I post so many pics of the big guy, but I don't think I've really gone into his background too much...and I was in the mood to info dump!
Nathanial Alasdair Watt
Age: 37
Nationality: Scottish
As the General of the Commonwealth Minutemen, he has earned a place in the hearts of the people. His kind demeanor and bravery have won him the admiration of many. As a pre-war, decorated war hero, Nate knows a thing or two about combat, leadership, and survival. His reputation precedes him.
Just a bunch of facts and screenies of my boy below the cut 🙌
Cat Like Reflexes and sense of exploration: At 6ft, he's surprisingly agile on his feet. Growing up in his family's profession (that's still a secret 😏) he needed that upper body strength and found he was more than comfortable being up high. 💪🏻
Teddy Bear: He comes across as someone not to mess with, but this big lad has a big heart and a big personality that is tested a lot post-war...but when you're General of the Minutemen... whilst simultaneously trying to make sure the other factions don't annihilate each other... well you gotta maintain a sense of humour... so Nate enjoys knowing people find him intimidating, just to watch their faces when he deadpans a somewhat dubious response... oh and he'll never ditch that twirly mustache! (his tats are a form of self expression, but two have meaning. The rose on his neck, with Nora's name...and Shaun's name under his wedding band)
The Wanderer: The fact that he ended up settling down was a surprise to him as much as it was to everyone who knew him pre-war. Nate grew up on the road, his family traveled all over. Moving to America from Scotland when he was was a young lad of fifteen... leaving homeland was something that took Nate some time to accept and it wasn't until his sister came along two years later that Nate stopped being angry at the world.
The Sole Survivor: Seventeen years her senior, he was very close to his baby sister Elspeth, and was as much a part of defining the bright young woman she grew up to be. Nate and Nora recognised El needed stability and had a dream of doing more than just tinkering. She had a knack for robotics and fascination for how things work. So they offer her a place to stay whilst she studied in Boston. Losing his best friend and partner in crime is particularly hard on Nate, because El was the only person he could ever truly let his guard down around.
Atom's Gift: Nate's unphased by a lot of things, and one of those things is radiation. "Sole Survivor" isn't a new moniker to Nate, who's often found himself coming to in wake of destruction. Survivor's guilt is something he's had to endure many times over... and to some extent it makes him reckless... it's difficult to keep a level head in the heat of the moment when you feel like nothing can touch you.
Protector of Strays: So when he stumbles up a canny looking German Shepherd, he doesn't think twice about letting him tag along. "Dugmeat" helps Nate a lot in the early days out of the Vault, and it is rare you'll see Nate without his hairy shadow (oh and taking in 'strays' does extend to the human variety)
Nobody is beyond redemption (mostly): Nate's fatal flaw is probably his inibility to say no, and if faced with someone (or a group of someones) whom may be deemed 'unsavoury' or 'a risk' if Nate sees potential, then he's gonna try. So, when Nate meets MacCready, he sees a lot of his younger self... a young guy down on his luck who just needs somebody to give him a chance... it isn't long before the pair bond and Nate truly takes the young scrap under his wing. Being close in ages with his late sister, he's used to dealing with difficultly headstrong individuals... But to be clear, you only get one chance. If you break his trust, don't expect to be given a second chance.
More than just business partners: When Nate meets Jacob, the stranger who hears his radio broadcast about setting up a new Settlement in his old neighbourhood of Sanctuary Hills with his "ASAM" sensors. Nate decides to humor the guy, and quickly finds himself revisiting feelings he'd spent a great deal of his younger years trying to ignore... and tries to again. But in the Commonwealth, life has a way of reminding you that every moment is precious... Nate takes a chance.
At a Minute's Notice: A natural leader and protector, the Minutemen reformation was the foundation Nate needed to build upon. With Jake's ASAMs and Nate's influence, more factions emerge in the Commonwealth, and Nate is more than happy to support in any way he can... if there is a uniform that fits, he'll wear it.
All seeing he is not: Sometimes the world has a way of humbling you and there is nothing more frustrating for this Sole Survivor than having his specs knocked off his face in the heat of battle...or having to rummage around in the dirt and debris long after.
I can't wait to tell you their story
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Can we have some more Bonnie and Charon please? They are so sweet!
"Don't start crying....but yeah, you really are"
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Of course you can have more Bonnie + Charon! I'm glad you find them sweet!
Truthfully, they are both very stupid
If they aren't accidently friendly firing at each other from either missing the enemies or spooking each other, the two are walking into the same trap despite witnessing the other step into said trap! Ending with both getting injured
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OC info and lore m’lord? Brave knight… please they’re both so handsome… I’d take Hancock in a knife fight for just one date fr…. Bleeding on the concrete outside kle0s shop rn….
Omg,,, thank u for the ask, I’ll take this as an opportunity to introduce all of my fellas since i have multiple saves/ocs for fallout 4. Right now they’re all in separate aus but I wanna connect them, I just haven’t decided who I want to be the sosu yet, if i even want one at all.
Starting with Ranger, my newest character. He’s the charismatic leader of the Minutemen. He likes making light of every situation, but he knows when to take things seriously. He just puts on a laidback attitude so he appears less intimidating. He’s trying very hard to make the commonwealth safer, but he has some doubts and insecurities about his position, which he bottles up and keeps to himself. He wants to be the person that everyone can rely on and look up to, even if that means putting his own problems aside to appear put-together and strong. He’s the one I draw Edward Deegan with, and I wanna do more with the two of them since I love me some eldritch horror vibes. I imagine Ranger and Edward go on relic hunts for Jack Cabot after their questline, getting into hijinks and fun spooky, horrifyingly traumatic adventures. Maybe kissing along the way. Who knows.
Knight on the other hand, is an anxious, paranoid little glorbo; and I say this while he stands at like 6’4”, he’s BIG, the tallest of all of my guys. He’s got severe PTSD and he really doesn’t like living in the apocalypse. He had a wife! They were in a queer platonic relationship; they got married for the benefits but they’re both gay. He’s devastated after losing her, since she was his best friend. He has a very hard time adjusting to the new commonwealth, he barely scrapes by, has to force himself to function because everything reminds him of war and suffering. He eventually stumbles into Goodneighbor, gets hooked on chems to distract himself from bad memories, meets Hancock one bad night and ends up getting drunk/rambling to the poor ghoul. They end up hitting it off despite the ridiculous introduction. Hancock manages to ground Knight, gives him a purpose again; helping good people, and hurting bad people. Knight travels the commonwealth doing odd jobs, trying to do what he can, even joins up with the Railroad to help out the Synths. Just trying to make up for all the time he’d lost, doing what he thinks would’ve made his best friend proud.
Now for Paladin. Yes, he is named Paladin, and yes, he WAS Paladin Paladin before being promoted to Sentinel. It’s probably obvious by now that I have a Dnd/medieval theme for my character’s names. Anyway, Paladin here is— of course— a part of the Brotherhood of Steel. I made him to be a big dickhead because I don’t play mean characters in video games enough. Unlike my other sosus he’s actually thriving in the apocalypse. Before being frozen he was very dissatisfied/disconnected with the ordinary life he was trying to live, he felt like a husk of himself and he couldn’t understand why. After waking up and being met with a destroyed world, his soldier mentality immediately kicked in again. He adapted fast, and when he learns about the Brotherhood and its US military-esc operations he quickly latches onto it. It’s familiar to him, and he excels at his duties. He rises through the ranks quickly, earning his place as Sentinel and developing a massive ego along the way. The Brotherhood makes him feel powerful, and that sort of becomes an addiction of sorts. He just wants more and more power, he wants to be respected; and if not respected, feared.
And as a bonus unrelated to fallout 4,
This is Monty, aka Montague. He’s a prewar ghoul living in the Canadian territories, or Little America as it’s referred to in the Fallout universe. He was a proud mountie back before Canada was annexed, kept his uniform in a locked safe for years. When the bombs fell and he was ghoulified, he pulled it out and dedicated himself to helping those who get lost in the nuclear winter. I’m still learning things about Fallout lore so idk how Canada is depicted after the bombs in canon, but the idea I had is that Monty lives in a massive, snowy wasteland which he’s learned to navigate with a lot of hard work and dedication. He earns caps by guiding people through the tundra, since few know how to avoid all the dangers it poses.
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