#Legion Outriders
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titanomancy · 1 year ago
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Faster! More intense!
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tlatia-the-radiant · 8 months ago
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Dawn Legion Personnel Roster
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First Captain Laura, Master of the Tecuani
Personal bodyguard and champion of the Primarch, as well as the master of the Primarch's honour guard.
Tecuani Honor Guard: Nau || Cotaya || Xenhuan || Citalicue || Ixtli || Metzhli || Patli || Quetzalli || Teicuih || Tlanextic
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Second Captain Tozi, Quartermistress
Responsible for the inventory and distribution of the Legion's supplies. Also oversees food and water production.
Logistratum: Azti || Supply Team "Constellation" ||
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Third Captain Celaya, Master of the Fleet
Responsible for the Dawn Legion's fleet. Takes command of the fleet when the Primarch is indisposed. By technicality, also controls the Legionary Aeronautica; this job is usually deferred to the Overseer Aeronautica.
Naval Command Corps: Overseer Aeronautica Xihuitl || Flight Deck Overseer Eduin Waye ||
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Techmarine-Primus Xipil, Fourth Captain, Master of the Armoury
Responsible for the maintenance and preservation of the Dawn Legion's weaponry, armour, and vehicles. Also commands the Destroyer Cadres.
Armour Corps: Chicahua ||
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Fifth Captain, Lady-Outrider Anahuarque
Responsible for commanding the Scout Corps, also known as the Outriders, which performs overt reconnaissance and carries out raiding/harassment operations.
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Scout Corps: Nochtli || Jaguar Company || Panther Teams ||
Sixth Captain and High Watcher, Master of Sentinels Ohtli
Responsible for the majority of the Dawn Legion's combat deployments; in particular, commands the Sentinel Corps, the elite forces dedicated solely to the protection and evacuation of civilians and noncombatants.
Sentinel Corps: Ahuic || Xitalli || Necahual || Calmainoc ||
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Apothecary-Huntress Chimalma, Seventh Captain
Responsible for overseeing and commanding the Dawn Legion's medical corps, also known as the Apothecarion.
Apothecarion: Tochi || Hazardous Environ Unit || "Open Hand" Outreach Teams ||
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Eighth Captain, Forgemaster Eztli
Responsible for overseeing the creation of additional armours, weapons, and gadgets, as well as all Legionary R&D. Also inducts new Techmarines and Tech-Adepts. Works closely with the Selenar Gene-Witches.
Techmarine Corps: Amoxti ||
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Chief Librarian Altacoya, Ninth Captain, Master of Intelligence
Responsible for the Legionary Librarius. Due to all members of the Dawn Legion being psychic Blanks, the Librarius instead conducts spywork and covert intelligence-gathering.
Librarium:
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Tenth Captain Tayanna, Promise of Hope
Responsible for the oversight of all Dawn Legion spiritual and ritual activities.
Chaplaincy: Master of Rites Chimalli ||
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Additional Personnel
Inquisitor Kalli Asto || Farseer Taldeer || Liivi || Gunnery Chief Officer Kaiserin || Matriarch Amar-89 || Vox-Officer Lady Naisaiah Kell ||
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jozor-johai · 2 months ago
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I noticed a little subplot happening in the background of ADWD, and I’m wondering if anyone has any theories on where this is going. I have my own theory, which I'll explain in full at the end, but is essentially this: I think that GRRM is placing these Dothraki khalasars strategically along the Rhoyne and telling us about them in ADWD so that if Dany commands the loyalty of the entire Dothraki in TWOW, she'll already have loyal armies in place right by the Free Cities, rather than having to wait transport troops anywhere—even though the Dothraki aren't a threat now, the Dothraki will be in place to attack the Free Cities while the Free Cities have sent all their armies to fight Dany's forces at Meereen.
I'll explain my reasoning, and where I think GRRM is putting the pieces into place here—under the cut, since it's a slightly long post with maps.
We first hear of Dothraki along the Rhoyne in ADWD Tyrion III:
“Griff means to strike downriver the instant we are back. News has been coming upriver, none of it good. Dothraki have been seen north of Dagger Lake, outriders from old Motho’s khalasar, and Khal Zekko is not far behind him, moving through the Forest of Qohor.” The fat man made a rude noise. “Zekko visits Qohor every three or four years. The Qohorik give him a sack of gold and he turns east again. As for Motho, his men are near as old as he is, and there are fewer every year. The threat is—” “—Khal Pono,” Haldon finished. “Motho and Zekko flee from him, if the tales are true. The last reports had Pono near the headwaters of the Selhoru with a khalasar of thirty thousand. Griff does not want to risk being caught up in the crossing if Pono should decide to risk the Rhoyne.”
As a reminder, Dagger Lake is where the Rhoyne in the east meets the Qhoyne in the west to make the full-force Rhoyne that we know and love.
Illyrio dismisses any reason to be concerned with these particular Dothraki, and perhaps he is right. But we do get our first preview into the concerns of Khal Pono, and the premise of Dothraki along the Rhoyne. Are they doing to be placated by gifts, like Illyrio says? Or is something different afoot?
Next we get an update in Tyrion VI, by Selhorys.
Haldon Halfmaester explained. “On the way down from the Sorrows to Selhorys, we thrice glimpsed riders moving south along the river’s eastern shore. Dothraki. Once they were so close we could hear the bells tinkling in their braids, and sometimes at night their fires could be seen beyond the eastern hills. We passed warships as well, Volantene river galleys crammed with slave soldiers. The triarchs fear an attack upon Selhorys, plainly.”
Another reminder for geography, Selhorys is significantly south from Dagger Lake. Like, further than King’s Landing is from the Trident. Once again, we have this concern: will Khal Pono cross the Rhoyne for Selhorys?
That concern is brought up again in Tyrion VI:
“Three,” Qavo allowed, “against thrice three thousand enemies. Grazdan mo Eraz was not the only envoy sent out from the Yellow City. When the Wise Masters move against Meereen, the legions of New Ghis will fight beside them. Tolosi. Elyrians. Even the Dothraki.” “You have Dothraki outside your own gates,” Haldon said. “Khal Pono.” Qavo waved a pale hand in dismissal. “The horselords come, we give them gifts, the horselords go.” He moved his catapult again, closed his hand around Tyrion’s alabaster dragon, removed it from the board.
As predicted by Haldon in Tyrion III, here is Khal Pono across from Selhorys. We hear that Qavo is unconcerned with Khal Pono, despite Haldon’s concerns.
This might be a bit of a meta opinion, but whenever someone is as flippant as Qavo is being here, expect them to be wrong. They definitely aren’t going to go away with gifts, Qavo is totally jinxing it—that’s my prediction.
Then we get another update later on, in The Lost Lord:
Haldon’s horses did not please him. “Were these the best that you could find?” he complained to the Halfmaester. “They were,” said Haldon, in an irritated tone, “and you had best not ask what they cost us. With Dothraki across the river, half the populace of Volon Therys has decided they would sooner be elsewhere, so horseflesh grows more expensive every day.”
By this point, they’re in Volon Therys, which is only barely outside of Volantis—think roughly the distance between King’s Landing and Duskendale, for comparison. And here, too, there are Dothraki on the other side of the river. Are these the same Dothraki, are they traveling south at the same pace as Tyrion/JonCon? Or is this yet another khalasar? We haven’t heard any update from Qohor, and this is the first time that we’ve unexpectedly encountered a khalasar—are they here to meet with the Volantenes about Meereen, like Dany’s advisors fear? Or are they here for another reason? Is it possible that Illyrio and Qavo are wrong?
The last update we get is in ADWD Victarion, when he captures a ship from Myr heading for New Ghis and Yunkai:
Sailing out of Myr, the Dove brought them no fresh news of Meereen or Daenerys, only stale reports of Dothraki horsemen along the Rhoyne, the Golden Company upon the march, and others things Victarion already knew.
Unfortunately, this is stale news for both Victarion and we the readers—this is like a snapshot back to Tyrion II/III, when the Golden Company broke its contract and started marching east, and when we first heard about the Dothraki on the Rhoyne in my first quote.
However, despite this being a snapshot back in time to old news, I wonder about GRRM’s choice to include this again so close to end of the book—is this a reminder for the readers about these Dothraki on the Rhoyne? We’ve learned why the Golden Company marching ended up being important, could this passage from Victarion be a reminder of these tidbits of news because they will continue to matter moving forward?
I am doubly interested because it’s in this same book, in the very midst of all this talk of Dothraki on the Rhoyne, that we hear the tale of a previous time the Dothraki came. This is back in ADWD Tyrion IV, between the reports of Motho and Zekko on Dagger Lake and before the talk with Qavo about Pono. I’ve bolded the relevant sections, because it’s long, but left the rest for context.
“The war left the Disputed Lands a waste, and freed Lys and Myr from the yoke. The tigers suffered other defeats as well. The fleet they sent to reclaim Valyria vanished in the Smoking Sea. Qohor and Norvos broke their power on the Rhoyne when the fire galleys fought on Dagger Lake. Out of the east came the Dothraki, driving smallfolk from their hovels and nobles from their estates, until only grass and ruins remained from the forest of Qohor to the headwaters of the Selhoru. After a century of war, Volantis found herself broken, bankrupt, and depopulated. It was then that the elephants rose up. They have held sway ever since. Some years the tigers elect a triarch, and some years they do not, but never more than one, so the elephants have ruled the city for three hundred years.”
Maybe this wasn’t just to set the stage for the Volantene elections, but to remind us that the Dothraki can come out of the east to wreak havoc…. when the Free Cities are weak. And boy, is Volantis looking undefended right now: the Golden Company is gone to Westeros, other sellsword companies have gone to Meereen, the Volantenes have sent their fleets to Meereen.
Before I continue, here’s a map of the locations of the Dothraki khalasars along the Rhoyne:
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Why we should care
We can be almost certain that Dany has to return to Vaes Dothrak to visit the Dosh Khaleen. Though we don’t know for sure if Khal Jhaqo’s forces are going to outpower Dany and Drogon, Dany is already envisioning the future where she returns to Vaes Dothrak when she sees Jhaqo’s outrider at the end of ADWD:
One rider, and alone. A scout. He was one who rode before the khalasar to find the game and the good green grass, and sniff out foes wherever they might hide. If he found her there, he would kill her, rape her, or enslave her. At best, he would send her back to the crones of the dosh khaleen, where good khaleesi were supposed to go when their khals had died.
Of course, we ought to already have known this from Dany’s vision in the House of the Undying:
Beneath the Mother of Mountains, a line of naked crones crept from a great lake and knelt shivering before her, their grey heads bowed.
If Dany was truly seeing her future—and I believe she was—then we know we will inevitably be seeing her return to Vaes Dothrak to accept the homage of the Dosh Khaleen.
However, this creates a bigger problem: we need Dany to get to Westeros, and potentially have time to also reach both Volantis and Pentos (though whether or not Dany will actually go either of those places is purely speculation, however well-founded). Vaes Dothrak is in the entirely opposite direction from where she is now—that would be heading east, away from Westeros, not closer to her end goal.
For some readers, this isn’t a concern: we might trust Quaithe, who reminds Dany that:
To reach the west, you must go east. To go forward you must go back, and to touch the light you must pass beneath the shadow.
Some readers, though, wonder about the time and ability for TWOW to contain this storyline within its time. GRRM is realistic about how long travel time takes, which is great for the realism, but presents immense logistic problems.
Dany doesn’t need to worry about the time it takes to travel long distances as mucha as she used to—if she can begin to control Drogon, she can fly around at will. However, that’s only her; if Dany does gain the allegiance of the Dothraki at Vaes Dothrak, how can she actually leverage that in a meaningful way when they’re constrained to horseback? While the AGOT timeline is largely unclear, we can use Dany’s pregnancy to at least be sure it takes months to get from one side of the Dothraki Sea (in Dany III) to Vaes Dothrak (in Dany IV). Does Dany have months to mobilize Dothraki from one side of the Sea to the other?
With the Dothraki along the Rhoyne, though, she doesn’t need to wait for anyone to ride across the sea. Conveniently, they’re already there. If there’s some way to send a message that the Dosh Khaleen have decreed that the Dothraki will follow Dany, that she is the Stallion Who Mounts the World, then she has a ready-made army just waiting for her word to cross the Rhoyne after all, and take the Free Cities. Then Dany can fly over there on her own and just meet them.
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I know we’re all looking forward to Dany taking Volantis, so I don’t want to propose something too contrary, but how about this: sicne we’ve been hearing all through ADWD that there are a ton of Dothraki already in place, conveniently for story purposes, ready to accept their regular gifts… or perhaps ready to act if, for example, word came that the Stallion Who Mounts The World has come after all. That might speed things up a bit. We know Volantis is only weakly defended, we know there are Dothraki outside of Selhorys, Qohor, and Volon Therys. Dany has spent five books searching for home and finding one among the people she’s freed. Maybe this is how she makes sure it’s the Volantene slavers who don’t have a home to go back to this time.
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farsight-the-char · 8 months ago
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Bone Reaper Exiles, Outriders for the Legions.
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Infected Sylvaneth, trying to find a cure.
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idyllic-affections · 10 months ago
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Hehehehe, listen to the voices aph >:3
Alright so is it okay for me to add some small stuff to my request? (It's stuff I deliberately didn't add out of fear of limiting your creativity with it being too detailed, you can choose to not follow the stuff I say here if you want)
So about Cocolia, we all know she had been listening to the Stellaron and obviously the reader knew of the existence of the stellaron and their hold on the Supreme Guardians (also they know that their adopted mom was the one who made the eternal freeze via Stellaron bc I feel like maybe the guilt for causing it had been eating her alive since she became the supreme guardian, so she told her child when they got older) Bc of this, Cocolia planned to assassinate the reader bc they would realize she had finally fallen to the Stellaron's words and she could actually do this bc no one would know or care about the reader’s disappearance bc so few little people know of their true origin and duty. She could just simply make an excuse about their absence for those who don't know and quiet those who do know with something..?
So the assassination happened and if it weren't for the regenerative capabilities that their species have, the reader really would have definitely died but they didn't (but their trust would). Around that time, with no advisor to watch her, Cocolia enacted the decree to separate the Overworld and the Underworld thing. So using this to their advantage, the reader quickly go to the underworld to hide from Cocolia and stay low until they can make a plan to stop Cocolia. And this is also how the reader got to know the characters in the underworld
About fighting Cocolia that you mentioned, they would definitely join the the trailblazers and Seele to the final battle and I imagine them take control of the Engine of Creation bc like they have been in Jarilo-VI since the antimatter legion first invaded and the Engine of Creation is something that the supreme guardian had made for a much greater purpose for the future, so wouldn't it be fitting that the reader would take control of it and help the battle that way? And besides they used to be part of the hunt and even though they now follow the preservation, some part of them wants to beat the everliving shit that is the Stellaron out of Cocolia.
Also can you imagine their surprise about the debt with the IPC when that time comes? Like they were aware that the IPC might do something now Jarilo-VI has started to reach out with the help of the Nameless (and also their dad was one of those investors..) but WTF why was it so big?! I can definitely see them either having a long debate with Topaz or instantly trusting her due to her connection to the IPC and their dad was part of the IPC but idk..
Also for the Mama Xianyun kid, i think [name] would either have Pyro or Electro vision because (note this is stuff I took from tv tropes bc it's reasonings are something I agree with) For Pyro, Pyro characters have a great singular passion (like Amber's duty as an Outrider, Bennett's love for adventuring, Xiangling's talent for cooking, Klee's love of explosives, etc) They are also associated with personality individualism, representing how their quirks are often seen as weird by many people. For Electro, Electro characters are either outcasts or actively choose to be different. (Like Lisa refuses to be promoted to a higher position, Beidou is a pirate who constantly butts heads with the law, Keqing wants her people to stand on their own two feet instead of being looked after by Archons, Fischl grew up without friends, etc) They are also associated closely with their desire in life, representing how all of them got their powers because of their respective desires shapeing them into the person they are now. Those are my ideas but choose whichever element you want!
So yeah.. welp that’s it for now, hope you have a good day/night’
- 🐱 Anon
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YOU!!!!!
your requests always FUCK, i LOVE your ideas, i am KISSING YOU ON THE FOREHEAD (IF YOU CONSENT TO THAT)!!!!!!!! i am going to write SUCH A FIC ABOUT THIS!!!!!!!!!!!
i think alisa would have felt guilty--she was just trying to protect the planet. she didn't know better. she just... did what she could at the time, and the only thing she could do to fend off the destruction was one-up the legion with whatever resources she had. unfortunately, "resources" would mean the stellaron. and i think, near the end of her life, she would tell them the truth and express her sorrow for what she had done. [name], as a a xianzhou native, would only be STARTING their long life by the time she was dying; they'd be like, 60 or 70 but still look like a kid. and she would feel as if she shouldn't dump all this on them, but... well. she also knows that [name] is not like her. and they're probably just as mature as she is, if not moreso. but she knows that she cannot lie to them. she knows that the stellaron is shitty news. and, maybe... maybe she knows it will cause further calamity in the future, the future that they will be alive for. so, she cannot lie. she does not want one of her beloved children--because even if they aren't hers by blood, they are hers, and they will always be hers--to feel lied to or betrayed.
onto cocolia's fucking assassination attempt (which btw i LOVE this idea. i think cocolia wouldn't quite understand what they are, since jarilo-vi would have been cut off from the rest of the universe for hundreds of years atp; she would not understand how hard it is to kill what the abundance created--hell, she wouldn't even know where their immortality came from. she would just know that they knew too much and needed to be eliminated):
she knocks them out cold somehow, believing that she has killed them, and dumps their body out in the eternal freeze where no-one would dare to look for them. except... they aren't dead, and when they wake up, they're furious. so much so that they have to remind themselves to calm down, lest their mara flare up, which is what would ACTUALLY "kill" them.
and they're just... beyond heartbroken to find out what she has done. so, they slip underground. the above world does not need them. cocolia does not need them (they would get along SO well with serval after this shit fr. i imagine they got along with her very well before too, but now they and serval have a more intimate understanding of one another).
OHHH YEAH THE ENGINE OF CREATION WOULD SO JUST...... BEND TO THEIR WILL SO EASILY. I WHOLEHEARTEDLY THINK THEY WOULD KNOW HOW TO CONTROL IT SO WELL. they've been on jarilo-vi for so long atp, they probably know the planet far better than cocolia herself.
their path alignment has long since changed to preservation, but the hunt still burns deep within their blood. and in that moment? they are hunting her ass down. fuck preservation. they murmur a quick prayer to the aeon lan, and return to their roots.
they know it isn't completely her fault, but...
it's hard not to be pissed.
sooo many thoughts about this concept 🐱 anon......... *head in hands* the VOICESSSSSSS. i love this so much, please feel free to send any additions. you are not limiting my creativity, you are perpetuating it HAHA <3
OH PYRO WOULD BE SO CUTE give the chaos child fire, what could go wrong? /lh but really... i think there would be something very endearing about the contrast between them, their big sisters, and yaoyao. they, who wield pyro. their sisters, who wield cryo. yaoyao, who wields dendro. those elements don't mix well with pyro, but somehow, [name] fits perfectly together with these people. different sides of the same coin. pyro [name]......
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dailycharacteroption · 1 year ago
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Deity Drop 5: Alocer
Arguably the second-highest tier of unique devils beneath Asmodeus himself, today we’re looking at our first Infernal duke.
Ascended from pit fiends and other powerful devils, these unique beings fill the hierarchy of Hell in the space between the Archdevils and the Malebranche, and serve many mighty roles, though as lesser divinities their focus is much more narrow than more powerful beings.
While hardly the only group of fiends to do so, the Infernal Dukes take lots of inspiration from the Ars Goetia and the Lesser Key of Solomon, so there’s fun references abound!
And with that, let’s get right into Alocer!
In Goetian demonology, Alocer, or Alloces, is an armored duke of hell with the head of a lion who can breathe fire, and like all demons listed in those sources, is best known for how he can benefit scholars seeking wisdom on certain subjects, specifically astronomy and the liberal sciences.
Pathfinder’s Alocer may share the same appearance (plus the talons of an eagle and no mention of his source’s horse), but instead of guiding scholarly pursuits, he instead is legendary for having been forged by the many simulated environments of Hell’s layer of Malebolge into the greatest and most loyal of Hell’s hunters, making him something of a dark patron for cruel and unscrupulous hunters.
Alocer teaches that the most satisfying prey are sapient beings, whether it be a “most dangerous game” scenario or targeting intelligent magical beasts. Furthermore, he urges his worshippers to gather like-minded hunters into lodges, where the idea that they are superior hunters who have the right to hunt as they choose without mercy or regard to the natural world around them can blossom and calcify in such remote and exclusive clannish groupings.
As mentioned above, Alocer resembles an armored humanoid with the head of a lion and the talons of a bird of prey, and favors the shortbow in combat.
No specific realm is given for Alocer, but it can be assumed that he rules over, or at least dwells in and hones his craft in Malebolge, the layer of Hell known for a wide variety of biomes, divided up into massive square sections by countless criss-crossing fortress walls, where the armies of Hell train in every conceivable environment of every plane, though Alocer himself is hardly a typical soldier, much more akin to a scout or outrider.
Alocer attracts the attention of wealthy hunters that hunt for sport with no regard for the environment, as well as poorer hunters (especially former followers of Erastil) that forgo respecting the environment in favor of proving their dominance of nature.
As one of the cogs in the infernal machine, Alocer is on good terms with other infernal beings, or as good as such relationships can be in the cruel cycle of bureaucracy and power grabs. Meanwhile, his relationship with literally every other cosmic power is probably very poor, as fiend, monitor, and celestial alike are all potential prey if Asmodeus wills it, and the Pack Lord takes particular pride in corrupting the followers of Erastil, styling himself a rival to Old Deadeye.
Unsurprisingly, the Pack Lord commands legions of devils, though they likely more resemble scouting parties and hunting parties than traditional legions. I imagine he especially favors devils with a knack for tracking and direct combat, such as bone devils and warmonger devils.
The Domains of Animal, Evil, Law, and Strength are favored by Alocer, as are the subdomains of Devil (by way of Evil or Law), Ferocity, Fur, and Resolve, which reflects his love of animals, particularly lions, as well as his survival of the fittest mentality.
Allocer also has Second Edition domains as well! Specifically might, nature, pain, and zeal, reflecting his focus on strength over nature, his cruelty towards his prey, and the relentlessness of his pursuit.
As a lesser power, Allocer grants extremely limited powers for his obedience. In exchange for ritualistically hunting another creature and dedicating the kill to him, Allocer grants protection against blows that would strike the devotee’s vitals. Additionally, he grants magical spells, namely those that conjure traps, pierce all disguises, and summon beings of nature as hunting partners.
Allocer hasn’t been mentioned in Starfinder as of yet, but it wouldn’t surprise me if he was still around. Most likely he would crop up anywhere unscrupulous big game hunters are found, both those that actually prowl the wilds for prey that is illegal to hunt using unsporting tactics and those that pay to have an animal brought before them to shoot. I also imagine that in keeping with his desire to corrupt the faith of Erastil, he also is a danger to frontier colonists on life-rich worlds, promising dominance over the hostie natural environment.
That does it for today, but as we’ll see tomorrow and Friday, the lawful evil train is going to keep rolling through the end of the week. Look forward to more soon!
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chaosprinceundivided · 10 months ago
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Breaking the Siege
Rulek’s face sneered when he saw one of the Imperial regiments’ cannon manage to crash against a fortification, sending it tumbling while the wall defenders were moving about. The summoned Blue Horrors returned their hail of flickering warpfire bolts across a great distance but the mortals were a bothersome lot with advancements into their gunpowder and munitions, distance were their salvation. They have been besieging the outpost for a month, enough to have a desperate lord send a fury for aid.
Now, the Daemon Prince - after his day of surveying and calculating - gestured. His outriders, fresh still of their torturing and entertaining of the Imperial scout battalion, were speeding along the deep snow with their mounts’ taloned feet barely sinking. They made barely a sound, the Dark Outriders were Rulek’s most trusted of Daemonettes that have served him since his conquest of the Norscan mountains. Even after his sundering, they remained true with him, even coercing that of another sisterhood of warlike pain-dancers that were now maneuvering, gliding through the shadows. 
Rulek flexed his throats, exhuming a sharp sound that rolled with the flesh-cutting winds. 
The mortals seemed to catch on to the sound but in the madness of the North, many unnatural sounds flowed through the winds but it was too late when they finally heard the buzzing of great wings coming from above. The exalted daemons of Nurgle laughed as their armoured rotflies swept on the already unnerved horses, throwing their riders off or snatching them with their long proboscis while Death’s heads were hurled into the riflemen not too far.
“Daemons! Daemons!” The cries relayed before the symphony of pain. The back lines were swept through by the Heartseekers giggling their sadistic glees and singing their desires. Their steeds bounce and kill as gracefully as their riders.  The exalted Gilded Depravicants were not too far behind, catching the distractions of the infantry with a song of deprivation, their musks filling fearful nostrils and dazzling into further weaknesses. 
The Southlanders were in a hurry, caught unaware of their flanks’ failure. This far from their precious lands and supply line severed some days ago. Rulek hunted little by little for this foolish expedition, now he came for their general and his men. The loud firing line of muskets going off. Swords to be drawn and halberds fighting to throw the daemonic calvary, but they found the black forests to be unveiling the true horror; 
The legion of daemons and men were emerging with one great warcry known by many veterans of the Kislevite bulwarks and cultist incursions.
“BLOOD FOR THE BLOOD GOD! SKULLS OF THE SKULL THRONE!” 
The crimson regiment of Chaos warriors armed with twinned axes and great shields partnered by the heralding charge of Bloodletters with their burning hellblades slamming into the defending formations, their fury twicefold at allowing the Slaaneshi to spill first blood and now desired to greaten their score. To turn the snow a melting crimson. For heads to be relieved from shoulders and to surpass their swifter cousins. Even while the rolling multitudes of giggling mischiefs in the form of Nurgle’s mites were biting and tripping soldiers into the many possibilities of ends.
Rulek cared not of their hatreds, for they bound to him and branded to know their master foremost. It was the only thing to keep them from turning on each other when they weren’t deep in the balm of war. The Daemon Prince himself flared his wings and took flight.
His wings beated solemnly but they carried his great form as easy as a soaring eagle. Gilded arms burning of gathering magics, Rulek released an abhorrent blight upon the mortal fools. Whilst brave men were lifting their shields, they bent, crumbled and exploded into glittering rust before cruel weapons. Their swords swung and halberds thrusted, only to become dust to infernal hide and armament. 
What was a coordinated force became a death sentence in a moment, before the monstrous manipulator even landed in their midsts nor the defenders in the fortress to sally out to join in the slaughter. 
Rulek claimed this victory and the Dark Gods knew, as they turned the cowardly lord within the wall into a cursing spawn to forever speak of the failure of champions and sing the praises of true Lords of Chaos through his nine maws.
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someguyinadeadpoolmask · 1 year ago
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Second poll may follow depending on winner of round 1
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just-a-loyal-ultramarine · 4 years ago
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Mostly done with these Alpha Legion Outriders for 30K. My first time sculpting something other than fur, and my first attempt at freehanding heraldry worth the name! The “A”s all came out in different sizes, and both hydras are very different - I might redo the leftmost one, since it’s pretty lopsided. I like the lowercase “a”s on the squad sergeant, they sort of straddle the line between a “a” and the greek alpha letter. The chains are not wonderful, and in the future I’m going to try a slightly more elaborate design, but for getting my feet wet and as proof of concept I think it looks pretty decent. Overall it really helps the indigo shoulder pads pop! Some of the highlights will probably be touched up, as well, particularly on the helmets.
The power armour looks much less purple and somewhat less dark, and more blue under a more neutral light, but my desktop lamp is very yellow so the thin layers of purple wash tint the armour quite powerfully. The mud will also receive some more brown paint, to make it less greenish-yellow. Making it was simple - put on your choice of texture paint, wait until dry, slap on liberal amounts of liquid greenstuff (PVA glue or the like will probably do just as well) to make the grains of sand less visible, paint it rhinox brown, apply varnish or (as here) nurgle’s rot technical, then apply layers of thinned down rhinox hide until you’re happy with how much shine is showing through. I imagine you could do snow or normal earth rather than mud like this as well.
They’re converted from plastic Chaos Bikers, with added Alpha Legion MK VI heads from Forge World. The Sergeant has a Thousand Sons head, since it looks a lot like the artwork of the helmet used by Exodus.
In-game, I plan to run 6 of these with meltabombs in an army led by Armillus Dynat. Mutable Tactics lets the army pick tank hunters as a rule, Dynat boosts anti-tank in the enemy’s deployment zone, and these guys come with the scout rule. Scout 12″, move 12″, charge 2-12 “, kill a tank that may or may not be damaged from any Saboteurs I’m running, or shooting.
Pictures that inspired me below cut.
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AL’s pre-Heresy look in Index Astartes.
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AL in Siege of Vraks, IIRC.
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AL in the Black Crusade rulebook.
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fanthatracks · 5 years ago
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FanthaTracks.com https://fantha.news/7-vf7
The Legion Outriders Episode #82: Too Late to Start LVO 2021 Prep?
Well Outriders, the after-party is over…LVO2020 is a wrap! We all had a great time, and I’m already looking forward to LVO2021. In the meantime, we have a lot to unpack this episode. We welcome Daniel Roberts from the LVO Star Tours board, we also chat about our LVO experiences, heroic and not
Take The Link To Read The Full Article #starwars #FanthaTracks
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titanomancy · 2 years ago
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Interesting takeaway from the new jetbike kit – aside from the fact that it's a nearly 80% savings over the old Forge World model – is that the riders are on a completely separate sprue with, notwithstanding the hands holding handlebars, no components of the bike at all.
Almost as if they're intended to double as Legion Outriders when the wheelie bike kit comes out.
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tlatia-the-radiant · 8 months ago
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What was your relationship with Atticus during the crusade?
Friends? Enemies?
I didn't even know he existed.
I was an outrider during the Great Crusade, performing more or less the same job as Jaghatai. My Legion scouted ahead, negotiated integration where we could, established preliminary treaties, defended ourselves when we had to. Father's guardians were distant authorities that occasionally arrived to break a peace or trade treaty I'd negotiated by visiting Father's endless spite and wrath upon whichever planet they wished.
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warpedlegionary · 4 years ago
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Flames of Solace Artist - Blazbaros Art located from - DeviantArt
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lordsofmedrengard · 4 years ago
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My god, I really love Outriders and Land Speeders.
They’re high-utility units that can be cheap or expensive, they’re fast and nimble and manoeuvrable, they can be tailored to fit any (and I do mean ANY) army... They’re like Contemptors only you 1) get to engage in the classic part of 30K of converting 40K plastics, and 2) don’t fill your army with walking pears armed with guns you can’t even aim properly since the gun isn’t replacing the hand, but hanging off the shoulder.
Melee Contemptors can stay, though, especially if you take risks by making them Cortus ones.
Also the Primaris knockoffs can get fucked, “““all-terrain”““ but the rocks on the base are taller than the bottom of the bike.
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keldae · 5 years ago
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Chester the Porg and I have been taking in all the sights for Edmonton Expo! More pictures to come later. ^_^
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sushigirlali · 5 years ago
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Top 11 Video Games at E3 2019
Since Sony decided to break my heart and not show up at E3 this year, the Bethedsa conference had to hold it down for me. I’m a huge fan of Arkane Studios and Machine Games, so Deathloop and Wolfenstein: Youngblood were my favorite games of the show. Obviously I’m big on sci-fi, so Star Wars Jedi: Fallen Order, Cyberpunk 2077, and the FFVII Remake have me hyped as well! Game titles are linked to their corresponding trailers, which I’ve been posting on my blog over the last few days. Honorable mentions: Wolfenstein: Cyberpilot, Doom Eternal, Blair Witch, and Ghost Recon Breakpoint.
Previous Lists: Top 11 Games at E3 2017 | Top 11 Games at E3 2018
1. Deathloop (Arkane Studios)     Release Date: TBA     Platforms: TBA
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2. Wolfenstein: Youngblood (Machine Games)     Release Date: 07/26/2019     Platforms: PS4 / Xbox One / PC / Nintendo Switch / Google Stadia
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3. Star Wars Jedi: Fallen Order (Respawn Entertainment)     Release Date: 11/15/2019     Platforms: PS4 / Xbox One / PC
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4. Cyberpunk 2077 (CD Projekt Red)     Release Date: 04/16/2020     Platforms: PS4 / Xbox One / PC
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5. Final Fantasy VII Remake (Square Enix)     Release Date: 03/03/2020     Platforms: PS4
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6. GhostWire: Tokyo (Tango Gameworks)     Release Date: TBA     Platforms: TBA
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7. LEGO Star Wars: The Skywalker Saga (TT Games)     Release Date: 2020     Platforms: PS4 / Xbox One / PC / Nintendo Switch
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8. Marvel’s Avengers (Crystal Dynamics & Eidos Montreal)     Release Date: 05/15/2020     Platforms: PS4 / Xbox One / PC / Google Stadia
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9. Outriders (People Can Fly)     Release Date: Summer 2020     Platforms: PS4 / Xbox One / PC
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10. Life Is Strange 2 (Dontnod)       Release Date: 2019 (Episodic)       Platforms: PS4 / Xbox One / PC
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11. Watch Dogs: Legion (Ubisoft Toronto)       Release Date: 03/06/2020       Platforms: PS4 / Xbox One / PC / Google Stadia
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