#I'd just have to translate the layout of caed nua into a grid (matrix)
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me: I'm going to make something with simple gameplay
my Coding Brain, almost immediately: but have you considered. Complex Gameplay
#sure coding brain I would love to make something that might be hard to implement and annoying to debug#anyway what if. battleship-like segment#where you're trying to locate something/someone in the keep#and it's moving from room to room and you have to direct your friends to move around until they find it#herearedragons speaks#project: selene's day off#in theory it should be fine? in theory?#I'd just have to translate the layout of caed nua into a grid (matrix)#and write an algorithm for the movement of the thing you're trying to catch#and the win condition is having a companion and The Target in the same room#and every “round” you get a little companion comment#not getting overambitious at all nooooooooo
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my own tags because I was talking about a specific thought here
#sure coding brain I would love to make something that might be hard to implement and annoying to debug#anyway what if. battleship-like segment#where you're trying to locate something/someone in the keep#and it's moving from room to room and you have to direct your friends to move around until they find it#herearedragons speaks#project: selene's day off#in theory it should be fine? in theory?#I'd just have to translate the layout of caed nua into a grid (matrix)#and write an algorithm for the movement of the thing you're trying to catch#and the win condition is having a companion and The Target in the same room#and every “round” you get a little companion comment#not getting overambitious at all nooooooooo
me: I'm going to make something with simple gameplay
my Coding Brain, almost immediately: but have you considered. Complex Gameplay
8 notes
·
View notes