#Elsword kr
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anonraja · 4 months ago
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It's absolutely wild how the official Elsword discord server banned elwiki then unbanned it 4 hours later.
It's also wild why people have to go to a third party in the first place to figure out how exactly their character's skills work. It's 2025. Why can't KoG make the skill tooltips actually useful?
Like how hard is it to write "damage% x (hit count)" instead of "damage% multi-hit"? Admittedly, I don't know how coding works, but I would assume hit counts have to be hard coded into the game itself. So couldn't they just copy paste the hit count into the tooltip? Even if they can't copy paste, it would still take only a couple seconds at most to write "x (hit count)".
Then there's a couple passives that just straight up don't say what they do in game. For example, CA's Bygone Days still does not list its effects. Sure, lore is fun and all, but it's literally such a garbage thing to do when tooltips are supposed to tell you how something functions. No one should need to go to a third party to find out their passive actually does something.
It's also insane how after that fiasco no one made an official suggestion for KoG to put accurate, transparent information about skills into the game itself. Yes, I saw some talk about it in the main chat, but no one actually made a post in the proper channel. Sure, KoG likely still would not implement it since it's not the KR community complaining, but it'd still be worth having a thread about.
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opferung · 9 months ago
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A general statement of how I feel about Elsword now since I’ve returned to Tumblr. Not positive at all so I’m putting this under a read more.
It’s been a while since I’ve made this blog, and I must say I cannot see Elsword the same way I did when I first played it several years ago when Yama Raja was released.
I still have NA installed onto my laptop much to my chagrin, but playing it has become such a chore that I only log on when people need me… and the people who do need me tend to just use me for the day and call me back when they need me again.
KoG has managed to create such a wonderful game with characters and gameplay I cannot find anywhere else, yet ruined it with cash grabs and shitty management. I don’t think NA/INT servers will last as long as the KR server. I give it a couple years if I’m being honest with its dwindling population and the people I’ve already known to hop ship.
It’s a damn shame, really. I’ve only ever played this MMO. I’ve tried many others, but I always drop them shortly after.
Despite that, I still like to think about the characters. I’ll try to be a little silly on this blog once in a while as a treat.
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So, weird somewhat out of reach tiny grain of salt theory.
What if Lilith "was" the new character who was then ordered to follow the El Search Party. I mean unless she was, but what if.
This theory would make zero sense and is not a fought boss battle, but I do remember few people wanting a villain or boss character being playable since Raven "was" one, but that was under the influence and controlled by King Nasod.
Which yes, that would be a big problem of her being playable. And it would be strange for Friedrich to allow it. Though would be nice, as we'd have Eve and Lilith because it sounds kind of enjoyable to me.
Though best to wait and see what Kr. gives.
the list of ideas are
a Scythe user.
A Dark Elf.
A Dragon
Yuria. Although a rather odd choice as she's not with the El Search Party.
Not enough observations for me to really get a good grasp.
WAIT UNLESS THE NEW CHARACTER IS ON TOP OF THE LAND OF STEEL?!
Someone said there was a thing in the Abyss, that "looked" like an egg and no one mentioned it.
Though if they start that early ofc they'd have to have a own dungeon region, imo. And not related to doing Elrianode region that might be a given.
If any news or teasers are revealed or subtle, leave them in a comment or share. Fellow Elsword Theorists, consume the theory juice. We're going somewhere.
Though I kind of personally want a jiangshi character, but that might be because I played an unhealthy amount of Darkstalkers/Vampire Savior, even though Morrigan and Lilith are my favorite characters followed by Hsien-Ko
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vermilionvector · 2 months ago
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KE's 27/3/25 KR Balance Patch
We have a lot to discuss here, so let's not waste time and get into it.
Way of the Sword The gauge and all mentioning of it in the tooltip will be removed. Vitality/Destruction Aura will always be active. Press the V key to switch between mode.
This is probably the biggest change that affects all Elsword and Elesis's paths. It means there will no longer be gauge management. Once Gexa comes in, you can immediately spam your DPS skill without worrying about the gauge running out. This makes them more suitable for the Gexa era gameplay like other characters. Initially, I proposed that the gauge be revamped to be affected by Special Resource-related buff, but this is a lot better.
Wind Slicer Special Active cooldown reduction condition is changed from activating Wind Slicer to being in the awakening state. The cooldown reduced is 25% (PVE)/12.5% (PVP).
If the change in the WotS is not enough, they also change his cooldown management. Before the balance, he needs to command every 5 seconds to reduce the cooldown of Special Active skills. Now that it's gone, you only need to focus on using skills. On one hand, this makes his gameplay simpler. On the other hand, this is a direct nerf to his cooldown management. He could reduce 7/3 seconds every 5 seconds, which is equivalent to 40% cooldown reduction. Now it's reduced to 25%/12.5%. I could see his CD problems from a mile away, but I will need to playtest his new rotation before judging on this change.
Counter Patience The activation condition is changed from receiving debuff/abnormal status to using a skill with the corresponding Way of the Sword aura. The new Physical Attack increase value is 2% per stack (max 10 stacks) with a duration of 20 seconds (reduced by 5 stacks when the duration ends.)
This is the biggest change in his team formation. He no longer needs CA or OM in his team, and thus being the greatest QoL he receives from this patch. Although the maximum value decreases from 33% to 20%, it's an acceptable trade-off, consider the flexibility he gains, and because there's also another damage buff down the line. Initially, I have already expected the value from this passive being nerfed considering how strong it is, but this is even better.
Grand Cross The casting speed before hitting the ground increases by approximately 40%. [Overwhelm] debuff is now applied on hit without needing to be fully charged.
Also one of the biggest change he gets. Grand Cross takes about 2 seconds to fully charge, and half of that is spent on the jumping animation alone. Reducing that by 40% brings the total time to fully charged to 1.6 seconds, which don't seem like a lot, but considering that recent bosses require nimble and precise movement, this improves his flexibility. The [Overwhlem] debuff being applied immediately on hit also means that in a pinch where you need to reapply the debuff before doing something else, you can just tap the skill and be done with it. However, I'd still suggesting the fully charged version because it's still one of his main source of damage, and only use the tap version when it's almost time to Gexa.
Battle Ready The passive is renewed. When starting dungeon/battle, gain [Battle Ready] buff: - Recover 3%(PVE)/1% (PVP) HP/MP per second - Increase all speed by 3% (PVE)/1.5% (PVP) - Duration: 30 seconds When [Battle Ready] buff ends, gain [Fighting Will Towards Victory] buff: - Reduce MP consumption for Special Active skills by 10% (PVE)/5% (PVP) - Increase all speed by 10% (PVE)/5% (PVP) - Increase damage dealt to boss/mid-boss by 20%
Also one of the greatest change to his passive, which was hard to utilize before. You only need to stay alive more than 30 seconds to permanently receive the benefit of the second buff. This is effectively a compensation for the damage loss with the change of Counter Patience. However, with both changes in consideration, it's about a 2%-4% damage loss overall because Counter Patience is multiplicative while boss damage increase is additive.
That's all the changes related to KE. Now to theorycrafting.
Since the WotS is changed so that you can permanently maintain any aura, "filler skills" like Mortal Blow, Kick, or Power Smash are no longer necessary. This allows for more DPS skill to be registered. However, considering his current skill bar, there's not a lot of rooms to wiggle. Here are his core skills:
[Mod] Double Slash (Tran slot)
Grand Cross (Trans slot)
Iron Body
[Mod] Armor Break
[Mod] Sandstorm
Triple Geyser
[Mod] Unlimited Blade: Growing Fortitude
[Mod] Armageddon Blade
You can see that they already take 8 slots, which leave us only 2. Since we no longer have to bring cheap Vitality skills, we can consider other DPS skills:
[Mod] Flame Geyser: Knight's Will - The 2nd best DPS skill after [Mod] Sandstorm. Easy to use and great on grouped enemies.
Vertical Slash - Weaker than [Mod] FG but has greater range. You might need to swap it with [Mod] FG depending on the situation.
Impact Smash - I only see it being used in normal dungeon.
Spiral Blast - Nope. There are better skills.
Imperial Crusher - Can be used for clearing but Vertical Slash and Sandstorm are way better.
[Mod] Windmill - Great for grouping enemies. Could also be used in tandem with Fortitude to maintain yourself mid-air for certain situations. However, it has the weakest damage out of all Strength skills.
From these, I think [Mod] FG and Vertical Slash are best options mainly because of their damage. But let's look at how his CD works after the change. Since he can no longer reduce flat cooldown but get a 25% CDR at the start, we need to calculate the initial cooldown from the top. Let's take [Mod] Double Slash as an example:
Before: 21 x [1 + 0.20 (Heavy) - 0.35 (CDR stat)] = 21 x 0.85 = 17.85 seconds. If you activate Wind Slicer immediately, you get 10.85 seconds. After 5 seconds, the cooldown is 5.85 seconds, you activate Wind Slicer again, and you'll able to use it immediately. This effectively makes its cooldown only 5 seconds. However, it cannot be done reliably due to how random Wind Slicer is, I'd say the average cooldown is somewhere around 9 seconds.
After: 21 x [1 + 0.20 (Heavy) - 0.35 (CDR stat) - 0.25 (new Wind Slicer)] = 21 x 0.6 = 12.6 seconds. Although it has a higher cooldown than before, it's completely consistent. However, I have concerns about his rotation resulting in a grey skill bar, even with maximum CDR stat. Now that his skills' animation is faster than before, downtime is inevitable. To match his old CD management, he'll need about 1.4x CDA.
From the calculation, it seems that rotation is going to be more difficult without some CDA, so getting CDA buffer like CC, AV, DM, or DA (after balance) is more preferred.
Before this patch, KE can utilize the Reset effect from Rexa as it's counted as a debuff for Counter Patience, and as such using Antenna Earrings in tandem is preferred. Now that the debuff is no longer required and his rotation becoming stricter and without filler skills to build the Logic stack back up, detonating the stacks seem more unlikely. However, if you insist on using it, there is a perfect skill for that: Counterattack. It has 0 CD and since the gauge is no more, you don't have to worry about its aura alignment. It will also quickly build up the revamped Counter Patience. If you want, replace Vertical Slash with it.
Also, if a dungeon requires a Tenacity skill, you can replace Counterattack/Vertical Slash or [Mod] FG with it instead.
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addcests · 7 months ago
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okay last post i swear any addhellers on bsky? i see jp (and even kr now?) comm is finally ditching too and i want a Better Curated els timeline (even tho i have my twitter's pretty under control)
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https://bsky.app/profile/addcest.bsky.social
o7 only doing elsword related accs on this one, if you want my main drop a dm/tumblr msg or smt instead
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reveriecorridor · 2 years ago
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we got that qol patch so fast i hope elsword's kr players keep up the good fight. we deserve better
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codeesencia · 4 years ago
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Elsword: 4th Line Root Knight > Sacred Templar > Genesis    
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faces-and-morefaces · 5 years ago
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Some images and (semi) full portraits of master classes for Add and Eve. 
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african-nerd · 6 years ago
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So what happened to Elsword Kr? I tried to login today and couldn’t.
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ocarinnas · 7 years ago
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anonraja · 7 months ago
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My Apsara guide update is taking longer than expected because:
While I'm an Ara main so I play all the four of them a fair amount, she's my least played Ara due to trauma from the abusive ex I used to play Elsword with. No, like seriously. Seeing Sakra Devanam's base portrait gave me such anxiety for years. It started to get better after 3rd job released all the way back in 2017. Since so much time has passed in general it's much easier to separate those feelings from the class itself.
The KR patch hasn't hit NA yet and I really don't want to update the guide then have to update AGAIN shortly after. I'm not 100% sure how the changes will work in practice. Like RIP to [Mod] Eight Trigram Palm I guess, but the Ultimate Spearmanship change/buff seems overall better.
And what the fuck do you use over [Mod] Eight Trigram Palm now? Go back to Pulling Thrust to help keep stacks? Still Eight Trigram Palm for stacking purposes? Something else like Charging Fury? Gotta test.
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paradokkusuart · 7 years ago
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☆ Happy Valentine’s Singles Day! ♡
V̹̪ͨͩͩͯ̓ͬ͠i̲͙̼͚͛̍ͭ̑r͇̫̭̻̺̬̮̙̯͗̑̈̅ͤͫͮ͟ư͈̞̘̍̉̓́̊̔ͪ̏͟s̔͏̡̼̦͚͇̩̘ Mad Paradox 
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HOLD IT, IS THIS WHAT I THINK WE'RE GETTING?!?!!
I was focused on Kazuya from Tekken joining smash hold da fuck up.
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ed-word-69 · 7 years ago
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Character Drawing I hat.. love, and one of Elsword's most stolen Job, Ara “Frog”
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maleficparadokkusu · 7 years ago
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MY EDITS
I like Mad Paradox’s long hair; it’s fitting, but really curious how normal length hair looks
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xvlious · 7 years ago
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TT3. I've always had a TT because damn it I love him and it's my favorite support class. Hopefully he turns out as great as that smile. - Shade
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