#Game Development Platforms
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glownightgames · 2 years ago
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Mobile game development requires powerful and efficient tools. Game development platforms offer a range of features, including intuitive interfaces, robust coding frameworks, and extensive libraries, enabling developers to create high-quality games for various mobile platforms. With Game engines, developers can harness the power of cutting-edge graphics, physics simulations, and audio effects to create immersive gaming experiences. Additionally, gaming platforms often provide cross-platform compatibility, allowing games to be deployed on multiple devices. By leveraging the capabilities of mobile game engines and development platforms, developers can streamline the game development process and deliver exceptional mobile gaming experiences to their audiences.
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witchmarsh · 3 months ago
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🔥 Wishlist on Steam. 🔥
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bryce-bucher · 6 months ago
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500 caliber contractz demo out!!!1
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planeyboys · 8 months ago
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Assorted puppy trucks fanart!!!
What if there were MORE?? a whole WORLD of em???
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rightstickdev · 8 months ago
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Let's take a relaxing ride down the river!
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puppytruck · 2 months ago
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excuses excuses
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projectahit · 4 months ago
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Ever wonder how these are made? 👀
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cultofgalaxy · 7 months ago
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Happy indie Animation Day!!
Kinoko the kuparkuke is the protagonist for our indie, 2D metroidvania game set in outer space, currently in development by a small team of two from the UK.
We love video games and animation and we look forward to see what other people have to show!
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molegato · 5 months ago
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Frogun Encore is finally out! 🐸
Hope you enjoy this sequel full of new moves and challenges!
Make sure to leave a positive review to help the game's launch if you like it! 💚
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askagamedev · 3 months ago
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From past responses you clearly have some experience with the console cert process. I was wondering: why do so few games offer cross platform play? Does the cert process become disproportionately more difficult when communicating to other systems becomes involved? Or is it just a difficult feature from a purely engineering pov? Thank you!
There are two major groups of hurdles to crossplay - technical and political. Both of these issues were primarily ironed out by Epic in late 2018, and then they opened up the doors for everybody else by releasing their set of crossplay tools and tech to the public for free.
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On the technical side, the various walled garden networks - PSN, XBL, Nintendo Online - each have their own set of protocols, ports, technology, etc. They do not talk to each other or transfer information in the same way. There's a good reason for this - they weren't built by the same people or using the same technology, so their internal workings are all different. In order to solve this, the any third party developer needs to build a system that can take data from any supported service and translate it in real time so all players on other platforms understand what's happening in the game. This requires a fairly hefty engineering effort.
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On the political side, console platform networks are walled gardens that generate a lot of revenue for the platforms. Every sale within that walled garden typically earns the platform owner a 30% cut. This is why they can afford to sell game consoles at a loss, they hope to make it back from their users. Allowing other players on other platforms to play with their users takes away from their exclusivity. This attitude permeates their certification rules, which are then enforced on all third party developers. Even now that crossplay is allowed, there are a lot of rules in place about things like communication between platforms (e.g. Rocket League was not allowed to let Playstation players communicate with PC players because of potential content ratings).
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In 2018, Epic pushed to allow crossplay for their lifestyle game juggernaut Fortnite. Microsoft had already been dabbling in that arena by allowing Xbox to play with PC players (since most players ran on Windows anyway, so they were both Microsoft platforms), but Sony refused. Epic smoothed this over by paying Sony a significant sum of money to 'make up for lost revenue' and developing their own tools and technology to handle the technical issues of allowing crossplay. Sony begrudgingly agreed, so Fortnite went crossplay. Then, in typical fashion, Epic released their entire suite of crossplay tools to the public for free. Games like Dauntless and Rocket League soon followed to crossplay, and by 2019 Sony had changed their stance to accept crossplay.
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darren-douglas · 5 months ago
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Little Astro Bot looked a whole lot different in the beginning!
I just added more early Astro concept art to my website https://darrendouglasart.com/
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blackblooms · 6 months ago
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No time to lose Lady, Release is only in 9 days!
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bryce-bucher · 6 months ago
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meryachkins · 1 month ago
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i've made a game ...
so. i've been making a game for a uni project. and here it is !!
a side-scroller with combined 2d and 3d graphics, where you play as an armenian girl ditsui, searching for her little sister with the help of goddess spandaramet.
you can check it out for youself :))) feel free to play and leave feedback in the comments !!
Following Spandaramet by meryajan
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rightstickdev · 10 months ago
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🔊! The mighty Longnecks of Rebel's Ravine are usually pretty chill, but when frightened, they can run as fast as a train!
Make sure to hold on tight! 🤠🦒
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puppytruck · 9 months ago
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Here's the whole pitch demo, weird to think how months of work results in about 10 minutes of actual play. Granted, most of what I did is foundational, so a lot of what remains is art and just putting more things in.
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