#I really mismanaged my time with this
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legionofpotatoes · 2 months ago
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star wars outlaws
#star wars outlaws#kay vess#nix#did a brief detour into this game it isn't bad! but certainly lacks in polish for core loops. tutorialization pipelines are ass also#performance - also ass. had to play quality on ps5 for it to have any clarity at all. but the open world is gorgeous#and it certainly nails the very narrow target of horse girl star wars fantasy (ripping across tatooine on a speeder with a little Guy)#nix is everything I love him. modern star wars rarely captivates me but they do know how to do lil guys real well#my photos#star wars#also-also. would be remiss not to mention. never played a game with unregulated scope creep this noticeable before. it's baffling#I KNOW people crunched on this it's in the walls in the floorboards it's everywhere. unmitigated hodge podge of mechanics and pillars#and those pillars are often unbalanced between each other. storytelling payloads are an issue too. there's pre-rendered in-engine cutscenes#real-time in-engine cutscenes. and digic-produced full CG cutscenes. and their placement and prioritization feels insane and inscrutable#like three different teams were working on the game at the same time and never in congress or coordination#it also suffers from the open world 4th and 5th priority narrative payload issues - many secondary and sometimes even primary questgiving#and expository dialogues are in-game zoomed camera lipsync exchanges. or flavor text#on the other hand - surprisingly deft mission design itself? side quests reward either cosmetics or actual unlockable deployable skills#it has fleeting genes of a metroidvania spread across a wide open world in that sense. but only fleeting. the rep system is a smokescreen#and progression in general has a very open and unsatisfying end to it. this game needed less scope and maybe no space stuff at all#the resulting resource allocation adjustment would truly make for a captivating open world adventure. as it stands it feels like#a product of overworked people misusing mismanaged budgets and managing to sprinkle some love into it regardless#games should never be good on the merit of their perceivable seasoning of overwork and passion. that really only bakes a sadness cake
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meowmeowmessi · 2 years ago
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pep really tried his hardest to make messi's life both on and off the pitch as easy as possible at barça so he could just play football happily with no worries or stress..
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bonebabbles · 10 months ago
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re: the tags on the post you just reblogged; would genuinely Love to hear your take on the themes of homestuck. because so many of its themes are at odds with each other and the reader that it truly does become an ouroboros by the end. and that’s fascinating and heartbreaking at the same time
I really can't phrase it better than "eats itself alive by the end," honestly. Once the Beta Kids scratch their session, you can feel how tired and frustrated the author is. It's like he starts hating his own work and how massively it blew up, when he never planned for it to be a project that lasted so long.
And thus it feels like he starts turning on his work's own themes.
Sburb (the game) was abusive and traumatic, but seemed to be trying to make the kids ""grow"" by some unknown philosophy. Figuring out what Sburb (or its creators) were trying to accomplish was a theme.
Only for the author to get frustrated at the idea of there BEING such a motive, seeming to suddenly pivot to Sburb just being a universe-generating mechanism
The theme about motives, being "pawns" in a greater game and uncovering the mystery, thinking critically about authority figures including the GAME ITSELF is unceremoniously discarded for a "Nothing matters actually" conclusion
Another theme was change and growing up, dealing with your mistakes as you make them. How even in a world with time travel, trying to use metaphysical shennanigans to avoid your fuckups just backfires. Eventually you have to face the music, and you'll be better off for it.
But then the author becomes brutishly cynical. The main casts' worst traits eat them alive on the trip to the new session, we learn the Beta trolls ruined their own playthrough and now painfully slog through their afterlives, the Alpha kids are aimless and trapped in a doomed session.
The theme about growth and facing your own mistakes becomes about stagnation and inevitability.
But honestly I think the most telling change in the author's mindset comes from looking at the Alpha Trolls vs the Beta Trolls.
Like, the way that the Alpha Trolls ALL got a full personality, several interactions with the main cast, and through fan input started evolving into characters that had little traits of the fandom at the time
Homestuck was always a story with a crass tone (and it's kind of incredible how quickly the lingo changed, making early HS look a lot edgier in hindsight than it was at the time) but it felt like there was a lot of love for how these characters had kinda been forged together.
Then you get to the Beta Trolls in a dream bubble, basically all tossed into a high-production walkaround minigame. Several of them just direct, joyless jabs at the audience, less of them relevant.
For me it's really the turning point on the themes, the later acts have always felt super dissonant from the early acts because of that
So in my mind I see it as two big "parts" and examine them together as what I feel was a weak synthesis.
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aranarumei · 11 months ago
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hate how webtoon advertises things. apparently they’ve gotten here u are on there and I just saw a little tagline on it that was like. “softboy meets seriousboy” like. I read here u are years ago and I’m not particularly obsessed with it but man… what a reductive way of describing those characters. yuyang in particular being described as “soft” irks me in particular considering how people treat him in the world of here u are…
(also it’s like. the comic was originally in chinese but this translation has opted to use the korean names from presumably a korean localization / translation of the comic which really throws me off but. deep sigh)
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doctorweebmd · 5 months ago
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afa;ldf;lakdflk;asdf urgh sorry i've been MIA i unexpectedly got super busy with the grant and my grand rounds and having to pick up shifts for people with emergencies/illnesses/moving PLUS my 'graduation' is tomorrow so i'm all over the place AHHHHH
#... AND fellowship number 2 starts in literally 12 days WHY DONT I HAVE MY SCHEDULE YET#i really REALLY wanted to finish the path to paradise by end of june but honestly i dont think that's happening#the most batshit thing i did on monday is cover for a shift at hospital A from 8am-6pm then cover a shift at hospital B from 8pm to 7am.#and they were both INSANELY busy#the first is just a consult shift so it wasn't too bad#but the second is my icu community shift and GOD#this person coded at 2am and i probably didn't leave her side until at least 5 am#its just INSANE. INSANE that i didn't get called before she coded#like i think the reason all my codes at this hospital get ROSC is because these people would NEVER have coded at the academic one#and this is FAR from the first time this has happened#you. you let this woman. sit on the floor. with BPs in the 70s. for HOW long? you left this OTHER woman completely obtunded on a bipap?!?!?#for DAYS?!?!??!?! WITHOUT TALKING TO THE ICU?! AND ONLY CALLED WHEN THEY GOT HYPOTENSIVE?!#this is horrifying. like legitimately. must be nice to practice shit medicine and when your patient crashes just wipe your hands and let#the icu doc deal with the fallout#i realize i signed up for this#but it always feels crappy when i can't tell families 'yeah no the reason your loved one is dying is probably because they were mismanaged'#and i'm gonna keep it real with you chief. its the racism too#hospital A is in the rich part of the city#hospital B is close to the border with mexico#less densely populated/less desirable areas hire less desirable doctors (all staff really)#its often like 30% people who care about the community#and 70% of people who can't get jobs elsewhere#and the economic disparity even between branches of the SAME HOSPITAL SYSTEM is staggering#healthcare in america is a fucking joke#also. like.#in rich person hospital A monday#got a consult for this guy who is a 'medical mystery'#seen at a bunch of different hospitals by a lot of different doctors#...and i'm 90% sure the way he got his lung disease is by crushing up pain and/or anxiety meds and injecting them#but see the reason no one suspects this. is because he's a wealthy white man
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blujayonthewing · 8 months ago
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weird to be a person with anxiety and also, separately, a person with a lifelong fascination with wilderness survival
I feel like people catch wind of my desire to have, like, a backcountry water filter or multiple firemaking methods with me for car camping or day-hiking or whatever else and think I'm catastrophizing and overpreparing because of The Neuroses but I can't emphasize enough that I don't actually have any fears about The Shit Hitting The Fan or whatever preppers are on about, I just really really really like the idea of drinking out of a river or building a little fire
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sun-marie · 9 months ago
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i just had maybe the worst performance at work i've ever had :(
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branwendaughterofllyr · 2 years ago
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It’s 8:05 pm. I have a thousand words left to do. I am going out to get a coffee. I am turning this in tonight
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pencil-merchant · 2 years ago
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"Fuck it we ball" has done so much for my mental health its unreal.
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antarcticajoy · 1 year ago
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I HATE being put in charge of things, but damn if my strategy didn't work so well that 28 doors were fixed in 5 hours the day before this children's hospital opens
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majimemegoro · 2 years ago
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spinning kadokura around in my brain but hes T-posing and his fingers are scriping my skull and my whole brain is centrifuged from it
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onyourstageleft · 5 months ago
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one of my irl best friends that I met from working at the shitty retail job that I quit a year ago got fired today for bs reasons (it's fine he expected this and was prepared for it so it's more of a celebration that he doesn't have to deal with their shit anymore) he's coming over to drink with me & my partners on Friday night
and we're gonna order a cake
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he has no idea. it's gonna be great
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wild-at-mind · 10 months ago
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A weird thing I've noticed as someone living in England is how often people also living in England seem convinced their lives will improve massively if they just move to Wales or Scotland. Or sometimes further afield.
#grass is greener i guess#my trans man role model who i have on fb is leaving for wales quite soon- he says it's because its cheaper to live#but specifically there are many places in england that are cheaper to live than the general area we are#the move out of england specifically was talked about like a big plus point#also my best friends as a teenager talked all the time about hating the country and wanting to leave but not for any stated reasons#in those cases they had both had shitty things happen to them growing up so it may have been as like a clean slate/fresh start#they never did it but i didn't understand the feeling especially without specific reasons#idk...maybe i need a fresh start maybe that's what this is secretely about :/#my beloved queer coffee shop/venue/community hub is closing down in march and they are in the same city the guy moving to wales#lives in- all the comments about how it's a shitty place and nowhere near as good as it used to be under his post#while i'm here looking at that city like- omg i wish i had that#because they have an alternative scene and a trans activism scene and at least 1 gay club and a labour movement and an anarchist movement#and used to have a bi meetup group#which doesn't exist any more so that part really is more shit now i guess#but it's weird seeing people talking about the place i see as so great compared with this shitty conservative town#with 'oh it's terrible it has nothing to offer people like us'- i don't even want to join all those scenes but at least they are there!!#....i think. Anyway here we had a 'LGBTQ' bar open for like 2 months and closed due to horrendous mismanagement and#1 zillion mistakes by the organising group. fuck them so hard#but still i think i need to appreciate what we do have here#i probably don't want to move...ugh i don't know :/
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foodfightnovelization · 7 months ago
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ROTTEN: Behind The Foodfight
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Holy chips! It's an exciting time to be a Foodfight! fan, because ROTTEN: Behind The Foodfight is finally out! This really is THE definitive documentary on the insanity behind the movie, and it finally answers the question of just what was going on behind the scenes during production. Since I helped out with research (and I even get a short line of dialogue at 45:19) I've already seen everything that was shown off, but had to keep quiet until all the interviews were conducted and the documentary was finished. But now it's out and everything has been made public, the cat's out of the bag (the Fat Cat Burglar?) and I can talk about all the production material that's been shared.
Before I get into any of that though, I'd highly recommend you watch the documentary for yourself. It's insanely well researched and put together, and having worked together with Ziggy Cashmere (the documentary's creator) I know how hard he dedicated himself towards making this all possible. If it weren't for him, the most interesting Foodfight! discovery would've been finding the novelization, and we would have never gotten any real insight into how this movie came to be. It's also a documentary that really speaks for itself- I don't want to say too much about what it reveals since it's all expressed far better through its narrative and the interviews with people who actually worked on the project. My favorite is the interview with texture artist Mona Weiss- she tells such horrifying stories about how she was treated by Larry and other crewmembers, yet does it all with a sense of humor that makes it clear she's enjoying getting to talk about her crazy experiences. It's clear Foodfight! was an unmitigated disaster from start to finish, and there's nobody to blame for that but Larry Kasanoff himself. The movie was rotten from the top down and despite the countless talented animators and artists working on it, nothing could fix the fact that it was fundamentally mismanaged in the worst way possible. I think the quote from producer George Johnsen summarizes it best: "Foodfight! was a good idea that unfortunately lost its way during production. The technology, the art, and the direction were not in sync. Many very talented people gave their all to make the picture, but more understanding of process from the top was needed for it to succeed."
But if you saw the documentary, you already know all that, right? So instead, let's talk about the behind-the-scenes material that's finally been shared! You can find everything I'll talking about HERE on archive.org-
It's worth following the link and checking it out for yourself- there's so much it'd impossible to discuss everything. Artwork, storyboards, bloopers, models, a nude render of Lady X, an interview with Larry Kasanoff, the list goes on and it's still being updated! Despite the documentary already being out, people who worked on the movie are continuing to share new material! It's pretty incredible- for the past year I've ran this blog all I've really had to discuss are two tie-in books, and now there's so much Foodfight! material I can't even keep up with it.
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I mean LOOK at all this, isn't it fantastic? The character art by Jim George showing off just how much better these designs originally were, the countless environments showing off just how stunning Marketropolis could've looked as well as the strength of the core idea "what if a supermarket came to life at night", and insanely detailed storyboards for a 7-minute pitch reel that was used to sell the movie to investors. Normally, I'd be ALL OVER this because it's all just incredible, but there's something far, FAR more fascinating than any of it.
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There are even multiple drafts of the script (one from 2005 and one from 2007 respectively) and normally I'd be insanely fascinated by those too, making extremely detailed posts explaining the differences between the drafts and how they compare to the novelization, but there's something else that was found that blows ALL of this out of the water and is easily one of the most monumental lost media discoveries of ALL TIME.
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That's right, a rough cut of the ENTIRE movie from 2005 has been found, containing nearly ALL the completed animation from earlier on in production. I mean, that's mindblowing right? We first got sent this around a month ago, a little while before the documentary came out, and I literally stopped everything I was doing at work to just sit and watch this. This is the closest we're ever going to get to the "original" version of Foodfight! after all- only 7 minutes of footage was ever actually made before they switched to mocap, made solely for the aforementioned pitch reel, and this workprint contains practically all of it! On top of that there are some great storyboards in here, as well as some truly hilarious ones cobbled together from 3D renders, and the plot is far better than what we ended up with, a lot of the more inappropriate jokes being absent. This rough cut is actually pretty similar to the novelization in that regard, and it also contains scenes that we'd previously only read about in there.
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For example, in the novelization there's a snowmobile chase through the mountains, with Brand X soldiers on snowmobiles and a heavy avalanche close behind. This scene was completely left out of the movie itself, but in this workprint it's here! ALL the previously novelization-exclusive scenes are included, and this rough cut is seemingly based on an even earlier draft of the script than that- here Brand X are still defeated by a flood, whereas by the time of the novelization it'd been changed to a lightning storm. There are SO many exciting differences in this workprint, the snippets of original animation we get to see are SO good, and it's SO much better than the movie itself that I think it by far deserves the crown as the DEFINITIVE version of Foodfight! There's so much in it I want to discuss, that there's no way I can fit it all into this one post...so stay tuned, because in the next few days I'll be doing a FULL analysis of the 2005 workprint, pointing out all the extra brand mascots not in the finished film, and generally just gushing about how amazing it is.
I mean, this is it. Just take it all in for a second- the original footage was considered lost media for over a decade, and now it's practically been found in its entirety, embedded in an early cut of the whole movie...isn't that just phenomenal? All the mysteries have been unraveled, all the questions have been answered, and now we can relax, take a deep breath, and watch Foodfight!...the REAL Foodfight! Make sure to enjoy it, and join me next time for my analysis!
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maxwellatoms · 7 months ago
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Hello Mr. Atoms, I'm an animation student in college and fan of your work. I got this assignment in which I need to ask questions to a professional in the area. Could you pretty please answer them? It'd mean a lot to me.
1- Are you happy with your career? How it's going.
2- What are your opinions, expectations and hopes about the independent animation industry that's developing?
3- What do you think about the advent of artificial intelligence? Do you fear for the future of animators?
4- If money wasn't a problem, would you still do what you do?
5- Any animators you admire and would like to mention?
Okey dokey.
1- Are you happy with your career? How it's going.
Not really, in that there seems to be no career left.
The animation industry swelled its numbers greatly before 2020. Almost immediately after that, corporate greed synergized with a pandemic to reduce animated programs and the number of people working on them to almost zero. It takes almost a year from beginning to end to make a single episode of an animated show (by the modern standard). There was nothing being made in 2020 and four years later, we''re not in a much better spot. It's going to be a long drought for (especially) Kid's TV Animation.
Recently, many of my former co-workers have hit the financial wall and can't continue, moving away after (sometimes) 20 years in the industry. I begin to wonder if I'm very far behind.
A "bounce back" a year from now would need to start today. There are still some animated shows being made now, but those are almost universally "library" properties. That means it's an existing I.P. (Intellectual Properties like Garfield/Mario/Batman/Star Wars) so as an artist you're immediately in that box. Depending on the property and the studio, it can be an unpleasantly tight box. I grew used to holding and maintaining the vision for a show, but it's less fun when it's not my vision. It's even less fun when you can't inspire someone to follow your vision because they've been so ruthlessly abused.
I'm pretty sick of how big media corporations treat their employees. If I inherit one more burnt out crew due to mismanagement, I'm gonna lose it.
Over a decade ago I fought hard to get board artists story credit for the episodes they were actually writing, and felt like I'd won a big victory for everyone. The second my back was turned, it all reverted.
Mostly... what is the point now? My career is/was developing ideas, crafting those ideas into a workable show, then managing teams of thirty to seventy people to produce a couple of dozen episodes per year. Studios actively do not want new ideas right now, and are actively searching for ways to eliminate what artists from the process. I'm not sure what my job would be under this new system, but it feels like they decided to hang onto the anxiety-inducing deadlines while removing anything remotely pleasurable from the experience.
2- What are your opinions, expectations and hopes about the independent animation industry that's developing?
It's the only way to get anything done, currently.
The current state of the industry is not sustainable. I (along with a lot of other animators I know) are trying to decide what's next, and pretty much everyone agrees that "you just have to make something".
It is (in that very specific way) a great time to be a young animator. The system was never going to treat you well anyway. If you can get something like a Hazbin Hotel happening without studio help, you can currently write your own ticket. I'm super proud of Vivsie, because that's a LOT of stuff to handle. I never had to handle my own marketing or drum up money to make Billy & Mandy happen.
There are opportunities there, but it's definitely "Hard Mode". The best idea is probably to team up with a few other people you like and like to work with.
Hopes? I hope that the young animators take over and make something new on top of the bones of the old industry, rather than just allowing that industry to patch its rotting hide with their collected works.
3- What do you think about the advent of artificial intelligence? Do you fear for the future of animators?
I suspect true AI might just peace-out like ScarJo in "Her", but we're not there yet. What we have now isn't Artificial Intelligence at all (though I do believe it may be the underpinnings of the Artificial Suconscious of what may one day become an actual Artificial Intelligence.)
The LLMs and "Generative AI" are (so far) a big dumb waste. They consume tons of energy and aren't great for doing anything creative. If you've sat down with Chat GPT for a creative writing session, you've probably run into the "out of the box" limitations which prevent it from talking about sex or violence-- which happen to be a major component of most stories.
Still, the technology has come incredibly far in an incredibly short amount of time. I imagine we're going to hit the point where we're being hazed by artificially generated political ads way before Generative AI can produce a consistent and usable character turnaround, so that'll be the test. Whatever the legal fallout is from this stuff over the next few years will set the tone.
Still, studios have a vested interest in pleasing their shareholders. Generative AI potentially has the capability of not only replacing swaths of money-eating artists, but handing that control directly to the billionaire studio heads. Mark my words: We're headed straight for billionaire-generated content.
I don't think the public at large will want to watch Elon Musk's fever dreams, so there's that. So law and general distaste might stave it off for a while, but I think there's just too much impetus for studios to continue to try to please their investors. "AI Art" is here to stay.
Eventually that will lead to millions and millions of bots generating millions and millions of songs and paintings and movies all day every day. Most of it will be utter trash. Right now (so I'm told) viewers are already burnt out, and will generally only click on what they already know. On Netflix, where there are twenty things you've never heard of and one you have, you're more likely to pick the thing that gives you comfort and gives you a guarantee you're not wasting your time. With exponentially more A.I. trash, how would you even begin to filter it out?
You'd need absolute control of an already existing distribution system. We currently have a few of those, and all of the media companies are desperately trying to merge with them to insure their own survival.
To me, the post-Gen-AI landscape looks a lot like old-school Cable, but with endless I.P. and fewer masters.
4- If money wasn't a problem, would you still do what you do?
The real question is, maybe, "What am I even doing?" These days I try to do a lot of gardening. I'm trying to learn new art skills, because suddenly twenty five years of experience managing, drawing, and writing isn't worth much. I recently worked on Jellystone until Zaslav lost 2.5 billion in the wash and had to find justification for his new yacht. The show before that? Also culled midway through to save money. The days of multi-year gigs seem to be over, and if I'm going to scrape by doing freelance, maybe I can do that somewhere else.
I'll always make art. I can't seem to help it. Ideas aren't my problem-- it's executing those ideas without the help of a structured pre-existing system. I honestly don't know if I'll ever be able to pull that off. My strengths are great, but were always supported by friends I worked with.
Can I start an indie cartoon with all of these cool friends? Sure, maybe. Most of those people have gone on to have other careers of their own and got used to being paid. Now nobody is getting paid and no one can pay anyone else. My immediate circle are all now middle-aged people with families and no jobs. Convincing them to give up a large chunk of their day for an idea that's not guaranteed to pay off is going to take some real effort.
I technically have fifteen years until I can claim my "retirement", assuming that still exists by then. That's a pretty big hole to fill with... I don't know what.
The difficult "What comes next" discussions at home are really just starting.
5- Any animators you admire and would like to mention?
There are a lot of cool animation people out there. I already mentioned I was proud of Vivsie. I was also reminded recently just how great C.H. Greenblatt and Mr. Warburton are. I know they're my friends. They're both just really upstanding, creative people who take good care of their crews.
The treatment of animation industry professionals by the studio system has been one of the most demoralizing and heartbreaking parts of this demoralizing and heartbreaking time.
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So there ya go. If you want to look for someone whose attitude is a little more upbeat, I won't blame you a bit.
Wherever you are, I wish you the best of luck. For me, just climb up there and crush it. I would very much like to add you to #5 someday.
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sparrowlucero · 8 months ago
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Even if a creator is a bad person it's still okay to like their work. People need to mind their own business.
Honestly it's not really that sort of situation. I'll actively defend Steven Moffat here.
There was a huge hate movement for him back in the early 2010s - which, in retrospect, formed largely because he was running 2 of the superwholock shows at once, one of which went through extremely long hiatuses* and the other of which was functionally an adaptation of an already well regarded show**, making him subject to a sort of double ire in the eyes of a lot of fandom people. Notably, his co-showrunner, Mark Gatiss, is rarely mentioned and much of his work is still attributed to Moffat (and yes, this includes that Hbomberguy video. Several of "Steven Moffat's bad writing choices" were not actually written by him, they were Gatiss.)
People caricatured the dude into a sort of malicious, arrogant figure who hated women and was deliberately mismanaging these shows to spite fans, to the point where people who never watched them believe this via cultural osmosis. It became very common to take quotes from him out of context to make them look bad***, to cite him as an example of a showrunner who hated his fans, someone who sabotaged his own work just to get at said fans, someone who was too arrogant to take criticism, despite all of this being basically a collective "headcanon" about the guy formed on tumblr. Some if it got especially terrible, like lying about sexual assault (I don't mean people accused him of sexual assault and I think they're making it up, I mean people would say things like "many of his actresses have accused him of sexual assault on set" when no such accusations exist in the first place. This gets passed around en masse and is, in my opinion, absolutely rancid.)
On top of that a ton of the criticism directed at the shows themselves is, personally, just terrible media criticism. So much of it came from assuming a very hostile intent from the writer and just refusing to engage with the text at all past that.
Like some really common threads you see with critique of this writer's work, especially in regards to Doctor Who since that's the one I'm most familiar with:
A general belief that his lead characters were meant to be ever perfect self inserts, and so therefore when they act shitty or arrogant or flawed in any way, that's both reflective of the author and something the show wants you to view as positive or aspirational.
An overarching thesis that his characters are "too important" in the narrative due to the writer's arrogance and self obsession (even though this is a very deliberate theme that's stated several times)
A lot of focus on the writer personally "attacking" the fans or making choices primarily out of spite.
A tendency to treat the show being different to what it's adapting as inherently bad and hostile towards the original.
Just generally very little consideration and engagement with the themes, intent, etc. of the shows
This one's a little more nebulous and doesn't apply to all critique but a lot of it, especially recently, is clearly by people who haven't seen the show in like 10 years and their opinion is largely formed secondhand through like, "discourse nostalgia". Which. you know. bad.
I think these are just weird and nonsensical ways to engage with a work of fiction. I also think it's really sad to see the show boiled down to this because that era of who is, in my opinion, very thematically rich and unique among similar shows, and I'm disappointed that it's often dismissed in such a paltry way.
This isn't to say people aren't allowed to critique Steven Moffat or anything, but the context in which he basically became The Devil™ to a large portion of fandom and is still remembered in a poor light is very tied to this perfect storm of fan culture and I just don't agree with a ton of it.
* I'm sure most people have seen the way long running shows and hiatuses will cause people to fall out with a show, with some former fans turning around and joining a sort of "anti fandom" for it while it's still airing. That happened with both these shows. ** Doctor Who will change it's entire writing staff, crew, and cast every few years, and with that comes a change in style, tone, theme - the old show basically ends and is replaced by a new show under the same title. As Steven Moffat's era was the first of these handovers for the majority of audiences, you can imagine this wasn't a well loved move for many fans. *** I know for a fact most people have not sought out the sources for a lot of these quotes to check that they read the same in context because 1) most of them were deleted years ago and are very difficult to find now and 2) many of them do actually make sense in the context of their respective interviews
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