#MTG Legendary puns
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Not a Real Card!!! Ryan, the Devoted One (3) (W)(W) Legendary Creature - Human Cleric Whenever you exile one more more cards you may play those cards until end of turn. 0/5 #whitecarddraw #mtg #commander #cedh #proxy #alter #art #tradingcards #tcg #sharpie #foil #gaming #pun #mtglife #mtgdaily #mtgcommander #fantasy #nerd #magic #hasbro #beautiful #cardgames #periwinkle #GodsNotDead #custommtg https://www.instagram.com/p/CoRF2rIsM7f/?igshid=NGJjMDIxMWI=
#whitecarddraw#mtg#commander#cedh#proxy#alter#art#tradingcards#tcg#sharpie#foil#gaming#pun#mtglife#mtgdaily#mtgcommander#fantasy#nerd#magic#hasbro#beautiful#cardgames#periwinkle#godsnotdead#custommtg
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With the Streets of New Capenna mtg expansion coming up and all the “alleged leaks” that happened over the past few days, I am making my predictions today:
A few card names that are pun/wordplay titles of noir/mob films. Sleep with the fishes, cement shoes, whack.
“Drive-by shooting” instant that deals damage to all creatures on field
A caper card that makes treasure tokens.
A “family dinner” card that makes food tokens.
A bootlegger card that makes drink artifact tokens that when sacrificed give poisoned counters or -1/-1 counters to opponent or opponents’ target creature
More rogue tribal support cards
A double face artifact card based on the Maltsese Falcon
A “Crime Alley” legendary land/enchantment card that obliterates tokens
A “caped crusader” reference
Sagas will make a return but as newspaper headlines
A Newsies reference. “Seize the day” “king of new capenna”.
An “intrepid reporter” (white/blue mana) creature with scry or investigate. Likewise a “private eye” (black/blue) creature with the same mechanic.
As stakeout card with the surveil keyword
Krenko returns to be the kingpin mobster he was meant to be. A Planeswalker Krenko due to the events of War of the Sparks.
A flaming cocktail instant or sorcery that deals damage OR that prevents land from being untapped for a number of turns OR outright destroys land.
A speakeasy tap land that when tapped afterward lets you phase out or prevent opponent player keywords/triggers from activating or triggering while phased.
“An offer you can’t refuse” enchantment that turns target creatures against their controller
A mugging card that lets you steal artifacts/equipment from your opponents
#streets of new capenna predictions#streets of new capenna#mtg#magic the gathering#wotc#wizards of the coast#fantasy Art Deco noir mobster#nick is more social 2k22
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Uncanny includes a full cycle of Legendary Creatures, because Commander is a thing. Naturally, I chose every legend from the block immediately after the set that got me into MTG (Eighth Edition).
This is your first warning... let's have "pun":
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Rivals of Ixalan Commander Review: By Gryffnwing
Moshi moshi all! New Year has rolled in, and 2018 MTG goodness has been delivered. Truly it is a late Winter Holiday for all! So with Rivals of Ixalan spoilers fully dropped. I’d thought I’d ascend from my slumber (heh, pun), and review our new Dino Overlords. I mean we can now call the format Elder Dinosaur Highlander....right? Anyway, we have a total of nine...nine Legendary Creatures in this set. I’m taking a deep breath over this. Let’s separate the Trash from Treasure, the Kings/ Queens of the jungle, from the chop-meat. Note: I am only talking about the Legendary creatures in terms of Commanders, and in the 99. I’ll be doing a break down of the best cards from Rivals of Ixalan for Commander in a few days.
Ok, so I mean in Draft this is great. Like no, seriously, it’s good. As a Mono-white General. Well, it’s not so kawaii. that 8 mana cost is just too slow for a Mono-colored deck. Now as one of the 99. Well, again, not amazing. Yes, thing’s like Odric, Lunarch Marshal will like it. Then again, there are so many better cards than this. Gishath, Sun's Avatar, can use this a bit better, but you better pray you don’t draw it. Well, given that deck has a lot of ramp, maybe it isn’t terrible, still it doesn’t win more. This card fails the Commander Test. Very few decks will want this, and it’s too slow to be a general. Rating: Not even a C-
I hate this card. No, seriously. Is this card bad? No, it isn’t. It’s just word vomit. If Zetalpa is a Keyword vomit card. This one here is Aetherling, but better. Yes, control could use something like this (As a one or two of). We’re not here to talk Standard. What we’re here for is for Commander! Cool, as a an Uncounterable Commander. It’s good. Oh look, unlimited hand size. What every control player needs. Oh, it draws cards because your opponent casts something...sure! OH OH OH It has built in protection against board wipes, single target removal...YAAAAAAAAAAAAAAAAAAAAY Seriously, this costing 7 mana means NOTHING! As a general, it’s greaet. You’ll be the first to get hit, because everyone know’s they can’t interact with it. In any deck that plays blue and likes creatures. Welp, have fun with this. Blue mages rejoice! For the Lord’s of Wizard of the Coast has blessed us with word vomit so good. SO GOOD! That we will actually pay money for this! Rating: This card wins.
Cool art. I want to love this card, and it’s “better” than the White one, but not by much. Ok, 6 mana for a 6/6 Deathtouch. Ok, in the 99, not bad. Wait...wait...it only works in the 99! Ok, so this card is PURE GARBAGE, as a Commander. So how does it work in the 99? Ok, so take cards like Oblivion Stone, and there’s a few other comparable cards. O-Stone is an almost immediate threat. While yes, you can start putting prey counters on things...wait, they’re creatures. No, this card is ass. Bad in the 99, God-awful as a Commander. Find it in your local bulk bin today! Rating: Fail’s everything.
Hey, another 6 mana 6/6. No static abilities. The effect is great. No damage needing to be dealt, awesome. Upset that you can’t get lands from your opponents, but hey, you still exile them. Free casts are great anyway. I wish Etali had Haste, it’d push him a lot, but All formats will have answers. I’d just rather get to play this guy and get a trigger off the turn he’s summoned, without needing other cards to make that happen. Oh, the effect goes great with Strionic Resonator (Note, not a Judge. Just reads like it should). In creature heavy decks in red, this card is great. This as a Commander/ 99, reads more as of “I’m only as good as your opponent’s allow”. Which is honestly great. This might be the first card I pick up for a few of my decks. Rating: They passed!
Oh, it’s a 12/12 for 12 mana. It has trample. Oh wait, it can cost maybe 2 green. Yeah, as a general have cards that cheat Commander Tax is great. This General does nothing. It does nothing as a card in the 99. Cool name, but it’s a French Vanilla of a card. Not worthy for Commander. Rating: FAILED!
Oh look, another 6 mana 6/6. It has Flying! Oh yes, another control General. Don’t we all....just...LOVE THEM?! Yeah, this guy is good. Stops non-creature heavy decks. Regardless if he’s the General or in the 99. I don’t think he’s busted or broken. Rather annoying...pair him with Deadeye Navigator. Then you get to lose all your friends! Isn’t Commander a fun-filled time? Having a built in Sphinx’s Revelation is great. Wish we’d see more card draw Commanders. Again, he doesn’t need to land the hit, just needs to attack. One of the most annoying Commander’s printed in the past year. Rating: He’s the new Professor of the Tolarian Community College.
Oh, a 4 mana 1/1...with life link....You serious? Ok, so she gets bigger when another creature dies. K, cool. We’re in the colors of “Kill the things”. Oh, and when she dies, you get 1/1 life linker’s equal to her power. Eh, it’s nice she can replace herself. As a general, the Commander Tax hurts here. I understand why she’s costed the way she is. As a General, this card is meh. Now in the 99 or let’s say Edgar Markov, she does nicely. Even then she needs to be on the Field to be useful (She needs set up). Also, hoping a creature dies to get a bigger board is meh. Still a fun recursion effect to be had with her. Rating: She has a place, a niche place.
Oh look, a good Legendary for Standard too? Ok 3 mana 2/4. Cool, he’s tribal. There’s no reason not to build him as Tribal. An unblockable Commander is always nuts. Also, with Merfolk we get to control the tide of battle (Heh, puns). We can untap our creatures after using his effects. So drawing a ton of cards, building up our army...oh and it isn’t once a turn and isn’t limited to only our turn? Yeah, he’s great. Probably one of the best Tribal Commander’s we’ve seen in many years. Rating: God damn, he’s the class President!
Cool, now we know where the art for those Dinosaur’s in the new Huatli card. Ok, 9 mana..for a 9/9, with Keywords that aren’t Haste. Well, those abilities are relevant. Oh, we you cast him, and he enters the battlefield, untap all lands. Cool, pays for himself. Then he has three abilities after that. Ok, so he’s overloaded, but his cost makes sense. He also has to resolve and be cast for the untap. So no cheating him our for infinite mana (well that way). He gains life, which normally isn’t super relevant for Commander. He can destroy Artifacts and Enchantment, which is cool. He can Bolt a creature...for 3 mana. Not bad with that, but not always needed. He’s a Naturalize on a stick. That’s scary on top of the big body. The Command Zone Podcast talked more in-depth about certain combo’s. You should check them out with that. Now, as a General, the table targets you for being a threat. Fine. In the 99, for countless Naya-colored Generals, he’s also solid. Another one of those cards I might pick up for Commander. Rating: Bad-ass Dinosaur that should have been in Jurassic World. So that’s all nine Legendary Creatures from Rival’s of Ixalan. Honestly I’m upset that there weren’t any new Pirate Legends. Perhaps in the new Coreset. So tell me what you think. Do you agree or disagree with my review on these beastly cards? What were you hoping to see in Rival’s of Ixalan? Be on the look out for my review of the “best cards” for Commander in Rival’s of Ixalan. Dropping sometime in the next week or so. Comment below, reblog with a comment. Like and follow. These things make me feel loved. Also, I love seeing what people think, not just of my work, but what they think of the set. So let’s get this conversation going. As always, thank you for reading. It’s good to be back. Gryffnwing~ Gonna tag a few peeps...because I crave attention. Like Vona craves conquest! @blogging-phelddagrif @wolvenmonarch @commander-cube
#mtg#Magic the Gathering#edh#elder dragon highlander#Commander#Elder Dinosaur Highlander#Ixalan#rivals of ixalan#dinosaur#Vampire#Merfolk#Pirates#Pirates were not included#Magic set review
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‘Six Wakes’ is a very interesting locked-room mystery, with six clones waking on a spaceship to discover that their previous selves had all killed each other. It's a fun idea, and there's a lot of intriguing convolutions along the way to discovering why everything happened; it's not the top of my list for the 2018 Hugos, but I can definitely see why it was included. I'm kind of interested in what sort of world they'd use their generation-ship to build now that everything's (sort of) straightened out, but that'd be a completely different sort of novel, if such a sequel ever happens. As it is, it's a quick fun read, especially for anyone who likes the idea of the complications of cloning. (There’s also a fun pun in the title, referring to both the six deaths that start the story, as well as the six awakenings as each clone recovers more of its past.)
The card is a little expensive, but it’s also the sort of thing you’d probably build a deck around to take advantage of immortal tokens, so making it too cheap would be a problem. (It’s Legendary because the story specifically doesn’t want multiple copies of the ‘same’ clone around.) I’m not actually up on current MtG enough to know exactly what you’d want to do with this, but I’m sure there’s something. :)
(Find more over at my Patreon - Ben and Books.)
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So I was browsing around the “Magicwatch” crossover tag, y’know, to get my mind off, well, Recent Events Worthy Of Capitalization, when I noticed @theceaselesshunger was, no offense, a few heroes behind so I decided to help things along starting with Baptiste because he’s my favorite recently-added hero. If you’re wondering why, when all the other heroes have been made into Legendary Creatures, I chose to jump straight to giving Baptiste a Planeswalker Spark, I just felt it seemed to fit him (from a mechanics perspective because I felt his abilities would translate well to such a card, totally not because from the lore we have on him so far little as it may be, Baptiste seems to be the closest Overwatch has to a Gideon-like character (Baptiste’s Red is just strong enough to show up on his card) in terms of the combination of both his lore and how he plays (Reinhardt plays more like Gideon would if they ever made a “MTG Overwatch clone” and not just because he’s a tank but the lore matches less)).
Now that I’ve gotten that out of the way, a few clarifications regarding the card itself. Since I used artwork from the game, the name listed as the “artist of the card” is actually (at least according to the Overwatch wiki) Overwatch’s lead animator. Also, the reason why the wording of his ult almost butted up against the word count is that when I make fanwalkers, be they crossover, self-or-friend-insert or ones who could actually fit within the multiverse enough to be printed, I always try and design the mechanics so the cards could theoretically be printed without e.g. breaking the color pie, being too overpowered etc. and in this case, I was afraid that if a card like this were made and didn’t specify that the ult gave creatures that already had double strike quadruple (double-double) strike (since it’s an adapted-to-be-magical-for-flavor version of his Amplification Matrix, there are no types of creatures (as long as they’re friendly) it doesn’t work on and it just doubles whatever their damage is when it goes off) and just left it at “double it again”, FNMs and other such tournaments would be full of people trying to rules-lawyer use of the ult into an infinite-doubling-damage OHKO that can only be stopped by fog or instant-speed board clear. The reason why the card name is just his name without an epithet is twofold, 1. the first couple good epithets I thought of were already taken by Legendaries of similar color identity and 2. as the newest addition to the roster, there wouldn’t have been time in a MTG!AU of the lore for him to have appeared enough to have iterations and as we’ve seen, when Planeswalkers have last names, their first card has their first and last name as its name instead of “[first name]. [epithet]”.
Speaking of MTG!AUs for Overwatch I’d really love to see someone else take a crack at that sort of thing with all the heroes as Planeswalkers (at least all the biological ones, idk what you’d do about the darn robots because they don’t all work as humans/human-adjacent and it’d be hard to flavorfully justify Sparks for all of them though it would totally work for Orisa because the way Efi was talking about how she gave her individuality in her origin story I find it easy to extend that into MTG!Efi somehow finding a way to give Orisa a Spark). I say someone else because I have seen someone try one but the one fault I found in it is, while I can see not wanting to incorporate canon too much (especially now that War Of The Spark has hit the fan and AU writers probably wouldn’t want to get everybody involved in that mess) even though there are canon Planeswalkers I’d love to see meet the Planeswalker versions of the Overwatch heroes (like, if I were to ship Chandra with any guy it’d be someone like Lucio or Baptiste), they kinda made the setting of the AU too much of a separate corner of the multiverse. I even had a few flavor brainsparks (pun seriously not intended) as to how to translate character abilities or lore incidents.
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9 - Akuta, Born of Ash
Back to Kamigawa. The thrift shop of MtG commanders.
Why a thrift shop? Because it’s the perfect metaphor. Sometimes you find a kick-butt leather jacket - like Azusa, Lost but Seeking. Other times you find a shirt with a unspeakable, unidentifiable stain - finds like those are like Akuta.
Akuta is born of trash. Belongs on the ash heap. Born of ash is apt description.
There are vanilla Legends era cards that are better, because at least you can use more than one color. A commander in one color with a weak or unplayable ability/uses (good luck getting Phage into play) is less useful than having the card options of two colors, and prevents getting locked out by Iona and other color controlling effects.
Now that I have railed mightily against the trash that is these sub-par wastes of Legendary cardboard, I will propose my solution - for each of these commanders I deem “lesser,” I will do a guild/shard/mono build for them. For commanders that match them, I will link (for example, for Ashling, the Extinguisher, another monoblack creature) this Akuta build, as it may be a decent black build.
LORE: Bupkis. Nada. Zilch.
Akuta is not mentioned in any flavor text. It does not have any flavor text. Thematically, it’s included in Critical Mass theme deck from Kamigawa built around the Wisdom semi-mechanic, but there’s no lore with it.
As a character, it’s noted as “a legendary kami of ashes and ruin.” Which adds ruin to its description, I guess.
Fittingly, no lore for an unloved creature.
THE CARD:
A card born for the wisdom mechanic, and a decently hastey creature meant to be thrown into melee. A Haste 3/2 for 2BB with restricted recursion isn’t the worst, but lets me understand why Kamigawa seems to be the most disliked block of all time.
As a commander, Akuta lets you pick how you want to get him back - from the command zone or by fulfilling its bizarre recursion criteria. A corner case, yes, but technically it allows more option. So I guess it’s better than a 3/2 with haste and nothing else. At least all you needed to do was sac a swamp.
BUILDS:
Since Akuta loves swamps so much, we are going to have a fun build today - wisdom and swamps!
A lot of monoblack cards care about swamps, and the number of swamps you have, or can make other lands swamps, which is nice if your creatures have swampwalk (hello Filth!).
The other hand is Wisdom - Kamigawa’s mechanic that rewards durdling. Black had powerful draw, so lets make sure our hand is full if we want to keep using Akuta.
So Akuta lets forces you to play monoblack. As the first, we have Gimmick Swamp!
BATTLE PLAN:
We like swamps. We like them a lot.
First, lets makes sure we have them!
(1) Getting Swamps
Our landbase is basically all swamps + Utility land, so manabase is easy.
I have a soft spot for Corpse Harvester, sac’ing token Zombies and getting better ones and hitting land drops (or having lands for discard effects) is good.
Liliana of the Dark Realms, Liliana’s Shade, plus any effects looking for Basic Lands or Swampcycling (any Basic Land/Swamp effect, really) makes sure we have lots of swamps.
(2) Making other things into swamps
We’re riding this Swamp Horse to the ground folks.
It’s not enough for us to have swamps. We’re gonna do the ol’ Swamps and Swampwalk.
For that we want Urborg, Tomb of Yawgmoth, Blanket of Night, Contaminated Ground, Cyclopean Giant, Evil Presence, and Tainted Well. This doesn’t quite add up to 8 (as per the 8 by 8 theory of deck building), but mono blacks kick-butt tutors help in this department.
(3) Using Swamps
Now that we’ve hit our swamps, what do we do with them?
Strands of Night lets you bring anything back for a bit of life, a bit of mana, and sac a swamp. There’s also Lake of the Dead, letting you squeeze out BBBBB out of a single swamp.
Guul Draz Overseer buffs your team whenever a Swamp hits the ground (hooray Landfall!), Corrupt can hit for 8-12 for a big life swing (or targeted removal), and Tendrils of Agony is just removal. Quag Sickness is good removal. Snuff Out is Doom Blade for 4 life instead of mana, Nightmare Lash and Lashwrithe are Swampy equipments. Plus, Shade style creatures love Swamps to pump them up.
Nightmare Incursion is a punch in the face to the combo player. Backup pieces? What backup pieces? Mutilate is a Swampy board wipe - when it drops on turn 5, you’ll probably have at least 4 Swamps, so it’s a Languish that keeps getting better.
(4) (Swamp) Walk Like an Egyptian
Obligatory Amonkhet pun.
Now that everything is nice and swampy, get walking. Unblockable damage isn’t flashy, but it’s effective. There’s generic standbys like Bog Wraith and Moor Fiend which are Hill Giants with upside. Not great, but fun for the theme of swamp. Blistergrub is a little more interesting, but pretty small. Sewerdreg is a bad body with a niche ability, Odylic Wraith is actually interesting (discard when it gets through), Whispering Shade is a pumpable swampwalker.
A big payoff for swampwalkers is effects with “when creature deals damage to player,” like Larceny. Cipher cards, from Dimir guild in Ravnica 2.0, lets creatures that have a spell encoded on them fire off the spell again. With unblockable swampwalkers, this goes from total gimmick to interesting gimmick - so look for Undercity Plague and Mental Vapors for swampwalk synergy.
(5) Other fun Swamp toys
Genju of the Fens is a fun Shade to have that keeps coming back. Bubbling Muck is a nice Swamp mana bloom.
Nirkana Revenant is pulling double duty - Shade plus Swampy doubling, as does Crypt Ghast. Magus of the Coffers and Cabal Coffers are great for pumping out mana. There’s always the monocolored favorite Nightmare, and Leech Ridden Swamp and Everglades like swamps, as does Fendeep Summoner.
THE REST:
With mono colored decks, devotion is a good option. Additionally, you can run spells with high colored mana costs (I’m looking at you, Phyrexian Obliterator) without worrying about mana fixing.
A short list to look at is any permanent with at least BBB - so we’re looking at Baleful Force, Baneful Omen, Shambling Swarm, Vengeful Pharaoh, Necropolis Regent, Cabal Patriarch, Uncle Istvan (for the meme!), Dread, Demon of Dark Schemes, Massacre Wurm, and Reaper from the Abyss. Don’t just add anything - crap like Cosmic Horror or Halo Hunter aren’t worth the card slots for extra black mana costs.
Once you have some serious B on the board, you can look into Devotion. Monoblack devotion was all the rage in Theros era standard - Gary, Aborrent Overlord (with some sac outlet to play with all the tokens), Erebos, Mogis’s Marauder, and Disciple of Phenax.
Additionally, Akuta needs cards in hand to be used (Kamigawa loved wisdom too much for it’s own good), so have Ancient Craving and things that look like it.
WEAKNESSES:
Your commander is garbage. And mono color provides you with less options than not being mono colored. The fact that Akuta is better than commanders with no options that are monocolored doesn’t matter - being better than trash doesn’t make you acceptable.
With that in mind, our mono-black brew here isn’t powerful either. This is an exercise in deckbuilding - how can I work with limitations?
Weak commander, one color, and a gimmicky brew spell fun, but not power.
RATINGS:
Control: 2/10
hahahahahahahahah no
I mean sure, go monoblack control if you want, but Akuta isn’t exactly going to help. Monoblack can do it on it’s own with or without Akuta, and if you’re going to do that, you may as well play anything else.
Diplomacy: 2/10
hahahahahahhahhahhaha still no
I guess people may not kill you first because they’re laughing at your commander. Leverage that, I guess?
Aggro: 4/10
A necessity. Maybe some voltron that relies on your commander to keep coming back?
Overall Power: 1/10
The ability to come back isn’t unique in EDH (which has the command zone and tons of possible recursion), so Akuta’s ability isn’t as useful here.
Versatility: 9/10
Because you don’t build around the commander, you can do whatever mono color build you want. More of a technicality than usefulness.
Affordability: 3/10
The build I’ve listed isn’t exactly budget - a lot of the more powerful cards are pricey, and Akuta needs to be a money sink just to be decent.
Overall Score: 21/60
That’s Akuta on the left. On the right is, I don’t know, any given bear.
I’ve never scored a commander so low. I’ve never made a “tech” this gimmicky. I’ve never wanted to not use a commander like this.
One of the 99:
I can’t even think of a deck that wants it. Maybe a Golgari brew that can play with Titania and Jarad, but then
FINAL VERDICT:
Just don’t.
Up next is Alesha, Who Smiles at Death. Thank heaven. I’ll be doing a budget design with her.
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Blog Upkeep
Due to personal reasons, the 3 a day “MTG Legendary Puns” will no longer be present in this blog, but the queue will run for a little longer.
After that though, I hope to start a new series of original content to fill a MTG fandom hole.
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So that pod cast idea, and probably a change in schedule
So I had completely forgot that the mate was off early on Sundays, so I’m thinking of having Monday- Thursday be my stream days and Friday- Sunday be my off days.
Ok, another thing.
So last week I was telling you all that I wanted to do a Magic podcast/ live show on my twitch. I got hardly any responses, but fuck it. Nothing ventured, nothing gained, right? Here’s the thing though, what do I do? What would people like to hear me talk about? I was thinking of talking about the Ixalan Legendary’s, and what ones I see doing well. That’s not going to take more than an hour. Or should I do an hour of that, end it, then stream a game (Would be two streams on Monday), Secondly, after that, what else? What magic related things would you all like me to talk about? I mainly focus on Commander, but I could try delving (heh, pun), on other MtG subjects. Comment below, or inbox me a message on what you want to see (Inboxing because it’s easier to screen shot and edit into a slide show @.@) Also, thinking of an appropriate title for it as well. Will post that soon.
I’ll start it 9/18, if people want to listen to it.
As always, thanks all. Gryffnwing~
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5 - Dack Fayden
The thief extraordinaire of the Multiverse, Dack!
THE planeswalker for EDH!
Dack belongs in any EDH deck that can run him, and we’ll see why shortly.
LORE: Dack hails from Fiora.
C’mon, you’ve heard of him?
Dack Fayden? Legendary thief?
He’s an accomplished mage, went to mage school with his buddy Marsh, and can learn
His spark ignited when his buddy died in post-graduation carousing. He became a thief. Tried to steal from a Djinn on another plane and got his ass whopped (and his hand turned red). By the time he ‘walked home (it took him weeks to relearn planeswalking - he really sucks at it), everyone in his hometown was dead.
You know, normal origin story stuff.
He went to Ravnica. Using his thief-iness, he took a Rakdos dagger - but touching it revealed its history - it was used to kill everyone in his town, by one Sifa Grent (the antagonist of the IDW comics of MtG).
Went to Innistrad to look up dagger info, found Sifa, lost her. Met Sorin. Went to Grixis, which Conflux’d into Alara.
Returned to Ravnica (pun intended) to kill Sifa. Felt...empty.
He next went to Theros, and encountered Ashiok and their nightmares. Last seen...heading into the Underworld.
THE CARD:
This card is the bomb.
Dack’s +1 is Faithless Looting - draw two, discard two. Right here we have filtering, GY filling, and the occasional madness usage. Faithless looting is worth including in many red decks, so much more so Dack.
If you’re in a trolling mood, you can hit the player with no cards in hand (and no GY game) - forcing your opponent to draw and discard his top two. Also messes with Diving Top shenanigans, should your opponent be foolish enough to do if Dack can be triggered to mess with it.
Dack’s -2 hails to his history as a thief: Steal your opponent’s Gilded Lotus, or Blightsteel Colossus.
It can be done as soon as Dack hits the ground. Ambush that Affinity player!
Dack’s -6 is a slow grind to victory. An emblem that lets you steal more stuff? Amazing. Using a Fireball to ping a bunch of creatures to let you steal them? Boom. Of course, without proliferate or Teferi (or any other Loyalty shenanigans) it takes 4 turns to get going, so that’ll take some doing.
Spells that target “basically everything” include Blinding Flare (one Red mana per targeted creature) and Volcanic Wind, basically pings everything, so bring them if you expect to ult with Dack.
BATTLE PLAN:
Dack is the man. He has draw - one of the most important EDH abilities.
He doesn’t come with any protection - no token generation or removal - but that’s forgivable. Having two powerful stealing abilities make up for it.
COMMANDERS:
Dack belongs in every deck that he can be put in - Izzet, Grixis, Jeskai, 5 Color, whatever color combo Breya is - they all want him. So much so that EDHREC has 2.8K decks including him.
Atraxa: His one weakness of not being in this deck. Any ‘walker with red doesn’t get to work with Atraxa. Shame.
OVERALL RATING: 9/10
A glaring problem of not being able to protect himself. He’s also $10 dollars, even with his EMA reprint, and that’s likely to not go down. Balanced against this are his dazzling abilities, all useful in EDH, his low CMC of 3, and fair starting loyalty of 3.
Get a copy ASAP. He’s a swiss army knife, and everyone that can, should use him.
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Bartel Almost Haiku
Note: The charge of Bartel
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Barren Wizard
Note: Don’t worry, surrogate fathers are a thing
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Baron Dracula
Note: This blag would approve of a fight between Sengir and Dracula
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Wartooth Barkbeard
Note: This blog does not support switching body parts with war or trees
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Bathe or be Fat
Note: New weight loss pill is called “Take a bathe you filthy dwarf
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Bath or be Defiled
Note: Defiled fingernails, that is (wash your hands, kids)
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