🇬🇧 Hello, here is a Color Studio painting, that was done like two weeks ago, why did I just post just now? Because now I gather all paintings in a month in one post, which I think is better. I'm working on an animation for a school project. This one is quite simple, but there's a bunch other things I want to do that I often forget about the activity, please wait.
🇮🇩 Halo, lukisan Color Studio ini dua minggu yang lalu, kenapa baru sekarang terkirim? Karena sekarang aku kumpul semua lukisan di sebulan dalam satu postingan, menurutku lebih baik. Aku sedang buat animasi baru untuk tugas sekolah. Yang ini cukup sederhana, tapi masih banyak hal lain yang ingin aku lakukan sehingga sering lupa tentang aktivitasnya, mohon tunggu.
🇷🇺 Привет, у меня картина с Color Studio, доделанная недельки две назад, чё только сИй час запостил я? Ведь теперь собираю все картины в одном месяце в один пост, что по-моему лучше. Над новою анимациею работаю к школьному проекту. Именно эта довольно проста, но много прочего, которым хочу заниматься, что зачастую про активность забиваю, прошу ждите.
i've wanted to practice drawing cowboys for some time now and so the daggers have turned in their helmets and fighter jets for stetsons and horses! yeehawwww
I think 90% of my gripes with how modern anime looks comes down to flat color design/palettes.
Non-cohesive, washed-out color palettes can destroy lineart quality. I see this all the time when comparing an anime's lineart/layout to its colored/post-processed final product and it's heartbreaking. Compare this pre-color vs. final frame from Dungeon Meshi's OP.
So much sharpness and detail and weight gets washed out and flattened by 'meh' color design. I LOVE the flow and thickness and shadows in the fabrics on the left. The white against pastel really brings it out. Check out all the detail in their hair, the highlights in Rin's, the different hues to denote hair color, the blue tint in the clothes' shadows, and how all of that just gets... lost. It works, but it's not particularly good and does a disservice to the line-artist.
I'm using Dungeon Meshi as an example not because it's bad, I'm just especially disappointed because this is Studio Trigger we're talking about. The character animation is fantastic, but the color design is usually much more exciting. We're not seeing Trigger at their full potential, so I'm focusing on them.
Here's a very quick and messy color correct. Not meant to be taken seriously, just to provide comparison to see why colors can feel "washed out." Top is edit, bottom is original.
You can really see how desaturated and "white fluorescent lighting" the original color palettes are.
[Remember: the easiest way to make your colors more lively is to choose a warm or cool tint. From there, you can play around with bringing out complementary colors for a cohesive palette (I warmed Marcille's skintone and hair but made sure to bring out her deep blue clothes). Avoid using too many blend mode layers; hand-picking colors will really help you build your innate color sense and find a color style. Try using saturated colors in unexpected places! If you're coloring a night scene, try using deep blues or greens or magentas. You see these deep colors used all the time in older anime because they couldn't rely on a lightness scale to make colors darker, they had to use darker paints with specific hues. Don't overthink it, simpler is better!]