#It's more like her biggest strength is her cunning and the ability is to keep people guessing her true intentions
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((I like that Dream Kasen basically reaffirmed the possibility I had that Yukari is actually kind of weak in comparison to the other sages, and that's kind of my personal headcanon at this point))
#dash commentary#Okay so personal headcanon time with Amber#Dream Kasen basically says that Yukari kept sending out people to solve the incident for her and claims she knows what she's doing#And I have this personal headcanon of her that she usually acts like a sore loser when things don't go her way#Like she sends Youkai to the moon only for the moon to win and she goes 'YEAH I JUST WANT TO TEACH THE YOUKAI A LESSON'#Moreover with Okina where she doesn't have anything guarding her other than herself#While Yukari has TWO Shikigami with her#Not saying that Yukari is weak though#It's more like her biggest strength is her cunning and the ability is to keep people guessing her true intentions#But in terms of strength she most likely isn't that powerful and people like Yuugi can flatten her#But her mind is extremely powerful
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WAIT CAN YOU SHARE MORE ABOUT ROSIE AND VOX!? I SAW UR POST ABOUT IT AND I AM SO INTRIGUED NOW..
ANON I WILL HAPPILY TALK MORE ABOUT THEM.
most of my musings about them are based on an au of mine from my fic time has changed the metaphor, where rosie discovers vox early on after his death and is the one to introduce him & alastor, leading to Consequences. in the context of the au, vox admires rosie for her strength of will, competency, and her ability to be terrifying while remaining deeply kind - rosie, on the other hand, took vox under her wing and feels responsible for him, as well as enjoying his ambition and clever personality. however, vox's prioritization of modernity over all else doesn't hold a lot of space for rosie's old-fashioned sensibilities and cannibal town, which is frozen in time in a certain era very deliberately; so vox feels obligated to try and drag rosie into the future, while she feels obligated to dig in her heels and preserve her values without compromise. it's the biggest point of contention between them. they're both very stubborn and strong-willed when it comes to their principles, which they both interpret as pointless obstinacy in the other - despite this, rosie is very fond of vox because his deep insecurities make him both (1) easy to manipulate and (2) not really much of a threat for someone like her, who is very comfortable with herself and attuned to the emotional states of others. vox respects that he can't shake her composure while still desperately craving her acknowledgement. she's almost like the metric by which vox judges his own emotional stability, a pillar that he leans on in moments of weakness and that she lets him lean on because she loves him, AND she knows he's a useful ally if he's eating out of her hand. i think rosie is a lot more manipulative and cunning than she seems, and she makes calculations oriented to what benefits her the most while still being faithful to her values. she can love someone and still use them. vox needs to feel wanted more than anything else, so this works out excellently. rosie ends up treating vox a lot like she treats alastor: "i could fix him, but honestly whatever's wrong with him is way funnier, and if he really needs it i'll pick him up out of the gutter." rosie trusts vox to handle himself, but also always keeps herself available to him as a confidant, wanting to be the first voice in his ear when he seeks out advice. AGH i love them so so much, i would be so fascinated to see what their relationship is like in canon, if they have one at all.
#tysm for the question i LOVE THEM#i had to straight up coin their ship name too. i've never been this invested in a rarepair before#vox#rosie#hazbin hotel#staticrose
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The Most Effective Weapon Hybrids in Chainsaw Man
Tbh I’ve been looking around different social medias and seen so many people lambast the later introduced Hybrid Weapons for ‘ all of them being weaker’ than the ones we do see in the series.
And like that’s nowhere true? Did anyone read the final fight properly? Especially taking into account the part where they were all brainwashed and by extension, used as living bludgeoning weapons rather than as actual combatants with sapitence??
This made a massive impact on their actual combative abilities as the biggest thing we’ve seen across the series before the final arc is not the strength but the cunning and skill behind using their abilities.
And if we’re going off that Katana Man - as he should deservedly be ranked - is the most pathetic of them all. He has one strategym, one devastating attack - a type of Speed Blitz that can move quicker than Denji-Chainsaw can perceive, but in his rematch with Denji? He loses very convincingly and he loses twice against Pochita - one of said times he even used said Speed Blitz move and Pochita was just too fast and powerful for it to even work.
And while he wields the powerful Katana Devil, he has nowhere near the intelligence or weapon skill necessary to be able to fight properly. It’s very telling since most of his attacks are strong area-sweeping strikes (essentially flailing but lazier) and his Speed Blitz, rather than precise powerful attacks and defensive blocking.
Hell, even Denji starts off with super poor technique. His entire ‘strategy’ is just to slash, slash, slash, get back up, and keep slashing. The only reason he doesn’t die is because he got trained into the ground by Kishibe later on to make sure that this wouldn’t happen again. He lost to the Leech Devil, he was severed in half in his first fight with Katana Man of all people, he was repeatedly overpowered in his fight with the far more experienced Reze and only saved by outside intervention, he was cursed by Tolka and when he returned from Hell he was blindsided by Quanxi calling off their truce, and he ultimately didn’t fight Makima’s forces directly - Pochita did. Denji’s strength is his wit from living as a survivor up to the start of the series as well as gaining the strength of the arguably most combat effective Devil in existence. What really matters about ‘most powerful’ should be experience with their powers; both Denji and Katana have had theirs for only a very short amount of time - Denji got his before Katana, or at the very least, just before Samurai Sword swore revenge as we don’t get an exact date for when Sawatari fused him with Katana Devil (Samurai seems short-tempered enough to make a rash contract without any questions). Neither of these dudes are particularly as effective as their weapon devils themselves should be.
Reze and Quanxi are definitely more experienced; Reze was literally raised to be the Bomb Hybrid as part of a Russia ‘Backrooms’ operation with child soldiers and repeatedly demonstrated extremely quick transformations, devastating blast attacks, and was even the character to introduce the concept of a Hybrid auto piloting a second body or the concept of ‘splitting yourself’ (her headless body autonomously dodges an attack, hugs and detonates one of the Public Safety men (someone who could summon Kon’s Paw) after Beam drags himself and Denji to the HQ, meanwhile said original Reze body threw her decapitated head that transformed into Bomb and continued her assault without issue). Even though Denji later proves that this isn’t a wholly unique ability to Bomb specifically, this ability to separate yourself and launch surprise attacks with such devastating results is an extremely dangerous and effective part of the Bomb Devil’s arsenal. Quanxi’s experience is generally even greater; she has been known as the First Devil Hunter, meaning she’s likely the oldest Hybrid and Devil Hunter to ever exist (giving her at least a hundred years of experience battling all kinds of Devils), is fast enough to not just weave between a sea of Human-Dolls but caused a delayed slashing attack that bisects most of her victims and kills them before they even realize she’s there. And her weapon devil form’s introduction shows how deadly the Crossbow Devil should be - multi-firing targets with extreme precision and powerful arrows, almost destroying Santa Devil several times (only not succeeding due to Santa having an insane healing factor at the time). It’s harrowingly telling that the only reason she even fails at all is because Makima - one of the Horseman of the Apocalypse and the Control Devil at that - appears and Quanxi has to let her guard down in an attempt to reason with her.
Now the other Weapon Hybrids.
Arguments I’ve seen is that they’re worse because they, in their fights with Chainsaw, don’t demonstrate a healing factor that Chainsaw and Bomb do. This is very likely incorrect as during both battles the only strategy Makima has their brainwashed selves use is essentially a zerg rush, but the actual refutal of them not having a good one shouldn’t come from their weapon devils, but rather their lack of mental autonomy and sapient thought. Brainwashed! Reze is the glaring example of this as her real self was capable of quickly destroying and regenerating her body with ease, being incredibly creative with her powers, and having human intelligence and planning, but her brainwashed self clearly doesn’t possess the mental autonomy to use self-revival in the first fight or second one, and she has to be revived by Makima (off-screen) after the first fight. The brainwashed weapons are not actual people; they’re Weapons in every sense of the word by the time Makima has her powers sunk into them, but we can glean how effective they’d likely be from other factors.
One of those factors would be their individual performances in battle despite having their reduced faculties. Let’s use the first battle as an example:
In the first battle (the one with Pochita in full-power) the order of which the Weapons die is the following: Quanxi, Longsword (absolutely brutalised in an instant through several buildings and simultaneously killed by Pochita), Katana (who fails his signature attack and is killed by Pochita) , Bomb (who attempts to make Pochita airborn before being diced to pieces), and then a restrained Spear, Flamethrower, and Whip (who all assisted in a combination attack with Makima that, oh I don’t know, launched Pochita into outter space) are killed simultaneously in a multiple person slash attack from Pochita (Flamethrower forces out Pochita from the building he killed Longsword/Quanxi in in a blazing eruption; Whip assaults and distracts him for Bomb to take Pochita into the sky, and Spear Man’s attack not only punctures the previously inpenetrable Pochita’s skin but also launches him further.
In the second battle pretty much all of the weapons perform poorly; Katana and Longsword don’t even get to harm Pochita as they’re killed immediately after destroying the rock Pochita threw, Whip and Bomb are simultaneously slashed with wound severe enough they couldn’t continue fighting, Spear Man dies at the same time as Whip and Bomb but only after ramming one of his spears through the depowered Pochita at the same time, Flamethrower unfortunately fails to burn Pochita. Crossbow actually does better this time as she manages to puncture several holes in Pochita as she's decapitated.
In short the other Hybrids have not been given the same exposure that Bomb, Quanxi and Katana were. Not only that but Whip, Longsword, Flamethrower, and Spear were introduced brainwashed like the others, though it may seem Flamethrower shows hints of greater autonomy as he's the only one to speak full sentences while in his transformed state as he observes that Pochita has weakened. Spear Man is seemingly dismissed as the less cool or powerful most of the time, yet he landed two arguably decisive blows that were infinitely more effective than anything the others did.
I'm thinking about discussing the relationship between Spear and Flamethrower as they were actually introduced as the background characters that helped Makima find Denji (Post Zombie Massacre) at the very beginning of the series; Spear is the glasses man, Flamethrower seems to be hunched over and wearing a hat but it would make sense for him to be there if Spear and Makima were. Especially if Makima needed definitive backup that would unquestionably follow her orders in battle.
While ultimately Denji is a strong fighter and greatly improved by Part 2, the most effective user of the power is Pochita and by extension 'Weapon Devil' - if he can even fit under that category due his abnormalities amongst demonkind. The most effective Hybrid however would absolutely be Bomb and Crossbow, but only lucidly and you cannot discount the effectiveness that Spear, Flamethrower, and to some extent Whip had even while brainwashed. On top of that we don't even know their fighting styles in their lucid states so an accurate judgement cannot be considered as of the appearances we've seen but I hope this post has at least made some sense.
I might do a follow up speculation about the circumstances behind their becoming hybrids, how they act, and where they originated.
#csm flamethrower hybrid#chainsaw man#csm spear hybrid#csm whip hybrid#csm longsword hybrid#chainsaw man flamethrower#chainsaw man spear#chainsaw man whip#chainsaw man longsword#chainsaw man hybrid#csm hybrid#chainsaw man denji#chainsaw man reze#chainsaw man quanxi
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In AZRE how would you rank salem's council from least to most dangerous
From least we'd have:
Watts
The biggest skill that Watts poses is his intelligence and way with machinery and medicine. He's the one keeping the council going by fixing them up, providing technology that helps in their missions, and by pushing for more creative and dangerous inventions like Sterling and using Tyrian's cells to create a superior clone.
But he has barely any combat experience, because why would he? He has his gun for self-defense, but Watts was born and raised in luxury, in one of the safest cities in the world, and even after faking his death and leaving, Salem doesn't use him for combat. He's an integral part to everyone's plans, but getting past his tech and intelligence, he's not much of a threat.
Gretchen
Gretchen is the surviving twin in AZRE rather than Hazel, and her skillset is slightly different to her brother's. The biggest thing Gretchen has going for her is her insane amount of Aura, her natural strength, and her uncanny ability to infuse Dust with herself to augment her abilities.
Even her Semblance can be used in certain circumstances, as Gretchen has the ability to project her grief onto others in an AOE style of attack, which can be crippling for those who don't have the mental fortitude. Empath based Semblances like Ren's are especially vulnerable.
But she isn't a trained fighter and so is unrefined. Gretchen doesn't employ many tricks that Huntsmen or other trained fighters like Mercury does, she just goes at them and uses a combination of her Aura, strength and Dust to pummell anyone in her way.
Spectre
Spectre is Giang's codename from when he was in the military, and it's his training in Atlas Academy that puts him above both Watts and Gretchen.
Especially with his creative use of his glitch Semblance, which breaks his body down to molecules and can even be used on parts of his body so that attacks go right through him. His highly defensive leopard style and cunning mind means that not only is Giang highly adaptable, he is also very ruthless.
Cinder
Cinder is the second most dangerous on the list because of both her immense power and unpredicatbility.
Even before she stole half of Amber's powers, Cinder's use of Dust and implimentation in different mediums, coupled by her cunning and plan making, made her very dangerous because she knew how to use people and their skills in her plans. After getting half the powers, she was just made even more dangerous as it puts her raw power high above the rest of the council barring Salem herself.
But Cinder's immaturity and ego combined with her short temper often holds her back, something that Salem has been trying to teach the girl out of for years.
Tyrian
Tyrian would have to be most dangerous out of them all because of their fighting prowess, their Semblance, intelligence and ability to mask themselves under any disguise.
Tyrian's unpredicatble fighting style is coupled with their Semblance, which allows them to rip through Aura on their opponent's body, leaving them completely vulnerable to damage. They use this in combination with their highly toxic venom that they store in their tail or coat their wrist blades with, meaning that even if someone has Aura; they're not safe.
But Tyrian's physical capabilities are also coupled with their determination, ruthlessness, and accurate eye for detail. They notice everything around them, and don't let an ego get in the way like it does with Cinder.
If we're counting the underlings as well, they'd all be below the council save for Watts, but given that none of them have his intelligence and inventions, he ranks higher than them.
#rwby#azre#arthur watts#gretchen reinart#giang meo#cinder fall#tyrian callows#characters#answered#luke.txt
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Fate and Phantasms #170
Today on Fate and Phantasms we take our first steps into the pseudosingularity that must not be named, in search of new and... well, at least they’re new, servants. Today we’re making the Assassin of the Nightless City, a.k.a. Nite Brite, a.k.a. yet another reason why Type Moon should just stop designing child characters.
There’ll be spoilers in her build (obviously), but you can check out her build breakdown below the cut, or her character sheet over here!
Next up: Popular new Amazon service just comes to your house and kills you
Wu Zetian is an Arcane Trickster Rogue to pick up some of the tools of the trade she’ll need to become empress, as well as a Whispers Bard for more social graces. And interrogation techniques, those are important too.
Race and Background
Wu’s a Human, obviously, but she’s a really small human, so we’re going with Custom Lineage anyway since it lets us make her Small and barely changes anything about her abilities. This gives her +2 Dexterity, proficiency with Investigation to rat out dissent, and the Poisoner feat. Now she ignores poison damage resistance, can coat a weapon as a bonus action, and she can make poisons by spending 50 gp to make some weaker poison to apply to a weapon.
Also worth noting: the Dungeon Master’s Guide includes tons of poisons you could already make with the poisoner’s kit, but you’d never know that if you’d only read the player’s handbook. That’s a big reason why so many people think poisonings are underpowered in D&D, they literally didn’t tell any of the players how they work. That being said, the poisoner feat poison is by far the cheapest you can get, so it’ll be a staple.
Seriously, you can make paralyzing poisons, truth serums, knockout poison, time lapse poison, poisons that prevent the damage from being healed for at least a week, so many goddamn poisons. Please check out page 257 in the DMG, it’s a lot.
Also, you’re obviously a Noble, but you’re a scary noble, so you get proficiency with Intimidation and History.
Ability Scores
First up, make your Dexterity as high as possible. Being part of the emperor’s court requires grace and elegance, and being a rugrat certainly doesn’t hurt your ability to slip through small spaces. After that is Charisma, you are the most famous climber of the social ladder in history. You’re also fiendishly clever, so your Intelligence is also pretty solid. Your Constitution isn’t bad, but we’re mostly getting this because you’re definitely worse at the other stuff. Like your Wisdom! You’re nobody’s fool, but you do have a couple quirks that’ll make it hard to pass those saves against being frightened. Finally, dump Strength. The emperor didn’t date you for your sick lats, and becoming a child doesn’t help.
Class Levels
1. Rogue 1: Starting off as a rogue nets you a ton of proficiencies- you get Dexterity and Intelligence saves, as well as four skills. Stealth and Sleight of Hand to get poisons where they need to be, Insight to find out where that is, and Deception to play the survivors like a fiddle. You also get Expertise in Insight and Investigation to double your proficiency bonus in those two skills right out the gate.
You can also use a Sneak Attack to deal extra damage to creatures you have an advantage over. You also get Thieves’ Cant. It’s a language.
2. Rogue 2: Running an empire is a full time job, so use your Cunning Action to fit more into a single turn- now you can dash, disengage, or hide as a bonus action.
3. Rogue 3: Third level rogues get a stronger sneak attack (2d6), and they get all the goodies from their specialty! Arcane Tricksters can cast spells from the wizard spell list (mostly enchantment and illusion) using their Intelligence.
These spells include Mage Hand, which is super useful, because otherwise your Mage Hand Legerdemain would be pretty pointless. Your mage hand comes with all the usual abilities, but you can also: make the hand invisible, stow objects in containers worn/carried by other creatures, retrieve objects from the same places, pick locks at a range, hide your hand’s actions with sleight of hand checks against other creature’s perception, and do all of these as a bonus action.
You also get the cantrips Acid Splash and Poison Spray for even cheaper poisons, Ray of Sickness for roughly the same reason, and Sleep for a less direct kind of poisoning. You can also write Illusory Script to keep your plans a secret from busybodies.
4. Bard 1: Bouncing over to bard will help you understand the mandate of heaven thanks to your proficiency with the Religion skill. You also get more Spells that use your Charisma to cast, and your Bardic Inspiration can give your lackeys a boost as a bonus action, giving one of them a d6 to add to a check, attack, or save when they think they’ll need the help.
You get the cantrips Vicious Mockery and Friends for more social manipulation, as well as Command to start acting for the job you want, rather than the job you have. Bane is yet another poison that’ll dull the senses of a few enemies around you, and you get Unseen Servant and Silent Image to make your first servants. It’s a pain that the servant and their visuals are separate spells right now, but we’ll deal with that later.
Since you’re multiclassing spellcasters, check the player’s handbook to see how many spell slots you get.
5. Rogue 4: Back in rogue, you get your first Ability Score Improvement, so round up your Dexterity and Intelligence. Odd numbers are wasteful, and you have to make the most out of everything you’ve got if you want to become the ruler of China.
You can also Distort Value, doubling or halving an object’s apparent value. Make your presents to the emperor look better and your rivals’ look worse, easy.
6. Rogue 5: Fifth level rogues can make an Uncanny Dodge as a reaction, halving the damage of a single incoming attack. This is very useful if you don’t want to be gallagher’d, so use it often.
Also your sneak attack’s bigger again.
7. Rogue 6: Now that you’ve got your sights on your biggest opponents, it’s time to start taking them out. Use this round of Expertise on Sleight of Hand and Deception to Manipulate, Murder, Misrepresent your way to the top.
8. Rogue 7: Seventh level rogues get a stronger sneak attack, as well as the classic feature Evasion, making your dexterity saves really good. You survive an entire city collapsing into the ocean, that’s got to be a lot of dexterity saves.
You can also cast Phantasmal Force to start making some torturers for real! Er, as real as you can, right now.
9. Bard 2: Second level bards are Jacks of All Trades, adding half your proficiency bonus to any ability check that doesn’t already use it. If you want to entertain somebody that owns everything, you’ve got to be able to do anything. You also get your Song of Rest, making short rests a little more restful while you’re around.
You also get Healing Word for just a bit of healing. You don’t really have a healing factor by the letter of the law, but Imperial Privilege does restore a bit of health for some reason, so you’re good.
10. Bard 3: Third level bards pick a college, and the college of Whispers will help you climb your way to true nobility. Specifically on the backs of anyone foolish enough to get in your way.
Your Psychic Blades spend your inspiration to add psychic damage to a weapon attack once per turn, and your Words of Terror can cause a humanoid to become frightened of another creature for up to an hour once per short rest.If the attempt fails, they won’t know a thing.
On top of that, you get yet another round of Expertise, so brush up on your History and Religion before you ascend to the throne.
You also get second level spells this level. While you specialize in poison in this spirit origin, you’re still a torturer at heart, so grab Heat Metal.
11. Rogue 8: Finally getting back to rogue just in time for another ASI! Use this one to bump up your Charisma for better spell saves and more inspiration.
You also learn how to Enhance your Abilities, giving you advantage on one kind of ability check for the duration.
12. Rogue 9: Ninth level tricksters learn a Magical Ambush, giving your target disadvantage on a spell’s saving throw if you cast it while hidden from them. It’s a shame it doesn’t work on poisons as well, but it’ll make your opening salvo of magic much more effective.
13. Rogue 10: Use this ASI to bump up your Intelligence so your rogue spells match the strength of your bard spells.You also learn True Strike, which will link you to Agartha Rewritten, a tumblr blog that will let you avoid directly reading the real Agartha story. It also gives you advantage on one attack, but honestly you should probably just attack twice.
You can also cast Hold Person now to shove them into a vase for safekeeping. While frozen this way, attacks are made with advantage and automatically crit upon hit, so make sure you dig in with your sneak attacks while they’re stuck.
14. Rogue 11: Eleventh level rogues get Reliable Talent, so now you always roll at least a 10 on skill checks you’re proficient in. That means your insight rolls are always at least a 20, so no secrets can escape your eye.
Your poisons can also induce a frenzy in your foes with a Crown of Madness, letting you control which creatures it attacks each turn.
15. Rogue 12: Use this ASI to bump up your Charisma for more inspiration and stronger bard spells.
16. Rogue 13: As a Versatile Trickster, you can use your bonus action to distract an enemy with your Mage Hand, getting advantage on attacks against them
You can also expand your crown of madness to a full on freakout thanks to Enemies Abound.
17. Rogue 14: Your Blindsense lets you sniff out any creatures within 10′ of you, regardless of whether you can see them or not.
You can also, finally, make some real torturers thanks to Animate Dead. You can use the spell to make one zombie or skeleton, or to exert control over three of them you’ve already made. Given your spell slots are at a premium... good luck with that.
18. Rogue 15: Fifteenth level rogues have a Slippery Mind, giving you proficiency with Wisdom Saves. You’re pretty unflappable, aside from the cats.
19. Rogue 16: One last ASI, so bump up your Intelligence for stronger spells. Sorry if this sounds like a broken record, but we pretty much took care of your physical stats by level 5.
You can also spread Fear to whole groups of enemies now, forcing a wisdom save on all creatures within a 30′ cone. Any creatures that fail their save are frightened, and have to use their action to move as far away from you as possible. If a creature ends its turn somewhere it can’t see you, it can make another wisdom save to try and end the effect. Good luck though, we just made your intelligence really good.
20. Rogue 17: Your capstone level grants you the final boon of the arcane trickster class, Spell Thief. Once per long rest, you can try to steal a spell that’s affecting you, forcing a saving throw of the caster’s casting ability vs your spell save (DC 8 + Intelligence Modifier + Proficiency). If they fail, you negate the spell’s effect against you, and the original caster can’t cast that spell again for 8 hours. Furthermore, if it’s a leveled spell and you have the spell slots for it, you can cast it yourself for those eight hours. Imperial Privilege never felt so good!
Pros:
You are really good at skills, with jack of all trades making you kind of good at everything and reliable talent making you very good at some things. Basically, if something’s happening out of combat and it isn’t strength based, you can probably help.
Most of those skills you’re really good at let you control social scenes, controlling the ebb and flow of politics with your supercharged skill checks and the occasional word of terror.
Thanks to your Psychic Blades, you can convert all your sneak attack damage into psychic damage, which is way harder to block.
Cons:
That last pro is entirely tied to your few inspiration dice that only come back on long rests, so you’ll have to keep your cards close to your chest. Not that that’s anything new for you.
Thanks to your small size and low strength score, you’re easy to knock around. You should probably stay away from the muscleheads until you’ve knocked a couple rounds of poison into them.
Stealing spells is fun, but you’re limited by your spell slots. Unlike Nero, you can’t use wish.
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I am not great at theorizing but I would love to hear about your favorite characters from atla!
oh my, i am SO down for this. let me take a look, okay
i wont rank them or anything bc i love them all, but my top five would be uncle iroh, sokka, toph, suki, and azula.
UNCLE IROH. is the story's source of lesson and of wisdom. he is such an icon and he is loved by all istg he is the best man ever i love him so much i wish i was related to him as a niece like zuko or something. he truly is so wise and kind against all.
he is one of a kind, he was such a gem and held a strong view of what was wrong and what was right. i think people underestimate how great of a bender he is, tho. he was a member of the order of the lotus (eyyy the oldies but goldies gang basically lmao) aka the strongest people ever hello?? he represented the fire nation in that group and my GOd is he an amazing one.
he is different from most, because unlike other firebenders, his skills and abilities aren't directly derived from anger and fury. that's why he isn't as hot headed as regular firebenders and even teaches zuko about this (which works bc zuko is considerably calmer later in the series)
and then there is his legacy. mans beat an entire dragon in a battle of flames?? he breathes fire too so that's always the coolest thing ever and his diligence while working himself back to prepare for war in that prison absolutely took me out omg the way he strategizes??? explains why he was a general. he has a heart of gold unlike any.
SOKKA. now for him, i have the biggest amount of respect and adoration for. let's adress the elephant in the room here. he singlehandedly devised a ginormous plan to defeat am empire that has been raising tyranny for over a century. how fucking awsome can one get?? mr sexy brain amirite?
plus, he was completely skilless the first part of the series and his entire growth just blows me away every single time. sure, he had his little boomerang but that was it. after they created gaang tho, his potential was so fully exploited i cant even express how proud i am oml he was diamond in the rough.
he acted so brash and was the comedic relief character a lot of the times, so his subtle feats of intelligence didn't get noticed a lot, but oml the way i am down bad for him. his determination and desperation to become god at a skill is so enjoyable to watch like,,, the piandao episode where he learns how to wield a sword is one of my favorite episodes of all time!! anyways, this is getting alittle long so lets move on to....
TOPH BEIFONG. listen. lis-ten. thats my girl right there. i was eight when i first watched atla and she was twelve and the amount of confidence she instilled in little-me is just- *sobs* (also i realized that she is literlly the only character in this with an official lastname lmfao)
toph is forever going to remain as THAT icon. her mindset is as stable and stubborn as they go because of her earthbending lmao i love how self-assured she is. she is the definition of born into riches, growing to become greatness.
her heritage is not at all important to who she is as a character and most people even forget that she is insanely wealthy because she never mentions it. but anyway that is beside my point idk why i touched on this aspect. moving on!!
i feel like they portrayed her childish nature so well in this series like?? sure, she was the greatest earthbender of all time and still is, she was also a twelve year old tween lmao she was something else istg
and her sass, humor and just her entire attitude was so solid oml she was THAT bitch and i mean it in the most awed way possible. i can talk about her more but imma keep it short for this post's sake.
SUKI. my idol right here y'all. this is my og feminist queen right here. badass woman i love her so much. embodies courage, hard work and strength in oneself. man, kyoshi warriors are super awesome i literlly do not have any other words about her other than "woah"
obviously, she couldnt bend at all but growing up on kyoshi island, one made by avatar kyoshi herself by literally parting an entire section of land away to carry them back to make an island by spouting out lava hundreds of miles down the ocean floor is just???? but we aren't here to talk about the blood-thirsty woman rn-
she learned how to deal damage on benders who dared to attack their homeland and she is just- just- idk ugh she is so gorgeous too like?? forget about sokka please, come marry me instead i beg you ;-;
suki is so quick to react to danger and doesn't wait for anyone to save the day. she knows what she can do and she does her best to help ;-; im thinking about that once moment when toph fell into the ocean and suki was the first one to dive right in their to save her while everyone else was just literally standing there lmao even katara who could literally bend water
AZULA. now, this is where shit goes down. i lover her as a character that has been developed to show what a bad childhood environment could lead to in children who are particularly cunning and born a little sharper than others.
azula was a threat to all at the age of fifteen. fif-teen. she was a mastermind in countless incredible plans that overtake populations and she is so incredible quick-witted. perfectly evil for the sake of being evil, but also not at the same time.
the azula we last see in the agni kai between her and zuko, her own bilogical older brother whom she had tormented pretty much their entire life, was the product of accumulated trauma and pressure that she had been subject to ever since she had learned bending fire. blue fire.
she had shown from the start that she was gifted and strong and was on a league of her own compared to other kids. all of her childhood was spent garnering the approval of her father and grandfather who were toxic and evil and bad role models for her. anyone who grows up in bad environments are guaranteed to turn out messed up.
her mother preferred the softer zuko than her sadistic daughter and not receiving her mother's affection enough really showed its consequences in the last few episodes where you get to see her breaking down. she hallucinates about her mother and it was so heartbreaking to watch for me as a seventeen year old. i didn't really get the extent of her pschotic breakdown as an eight year old.
for heaven's sake, she was a devil. idk my thought are so scattered rn but i feel like i can make a post about her complicated character later when i gather my thoughts properly bahaha
tldr for azula: gifted child gone horribly wrong
anyhow, this was super fun omg
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IC PORTION; BASICS —
CHARACTER NAME/ALIAS: Selina Kyle / Catwoman
FACECLAIM: Morena Baccarin
AFFILIATIONS: Most notably, herself.
AGE (physical age as well, if different): 37
SPECIES (human, metahuman, alien, etc): Human
IS YOUR CHARACTER’S IDENTITY SECRET OR PUBLIC? Secret
IF SECRET, OR YOUR CHARACTER IS A CIVILIAN, DO THEY HAVE A CIVILIAN OCCUPATION? Hell no, unless you count thievery as an occupation. Her pockets are deep, certainly enough to sustain a temporary stay in Sokovia.
DOES YOUR CHARACTER LIVE IN THE MOUSEHOLE? IF SO, WHAT ARE THEIR DUTIES? No
DESCRIBE SIX TRAITS (3 positive, 3 negative) YOUR CHARACTER HAS AND HOW THESE AFFECT THEM: +Bonus: LOVED BY CATS. + Adaptable and independent: She will do what it takes to survive. Selina’s survival instincts are almost unparalleled - whatever it takes to make it, she will do it. She has worked so hard to create herself from the ground (under, even) up, and refuses to let anything stand in her way. She makes her own rules and only follows those, and even then sometimes changes things up. + Charismatic: Social engineering is the name of the Catwoman game, and it is something Selina excels at. Despite the manipulation piece, there is no denying that Selina Kyle has charm and will be the center of attention if that’s what she desires. She excels at manipulating social scenarios to exactly what she desires them to be, and to be successful at that she certainly has to be charming with dazzling smiles and easy-flowing conversation. + Intelligent: Strength and intelligence go hand-in-hand in the world Selina has found herself in, and she was blessed to not be lousy of either. Selina’s intelligence is often as quick as her whip, and she’s quick on her feet (ha) and outside of the box as well. Her heists and plans are usually overly organized and well thought out with a large deal of thought and planning behind them, always with many contingencies in case things go awry. Selina is able to process things very quickly and react in kind, an absolute necessity in her line of work. - Selfish / narcissistic: At the end of the day, Selina’s one and only priority is herself. While, at times, she certainly can show compassion and concern for others, her biggest concern is her own wellbeing and her comfort. Selina’s need to be self-serving and independent is number one, and overrides most other desires and needs in her life. - Distrusting / doesn’t play well with others: Letting people in is something that Selina avoids at all costs, considering her history and the things that she has been through. Her initial instinct is to distrust (and usually dislike), and it is hard to sway away from the initial impression. After all, her survival has depended on this many times over. Feeling attached or contained is anxiety-driving for her, and therefore, she avoids it. Those that she does let in and trust are few and far between, and those relationships are often complicated: Selina is not above sabotaging these relationships out of fear, and to prove that she needs no one. - Calculating: Selina is always ten steps ahead, which can certainly be seen positively in many lights but her intentions are usually poor. When pushed, Selina can be manipulative, cruel and devious. Her cunning is always razor sharp and her plans and heists will use strategies crafted precisely to the weaknesses available to her. After all, anything you can do, she can do better.
POWERS AND/OR ABILITIES: peak human condition, extreme agility, near perfect balance and reflexes, acrobatics, hand-to-hand combat, martial arts, boxing, disguise, stealth, thievery, proficient with most weaponry she can get her paws on.
WEAKNESSES: Physically, she’s absolutely human so there are absolutely downfalls to that. Personality wise, she’s absolutely unable to back down from a challenge and struggles with a conflicting internal moral compass quite a bit and has a pathological need for freedom.
IC PORTION; DETAILS —
WHAT BROUGHT YOUR CHARACTER TO SOKOVIA? In short? The masquerade hosted by the UN had certainly caught her attention, and Selina found herself an alias and managed to snag an invitation. Unfortunately, things got a little dicey before she managed to snag any real items of interest, even if she did make off with more than a few wallets and some jewelry. However, consider her interest piqued enough for her to make a temporary stay in Sokovia after the disaster that was the masquerade. After all, there’s definitely more she can do here.
DID THEY SIGN THE ACCORDS? WHY OR WHY NOT? No.
PROVIDE 3-5 HEADCANONS RELATED TO YOUR CHARACTER: Selina quietly donates funds under various aliases to group homes and charities dedicated to young children that grew up in similar situations as she did, trying to save other girls from the horrors she had to face so young. Selina was severely claustrophobic as a child and teen, and still feels a sense of panic when enclosed in tight spaces. She has an extreme fear of being trapped, doesn’t like to feel blocked in, though has been able to hone in one her ability to keep the panic down as she’s gotten older. Selina thoroughly enjoys dancing, in just about any facet. It’s a way to let loose, almost like fighting without the bruises and the blood. Dislikes background noises, such as music for the sake of just having it on or the TV on in the background. Selina much prefers the quiet. Selina associates Catwoman almost as a separate entity, a separate part of herself that she has become reliant on. She feels as though she is a different person when she puts on the suit - stronger, angrier, less concerned about the consequences of her actions. Catwoman has become a part of her, personally as well as professionally. Selina has a slight sense of disgust for the vigilantes that include children in their antics and take them on as sidekicks. She works alongside them at times and has a desperate urge to protect the children, especially after seeing most of them injured or tortured and some of them die.
CHARACTER BIO — tw: everything. e v e r y t h i n g. drugs, alcohol, pedophilia mentions, teenage prostitutes, murder, suicide ...everything.
In life, there are really two choices: you adapt, or you die. Selina prided herself on avoiding the latter, which meant she excelled at the former. A tragic backstory goes hand-in-hand with most Gothamites, and Selina was no exception: her mother died by her own hand when Selina was just a child, leaving her and her sister in the care of a father unfit and unwilling for the job, leaving the girls to fend for themselves. Social workers made quick work of plucking Selinga and Magdalene from the Kyle household, depositing them instead into Sprang Hill, a group home of sorts. Selina found that Sprang Hill was not much better than being out on her own, and found herself fighting to keep her and her sister safe. Her behavior was considered less than appropriate and ideal, and so Selina was sent away from Sprang Hill at the age of eleven, separating her from her sister. Sea Gate was worse than Sprang Hill, worse than Selina could have imagined, and so the fight for survival continued. The director of Sea Gate was cruel and believed in harsh discipline, and seemed to have a mission to break Selina and make her compliant, though he was largely unsuccessful. She was about thirteen when she learned of the director’s crimes, primarily embezzling money from the program, and was bold enough to brag about her findings. This resulted in Selina finding herself back on the streets, but not before the man in question tried to have her killed: Selina was drugged, thrown into a bag and tossed into the ocean to prevent her from going to the authorities. (Silly man, didn’t he know that cats have nine lives?) Selina survived, and returned to Sea Gate to demand that all records of her be destroyed and that she be let go, scott free. Back on the street, Selina joined the Alleytown Gang, which was a community of sorts consisting of pickpockets and thieves run by a woman who went by Mama Fortuna. Selina was already a skilled pickpocket and thief, fierce to her very core, but this was where she was able to further hone in on her thieving skills. However, her time with the group did not last long, as Selina found herself suffocating under Fortuna’s thumb. Survival instinct kicked in again, and Selina was forced to take extraordinary measures: at the age of fifteen, she resorted to prostitution to earn money to keep herself afloat. It was here that she met Sylvia, a mother hen of sorts to help guide Selina through the new world she found herself in. Sylvia did her best to protect Selina, and found herself beaten nearly to death when she took on customers too rough for the green-Selina to handle. However, Sylvia’s protections didn’t last long as Selina dug a hole for herself with a pimp named Stan, who Selina began to see personally outside of work as well. She thought she was in love at seventeen with a man at least twice her age that abused her heavily. She was left in an alley after a particularly bad confrontation with him, and the detective questioning her in the hospital got nothing but lip and attitude back despite trying to help her. Selina was left with a phone number of a man that the detective said would at least teach her how to defend herself: Ted Grant. Initially, Selina put the number aside and went right back to work on the streets and right back to Stan. She was given more “kinky” clients with a slinky cat costume to go with it, playing the part of a dominatrix for her customers. It was then that Selina decided to call the number she’d been given and train with Grant, deciding she needed to put her safety first in even trickier situations. Selina took to training like a cat to cream; she was able to learn an eclectic mix of fighting skills to have in her back pocket for when things went awry. After a client gave Selina a whip to use in her dominatrix role, Selina went to Ted and demanded he teach her how to use it as a weapon rather than a toy used for sex work. Selina took another young prostitute under her wing, a teenager named Holly that Selina saw quite a bit of herself in: too young for this, but out of options and Selina did what she could to protect her, much as Sylvia had once done for her. While she was training with Ted, Selina met and began working with Stark, a criminal mastermind that helped her hone in further on her thievery skills. Stark took Selina on as something like a partner in his crime industry, and Selina kept this a secret and continued to work as a prostitute as a cover. It was around this time that Selina witnessed Batman in action for the first time and saw him escape from the police. She felt inspired by him: anonymous, unstoppable, feared and used this inspiration when she donned the catsuit she’d been given to use as a dominatrix as her own costume to conceal her identity, reclaiming the suit for herself. Donning her catsuit as something akin to a suit of armor, Selina quit being a prostitute, beating her pimp (Stan) within an inch of his life and leaving him in the same alley that he’d left her for dead in. Luck would have it that as she unmasked herself, she would run into her sister for the first time since they’d been separated all those years ago. Overwhelmed and filled with a sense of dread and terror, Selina ran and this caused her sister to pursue her. Stan took note of this, and once recovered enough to enact his revenge, would kidnap Magdalene and use her as a tool to trap and contain Selina. The situation quickly escalated, with Batman saving Magdalene though Stan did not survive the encounter. Selina realized that wearing the catsuit made her feel different - empowered, enraged, and severely out of control. She swore she would never wear it again, not after the near-death of her sister and Stan’s demise. However, as fate would have it, Selina found herself slipping into the catsuit again after Holly was beaten nearly to death by a police officer who had hired the teen as a client. She nearly killed the officer, stopped by another intervention from Batman himself. Selina’s legacy as a career thief as Catwoman started there, primarily on the East End of Gotham where she targeted crime bosses with fewer morals than she had herself and deep pockets. She set her sights high and decided to go for gold and quickly climbed to the top, opting to plan a job against the one and only Carmine Falcone. She was half successful, clawing and permanently scarring Falcone’s face with the metal claws she used with her catsuit during the operation, though ended up needing a rescue from the one and only Batman himself yet again. The relationship between the Cat and the Bat remained conflicting as such: sometimes on the same side of the coin, while others on the opposite, with occasional team ups when they weren’t on opposing sides. A team up with Stark, her once-mentor, led to Selina betraying him and making off with the loot intended for both of them (valuable diamonds which would sustain her and her lifestyle for quite some time); this was a power move that surely proved that Selina was able to take care of herself, was controlled by no one and proved that she was an incredible thief in her own right. Selina Kyle was transformed. Street-kid turned criminal turned prostitute turned socialite with the money Catwoman procured from her heists. She was finally reaching the heights she never thought she could, what she felt she always deserved, and was licking up each and every second of it. Catwoman began to work internationally, organizing detailed and major heists globally rather than confining herself to Gotham. Catwoman continued to tip the scales into vigilantism at times when she was not off scoring, working with her own brand of personal justice on cases that she deemed worthy of her attention and action. However, despite it all, she always had her eyes on the prize and her priority was always set on one thing and one one thing only: herself.
EXTRAS —
Myers Briggs: ISTP Hogwarts house: Slytherin, Ravenclaw a close second Zodiac: Pisces Sin: Greed, Pride
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Gods, this took 3 years to do. I started this OC when Season 3 of BNHA began in, like, 2018. I ended up constantly tweaking her and forgot to touch her in 2019. Then came 2021, where season 5 is about to go down and wreck me so without further ado, here is Rune Byougen!
(Credit to Sakimii of DeviantArt for the background)
Character Information
Name: Rune Byougen
Gender: Female
Age: 15 (Episode 4/Chapter 3 & 4)
Birthday: October 30
Sexual Orientation: Pansexual
Occupation: Student
Height: 5’8
Weight: 135 lbs
Ethnicity: Afro-Asian
School: U.A. High School
Year: First year
Hero Name: The Placebo Hero: Bacteriune
Appearance
Hair Color: Dark Blue
Hair Type: Shoulder length hair on the right and short hair on the left. Hair on the left is put in a ponytail
Distinguishing Features: Surgery scar between clavicles
Eye Color: Purple
Skin Color: Bronze
Background
Born with sickle cell anemia, Rune’s adolescence has been defined by consistent hospital stays and minimal experiences. Despite this, she remained optimistic for her future; this is due in part to the constant support from her parents, Takao (who also has sickle cell anemia) and Camilla (a pro-Hero in America known as Wyvern).
During her pre-teen years, her condition would worsen; prompting a great deal of surgeries. It had become so dour that Rune considered giving up after finding out she would be missing her final year in junior high so she could remain in the hospital. During this depression, her father made it a point to emphasize the strength of perseverance and hope for a better future. Through his corny speeches, Rune found some solace and promised to keep fighting for her family.
The age of 12 would mark an important new chapter for Rune: her condition improved greatly which allowed her live independently with minor treatment, her quirk would finally manifest, she could resume schooling, and she had a clear goal for her life, choosing to find better treatment for those dealing with sickle cell anemia. Unfortunately, the biggest change in her life would be the death of her father at the end of the year. After reaching the average life expectancy, Takao had succumb to the illness after being rushed to the hospital after a stroke.
Unable to process the grief, Rune grew to resent her father; seeing his sudden death as not living by the values he set for her during her tribulations. Optimism gave way to pessimism as Rune became more jaded about her circumstances, her future, and her understanding of the world. For the first time in her life, she saw physical limitations that couldn’t be overcome with willpower, she saw a society that had largely forgotten non-quirk related illness and death.
From that day forward, she choose a new path: Uncover all the mysteries medical science had to offer to overcome her limits. On that day, Rune vowed not to succumb to illness or weakness. To see that vow through, she needed to find a way to overcome the natural weakness she was born with. To do this, she would need authority in different fields and money. She would need to be a hero.
Hero work could finance her research, the potential fame would make it easier to join medical projects and resources for research, and hero work could give her access to underground and taboo information not legally accessible. With her family moving to Japan to live with her paternal grandparents, the option of attending U.A. becomes obvious. She spoke with her mother about her desire to become a hero. Camilla, a well-known hero throughout the United States, used her connections to get her admitted with a recommendation. After training her quirk for a year, Rune is prepared to enter U.A. where her next chapter begins...
Personality
A box of intriguing mysteries or a miserable pile of secrets, whichever you choose, Rune qualifies. At first glance, Rune is a calm and ever-curious mind that operates with cordiality. Once the layers are peeled, that cordial and inviting exterior disappears, leaving a more cunning and antagonistic yet dignified and relax individual. At her best, she can be seen as a calming, loyal yet malignant girl who is hard to understand yet fun to be around. At her worst, Rune is a manipulative and inimical girl hiding behind pleasantries. A girl who seeks to unravel all those around her as a hobby
Likes: Herbology, Grimoires, Tarot Cards, Card Games, Botany, Medieval History, Camping, Anarchy
Dislikes: The cold, Paranormal romance novels, Crystal balls, Cosmetology
Habits: Biting her nails, Staring at people
Fears: Relapsing, Abandonment, Porcelain dolls, Limitations
Quirk and Abilities
Quirk: Pathogen
This quirk allows the user to control and manipulate bacteria and pathogens found throughout different environments and bodies. Using neuro-parasitology, the user’s dead skin cells are consumed by the microorganisms, giving the user full control of all bacteria and pathogens for approximately an hour
Quirk Advantages:
Due to bacteria being on every natural surface imaginable, there is no limit to the range of the user
In addition, when the quirk is active, the amount of bacteria present on the body can form a light layer of protection on the body without the bacteria hardening into a solid structure
In warm conditions or against heat-based quirks, the bacteria can be more effective and multiply quickly
Quirk Drawbacks:
Quirk overuse can result in the user losing control of the bacteria and pathogens. When it under direct control, those organisms can become very ensnared with the user’s skin cells and seek to consume them en masse. If not careful, the bacteria can attempt to consume so much of the cells, that the epidermis can be damaged, leaving wounds equitable to first degree burns
This quirk is at a natural disadvantage in colder environments as common bacteria thrives primarily in warmer environments. Extreme weather (hot or freezing) is disadvantageous as well
Overexertion can result in a minor case of chronic inflammation which includes fever, rashes, infection, abdominal pain, and chest pains
Fighting Style: Wyvern-style Martial Arts Created and used solely by her mother, it is a personalized form of martial arts that emphasizes brute force over speed by transferring all the power and force to a specific limbs. When utilized correctly, a simple kick can break a concrete wall. However, the style sacrifices speed, accuracy, and leaves other limbs defenseless. It also requires very specific stances to work properly. The style originated from Camilla who uses it to dispatch larger villains and wrestle Wai, a family friend that lost her humanity and became a large wyvern due to her quirk
Weapons/Items: Vials of poison and medication Most of the poisons are meant to hinder movement, allowing her to fight with minimal opposition. This is beneficial for using wyvern-style martial arts without issue. The medication is penicillin and various antibiotics Rune has created to combat her drawbacks.
Stats:
(Ultra Archive)
Power: 4/5
Speed: 2/5
Technique: 4/5
Intelligence: 5/5
Cooperativeness: 3/5
(Ultra Analysis)
Power: 5/6
Speed: 3/6
Technique: 6/6
Intelligence: 6/6
Machiavellian: 6/6
Relationships
Family:
Camilla Byougen - Mother Takao Byougen - Father (Deceased) In the past, the relationship between the Byougen family could only be described as loving and tight. Despite her work, Camilla was dedicated and active in the family, enjoying doting on her husband and daughter. Takao was no exception, spending much his days looking after Rune and Camilla as a stay-at-home-dad. Rune admired her parent’s strength of character and they served as emotional crutch to a child that didn’t have much in terms of socialization. Times have changed. Rune has come to loathe the type of person her father was, deeming him a hypocrite. However, her relationship with her mother is stronger than ever. The two look after each other and are quite open with one another. If not for the age disparity, one could mistake the mother-daughter duo as sisters
Wai - Godmother Despite being a late addition to the family, Wai and Rune’s relationship is solid. Wai may have lost much of her mental capacities after fully becoming a wyvern, however, she still remembers the love and loyalty she had for Camilla and that has transferred fully to her daughter. The two are very protective of one another and enjoy training together. Since Camilla is needed to communicate verbally with Wai, the two don’t have many secrets or intense conversations, but that doesn’t stop the two from greatly enjoying conversation and each other's company
Kirika Byougen - Paternal Grandmother Fuga Byougen - Paternal Grandfather This familial dynamic is a tad bit complicated. Although there is clear love between them, there is also veiled hostility laced in every interaction. While a mystery to Camilla, Rune has concluded that the negative interactions stem from Fuga and Kirika being upset with Takao for abandoning his home and former life to chase after Camilla. While her grandparents are trying to overcome that distaste for Camilla and Rune so they can fully embrace the family Takao made, they are hindered by the grief of his death and past pains of his abandonment. Despite this, interactions between Rune and her grandparents are amicable. That is until Rune begins to read their motives and taunt them.
Friends:
Bakugou Katsuki - Close friend & most proficient teammate Tooru Hagakure - Close friend Kyouka Jiro Reiko Yanagi Midoriya Izuku - Test Subject
Rivals:
Fumikage Tokoyami - Friendly rival Tenya Iida - Antagonistic
Enemies:
Toga Himiko
Trivia
Rune’s faovrite food is mitarashi dango
Rune was born in California
Rune prefers hiding her quirk simply to mess with her opponents, tricking them into believing her quirk is simply super strength
Rune is a Wiccan
#fanart#artists on tumblr#anime#manga#animearto#digital art#illustration#illustrator#original art#anime art#anime girl#anime aesthetic#art#my art#bnha#mha#my hero academia#my hero#boku no hero academia#bnha edit#boku no hero#mha edit#mha fanart#bnha oc#oc#boku no hero academia oc#bnha ocs#original character#mha ocs#bnha fanart
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To you, how good are the vault crew at duelling and how do they duel? I think that Tonks is someone who uses more unconventional ways like in a courtyard making use of obstacles rather than a normal duelling club, Barnaby has strong spells and is able to tank damage, Chiara is the underestimated one who spams protego and episkey, takes no damage,winning through occasional offensive spells no one sees coming, and Merula duels offensively with cunning. I also can't believe MC just wins every time.
A very good question! Let’s go through the gang one by one.
MC - This is definitely open to interpretation. All we know for certain is that they’re either very good at dueling, very lucky, or some combination of the two. They’ve defeated acromantulas, dragons, unexplained ice golems, the list goes on. They’ve only ever lost to one person. So their style is open to interpretation (I think this was customizable during Aurelie’s quest) but in general, they usually win. This can be amended with head-canons, and I do have some of my own. Luca Fawley totally loses to the Red Cloak, to the Horntail, etc. But canon wise? Yeah...it is what it is.
Rowan - They’re not much of a duelist. I can’t imagine they have any experience in combat magic apart from helping MC prepare to face Merula all the way back in Year 1. Given their extensive knowledge however, they probably know more magic than the average person, and they’re probably the most skilled at casting spells nonverbally. To translate that to game mechanics, maybe that means they know all of the exclusive dueling reward spells? In terms of style, I feel like they’d favor defense.
Ben - This one is all about confidence. We’ve seen that Ben’s prowess at dueling seems to depend on whether or not his anxieties are holding him back or not. Most of the time, he seems like he would completely fail, but when he actually fights - either in Y6CH18, when he’s let go of his anxiety, or when he was the Red Cloak (So it wouldn’t come into play) he actually kind of kicks ass? I feel like he specializes in charms and would know which ones to use in combat. I also think Old Ben favors sneaking, New Ben favors offense.
Penny - Another character who wouldn’t specialize in fighting, but the inclusion of the Wiggenweld Potion as an option that is known to be useful in dueling suggests, at least in HPHM canon, that adept potioneers can use their talents in a fight. I don’t really see how that works, personally (The animation takes forever, why wouldn’t the opponent just hit them mid-swig?) but I can roll with it. Penny’s style would therefore be highly unpredictable, which would be her main advantage. No one would know what to expect because it’s not her spells that they’re primarily fighting.
Merula - Like you said, she’s cunning. She probably knows a fair few hexes that most people don’t know, at least early on. Similar to Snape, she would have had an early advantage thanks to learning stuff on her own (or probably from her mother) and while she’s not above using the dark arts, that also takes talent and an edge that I feel like Merula doesn’t usually have. She would have a blend of offensive and sneaking, and would play without any honor at all, which would be her main advantage. But she’d also get cocky, and probably celebrate a victory before it’s confirmed.
Bill - Here is someone who, at least to me, probably excels at Defense Against the Dark Arts. He’d have been in the D.A. if it was around during his time. But strictly light side magic, of course. He plays honorably, probably with a blend of offense and defense to help him manage particularly long fights. But he has a lot of natural talent, so that’s able to help him out.
Skye - As one can expect, her primary strength in dueling isn’t her magical prowess, it’s her physical fitness. Catch her dodging every curse like a bludger, ducking and rolling over. Throwing a punch because her opponent doesn’t expect that at all, and if she can snap a broomstick in half, odds are she also has a mean right hook. As far as magic actually goes, I figure she’d favor offense and be straight to the point. If there was ever a character to live up to the “Spam depulso” meme, it’s Skye.
Murphy - The opposite situation would apply here. Murphy can’t rely on dodging curses or moving around quite as easily. But I also feel like he wouldn’t spend a lot of time studying dueling itself. But he also knows a lot of trivia. Similar to Rowan, he’d pull out a spell that no one expects or has even heard of. He could also probably keep a few potions on his person, especially if he ever hangs out with Penny.
Orion - I’m going to be real with you. I think Orion does not duel. Period. This is similar to a head-canon I used to have about Yoda never carrying a lightsaber (which the prequels debunked, but that’s neither here nor there) I believe Orion is a pacifist and will never pick up his wand to harm another person. The most he will ever do is disarm or cast a shield charm. Even then, it’s not common. He prefers to talk his way out of situations, and something tells me it works more often than one would expect.
Rath - Here’s another case where physical prowess would be on her side. Not only that, there’s the intimidation factor. Rath is taller and bigger than most of her classmates, and it seems to be canon that she intimidates them for that reason. Beyond that, she also seems to have an ability to just shut down and go into a mode of focus, which includes focused rage. I know curses aren’t bludgers, but I feel like her training would still have an influence and make her aim, for example, twice as deadly. Yeah, she’d be a tough opponent and probably favor offense.
Andre - This boy has never dueled in his life, and I doubt he’s any good at it. His magical talents and creativity are undeniable, but when it comes to combat? He should probably just hide behind MC. If it comes to it, I think he’s going to favor sneaking more. Just seems more like his style, considering that by his own admission, he likes to spy on people.
Tonks - Okay, the main thing holding her back here is going to be the opposite problem that someone like Andre or Diego would have, and that’s dexterity and grace. We all love Tonks, but she’s almost certainly dyspraxic. I can see her aiming a finishing hex, only to trip over a nearby pebble. Apart from that, I agree. Her style would be resourceful and unconventional. I can see her transfiguring herself into different people to throw off her opponent. Definitely a sneaky type.
Tulip - Meet the most versatile duelist at Hogwarts. Seriously, with her inventive mind, her resources, and the influence of people like Merula and MC. Tulip can do anything that occurs to her, and she will. I feel like she favors carrying dungbombs and other pranks, to incorporate them into her dueling style. But she’s no pushover with magic, either. I’d say she doesn’t specialize but switches freely between offense, defense, and sneaking.
Ismelda - A more exaggerated version of Merula’s problem, in that in the early years, Ismelda would be simply terrible at dueling because she would attempt to use dark curses that she has neither the talent nor the cruelty to truly master. Other than that, we’ve seen that she has at least marginal talent for dueling and the use of curses and hexes. Practice doesn’t make perfect in this case, but it counts for something. She definitely strikes me as more offensive.
Barnaby - He plays most similarly to Bill in this case. I think he would focus more on offensive magic, given what he’d learn as a Slytherin rather than being in the Gryffindor Common room. But his code of honor would be the same as the Weasleys, and while dueling isn’t his passion the way creatures are, he does seem to enjoy it and is very good at it.
Liz - On the contrary, Liz is like Andre and Penny. This is not someone who ever draws her wand because she wants to, even for practice. That being said, that doesn’t mean Liz is not the argumentative type. Because she clearly is, and she’s clearly sensitive about being stereo-typed. In general, she seeks to protect the misunderstood and mistreated. If it came to it, she would draw her wand in those circumstances and likely play defensively. But she prefers to resolve conflicts verbally.
Charlie - Growing up a Weasley, you’d pick up a thing or two, of course. Especially being so close in age to Bill. These brothers definitely clashed and went to war (all in good fun) throughout their childhood. Fred and George probably ignited it, but Bill and Charlie do seem to exchange jabs with Percy as well. The main thing here is that Charlie would have learned a number of spells to subdue a dragon, and at least some of those probably translate to humans. So he’d be able to restrain an opponent in a duel.
Talbott - He holds back. He always holds back. Let’s think about this - his greatest secret weapon is one that he will always need to keep a secret and is constantly anxious about. He’s anxious in general, so similar to Ben, I think he could be a lot more powerful if he let loose. As a human or as an eagle. Seriously, golden eagles are fierce. Of all the animals to be in a fight, you could do a lot worse than a golden eagle. (I know this because I’m an Animorphs nerd.) So yeah, his biggest weakness is a mental one.
Chiara - Assuming that this is human Chiara, and not in her wolf-form, I feel like she’s another character who’s all but useless in combat. Though you’re right, this would lead to people underestimating her, and she is a Healer. There’s such a thing as army doctors for a reason. Between healing herself and setting up shields, she could probably tire out her opponent by tanking and playing defensively.
Jae - The embodiment of the sneaking archetype. Seriously, he is a living, breathing example of the Thief build from RPGs. While I don’t think he’d stoop to using dark magic, he definitely knows some less scrupulous spells. Probably Deletrius, and whatever spell is needed to break into Alohomora-proof locks. As for dueling? Here’s another character who would probably depend on potions or other tools that he has on his person, to supplement his own magical talents, since dueling wouldn’t be something he studied too much.
Badeea - In so many says, she is the most dangerous opponent on this list. Because her primary talent in the case of dueling makes her even more unpredictable than Tulip. Badeea...is a spell inventor. That alone gives her an edge, and she’s clearly an intelligent, talented witch otherwise. I don’t think dueling would be her first choice, mind you. Similar to Orion and Liz, I think she would see other methods to resolve conflict. But if it came to it, there’s just no way to prepare for an opponent like Badeea.
Diego - He’s probably one of the most talented duelists on this list, if I���m being honest. We know that like Barnaby, he enjoys dueling and probably gets a lot of practice. Combined with his talents in dancing, he would be physically fit and know how to move. I can see him having an extremely graceful dueling style where his wand is nothing more than an extension of his arm, and his preferred style would be whatever he felt like that day.
Beatrice - She would get destroyed. I love her, but it’s true. Her magical education is a year behind, and who knows what kind of long-term effects her time in the Portrait could have on her physical body. Not to mention that outfit looks a little too big for her, which would restrict movement. I think in terms of raw talent and overall effort and motivation, she could score a few hits, catch someone by surprise. But in a real duel? She’s not winning.
Alanza - I have no idea what Alanza’s levels of talent would be. But in general...she does seem to land on her feet, does seem to shrug off most things as water off a duck’s back. Survival skills apparently come easily to her, and she seems to just overall be a person who leads a charmed life. This is all assuming that there isn’t some other shoe to drop with Alanza, I think she would win duels entirely by accident.
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BEST MOVIE MOMENTS OF 2020
HONORABLE MENTIONS:
Abe Makes Dinner from ABE
Teen chef protégé Abe (Stranger Thing’s Noah Schnapp) hopes that his dinner blending Israeli and Palestinian dishes will mend a bridge between his Israeli and Palestinian families (as well as his atheist father). But he gets a sad dose of reality when he learns the hard way that a wedge between families can’t always be solved with a meal.
“Wait for It” from HAMILTON
On June 16, 2016, Leslie Odom Jr. surprised many by beating Hamilton star/creator Lin-Manuel Miranda for the Best Actor award at the Tony Awards. And now they understood why thanks to Disney+ presenting the musical. And it all has to do with the song “Wait for It.”
In this soulful musical number, Odom Jr. allows us to understand Aaron Burr’s beliefs in letting fate leads his path. Whether it’s winning the heart of a married woman or watching all his loved ones parish, Burr is willing to wait for destiny to reveal why. It also showcases the contrast between Burr and Hamilton. This song changes Burr from History’s villain to a complicated anti-hero.
10) Deku and Bakugo go full Super Sayan in MY HERO ACADEMIA: HEROES RISING
My Hero Academia always delivers great action scenes and they truly shine in their latest round in the cinema.
In his final battle to protect young brother and sister Mahoro (Tomoyo Kurosawa in Japanese, Dani Chambers in English) and Katsuma (Yuka Terasaki in Japanese, Maxey Whitehead in English) from ruthless power-stealer Nine (Yoshio Inoue in Japanese, Johnny Yong Bosch in English), underdog hero-in-training Izuku “Deku” Midoriya (Daiki Yamashita in Japanese, Justin Briner in English) transfers his “One-For-All” power to hotheaded classmate Bakugo (Nobuhiko Okamoto in Japanese, Clifford Chapin in English). The result is an image of the in super powered form resembling Super Sayans.
When Deku reaches 100% power, the film suddenly turns white then stretches into abstract imagery.
Honestly, the main reason I put this on the list is because it’s pure awesome and I’m not afraid to admit it.
9) A Survivor Model from COLLECTIVE
This documentary follows the reporters of Romanian Newspaper Gazeta Sporturilor as their investigation into the Colective Club fire in Bucharest that killed 27 people and left 180 injured exposed vast health care fraud that caused survivors to die in the hospital and would bring down the government. Another key focus is a survivor who was so badly burned she lost most of her fingers. The camera focuses on her as she watches conferences about the fire.
In a standout moment, she models for photo shoots. In this moment, we see a beautiful woman who refuses to allow her disability to stop her, revealing her power.
8) the Wuhan Flu Song from BORAT SUBSEQUENT MOVIEFILM
Many best scenes of 2020 will focus on the bed scene with Tutar and Rudy Gulianni. But I prefer to focus on the scene where Borat (Sacha Baron Cohen) performs the “Wuhan Flu Song” at a Anti-Masker Rally. Not only is it deliciously cringy and hilarious, but It perfectly captures all of Cohen’s strengths as a comedic performer.
As with Borat’s previous cringy yet catchy “Throw the Jew Down the Well, Cohen uses the Borat persona exposes the ugliest side of America. Watching the Qanon conspiracy theorists cheering on Borat (under the guise of Country Steve) singing about injecting Obama with the Coronavirus horrifies while splitting sides. This moment reveals the dangerous consequences of misinformation and conspiracy theorists on society. Plus, the song is shamelessly catchy as hell.
Add the fact that Cohen was nearly attacked during this scene shows how far he’s willing to go to make a point and get a laugh.
7) The Dinner Scene from LET HIM GO
This scene is a perfect example of how you put subtext in a scene. On the surface, It’s just Weboy matriarch Blanche (Lesley Manville) serving porkchops to her daughter in law Lorna’s(Kayli Carter) former parent in laws Margaret (Diane Lane) and George Blackledge (Kevin Costner). But with the context of Margaret and George trying to deliver Lorna and their grandson from her abusive husband, you can feel the hostility in the atmosphere.
It’s a credit to the actors and their ability to hide their aggression under a mask of southern hospitality. It’s especially true for Manville, who brings to life a woman who is a master of hiding her cruelty under a pleasant smile. She may sound welcoming to them, but you can tell something’s off about her. No wonder she’s able to manipulate the police into siding with her. Hell, many audience will be surprised when they find out she’s British in real life.
Lane matches her every step of the way with the most nuanced jabs.
It won’t get as much appreciation due to it’s unassuming nature. But it’s a perfect scene to show how to bring nuance to a performance.
6) The Restaurant Scene from THE INVISIBLE MAN
At first, it seemed Cecilia (Elizabeth Moss) finally has the drop on her sociopathic control freak ex Adrian (Oliver Jackson-Cohen). After days being tormented by him, Cecilia finally has proof of how he turns invisible. Now she goes to a public restaurant to convince her sister Emily (Harriet Dyer). But then a levitating knife appears out of nowhere and slits Emily’s throat before flying into Cecilia’s hands.
Director Leigh Whannell and cinematographer Stefan Duscio do an excellent job using everyday envirnoments to create a sense of unease. Whenever the camera lingers on a kitchen, you search with anxious eyes for any sign of Adrian. In this case, they use the ambience of a crowded fancy restaurant to create a false sense of security. And yet, you can’t help but wonder if Adrian’s still watching them.
It’s in this scene where title character goes from a good villain to a great villain. Here we see what a cunning monster he truly is. The scene also showcases Moss’s terrific performance as her desperate eyes showcase the complete helplessness she feels in this scenario.
5) Edna sheds her skin in RELIC
Rarely do the words “horror” and “heartbreaking” go together, but that describes the ending to this underrated gem.
Kay (Emily Mortimer) returns to her family home to care for her mother Edna (Robyn Nevin), who seems to be suffering from dementia. Now she and her daughter Sam (Bella Heathcote) find themselves trapped in the crawlspace while fleeing a warped Edna, who has been warped by a supernatural force. With contorted joints and decaying flesh, she has become monstrous. At first it seems they have defeated Edna and are heading out the door.
Then Kay looks back to see her mother lying on the ground, struggling to breath. This brings the film into a unexpected turn as Kay carries the creature that used to be her mother to bed. When Kay peels the skin off Edna’s body to reveal a charcoal skinned, dying creature, the film goes from creepy to heartbreaing. Anyone who ever lost a loved one to dementia will recognize to devastating feeling of watching them fade away right in front of your eyes.
4) The one-take action scene in EXTRACTION
Well, we can’t have a best movie moments of 2020 list without mentioning the 10 minute action sequence from Extraction.
As black market mercenary Tyler Rake (Chris Hemsworth) shields the kidnapped son of a drug lord from other mercenaries, his race across a Bangladesh village delivers all you want from an action movie. Fast paced car chase? Check. Semi-automatic gun battles? Check. Hand to hand combat? Check. Parkour across rooftops? You bet. Sometimes you’ll even get people get hit by cars during hand to hand combat. All of this happens while cinematographer Newton Thomas Sigel makes it look like one take.
Sure, sophisticated viewers will recognize there the cuts are hidden. But when director Sam Hargrave is willing to ride on the hood of a car as it races across dirt roads for the sake of a shot, you can’t help but be impressed
3) Opening Bike Ride from THE CLIMB
The film begins with what sees like a regular bike ride. American Mike (Director and Co-Writer Michael Angelo Covino) and Kyle (Co-Writer Kyle Marvin) are racing across the road of a French mountain before Kyle’s wedding. But then Mike reveals he’s slept with Kyle’s fiancé, resulting in the furious Kyle to chase Mike. Unfortunately, they’re both too exhausted to commit to a long chase.
The whole opening sequence could be its own short film. Covino and cinematographer Zach Kuperstein) shoot it all in one unbroken take, allowing the awkward exchange to flow more naturally. It leads to a hilarious moment when Kyle tries to chase Mike, but neither have the energy to keep going. Plus, it summarizes the reoccuring cycle of the film with Mike becoming increasingly self-destructive and a terrible friend and Kyle being nice until pushed too far.
2) The Ending from UNCUT GEMS
After spending two hours in a state of panic, it looks like the audience will finally breath a sigh of relief. After locking his pissed off brother in law Arlo (Eric Bogosian) and his goons Phil (Keith William Richards) and Nico (Tommy Kominik) in the Jewelry store with him, smooth talking jeweler and gambling addict Howard Ratner (Adam Sandler) makes the biggest win of his life via pinpoint accurate predictions of a basketball game. Now he has millions of dollars; way more than enough to pay off his debt. Everything’s coming up Howard. That is until the furious Phil puts a bullet in Howard’s head and proceeds to rob his store.
With all his reckless behaviour (including putting his girlfriend at risk) and overconfidence, you knew at somehow Howard was going to be punished. But when the flilm cuts to scenes of Howard’s family celebrating the game and his girlfriend leaves with the money, you can’t help but know how bad they’re going to feel when they find Howard dead.
Then the camera zooms into Howard’s bullet wound to reveal the same colourful kaliedescope imagery as shown within the title uncut gems. With Daniel Lopatin’s enchanting new wave score playing, this moment gives the audience a moment to finally relax before closing with Gigi D’Agostino’s L’amour Toujours.
In spite of (or because of) his flaws; Howard is himself an uncut gem.
1) The little things inspire Joe from SOUL
Everyone recognizes “The Pixar Moment”; that scene that elevates a Pixar film from great to extraordinary. No one can truly define it, but it’s the one scene from the film everyone talks about. It’s the ten-minute prologue from Up. It’s Anton Ego’s reaction after trying Remy’s dish in Ratatouille. Even a lesser Pixar film can have this moment; a perfect example is when Lighting McQueen allows Ramirez to race in his place in Cars 3. Now we can add another film to the list thanks to Pixar’s latest masterpiece Soul.
After a day of escaping the afterlife and being trapped in the body of a therapy cat, Joe Gardner’s (Jamie Foxx) has finally achieved his dream of being in a Jazz band. And he feels…nothing. So, he heads back to his piano to ponder his direction in life. Then he finds the items 22 (Tina Fey) collected while in his body. What results is a moment fans will be coming back to in their moment of need.
As Joe rests 22’s items in front of his piano and starts playing, he comes to realize how a pizza crust and a seed truly meant to her. In the process, he comes realize the moments that seemed meaningless at first had some magic in them. The joy of playing for his father. The feel of the ocean waves flowing on his feet. The taste of a café’s pie.
In a time when many people can’t do any major activities, this moment serves as a reminder of to appreciate the little things in life. I imagine many audiences will return to this scene in their lowest moments.
#random richards#Random Richards Reviews#the best of 2020#best movie moments of 2020#best movies of 2020#soul#pixar#uncut gems#adam sandler#the climb#Extraction#relic#netflix#the invisible man#let him go#borat subsequent moviefilm#sacha baron cohen#collective#my hero academia#heroes rising#hamilton#aaron burr#leslie odom jr#leslie odom junior#abe#noah schnapp
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M’L Instant’s Collection #44 :)
Getting close to collection 50 you guys :) . Hey InterWorld I hope you’re all doing well, and I hope you all enjoy this collection of instants. Have a Much Love day my friends :) .
OneMarvels...
Lost in a state of being found. Why does nothing make since yet everything does. Come to trust those who I find in time lied, makes you second guess your very existence. Not lost on my strength simply needs to tap into it. Stand strong even in the face of my weaknesses, tried to turn me around but I found my way out of their tricks.
SistersLost...
Movement through time changes the bond. Both have a common enemy yet one serves in hope while the other serves in praise. Bonds formed then lost then formed again as truth of past and futures are shared. One grows to be more than her parts, yet only together can they both dare to mend.
One'sWeb...
So tangled up in who or what one should, could, wants to be. Live up to the reputation or forge their own way. Came into something wanting to do what was right, what was necessary but somehow the lines were blurred. Keep things a secret unless someone somewhere over heard. Friendly neighborhoods give way to darkened paths. Hope in the knowledge that every fight won't be one's last.
SmallMight...
Holding abilities you never thought possible
Truly big things do come from small packages
Able to take down even the biggest of obstacles
One should never despise a small beginning
The world even greater when one is smaller than a mustard seed
Yet ones will greater than the universe
Watch were you set and take heed
Don't dismiss even the tiniest of beings
LesserEvils...
There was build up leading to most often a sad pay off
Plans made to harm another always fell to the way side due to lacking...
Talk the talk but can't back it up
Big blow -hards trying to avenge what they saw as someone it thing doing them wrong
So much talk but not a lot of action
I'm so scared, no not really
Yes give us your evil grin, for we know its all you've got
Gauntlet...
Only can be held by a most powerful hand
Worn only by one who's conviction can match his purpose
Balance is what this being seeks
Yet, do the means really justify the end results
Quite a foe to go up against most anyone
Only very few like him did accomplish their goal
Yet even for one so powerful balance must apply to you also
AngelsAround...
Ever present watching your every move. Like beautiful spies they may even speak to you, some how knowing of things you didn't even think anyone knew. They can infiltrate all your endeavors with stealth and precision. You can be in their company and never know until its too late…
TheMission...
Hanging on to speeding trains, hanging off cliffs. Jumping broken freeways, running through sand storms. Surviving near death experiences, stopping the world from exploding before its next sunrise... This seems difficult but no it's impossible. Or is it not...
NameDrop...
The only one who can make it cool. Hunts you down until you pay not only for what ever crimes; but for getting in the way. Romance, danger, lies and bad guys are a way of life. Every woman a kiss a disposable pleasure. Every man an enemy until proven a useful ally turned friend. All in a day's work for one such as this. End the night with a name, a drink and a kiss...
WolfPaw...
Fierce, cunning, swift: stealth is their very being
Find fortitude in family, those there to have your back mean the difference between life and death
Hear the howl in the night, often when a full moon is high
The pack on the hunt, anything in their path will not see another sun rise
Eye's that watch, ears that hear all...
They will come upon you silently with a flick of a piercing paw
EagleTalon...
Known as death from above
Strong is the grip once this raptor has you
Dive down upon unsuspecting pray
Once it's pierced there is no escape
Wings sore open wide as a call of majestic presence comes forth after such an event
Do not tempt the talon to close around you outside of being it's friend...
DragonClaw...
Ancient being throughout many cultures time
Mystic beast meant to bring about awe and fear
Each an element of the life that surrounded a place at a given time
Could be a guardian protector or a bringer of fire and ice
Found among its cave, stay far from where they roam
Legends of monsters of old...
Still bring wonder to a curious mind body and soul
Let me know what you think my friends and pass the thought along :) .
#mlinstants#collection 44#mleigh#mleighqs#questions#thoughts#conversations#poem#poems#poetry#poetic#interworld#much love#youtube#patreon#twitter#instagram#facebook
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Shandi’s KISSteria drabbles 30!
Here we go, folks! This battle gon’ be BIG!! @misslivvie and I will most likely split it into a least two parts. Possibly three~ Here’s the first! Enjoy!
~Shandi
The battle of KISSteria: The Necromancer has a dirty little surprise for Black Dahlia and StarChild..
ONE SMALL LIFE Part 16
“Foolish Star Prince!!” the Necromancer scowled, holding his crystal ball high in the air. “The insignificant magic of the Sisterhood will not help you!! The Mistress is with us!! She will rend your flesh from your bones..and you shall rise again as her faithful servants!!” The red smoke swirling within the crystal ball burst forth, surrounding the undead. Black Dahlia knew exactly what would happen next. “So..he’s found a way to become even more powerful. He could resurrect those undead endlessly if they are still at his disposal. We’ve got to destroy them!” With a smirk on his face StarChild nodded. “I’ve got just the thing~” As Demon flew overhead he caught sight of StarChild signaling to him. His eyes glowed a deep red and he opened his mouth wide, raining fire down upon the rising undead. The Necromancer drew the smoke back to create a barrier around himself, leaving his undead to burn completely to ashes.
“It is as we predicted.”
StarChild turned to see Vinneketh standing beside him. “It seems so. Are you alright? Are you injured?”
“Thankfully I am not. The Gods have shown me great favor this day.”
“I’m glad to hear it. Where are the other Warriors?”
“They have joined with the White Court in defending the Palace’s main gates.”
A group of Cultists that had attempted to storm the gates were on their knees covering their ears. With the Sisters nullifying their magic Freddie had disoriented them with his voice, leaving Masika and Bomani an opening to give them a quick and bloody end with their blades. Any stragglers were shot through the head or the heart by Dalila’s arrows.
StarChild stifled his laughter. “So much for them~” Vinneketh’s expression changed to one of amusement. “Indeed. The Cult is attempting to be clever, breaking off into smaller groups to attack multiple points around the Palace, but we haven them all..’beaten to the punch’ if you will.” Vince’s loud shriek echoed in their ears. Cultists screamed as they were blasted from the battlements and crashed to the ground.
“GET WRECKED, MOTHERFUCKERS!!”
Deep, bone shattering chords rumbled from Nikki’s bass, cracking the ground open beneath the Cultists’ broken bodies. The last thing they heard was the Crue’s laughter as they fell to their deaths. Now it was Black Dahlia’s turn to be amused. “Well..they’re certainly having fun~” StarChild shrugged. “I expected nothing less~” He looked up to see Nikki wink at him, and he nodded and smiled in return.
“I hate to say it..but they got a little bit too close for my taste.” Black Dahlia said with a frown. “I agree. That is why I sent a few of your Sisters to guard the southern walls.” Vinneketh placed his fingers against his temples to channel his energy. “I can share my vision with you.” StarChild and Black Dahlia’s eyes began to glow white. “Now..you may see through my eyes..”
The vision opened to the Palace gardens. A group of Cultists had used an invisibility spell to get past the walls, but they could not get past the Sisters. With their staffs held high, the Sisters created a thick black miasma that ate through the spell. With no other options left the Cultists drew their weapons and attacked.
“Entering somebody else’s home without knockin’? That’s impolite y’know~”
The heavy black storm clouds that had gathered in the sky opened to reveal Ace, his eyes and hands crackling with electricity. He trapped the Cultists within a cage of lighting, making them easy prey for an enraged CatMan and his young Apprentice.
“FOR THE HONOR OF THE WILDCATS!! NOW YOU DIE!!”
The vision faded as the Cultists were shredded to pieces by the WildCats’ claws and fangs.
StarChild sighed. “CatMan and Ace will see to the protection of the gardens. I have faith in them.”
“And my Sisters will back them up.” Black Dahlia turned towards the red smoke growing again in the distance. “Vinneketh..send word. Tell the others to make certain they destroy the bodies utterly. If they are still intact then the Necromancer can use his magic to raise them again. StarChild, we must destroy his crystal ball. Without it he’ll be powerless.”
Vinneketh nodded and ran off. “There is only one problem,” Black Dahlia said to StarChild as they readied themselves. “Getting close enough. He will be guarding that crystal ball more closely than he guards his fellow Cultists. He will suspect us.”
That gave StarChild an idea. “Not if we lure him to us.”
Black Dahlia looked at him for a second, then grinned. “I like the sound of that~ It’s the best we’ve got anyhow.”
Snarling and screaming made them turn their heads, and they saw undead and living Cultists alike descending on a group of soldiers, slashing their throats and piling on top to overwhelm them.
StarChild clenched his fists, and purple energy swirled and coiled around them. “Shall we~?”
Black Dahlia twirled her staff. “Let’s~”
They broke into a run towards the building mound of bodies, and right as they reached it Black Dahlia slammed her staff into the ground and StarChild leapt into the air. A powerful gust of wind tore through the battlefield, blowing the undead off the soldiers, while StarChild, now a comet of purple light, flew over the Cultists to pick them up and throw them off like they were nothing. Then he flew down to help a soldier off the ground. “Are you all right?”
“Yes, my Prince, we are.”
“Good.” StarChild patted his shoulder. “Keep fighting!”
Freddie’s voice could be heard from the main gates. Brian continued playing his Red Special, assisting Freddie in incapacitating the Cultists, while Roger changed his drumsticks into escrima sticks, and John’s bass guitar became a morningstar mace. “Let’s get to work, Johnny boy!” Unfortunately John was caught off guard before he could attack when a Cultist’s weapon hit him in the head and sent him to the ground.
���You shall be sacrificed to my Mistress!!” the man said fanatically as he raised the end of his spear in the air, aiming for John’s heart. “Rejoi—”
An arrow struck him through the heart, and he fell to the ground. Dalila lowered his bow and ran to John to help him up. “Are you all right..my darling~?”
“Fine…” John rubbed his head and gave him a nod. “Thank you..lovely~”
“Dalila, c’mon!” Masika called from where he and Bomani were fighting. Masika was flipping and twisting and throwing his daggers, with the biggest grin on his face. “You’re missing all the fun!”
Bomani cut down a Cultist with his axe. “That’s twenty for me!”
“I’m only on seventeen, come on!”
Dalila sighed and shook his head. Leave it to his brothers to turn a battle into a competition. "As if they need my help. They seem to be doing just fine on their own~"
"They certainly have an..interesting idea of fun as well~" John remarked. When Dalila turned to him and smiled he returned it, their gazes reflecting unspoken words of affection. As much as they longed to embrace, that had no place on the battlefield "This is..rather embarrassing. I must admit..as skilled as I am with my weapon I have never been in a battle of such..intensity. I would appreciate your assistance if you would care to accompany me~" Dalila's smile only widened. "We are allies are we not? I would consider it a grave injustice to not render aid when I am asked~"
"Then it would be an honor to have you backing me up~" John gripped his mace tightly as another group of Cultists ran towards them with weapons drawn. "Now..let's go make them seriously regret their life choices.."
In the sky, Demon swooped down, drenching Cultists attacking another group of soldiers with his blood. He landed next to the smoking, melting pile of flesh, setting it ablaze with his fire. "There's a few more that maniac can't resurrect."
"W-we must fall back.." An injured soldier spoke in a voice barely audible. "If we die..we will just become undead fodder for the Necromancer..and we will not disgrace KISSteria in such a way!!" Demon nodded. "Regroup then. Take your injured inside the Palace where the Sisters can attend to you. Tell the others that can still fight to go to the Sisterhood's Temple. The people need their soldiers. The Armies of Rhye and Jendell can relieve you."
"Yes sir! Retreat to the Palace, Army of KISSteria! We must ensure the safety of the people!!"
"Demon! Demon!"
Demon didn't even flinch when a frantic Fox barreled face first into his chest and fell backward. "Having trouble are we?" Fox rubbed his sore nose. "I've never had to fight like this. They won't even listen to reason. They just..want to kill.."
"And they want my daughter." Demon snarled, red smoke billowing from his eyes. "But they won't have her. Not while I still draw breath." Fox looked up with wide eyes. He wished he had Demon's courage. His determination. Now he just felt..so useless.
"Demon!!"
The sound of StarChild's voice startled him from his thoughts.
"Why is my army retreating?!"
Demon cracked his neck. "They were taking too many casualties. I told them to fall back to the Palace." StarChild frowned. "I had..no idea things were so dire for them. If that is what is best then so be it. Fox, you can help them. Make sure they get inside the Palace safely. These savages mean to end their lives to make more undead for their Master. Deny them." Fox swallowed a huge lump in his throat. "B-but I.."
"Fox." StarChild's tone was firm but at the same time..comforting. "I would not have asked you to join KISS if I did not have faith in your abilities. I remember what you showed us when we performed together, don't you? I know you are afraid. We all are. Don't let it hinder you. Let it steel you. Let it make you fight harder for the innocent. Show them they should never underestimate the cunning and strength of the Fox." Demon placed a hand on Fox's shoulder. "You're not alone. You're never alone. I will be in the sky above. I will rain hell down upon them." Fox watched as Demon spread his wings again and flew off, disappearing into the clouds.
"StarChild, I need you!!" Black Dahlia yelled. StarChild clenched his fists. "I must go. Don't forget..you are not dead weight. You are here because you deserve to be." He smiled briefly before flying off, impaling the attacking Cultists with his star blades. "GET YOUR DIRTY HANDS OFF HER!!"
"I am cunning. I am strong. I am cunning. I am strong.." Fox repeated those words over and over under his breath. Just saying them wasn't enough though. He had to believe them as well. He looked up. Demon could not be seen, but he could be felt.
He was always close just as he said he would be. "I have a job to do." he said with a furrowed brow, now glowing a bright orange. "I must protect the soldiers. Come to me, Fox Army. Help me fight for the defenseless!!" Energy burst forth from his body and took shape. Giant foxes. Regal. Beautiful. Powerful. They stood on either side of their Summoner, fangs and claws bared. "You all know who the enemy is. Not one more soldier dies today."
Meanwhile Starchild and Black Dahlia were making headway. So much that it enraged the Necromancer. His brothers and sisters had accomplished nothing save minor scrapes. Could nothing be done about their blasphemous magic?
Very well. If they could not kill the pesky prince and the Sister of the false gods, he would do it himself.
"Time to face facts, Necromancer.." Black Dahlia pointed her staff as she and StarChild closed in on their target. "..you've failed. You're finished. Surrender now and we may find it in our hearts to go easy on you."
"Easy..as in killing you outright instead of you rotting in a dungeon for the rest of your life." StarChild said, his eyes glowing brightly. The Necromancer held his crystal ball tightly in both hands, his expression seething with hatred. "You think you have me? Think again, blasphemers!! You.." He pointed to StarChild with a twisted grin. "I have a little gift for you~" He cringed. "Save it. I don't want anything from the likes of you."
"Are you certain~?" Red smoke poured out from the crystal ball and began to take shape. A human shape. StarChild backed away, looking on with wide, horrified eyes. "No..no. It can't be!!" Black Dahlia was at his side immediately. "What is it? StarChild!!"
"GIVE ME THE CHILD!!"
"NO!!" StarChild backed away from the smoky form of the Crimson Witch. "You can't be here!! YOU'RE DEAD!!" The Necromancer laughed. "Do you really believe you can stop the Mistress's resurrection?! You may think you are on the verge of victory by killing my brothers and sisters..but their deaths have only strengthened me!! Their souls fuel my power!! And now I summon the Mistress's spectral form to annihilate you!!"
“Bastard..” StarChild cursed through gritted teeth. He glanced over at Black Dahlia who nodded to him. “Ever at your side, my friend.” He smiled. “I admit it..you caught me off guard with that one, Necromancer. But you’re forgetting..we’ve destroyed her before. Try not to cry when we turn your precious Mistress to dust. Again.”
To be Continued!!
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Combining two better sequels than GT into one...
Part 0 – Details
Dragon Ball Multiverse is a Fan Manga that is the creation of Salagir and others. It is their attempt at creating a better sequel series than Dragon Ball GT. And for a time, it was considered much better as it featured the concept of a Multiverse Tournament pitting numerous what if universes against each other. But over time, people are questioning that since of a few issues I won’t mention. But before Super, it was definitely the better Sequel.
Dragon Ball Super is the OFFICIAL sequel series to Z that takes place in between the last episode of the Buu Saga and the final episode of the series. This was created after Multiverse but it does have similarities to the Fan Manga, but you could argue improved over it. But what if Dragon Ball Super was in Multiverse and their various interpretations of numerous characters. So here is how its going to go...
I am going to replace Universe 10 of Multiverse to insert Super. I originally was thinking of Universe 2 being mostly Toriyama's other works, I went with 10 since basically all of them were fodder. 8 fighters and whoever didn't lose forfeit before entering the ring. Also, for this story, Super as a whole will be represented, so I am bringing others from the other universes into this. I'll explain the in universe reason, but I feel it would be neat to see how some of these concepts would interact with each other. Also, this will follow the Super Anime continuity since I know that better than the Manga.
Part 1 – Before the Tournament.
On Whis' planet, Goku and Vegeta were training when they got a visit from the Vargas. Whis allowed them to arrive as he was curious. These creatures were not of this Universe and he suspects not even from the ones under Zeno's Control. They explain to Whis and the others about the concept of Multiverses when Whis corrects them on it being specific timelines. Goku hears this and wishes to participate, but before they could Whis must get permission from Zeno.
Both Zenos are curious of these other Universes not under their control. They wonder if they are something worth keeping or something they will destroy. So they allow Whis to create a team to participate and show the might of Zeno through their selected picks. Goku tells his friends and family about it and while there are no stakes, those who have the time to do so will come along to see the fun. Goku also gives this invitation to Broly and his friends. While Broly refuses to participate, Cheelai does convince him to at least watch the action.
Thanks to Frieza's spies, they overhear this tournament and how the prize is a wish from a Dragon Ball. And seeing an opportunity to possibly beat Goku, he volunteers to take part in the event. Whis, knowing Goku's wishes, asked for volunteers from Universe 6 and Universe 11. From Universe 6, Hit, Cabba, Caulifla and Kale all wish to participate. Hit specifically being hired to do so by Champa to get him that wish. From Universe 11, Toppo volunteers while Jiren and Dyspo will come along. Jiren, learning the power of team work, wishes to better himself in that aspect by trying to provide emotional support to Toppo.
So the participants of this Universe 10 will be as followed: Cabba, Goku, Frieza, Caulifla, Toppo, Vegeta, Kale and Hit. Spectators will be Beerus, Whis, Bulma, Bra, Trunks, Goten, Chichi, Gohan, Videl, Pan, Krillin, 18, Maron, Broly, Cheelai, Lemo, Berryblue, Kikono, Jiren and Dyspo. When they enter the Tournament Universe, they are surprised to see the competition.
Universe 1 featuring nothing but Supreme Kais. To Whis' surprise and Beerus' frustration, they don't seem to recognize that they're an Angel and a God of Destruction. Universe 2 has weird looking creatures, one of them even being Arale that both Goku and Vegeta remember during the World Convention Conference. Knowing her, Vegeta was worried that they're all from Gag Mangas. Universe 3 has some person with a sword and what looks like a scientist on a floating ball.
Universe 4 is only represented by the second form of Majin Buu. Despite looking the same as when they fought him, they can feel his immense strength. Universe 5 seemed to be a no show, but the organizers confirmed they are there. Universe 6 featured an alien gang while a group of earth females are next to them. And Universe 7 features a lone Namekian. Caulifla has a feeling of dejavu when seeing him, as if he was familiar to her. Universe 8 was what looked to be the full Frieza Force. Frieza looked at them intrigued to see his old forces once more. But was confused of the third figure he doesn't recognize.
Universe 9 featured nothing but humans. This surprised Krillin to see himself like the Old Turtle Hermit. Universe 11 featured Babidi and his two minions: Majin Buu and Dabura. Cabba recognized that Majin Buu from the Inter-dimensional Tournament Universe 6 and 7 had. Universe 12 had Future Trunks, but not the Future Trunks they know. Universe 13 has Vegeta with Nappa, Raditz and what seems to be Goku but working for Vegeta. And Universe 15 featured a lone woman who seemed to be pregnant.
Both Universe 16 and 18 look eerily similar to each other, but there are some differences. The biggest surprise is seeing Vegetto there. He informed them that the Portra Earings kept him together forever when Whis informs him that they were supposed to last an hour for a mortal. Vegetto seems surprised to hear this. Universe 17 featured Cell and a Cell Jr. Goku wonders if he got a Golden form like Frieza. Universe 19 have these weird looking humans with what seems to be high tech armor. And Universe 20 featured Broly in an ice cube.
Universe 16 and 18 are surprised they haven't heard of Broly, and more so when Universe 10 informs them that Broly is right there. They're also disgusted that Frieza is part of their team for all the horrible things he has done, but Goku tells them about how he helped save their universe in the Tournament of Power. Frieza is quick to reply it was only because of a promise of his resurrection and will eventually defeat Goku once and for all. And then the tournament begins.
Part 2 – Round 1
If they are not mentioned, the fights happen exactly as they do in the original Fan Manga. But these are how the matches will go when Super is included.
Universe 13 Nappa Vs Vegeta
Nappa asked Vegeta what happened to his Nappa. Vegeta responded that like Universe 18's, he destroyed his Nappa. He then went on to go Super Saiyan. Seeing that he's no match for Vegeta, Nappa forfits.
Universe 18 Goku Vs Frieza
While Goku saw Universe 8's Frieza to be weak, he can sense this Frieza to be much more powerful. Goku goes Super Saiyan, which surprises both Universe 16 and 18 because they expect Frieza to lose. The fight goes terribly for Goku. He's putting a lot of effort into it yet Frieza is playing around like back on Namek. Even going Super Saiyan 2 and 3 fail to bridge the gap. Frieza decides to end it as he has Goku by the neck. Frieza remarks that he dreams about this exact moment, but throws him out of bounds instead. He comments that while it would have been fun, it wouldn't be as satisfying as the real thing.
Universe 8 Reacum Vs Toppo
It begins as a pose off as they try to out pose one another. Recoome is impressed because all of Toppo's poses end in an explosion. Toppo offers to explain how its done if he forfits, but Recoome tells him no. Toppo one shots him.
Universe 18 Vegeta Vs Cabba
This Vegeta is closer to Cabba's power level, so it is a close fight between the two. Cabba has the edge in terms of strength, but with Vegeta's cunning he manages to defeat Cabba. Universe 10's Vegeta said it was a good try, but he's still a long way to becoming a true Saiyan elite.
Universe 18 Pan Vs Goku
Goku is impressed that Pan grows up to be a fighter. Pan knows she can't win, so she gives up. But I can see it being a nice talk between the two.
Universe 3 Tapion Vs Kale
Tapion doesn't want to hurt Kale, but knows he has to fight to win. Kale wasn't confident but with Califla cheering her on she got the confidence to defeat Tapion, even after using Hirudegarn. Universe 16 and 18 sees her Saiyan Berserk form and think its eerily close to the Broly they know.
Universe 20 Broly Vs Universe 16 Vegetto
As the fight goes out of control, Whis protects everyone from Universe 10 and offers it to anyone else. Broly looks on horrified that this creature who shares his name is more like an animal than a person. Bulma asks them why they aren't out there fighting and Vegeta informs them that this is still a tournament. So this is Vegetto's fight. Despite the power showing, none of Universe 10 are impressed.
Universe 5 XII Vs Hit
Since there is no bye, XII sends his Avatar into the ring. He tries to do the whistle trick like he would have done to Vegetto, but because of Hit's own time manipulation abilities he kills XII the moment they hit the ground. XII decides to wait until the Dragon Balls arrive before making his move.
Universe 2 Nekomajin Vs Caulifla
Basically his fight with Gotenks but one round earlier. So he takes a dive when everyone betting thinks he would win.
At night, before the Colds can execute their plans, Universe 10's Frieza and his associates arrive. He informs them to not bother as the Dragon Balls are not here. He also begins to ask about the whereabouts of Captain Ginyu. Universe 8 Frieza begins to bad mouth Ginyu as Cold shows no obvious signs. Universe 10 Frieza begins to compliment Ginyu about his loyalty, regretting that Vegeta had killed him. They leave as Berryblue and him confirm that Cold is Ginyu.
Part 3 – Round 2
Universe 8 Frieza Vs Vegeta
Wasn't even worth the time, as Vegeta wins with one hit.
Universe 14 Android 17 Vs Frieza
Even easier than when Goku fought Android 17. Frieza was disappointed since the Android 17 he fought alongside him won the Tournament of Power.
Universe 18 Uub Vs Toppo
Toppo takes it easy on Uub because he sees a nice kid. Uub does his best, but Toppo is still much stronger and more skilled than the reborn Majin.
Universe 13 Kakarotto Vs Goku
Goku is confused about how he got like this. Kakarotto goes all out, even in Super Saiyan Form, but Goku doesn't even go Super Saiyan to fight him. Goku eventually wins showing how much of a gap of power is this Goku to a Super Saiyan.
Universe 9 Kulilin Vs Kale
Krillin tried his best, but Kale was just too much for him. So he decided to go with a sob story to take advantage of what seems to be her good nature. It works as Kale gives up so Kulilin can advance. Caulifla is upset while Krillin thinks that maybe not all Saiyans are bad.
Universe 16 Vegetto Vs Hit
Vegetto is the most powerful fighter in his universe, but despite everything he just can't seem to hit Hit. There was nothing to study in the previous fight because it was over in an instant. Vegetto believes he can win if he just lands a hit, but its basically a repeat of Hit Vs Vegeta. The exception is Hit is using his Assassination Skills like when he did against Goku in Round 2. No one can tell how Hit is capable of doing so, but Majin Buu of Universe 4 seems to have a theory. Vegetto tries as he might, even going Super Saiyan 3 like he did with Broly, but Hit eventually lands a knock out blow. It normally kills but his fusion physiology kept him alive. Since Vegetto doesn't wine like he did before, Buu doesn't go nuts later on.
Universe 18 Gotenks Vs Caulifla
Caulifla does have difficulty fighting Gotenks since his fusion does put her around her level. But once he defuse, she easily takes them out. Kale asks the other Gotenks about how to do the dance.
Majin Buu decides to try to help Universe 10 in the night, but Whis and Beerus are there. Beerus destroys the Buu piece completely.
Part 4 – Round 3
Frieza Vs Vegeta
This is the other universes first chance at seeing the true strength of Universe 10. Frieza shows off his Golden form. Everyone is shocked and amazed at such power coming from Frieza. Even Buu wonders if he has the ability to defeat him. It is then Vegeta's chance to show off Super Saiyan Blue. Those who can't sense energy are amazed at seeing a Super Saiyan that isn't the typical golden form. Those who can are confused. Vegeta is showing no signs of energy. But the Supreme Kais recognize it as God Ki. They felt it was blasphemy for Vegitto to exist. But now a mortal wields the power of a deity. The fight is more intense than anything the other universes has seen. But Frieza eventually used the rules against Vegeta to get the victory.
Universe 18 Vegeta Vs Goku
Vegeta asks Goku to show him that power. Like Vegeta before him, Goku goes Super Saiyan Blue. The Supreme Kais once again are upset at the fact a mortal can wield God Ki. Vegeta admits defeat as even he knows at his state he can't beat Goku.
Universe 17 Cell Vs Universe 9 Kulilin
Krillin tries, but Cell is just too much for him.
Universe 14 Android 18 Vs Hit
Hit once again wins in one blow. But luckily due to her Android body she lives.
Universe 4 Buu Vs Caulifla
Like against Gotenks, Buu tries out the armor. She dodges the Carbonite unlike Gotenks. But once that runs out of juice, he tries something different. Buu tries to mimic Hit's fighting style. He tried to use speed, but it doesn't seem to be exactly like hits. Its still effective, but not enough to win easily like Hit. Eventually Buu out lasts Caulifla as she tires herself out.
Universe 16 Son Bra Vs Universe 8 King Cold
Happens exactly the same until the Change. Instead of going to Universe 16 to pretend to be Bra, he goes to Universe 10 to pledge his loyalty to Frieza. Seeing the return of Ginyu with a stronger Frieza, all of Frieza's forces leaves Universe 8 to go to Frieza. Frieza, Cooler and Vegitto are upset but since each of them transferred to Universe 10, they're now part of that universe. And anyone who attacks another universe outside the tournament are immediately dispelled.
Whis decides to end this farce as thanks to his own abilities, he restores both of them back to their proper bodies (well, Ginyu to Cold’s). While Frieza is glad to see his forces back to almost full force, they still need to catch up with everyone else. But Berryblue and Ginyu can help them with that.
Part 5 – Babidi's attack
Every participant who can't be controlled by Babidi is teleported away. So everyone in Universe 10 was taken away, including the newly instated Captain Ginyu. Due to his reignited loyalty to a Frieza who appreciates his contribution, Babidi is unable to bring anything out of him.
Frieza's forces seem to be under Babidi’s control, but Berryblue's authority overrides it. She commands them to not fight, which they do. One does try to say otherwise, but she proves why they should listen to her. With a lot of reduced allies, Babidi does not have a leg to stand on. Even Cell decided to drop the act when he realized there's no real need to carry on. Eventually, only Buu and Bra are still standing for Babidi's side.
Buu tries to go for the attack, but Jiren decides to step in and stop him from hurting others. Bra went after Universe 10 when she got punched a great distance. She made Broly angry.
Jiren Vs Majin Buu
Jiren is a lot more powerful than Majin Buu, but thanks to his physiology Buu is hard to destroy. Luckily the others who had experience fighting him warns Jiren of his abilities to absorb, turn people into candy and the like. Jiren thinks the only way to defeat Majin Buu is to completely destroy him. But to do so would destroy everyone around him. Dyspo then volunteers to fix that problem by grabbing him by the ponytail and bringing Buu very far from the arena before he noticed. Dyspo went back as Jiren fires a beam that completely annihilates Majin Buu.
Bra Vs Broly
She's confident that she can beat Broly since her father can do so as well. The Majin Boost even allowed her to go Super Saiyan 3. But this Broly is not only a lot stronger, but able to adapt to her tactics at an alarming rate. One moment she thought she has a tactic to give her the upper hand, the next Broly counters. Even the Senzu Beans she uses aren't helping as Broly is a superior fighter all around. With one last hit, Broly sends Bra flying back into the Arena knocked out. As he goes down to finish him, Cheelai stops him. By this point, Babidi is dead and anyone who was under his influence are back to normal.
And since that’s where Dragon Ball Multiverse is at this moment, that’s where I’ll stop. What will happen in their future? Who knows?
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Never-ending survey: Haine
RULES: Repost, do not reblog. Tag 10 blogs!
tagged by: @violet-warder, @captainkurosolaire, @kyrie-silverwings, @lareine-kira - Thank you! tagging: @kazexvoss, @fair-fae, @hingan-fox, @trc-xiv, @lightdevoid, @ofloveandaether, @ember-arrow, @finishing-touch, @card-and-flame, @caewen-ffxiv, @palaceofthedeadmemes, @aurorahawklight, @lulu-ffxiv.
BASICS.
FULL NAME : Haine Reverent
NICKNAME : Lav, Lilac, Reverent.
AGE : 27
BIRTHDAY : 7th Sun of the 5th Umbral Moon
ETHNIC GROUP : Hyur (Midlander)
NATIONALITY : Ishgardian (?)
LANGUAGE / S :Common, sparse allagan
SEXUAL ORIENTATION : Pansexual
ROMANTIC ORIENTATION : Heteromantic.
RELATIONSHIP STATUS : Single.
HOME TOWN / AREA : Ishgard
CURRENT HOME : Shirogane, small.
PROFESSION : Smuggler, Black Market Trader.
PHYSICAL.
HAIR : Naturally brown, dyed lavender/lilac. Mid-back length.
EYES : Gold. Typically half-lidded as though bored.
FACE : Stoic with flickers of amusement, or suddenly smug.
LIPS : Full
COMPLEXION : Porcelain.
BLEMISHES : Birthmark on her lower left hip.
SCARS : Claw marks from the underside of her mid-forearm from a Torama. Bullet wound in her right thigh’s outter side.
TATTOOS : N/A
HEIGHT : 5′5
WEIGHT : Average.
BUILD : Lithe.
FEATURES : Piercing eyes, round nose, and heart shaped face.
ALLERGIES : None.
USUAL HAIR STYLE : Typically left alone to hang down her backside freely. Known to tie it up or into a braid when she knows things are going to get tough.
USUAL FACE LOOK : Eyeliner along the topside.
USUAL CLOTHING : Casual. Tucked in blouses, button-up shirts, trousers, and knee-high boots. Haine typically takes a leather/lace approach. She looks more like a fencer than a caster. Sharp nails.
PSYCHOLOGY.
FEAR / S : Revealed truths, loss (platonic, relationship, etc.)
ASPIRATION / S : To craft the most elaborate and devastating poison, and create a cure for that poison.
POSITIVE TRAITS : Perceptive, analytical, adaptive, cunning.
NEGATIVE TRAITS : Stubborn, temperamental, suspicious, arrogant.
MBTI : INFJ
ZODIAC / (Guardian) : Libra / Halone, the Fury
TEMPERAMENT : Choleric
SOUL TYPE / S : The Mage
ANIMALS : Cat.
VICE HABIT / S : Substance abuse - Drugs, smoking. Drinking. Curiosity.
FAITH : She lost her belief long ago.
GHOSTS ? : Yes.
AFTERLIFE ? : Not really.
REINCARNATION ? : No.
ALIENS ? : No.
POLITICAL ALIGNMENT : She believes any government is corrupt either at the top or all throughout the hierarchy.
EDUCATION LEVEL : Educated. Haine was raised with special tutors to ensure she had the finest upbringing in the arts of etiquette. All put to waste.
FATHER : Aevar Valenthe. Last child of the Valenthe name, noble merchant. Deceased.
MOTHERS : Danica Valenthe. Daughter of the Silbyrn family, disowned. Unknown if alive or deceased.
SIBLINGS : None.
EXTENDED FAMILY : Her mother was disowned from her family upon running off with Haine’s biological father due to status of wealth. On her father’s side, no family members were ever mentioned.
NAME MEANING / S : Ianthe - Purple flower.
HISTORICAL CONNECTION ? : No.
FAVORITES.
BOOK : Old and dusty tomes of ancient civilizations. Ancient magic.
DEITY : None.
HOLIDAY : Starlight.
MONTH : October.
SEASON : Winter.
PLACE : Home among the comforts of books, bedding, and plants alike.
WEATHER : Cloudy, overcast.
SOUND / S: Rolling thunder and crashing waves.
SCENT / S : Black rum, mint, leather.
TASTE / S : Coffee, chocolate, rum.
FEEL / S : Fur.
ANIMAL / S : Coeurls, cats, dogs, owls.
NUMBER : 7, 13.
COLORS : Purple, gold, green.
EXTRA.
TALENTS : Guessing/gambling, quick learner, silver-tongued.
BAD AT : Maintaining balance when it matters, trust.
TURN ONS : Piercing eyes, calm/suave personality, confidence, rugged exterior, soft exchanges.
TURN OFFS : Attention seeking, whiny, clingy.
HOBBIES : Alchemy, gardening, reading, traveling.
TROPES : True Neutral, Career Criminal, Lovable Rogue, Magician.
QUOTES : “I am a remnant of my past, and a manifestation of who I must be.”
MUN QUESTIONS.
Q1 : If you could write your character your way in their own movie, what would it be called, what style would it be filmed in, and what would it be about?
A1 : Reverent Ties. It would probably have a dramatic air of sudden drama, action, or empathy. The movie would be about the main basis of Haine’s origin and how she deals with resolving it.
Q2 : What would their soundtrack/score sound like?
A2 : A roll of piano keys that plays along side a music box during flashbacks of her childhood despite the darker themes. Violin scores during most of the present time themes.
Q3 : Why did you start writing this character?
A3 : There’s no easier way to put this- I wrote Haine to be a better version of myself 10+ years ago. Haine has existed in several universes, led so many lives, and has so many stories to tell. She is my pride and joy in the writing I love. In FFXIV, Haine has taken her own path that separates from me, and I’m happy about it. I had already grown to be strong like her.
Q4 : What first attracted you to this character?
A4 : Haine is my go to in every new thing I dive into. She’s my comfort pick that evolves and continues to remain the most complex thing I create. She never grows old for me, and I just love her. The only thing similar each time she is reborn? Her lavender hair.
Q5 : Describe the biggest thing you dislike about your muse.
A5 : Hrm.. I would have to say her fickle attitude towards people. It makes some match-ups hard. She can either be loving and welcoming if her heart is provoked, or she can be a viper. My child is just angry, it’s nothing personal.
Q6 : What do you have in common with your muse?
A6 : Haine and I share the ability to be empathetic. It can be the one way to feel, and the main way to understand. See past the lines and feel what the other feels. Be what you need to.
Q7 : How does your muse feel about you?
A7 : Haine probably feels proud, but annoyed with me. I think my muse is still the personification of strength in several ways. She would probably criticize me for the moments I falter, but encourage me more than anything to keep going.
Q8 : What characters does your muse have interesting interactions with ?
A8 : Haine has had quite a few interesting interactions. There are characters that bring out her best- and characters that bring out her worst. It’s fun to me to see how she is influenced as a true neutral character and how morally grey she can be.
Q9 : What gives you inspiration to write your muse ?
A9 : A lot of music ranging from piano, violin, or OSTs from movies. Deep characters with complex emotions.
Q10 : How long did this take you to complete ?
A10 : I started this probably... four days ago? I got sick, and this was sitting in my drafts. I’m still sick, but I figured I might as well kick this out the door.
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Fate and Phantasms #100: Helena Blavatsky
It’s finally here, the one hundredth build of this series! I wonder what big-name servant we’re making for the milestone! Merlin? Skadi?
Alright, we can work with that.
Today on Fate and Phantasms’ 100th episode, we’re making the pint-sized powerhouse Helena Blavatsky! With the help of her Mahatmas, Helena is a useful all-around caster who can also blast enemies with beams of light from unidentified flying objects.
Check out her build breakdown below the cut, or her character sheet over here!
Next up: Chaldea’s next top backpack
Race and Background
Like most servants, Helena is probably a human (or revenant, if you want to nitpick), but you’re small for an adult, look way younger than you really are, and are something of an eccentric, so all that points to being a Gnome. Specifically, Rock Gnomes are tinkerers and geniuses, and that will give you +2 Intelligence and +1 Constitution; Darkvision; Gnome Cunning, giving you advantage on all intelligence, wisdom, and charisma saves against magic, Artificer’s Lore, doubling your History proficiency when figuring out magical, alchemical, or technological items, and the Tinker ability, which lets you spend an hour to make small clockwork items. The Clockwork Toy that you can make this way will make your first Colonel Olcott, but we’ll get more impactful ways to make them later.
You’re a Cloistered Scholar, giving you proficiency in History so your Lore can actually be used for something, and Arcana because you’re literally a caster.
Ability Scores
Your highest ability score should be Intelligence- You get a lot of your power from the Mahatmas, but you still have to do your fair share of studying to make it work as well as you do. Second highest is Charisma. You study the world, but you also have your own way of seeing the world, and it’s so pervasive it actually effects how things work. After that is Dexterity; you’re small and clearly don’t wear armor. After that is Constitution, mostly because everything else is worse. Your Wisdom is pretty low, having your own filter on the world kind of skews your ability to see the hard facts. However, you’re really bad at Strength. We don’t need it, and you don’t have it.
Class Levels
1. Warlock 1: Congratulations on signing on with Mahatma Inc., your leading source for arcane power! Lorewise, the Mahatmas would probably be Archfey or Great Old Ones, but we need a patron that can make you fly and fire massive flaming blasts of light, and that’s the Efreeti to a T. When you sign up with them, you get Pact Magic, spell slots that regenerate on short rests. You can use these slots to cast Spells using your Charisma as the casting ability. You also get a Genie’s Vessel, a tiny object you can vanish inside of once per long rest thanks as a Bottled Respite. While you’re holding the item you can also use your Genie’s Wrath to add fire damage to an attack roll-based damage equal to your proficiency bonus once per turn. Finally, you get proficiency in Wisdom and Charisma saves, as well as Nature and Religion checks. You study the world around you to find more signs of the Mahatmas, so you’ve gotten pretty good at it.
Like most casters, Helena’s spell list shouldn’t be taken as gospel- she’s a very versatile caster, so feel free to mix things up. Really, this is true of every part of every build we make, but especially your magic.
Anyway, grab Eldritch Blast for some caster balls, Mage Hand to move the colonel around, Comprehend Languages because I doubt the Mahatmas speak common, and Burning Hands for a bit of fire power.
2. Wizard 1: Warlocks are great, but they don’t really get many spell slots. Wizards are way more your speed right now anyway. At first level, you get Spellcasting, another set of spell slots that can cast Intelligence based spells. The number of spell slots you get here don’t mix with your warlock slots, but your wizard slots can be used for warlock spells and vice versa. You also get an Arcane Recovery- once per day, you can recover a number of spell slots with a combined level total of half your wizard level rounded up. I know this is a wild concept, but don’t worry, you’ll be fine.
For wizard spells, grab Fire Bolt, Ray of Frost, and Magic Missile for even more caster balls, Prestidigitation, Silent Image, Feather Fall, and Detect Magic for utility, as well as Sleep, and Silent Image to avoid combat where possible.
3. Warlock 2: Now that we doubled your spellcasting ability, we should be able to sling a few more spells as we work with the Mahatmas. Second level warlocks get Eldritch Invocations, which you can use to customize your workplace experience. Save one for later, but pick up Armor of Shadows now to save you a lot of spell slots down the road.
You also get Cause Fear, instilling fear in a single creature that fails a wisdom saving throw (its DC is 8 plus your charisma modifier plus your proficiency bonus). This is more of a “why not” spell than anything else, but it’s more things you can do.
4. Warlock 3: Third level warlocks get a Pact Boon, and the Pact of the Tome gives you a fancy new spellbook. This gives you three cantrips from any spell list, and act like warlock spells for you. Grab Guidance and Spare the Dying for even more versatility, as well as... hm, let’s say Thorn Whip, why not. You can also grab the invocation Book of Ancient Secrets, learning two ritual spells from any spell list, but you can only cast them as rituals. You can add other ritual spells to the book as you adventure, but it will cost you time and money to do so. Grab Find Familiar to make a more magical Colonel, and Unseen Servant for another way to carry your clockwork colonel around.
If you don’t want to wait around 10 minutes for one Colonel, you can also cast Flock of Familiars using your regular spellcasting to make up to three of them instead.
5. Warlock 4: Use your first Ability Score Improvement to power up your Charisma for better warlock spells. Speaking of, you also get Minor Illusion as a cantrip this level, as well as Scorching Ray.
6. Wizard 2: You didn’t think we were done with wizard, did you? The Mahatmas may have given you a cool book, but your hard work will take it to the next level as an Order of Scribes wizard. You can make a Wizardly Quill to magically erase your writing and drastically shorten the time it takes to copy spells, from two hours per level to two minutes. You can also use it to make an Awakened Spellbook. I’m pretty sure this could be the same book your warlock spells are kept in, but the final say’s up to your DM. This spellbook can act as your focus, swap damage types between wizard spells that share a level, and speed up a ritual cast from the spellbook once per long rest.
You also pick up Charm Person and Catapult this level.
7. Warlock 5: Your spell slots go up a level and you pick up a new invocation. Grab Eyes of the Rune Keeper to make sense of the Mahatma’s teachings, and Magic Circle to protect an area from extraplanar forces. Or lock said extraplanar forces in place.
8. Warlock 6: Sixth level warlocks get a new spell, and Thunder Step gives you some extra mobility and damage. You also get an Elemental Gift from the Mahatmas, giving you resistance to fire damage, and a flying speed that you can use for 10 minutes per long rest per point of you proficiency bonus. It doesn’t say you can fly thanks to a UFO, but it doesn’t not say that, so go with what your heart says.
9. Wizard 3: Third level wizards get second level spells. Enlarge/Reduce and Web are great ways to control enemies, either shrinking them down to near uselessness or sticking them in a trap while the rest of the party sets up for hurting them.
10. Wizard 4: Use this ASI to become an Elemental Adept. You’ve got a lot of different kinds of spells, but your biggest and flashiest are Fire damage based, so this will let you ignore fire resistance, and all damage dice rolled count as at least a 2. To celebrate, grab Flaming Sphere for an Unidentified Flaming Object, as well as Hold Person and Gust to keep people over the fires and fan the flames, respectively.
11. Wizard 5: Fifth level wizards get third level spells. Clairvoyance gives you even more utility, and Counterspell is just a good spell in general.
12. Wizard 6: You can now Manifest Mind, creating another kind of Colonel that can telepathically share information with you, and can act as the source of your spells a number of times per long rest equal to your proficiency bonus. You have to use your bonus action to move it around, but it’ll remain operational at a range of 300′. You can make a Colonel this way once per long rest, or by spending a spell slot to do so.
13. Warlock 7: Seventh level warlocks get fourth level spells. There isn’t any pressing need here, so grab Phantasmal Killer, why not. You also get the Far Scribe invocation, allowing you to cast Sending to creatures who have written their name in your book without spending materials or a spell slot. You can save a number of names in your book up to your proficiency bonus.
14. Warlock 8: Let’s get Blight for the hell of it. You also get another ASI, round up your Dexterity and Intelligence for stronger wizard spells and a higher AC.
15. Warlock 9: For your fifth level spell, grab Flame Strike for a very solid UFO beam that deals fire and radiant damage. You can also make an Ascendant Step to cast Levitate on yourself at will. It’s a concentration spell, but at least it can break your fall if your Elemental Gift runs out at an inopportune time.
16. Warlock 10: Tenth level genie warlocks make a Sanctuary Vessel for themselves and allies. When you enter your Bottled Respite, up to five willing creatures can come with you. Also, staying in the vessel for at least 10 minutes acts as a short rest, and they gain additional healing if they spend hit dice in the vessel.
17. Warlock 11: At eleventh level, warlocks get a Mystic Arcanum, letting them cast a sixth level spell once per long rest. Grab True Seeing to unlock the mysteries of the world around you.
18. Warlock 12: Use your last ASI to bump up your Charisma for stronger warlock spells, and grab the invocation Eldritch Mind to make concentration a bit easier on you.
19. Warlock 13: Thanks to your seventh level Mystic Arcanum, you can now Plane Shift to the realm of the Mahatmas (Genies)!
20. Warlock 14: Your capstone level allows you to make a Limited Wish, thanks to the Mahatmas. You can cast a spell though your Vessel without using a spell slot or any components. The only requirements are that is is 6th level or lower and takes 1 action to cast. You can use this every 1d4 long rests.
Pros:
You are an unparalleled spellslinger, especially among warlocks. You can cheat spells out with wishes and rituals, regain more than your fair share on short rests, and mess around with how your spells work by swapping damage types or casting them through the colonel. You can also make some funky travel arrangements by combining mage hand, the colonel, and your Genie’s Vessel. Multiclassing with Wizard also comes with the added benefit of being able to copy spells down on top of learning them normally- thanks to your warlock slots, you can still copy wizard spells up to 5th level.
Mixing these casting classes together, plus your normal Gnome abilities, make your Intelligence, Wisdom, and Charisma saves very solid, preventing you from being charmed, frightened, or thrown into another plane.
Being able to fly is awesome. Being able to fly as a squishy wizard is even better. Being able to fly without concentration is nearly broken.
Cons:
Mixing spellcasters also leaves you without 9th level spells. Jury-rigged transport is cool and all, but it doesn’t beat just getting wish normally.
You have Low HP, so if you end up fighting someone who can shoot you out of the sky, you’re going to have a bad time. It’s also really hard to not look like the biggest target when you just burned a hole in the world with a UFO.
You rely on a lot of fragile knickknacks to make this build work- your vessel and all three kinds of colonels (mind, clockwork, and familiar) all have even lower HP than you have, and affect your ability to function to varying degrees.
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KJRN, THE CRAFTY CORSAIR
* Here’s the redone version of Kjrn! Ignore the other profile going around!
[ BASIC INFORMATION ]
[FULL NAME] Kjrn Fythe.
[PRONOUNCED] Kee-ehrn Faiythe (rhymes with lithe).
[ALIASES] None at present. At least, none to which she’ll answer.
[GENDER] Female.
[AGE] Somewhere in her 80s-90s, but appears approx. early to mid-thirties.
[NAMEDAY] 21st Sun of the Fourth Umbral Moon (8/21).
[RACE] Rava Viera
[RELIGION] Non-practicing.
[LANGUAGES] Common, Dalmascan.
[ACCENT] Icelandic, by real world standards.
[HANDEDNESS] Ambidextrous.
[ APPEARANCE ]
[HAIR] A mid-back length mess of loose brunette waves, generally pulled forward to drape over one shoulder. Soft and silky smooth, its care obviously involved much love and attention – and vanity.Touch at your own risk.
[EARS] Short-furred, not overly long, and standing straight upright, with the same brown of her hair giving way into some white dappling towards their tips.
[EYES] Pale, rosy pink.
[COMPLEXION] Medium tan with coppery undertones.
[HEIGHT] 6′2″ (before ears) - 7′0″ (with ears)
[BUILD] She’s neither muscle-rippling powerhouse nor dramatically curved bombshell, but equal enough between both to boast both a bit of shapeliness as well as being sturdier than one might expect.
[POSTURE] Upright, cool, and cocksure are all good ways to put it.
[SCARS] If she has any scars, she goes to great lengths to conceal them and she’s certainly not going to tell you about them.
[MARKINGS] A set of three white markings almost always don her face, set in patterns of lines and dots. It’s an odd, almost tribal touch to a woman who for all else seems to rebuke her more traditional origins. She doesn’t seem wont to speak of their meaning.
[MANNER OF DRESS] Kjrn is quite fond of nice clothing that shows off her wealth, and she has somewhat of a weakness for jewelry and gems. It’ll be a cold day in the seventh hell before you catch her willingly garbed in something drab or of low quality make.
[ COMBAT SKILL ]
[COMBAT CLASS] Gunslinger.
[MELEE PROFICIENCY] None | Low | Intermediate | High | Masterful
[RANGED PROFICIENCY] None | Low | Intermediate | High | Masterful
[MAGICAL PROFICIENCY] None | Low | Intermediate | High | Masterful
[HEALING PROFICIENCY] None | Low | Intermediate | High | Masterful
[ATTRIBUTES] - - - STRENGTH: 11 (+0) - - - DEXTERITY: 15 (+2) - - - CONSTITUTION: 11 (+0) - - - INTELLIGENCE: 15 (+2) - - - WISDOM: 13 (+1) - - - CHARISMA: 14 (+2)
[WEAPONRY] A 6-shot pepperbox revolver (mid range), single shot rifle (long range), and a thin-bladed estoc (close range) as a final line of defense.
[ARMOR] Usually not terribly much. She prefers not to be weighed down, so if she’s going to wear armor, it’s usually in the form of leathers.
[COMBAT STRENGTHS] Excellent aim. Fights well at mid- to long distances. Quick on her feet, both physically and mentally. Resourceful.
[COMBAT WEAKNESSES] Struggles in close quarters or when in need of a reload. Not the strongest or most durable, physically. Particularly sensitive to magical effects cast upon her; too much aetheric exposure, even of the positive variety, may trigger a brief berserk state until the excess aether is expended and exhaustion takes over.
[ EARLY YEARS ]
[HOMELAND] Good luck finding out, because she’s not telling.
[PARENTS] Mjra Fythe (mother) - Father Unknown.
[SIBLINGS] Aela Fythe (younger sister)
[CLAN ROLE] Huntress, tracker.
[CLAN STATUS] Exiled.
[REASON(S) FOR LEAVING] Kjrn left her homeland not once but twice, and that’s about as much detail as she will willingly impart on anyone without at least a fair few rounds being bought for her first.
[ LATER YEARS ]
[PAST RESIDENCE] Dalmasca.
[PAST OCCUPATION] Magitek salvager.
[PAST AFFILIATION] Dalmascan Resistance.
[PAST FINANCIAL STATUS] Moderate, comfortable.
[PAST SOCIAL STATUS] Respected.
[PAST RELATIONSHIPS] Pria Atoel, wife - deceased.
[PAST FRIENDSHIPS] A number of friends and allies from the Resistance, as well as other Dalmascan citizens. (Open to background connections!)
[REASON(S) FOR LEAVING] Left Dalmasca and set herself to wandering aimlessly once her wife, Pria, had passed.
[ PRESENT DAY ]
[RESIDENCE] The open skies aboard her own small airship, the Fortuneseeker.
[OCCUPATION] Some would define her lack of qualms about taking anything that isn’t nailed down (and some thing that are, with enough effort) as piracy or flat-out thievery. Kjrn prefers to call herself a simple treasure hunter and merchant of myriad miscellanea.
[AFFILIATIONS] None actively, but still sympathetic to the Dalmascan Resistance and occasionally will send a bit of extra coin or goods their way through old contacts.
[FINANCIAL STATUS] Well-off, or that’s what she’d like you to believe. Even when the money isn’t so good, she certainly won’t let on as if she’s broke.
[SOCIAL STATUS] Hasn’t really stuck around in one place long enough in recent history to establish any roots, but there’s a few places that she may or may not be wanted by local authorities.
[RELATIONSHIP STATUS] Widowed, shows little interest in courting anyone.
[PRESENT FRIENDSHIPS] Keeps in touch with a few people from her Resistance days, but not many that she could call a close friend. (Open to connections!)
[VICES] You can readily find Kjrn drinking, smoking, and even occasionally indulging in some drug use. But her worst vice of all is gambling. She can hardly turn down a good game of chance, especially when there’s betting involved.
[ ROMANCE & SEX ]
[GENDER IDENTITY] Cisgender Female.
[ROMANTIC ORIENTATION] Demi-homoromantic.
[EMOTIONAL ROLE] Submissive | Dominant | Switch | Unsure
[RELATIONSHIP TENDENCIES] Her biggest tendency is to just not get herself into a relationship, period. Relationships are like anchors that weigh her down from the skies she’s come to love most of all.
[LOVE LANGUAGE] Kjrn isn’t much of a verbal lover. She’ll drop an ‘I love you’ every now and then, but her love speaks through things like lavish gifts and pampering.
[SEXUAL ORIENTATION] Homosexual.
[SEXUAL ROLE] Submissive | Dominant | Switch | Unsure
[LIBIDO] Average. She’s not bereft of want, nor is ruled by base physical needs.
[ATTRACTED TO] Confidence. Wittiness. Ability to hold a good conversation. Thrillseekers. Fellow lovers of the skies. Physical attractiveness. Money.
[TURN OFFS] Shyness. Indecisiveness. Clinginess. Jealousy. Lack of intelligence. Anyone afraid of heights.
[ PERSONALITY TRAITS ]
Extroverted / In Between / Introverted
Disorganized / In Between / Organized
Close Minded / In Between / Open Minded
Calm / In Between / Anxious
Disagreeable / In Between / Agreeable
Cautious / In Between / Reckless
Patient / In Between / Impatient
Outspoken / In Between / Reserved
Leader / In Between / Follower
Empathetic / In Between / Apathetic
Optimistic / In Between / Pessimistic
Traditional / In Between / Modern
Hard-working / In Between / Lazy
Cultured / In Between / Uncultured
Loyal / In Between / Disloyal
Faithful / In Between / Unfaithful
[ HOOKS ]
TREASURE HUNTER Kjrn presently makes her living by delving into ruins, tombs, and other such places most folk have no business wandering into in search of anything she might turn a profit on. Want some company on a good ol’ dungeon delving? Or your character responds to a posting she’s made seeking assistance?
SKY PIRATE Annnd sometimes when the more legally palatable treasure hunting jobs are lacking, Kjrn may or may not turn to a bit of piracy to fill the gaps. She’s targeted everything from small Garlean crafts to merchant vessels, usually trying to avoid violence where she can. Maybe your character was on one of these vessels, or has come to seek one of the bounties placed upon her for said crimes? Or maybe – just maybe – your character is interested in signing on with her?
CAPTAIN OF THE FORTUNESEEKER As mentioned before, Kjrn owns her own small airship by the name of the Fortuneseeker. She claims the title of captain upon her, with a crew of about ten (NPCs) underneath her. Maybe you’re looking to sign onto the crew? Or maybe you just have a more temporary need for someone with an airship to ferry yourself or any goods – legal or otherwise – from one place to the next? The sky’s the limit!
MERCHANT OF MYRIAD MISCELLANEA Naturally, after a victorious venture in dungeoneering or plundering, Kjrn will usually come out of it with a number of items in need of off-loading. She has a particular eye for anything shiny and beautiful like gems and jewelry, but she’s also been known to come back with anything from weapons to magical items to sell to whomsoever is inclined to pay good coin. Come buy something shiny from her!
DALMASCAN RESISTANCE AFFILIATE Kjrn and her wife, Pria, were once fairly respected members of the Resistance, salvaging Garlean magitek to refit and use against them when all was said and done. However, after the former’s passing, Kjrn stepped down from her active position in the Resistance to take on a more auxiliary role by helping support it financially. She still maintains connections to the Resistance to this day, and some still haven’t given up the hope that she might eventually return to the fight.
GAMBLING ADDICT Kjrn’s vice of choice would be a good drink, some good company, and a good game of cards. Or dice. Or anything, really, so long as there are stakes involved. It’s a pretty general and basic hook, but hey! It works!
GOT OTHER IDEAS? Maybe you’ve read through this profile and something other idea than these hooks has sparked your muse? If so, let me know! This isn’t an exhaustive list of hooks, so I’d be excited to hear your ideas!
[ OOC ]
[CALL ME] Jali, Ghoa, Kjrn.. Anything but weird overly familiar petnames! (She/her)
[I AM…] A 27-year-old woman who works a full time job and plays multiple tabletop games as well as playing FFXIV, so my schedule can be kinda all over the place. I also love cats and really bad puns and writing drabbles that make people’s hearts hurt.
[AVAILABILITY] Most weekday evenings from 5PM - 10PM Central. Weekends, pretty much whenever. Not available most Wednesdays, and some Thursdays/Saturdays due to various D&D games! Also please note that Kjrn is an alt character. Meaning I won’t be available for RP on her 24/7! Please be sure you’re okay with this before reaching out!
[IN GAME NAME] Crafty Corsair.
[SERVER] Balmung (Crystal), but willing to world-visit for RP!
[PREFERRED RP METHODS] Discord has quickly become my #1 RP platform because I can post even when I’m busy with something else or when I’m having a slow day at work. I can also do in-game RP, usually so long as we work out a day/time in advance! Sometimes I can do impromptu RP requests, but not often!
[HARD NO’S]
RP of any sort with real-life minors. Sorry, I just don’t feel comfortable writing with anyone under eighteen!
Characters that are minors ICly are tentatively fine, but I will absolutely not RP any romantic, sexual, mature, dark, or otherwise questionable themes with such a character; and likewise, I will not RP with anyone whose minor character engages in this sort of RP with others, either.
Fetishistic characters, i.e. “f*ta”, “tr*p”, etc. Actual transgender, agender, genderfluid, etc. characters are 100% fine, but if your character is written not as a fleshed out person but as thinly veiled ERP-bait, I’m not interested.
OOC Romance or possessiveness or clinginess. Just… don’t. I don’t want to date you. I don’t want to sext with you. I don’t want to be up your butt 24/7, and I sure as hell don’t want you up mine. RP partners with reasonable personal space boundaries only need apply, please!
ERP-heavy/only connections. I’m not opposed to sexual RP coming up, but I ask that it not be the goal of every single or even a good deal of the RP we do. To be entirely honest, I much prefer fade-to-black as opposed to writing out such scenes, anyway. Please respect this! Pressuring for ERP is immediate grounds for ceasing all RP and potentially all contact entirely.
#ffxiv#ffxiv rp#balmung rp#crystal rp#kjrn fythe#cunning corsair#lfrp#here's the redone kjrn!#i'm much happier and excited about this one!#even if she isn't a Super Original OC Concept#but WHO CARES AMIRITE
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