#Buccaneer Spawn
Explore tagged Tumblr posts
Text
"....THE MOST POPULAR SPAWN CHARACTERS, REINVENTED IN ENTIRELY NEW SCULPTS."
PIC(S) INFO: Spotlight on Spawn Series 34 action figure line, titled "Spawn Neo-Classics," released by McFarlane Toys in July 2008.
Figures included were:
Pirate Spawn 2
Wings of Redemption Spawn 2
Manga Spawn 2
Poacher 2
"Re-imagining the greats: four of the most popular SPAWN characters, reinvented in entirely new sculpts. An absolute must for fans and collectors."
-- MCFARLANE TOYS, c. summer 2008
Source: https://mcfarlane.com/toys/series/spawn-series-34.
#Spawn Series 34#Spawn Neo-Classics#Sci-fi#Hellspawn#Manga Spawn 2#Pirate Spawn 2#Wings of Redemption Spawn 2#Poacher 2#Spawn Neo-Classics: Series 34#Giant Robot#Action figure photography#Elephant#Spawn Classics#Toy photography#2008#Action figures#Giant Robots#Sci-fi Toys#Elephant Warrior#SPAWN Toys#Toycore#Spawn#Spawn Classics Series 34#SPAWN#Spawn Toys#Image Comics#Manga Style#Toys#McFarlane Toys#Buccaneer Spawn
3 notes
·
View notes
Text
The Sims 4: Medieval Save
Hear ye! Hear ye! The Medieval Save is finally here!
This has been an ongoing project which many Simmers from all across the world were apart of and we turned nearly 19 worlds from the game into medieval kingdoms. I've always been a fan of medieval fantasy as well as The Sims Medieval and so this save was born.
A few things to take note of:
* Due to the previous placements of some lots in destination worlds, a bug caused them to became unplayable. It is now fixed (as well as a few other things) and I kindly ask you to re-download the save and delete all previous versions (uploaded before 13 March 2023).
* This is not meant to be a historically accurate save and not all worlds can be considered "medieval". For example Oasis Springs was turned into Ancient Egypt and StrangerVille was turned into a Native-American world and there are many fantasy creatures in the save. Also, The Sims is a very modern game and we had to work with what we have. I guess it would've been more accurate to name it Historical Fantasy Save or something along those lines, but the main theme has always been medieval.
* It requires nearly all the packs and is quite a big file. I didn't want to restrict people's creativity and we don't have many medieval looking items in the game. I recommend lowering your graphics if you have a lower end PC and note that you might have many bald, nude Sims and missing build objects if you're missing packs.
* It doesn't add any new gameplay, though it could change how you play the game. Almost all modern appliances are removed and most lots are off-the-grid. This is not a mod and thus I couldn't add things like swordfighting or things that would make the save more immersive. Luckily there are many mods out there that could help with that.
* Some Sims with royal titles have longer names and editing them in CAS will force you to shorten their name. If you wish to edit them, you can shorten their name in CAS and just re-add their titles with MCCC in live mode.
* NPC Sims/townies will continuously spawn with modern clothing by the game's design. You can either delete them as they spawn, give them medieval makeovers or edit them in CAS and replace them with medieval Sims from the Gallery. There are some tutorials on YouTube which could help with this, like this video by KatsCorner: https://www.youtube.com/watch?v=qPsxmGk92M4
Worlds included in this save:
Fairdells, previously Willow Creek:
A magical kingdom home to elves, gnomes, fairies and several magic-wielding races. Ruled by the tyrannical King Taranath, the future of this once-peaceful kingdom looms in the air. Architecture includes elven palaces, treehouses, dwarf villages and more.
Egypt, previously Oasis Springs:
The ancient kingdom of Egypt ruled by Queen Cleopatra of the Ptolemaic dynasty. It includes pyramids, palaces, temples and more.
Wood Grove, previously Newcrest:
An extension of Fairdells home to dryads, elves, gnomes, ogres and other races. It's a more "foresty" area than Fairdells and includes swampy ogre homes, mushroom homes and lots more.
Windenburg:
A kingdom ruled by the royal Von Haunt family. After the King's death, his young son took his place on the throne, but has much to learn and is ruled by his mother, the Queen. Includes typical medieval architecture like castles, inns, peasant homes and more
Pirate's Cove, previously Brindleton Bay:
A hideaway for thieving pirates and cutthroat buccaneers. Includes pirate nests, ships, inns and more.
Mermaid Isles, previously Sulani:
This kingdom has always been home to both men and merfolk. Recently pirates have invaded and everyone is at war. Includes pirate ships, a mermaid castle, an inn and more.
Chihuahuan, previously StrangerVille:
A desert home to indigenous Native-American tribes. Includes an adobe village, tipis and the infamous Pit of Judgement!
Mt. Komorebi:
An ancient Japanese kingdom home to Japanese farmers and Samurai warriors. Includes onsens, Samurai training grounds, villages and more.
The Swamp of Terror, previously Evergreen Harbor:
A ruined region home to those shunned by society - beggars, thieves, ogres and more. Includes an orphanage, ruined buildings, ogre swamps and more.
Glimmerbrook:
A magical kingdom home to all spellcasters and is ruled by Lady Ravendancer Goth. Includes a castle, library, inn and more.
Britechester:
Built and ruled by the royal Landegraab family, this kingdom is home to scholars and those who wish to learn about history and dragons among other subjects. Includes a castle, student housing, libraries and more.
Selvadorada:
A lost kingdom which includes several inns, temple ruins and more. Many travelers go here to search for hidden treasures and discover ancient secrets.
Nordhalla, previously Granite Falls:
A Viking settlement home to Vikings as well as werebears. Includes Viking homes, a stave church, werebear hideouts and more.
Forgotten Hollow:
A kingdom home to creatures that dwell in the night. Ruled by Count Vladislaus Straud, it's a haven for all vampires, but vampire hunters have recently arrived and things are about to get messy. Includes vampire castles and temples, vampire hunters headquarters and more.
Henford-on-Bagley:
A rural kingdom home to many farmers and their animals. Ruled by House Llamaryen and a place where fairytales come to life. Includes a castle, farm homes, a village shoppe and more.
Guild Centre, previously Magnolia Promenade:
A small shopping centre which includes an inn, tavern, market and apothecary. Travelers from all kingdoms go here for their shopping needs.
King's Valley, previously Del Sol Valley:
Home to some of the most prominent Sims accross all kingdoms, such as the Emperor, his most trusted advisors and high ranking priests. Includes castles and a sept.
Tartosa:
A kingdom surrounded by the Mediterranean sea. Home to the legendary Princess Cordelia and the royal Thebe family. Includes castles, pirate ship, a peasant village and more.
Moonwood Mill:
A village home to lumberjacks, mooncasters and MOOcasters. Includes a lumber mill, peasant village, cowplant farm and mooncaster hideout.
Credits:
Thank you to josh_se_oh for the amazing cover render and KawaiiFoxita for the beautiful build screenshots. Also thank you to everyone for your support as well as everyone who contributed to the save! All builds and Sims created specifically for the save can be found under #divanmedievalsave on the Gallery.
Please tag me with screenshots and videos if you intend to play the save!
Download on Patreon (100% Free)
413 notes
·
View notes
Text
Toontown: Corporate Clash Recap: Barnacle Boatyard Sidetasks Part 2
So… Let’s get the remaining Sidetasks out of the way:
First Mate Makeover
In order to start this Task, you need to speak with Choppy McDougal at Blackbeard’s Beauty Parlor on Buccaneer Boulevard.
Apparently, the Lawbots stole McDougal’s treasure. If this is the Task that I think it is. Kinda hard to check, Choppy McDougal doesn’t have a page on the Wiki.
First order of business: REVENGE!
Choppy tasks you with defeating 15 Lawbots.
Once they’ve been defeated, you’re sent to retrieve Choppy McDougal’s treasure, as the Lawbots threw it into the ocean for some reason. (Again, assuming this is the Task I’m thinking about. It might be a later one with this plotline.)
To do this, you need to ride the Trolley until you’re randomly taken to the Treasure Dive Minigame, and recover at least ONE Treasure Chest.
Good luck, because the Trolley Game you get is based ENTIRELY on RNG, and Treasure Dive is one of FOURTEEN minigames you can get.
Be glad you only need to get ONE chest, because Trolley Dive is a pretty tricky game.
(Here’s the Wiki page, in case you don’t believe me.)
Anyways, once you’ve returned the Treasure Chest to Choppy, you’re rewarded 2,469 experience, 200 Jellybeans, and the “Wonky” nametag.
Actually, looking at the task name again, I don’t think this is the one with the stolen treasure, but I do remember the stolen treasure task was a freaking NIGHTMARE to complete!
But I also have no idea why it’s called “First Mate Makeover”, because I can’t remember what Choppy has to say, the wiki doesn’t have their dialogue, and every Let’s Play I watch skips all the task dialogue too quickly for me to read anything.
Which is a crime, because the writing in this game is HILARIOUS.
Dressing Sea-Lads and Lasses
To start this task, you need to talk to Fishy Frank at Salmon Chanted Evening Wear on Buccaneer Boulevard.
He tasks you with collecting 10 Treasures in Barnacle Boatyard Playground.
The treasures he speaks of are the Laff Pick-Ups that spawn around the Playground, not the Treasure Chests from Treasure Dive. As a reminder, the Treasures in Barnacle Boatyard are Starfish (not to be confused with the Starfish you can get while fishing), and they spawn underwater, meaning you’ll have to go for a swim to pick them up.
As you have a Task to collect them, you can pick them up without being hurt. Just go and try to swim through as many as you can until your Toon stops picking them up.
Now that he has the Starfish, either for inspiration or payment, he can make you an outfit. He just needs the proper tools.
First, he needs a single “Some Small Sewing Needles” from any of the Micromanagers in Toontown.
Once that’s taken care of, he’ll just need A Piece of Thread from any Cog anywhere.
After you’ve gotten his materials, he’ll send you to defeat a Cog building, since your outfit should be complete in the time it takes to bring it down.
Once you’ve conquered the Cog Building, return to Fishy Frank, and he’ll give you the BB Sailor Shirt, BB Sailor Shorts, BB Sailor Skirt, 2,394 experience, and 200 Jellybeans.
Straight to Boardwalk
In order to kick off this task, you need to talk to Davey Drydock in What’s Up, Dock? (get it?) on Lighthouse Lane.
The first thing Davey tasks you with is defeating 15 Cogs in Barnacle Boatyard. This should go without saying, but only Cogs defeated in Barnacle Boatyard will be counted.
After this is done, you need to speak with Linda Landlubber at Disembark! Tree Surgery on Buccaneer Boulevard, because Davey needs some lumber from her. She agrees, on the condition that you do the following for her:
Defeat 7 Cogs on Buccaneer Boulevard (buildings count).
Pay 50 Jellybeans.
Once those are complete, she takes your Jellybeans and gives you some lumber, which you need to deliver to Davey.
He rewards you with the Boardwalk Nametag, 2,560 experience, and 200 Jellybeans. This means that it PROBABLY would’ve been cheaper for him to pick up the lumber himself, but whatever, you got what you came for.
Next time, we head back to Toontown Central to discuss something you unlock automatically upon starting the Barnacle Boatyard taskline.
-
Oh the RNG of that would be hell for me oh my god.
Also re: the dialogue! On youtube if you pause and tap the coma or period keys (’,’ or ‘.’) then you can go a bit more frame by frame.
4 notes
·
View notes
Text
Not much to see here, just a Tornado Custom done up to resemble a certain famous video game car. Wah.
Now this was a hearse that was always nice to see. On top of being based on the Buccaneer, the Lurcher had a unique horn that played old-timey horror movie organ stabs at increasing pitch. The Sad Trombone horn had absolutely nothing on pinning some poor sap to the wall and announcing your triumph with the glorious DOOT.
The charmingly-named Fränken Stange was another perfect candidate for F1 wheels. Balls-out performance and mods really made you want to dig through the ditches and burn through the witches.
When glitches for Benny's wheels started making the rounds, I couldn't help putting a gaudy set on the original Gauntlet in mockery of its sub-par performance. When iFruit still worked, I really should have put a license plate like "SXT" or just "THE V6" on it.
The Viseris was living proof that the developers really did hate fun. When it released, it could hit speeds in excess of 200 MPH, but it was still balanced by poor handling and braking at high speeds. Tearing ass down the highway was pure joy in this car. So much so, in fact, that the developers implemented an absolutely half-assed fix in the form of artificially capping its top speed. The engine and handling characteristics of the car were untouched, and it just magically stopped accelerating somewhere around 125 MPH, even if it was outfitted with low grip tires, going downhill, or otherwise boosted. It was an incredibly lazy and unnecessary patch for something that didn't even need to be patched, and unless you were really a fan of Panteras, there was just no reason to touch this car at that point.
The Tailgater was another curiosity from the launch era, much like the Asea. Despite being one of the main cars in single player, Tailgaters were notoriously rare online, only spawning at very specific locations under very specific conditions. It made for a nice weekend of hunting.
Another car that was formerly exclusive to returning players, this Blista Compact was one of the first cars I ever got. I dressed it up to look like a low-budget tuner car, which I find amusing in hindsight considering that CRXs are all but extinct in the real world by now.
The Elegy Retro Custom was another of the forefathers of modern GTA tuner cars. It had a nice mixture of mods available to resemble different kinds of Skylines, but I was much more clueless about cars when I got it and just gave it whatever options I thought looked cool.
Man, the things we do to satisfy our love of station wagons. The Regina was one of the slowest vehicles in the game, it had almost no mods, and it didn't do anything well, but I couldn't help but bring one in out of the rain.
As much as I like S13s, the Remus didn't get much drive time. It was similar to the R88 in that its role was simply to help other cars glitch low grip tires before they were made available normally.
4 notes
·
View notes
Text
Treasure Island - Novel by Robert Louis Stevenson
A story of "buccaneers and buried gold". It is considered a coming-of-age story and is noted for its atmosphere, characters, and action.
Treasure Island is famous for it's depictions of pirates in popular culture, including elements such as deserted tropical islands and one-legged seamen with parrots perched on their shoulders.
It is interesting because it introduced numerous concepts that have become widely associated with pirates: one-legged seamen, black-sailed ships, treasure maps marked with an “X,” the frightening black spot, and parrots yelling “pieces of eight.” With its evocative atmosphere, vivid text, and fantastic characters it spawned a generation of explorers.
The book covers easily depict what the story is about, any child who is interested in adventure and pirates would pick the book up. The original cover was in red symbolizing danger, power, adventure and energy. A simple compass design on the cover tells you that a voyage on a ship is in the story. Simple but effective the book would stand out on a bookshelf amongst hundreds of other books.
0 notes
Text
Bloons TD Battles 2 update 2.0.4 is available to download on PC, iOS, Android & Steam. According to the official Bloons TD Battles 2 patch notes, the latest update introduces balance changes to various towers, including range adjustments, price reductions, and damage buffs. Apart from this, the BTD Battles 2 update 2.0.4 also includes bug fixes and file modifications. Previously, a major Bloons TD Battles 2 update 1.5 added a new event (Speed Battles and Play with Fire), and Bling Season 6. Recently, BTDB2 update 1.10 also added a new hero: Agent Jericho. Unfortunately, players are still facing some issues with the game. Today's BTD Battles 2 patch 2.0.4 will address a few of these issues. Read more details below. BTD Battles 2 Patch Notes 2.0.4 - July 18, 2023 Balance Changes Events Removed minimum round length from Speed Battles games Added bloon health and speed ramping past round 51 in Bananza games. We previously added a rule meaning that rounds last a minimum 5.5 of seconds after the last bloon of the round spawns. However, this change did not feel necessary for speed battles, so we have removed this rule for the Speed Battles only. We noticed that there was not any ramping from round 50-101 in Bananza, but this was not intended so we have introduced ramping for these rounds. Dart Monkey 3xx Spike-o-pult: Range increase 0% -> 15% 4xx Juggernaut: Range increase 15% -> 0% The intention of this change is to make Spike-o-pult a little bit more reliable without the range crosspaths since their aiming can be pretty inconsistent without it. The range crosspaths provide camo detection as well so it didn’t feel like this change is taking away too much from that crosspath. Juggernaut remains unchanged as we did not think that it needed changing as well. Tack Shooter 4xx Ring Of Fire: Pierce 60 -> 45 420 Ring of Fire Crosspath: Pierce 80 -> 60 xx4 Overdrive: $3000 -> $2700 Note: A bug was fixed where the 5xx tack shooter was only applying the bonus damage to ceramic and MOAB class bloons, not the base damage. Fixing this has given the 5xx upgrade a +8 increase in damage against ceramic and moab class bloons. Tack still feels a little bit too strong overall, so we are making some small changes to its tier 4 upgrades that have proven to be efficient. Alongside this, the bug fix should provide a noticeable buff to Inferno Ring’s late game power. Sniper Monkey 5xx Cripple MOAB: Damage 80 -> 280 xx3 Semi-automatic: $3000 -> $2700 The damage buff is copied over from BTD6, giving Cripple Moab more strength on its own which it deserves for being an expensive tier 5. Bottom path sniper is still extremely underutilised, so we are giving it another price reduction. Monkey Buccaneer 4xx Aircraft Carrier: $7200 -> $6800 5xx Carrier Flagship: Mini-plane missile damage 60 -> 80 and dart damage 2 -> 3 Buccaneer as a whole lacks late-game potential in terms of dealing pure damage, so we are making some pretty substantial buffs to the top path. Monkey Ace 2xx Lots More Darts: $650 -> $600 xx4 Spectre: Attack cooldown 0.05 -> 0.04 xx5 Flying Fortress: Attack cooldown 0.03 -> 0.025 We are hoping to encourage Ace to be utilised more with a small early-game buff and bigger buffs to Spectre and Flying Fortress since they don’t quite hold up to their high price tags. Heli Pilot 2xx Pursuit: $400 -> $250 3xx Razor Rotors: $1750 -> $1900 x1x Bigger Jets: $300 -> $200 x2x IFR: $450 -> $350 x3x Downdraft: $3000 -> $3200 xx1 Faster Darts: $250 -> $150 xx2 Faster Firing: $350 -> $250 xx3 MOAB Shove: $3500 -> $3700 xx5 Comanche Commander: missile damage 3 -> 15, bonus MOAB damage 2 -> 8 We are lowering a few of the early game upgrades that don’t provide much utility while increasing the tier 3 prices so that they remain unaffected. We also made some pretty big major buffs to the missiles (matching BTD6), since the missile
attack makes up a very small amount of Comanche’s total damage and Comanche Commander is a relatively underwhelming tier 5. Dartling Gunner x3x Hydra Rocket Pods: The missile itself can no longer receive extra pierce from any external buffs, meaning that you can no longer increase the number of times a missile can explode. The explosions themselves can still receive pierce buffs. 5xx Ray of Doom damage 25 -> 30 2xx Laser Shock: $750 -> $600 Hyrda Rocket Pods paired with an alchemist buff has recently stood out as a particularly effective tower combination, therefore we decided to specifically nerf their interaction. We didn’t feel that Hydro Rocket Pods on its own needed changing, but it was just very strong with Alchemist because it essentially received two lots of pierce buffs (with both the explosions and the missiles getting buffed). Furthermore, we reduced Laser Shock’s cost to make it a more viable early game option, and we improved Ray of Doom’s damage since that has always been a little underwhelming. Wizard Monkey 110 Fireball: The fireball can now shoot through blockers with the Guided Magic crosspath Guided Magic allows other Wizard attacks to shoot through blockers so it should work for Fireball as well. Super Monkey Base attack cooldown 0.06s -> 0.045 2xx Plasma Blasts: Attack speed increase reduced to compensate for the base attack change. Plasma Blasts fire at the same speed they did before. 3xx Sun Avatar: $13k -> $11k We brought over some changes from BTD6 that make sense here too, giving more strength to low-tier Super Monkeys and potentially opening up more crosspathing options later on. Super Monkey’s top path is still considered to be overpriced so we are reducing Sun Avatar’s cost, hopefully making it a more appealing option in regular games. Sun Temple and True Sun God at least have utility in other game modes so we are leaving those as is for now. Alchemist 3xx Berserker Brew: $1500 -> $1650 Berserker Brew has always felt a little too cheap for the value it provides to many towers. Note that Alchemist’s interaction with Dartling is getting nerfed as well (see Dartling Gunner changes). Since it’s not quite as powerful on other towers compared to Dartling, we’re only giving it a small direct nerf for now. Druid xx4 Poplust: Druids can now buff themselves with this upgrade (the maximum number of poplust effects a druid can have remains 5, including their own) 5xx Superstorm: $65k -> $60k Poplust is useful for buffing the tier 5s, however it does not get much value on its own. Superstorm is getting a small price cut too since it provides similar utility to upgrades such as Bomb’s Bloon Crush but it was quite a bit more expensive. Monkey Village Base cost: $1200 -> $1000 For simply providing a minor range buff, we thought that the base village could definitely do with a little price reduction. This also results in slightly cheaper camo detection from a village which sounded reasonable. Engineer Monkey Base cost: $450 -> $400 xx3 Double Gun: $500 -> $450 5xx Sentry Champion: Sentry attack cooldown 0.044 -> 0.035 We are making some small changes to try and make Engineer a more viable starting tower. Note that xx3 pierce is correctly 8 despite reports that it is not. Our previous buff to Sentry Champion was a step in the right direction but not quite significant enough, so here’s a bigger buff that should be more impactful. Sentai Churchill Level 1: Laser Shock effect now applies to bloons hit by both the shell and the explosions. Sentai Churchill has fallen off in popularity after the last change to laser shock. We feel that it may have been unnecessary so we are reverting this change. Agent Jericho Base cost $650 -> $750 Usage rates for Agent Jericho in HoM have dropped a lot recently, however we assume that this is simply due to Highwayman being favoured, rather than Jericho not being a strong hero anymore.
Therefore we have nerfed both Jerichos by increasing their base price so that it is a little harder to afford him on round 1. Highwayman Jericho Base cost $650 -> $750 Level 3: Stand and Deliver steals $250 -> $200 Highwayman Jericho has been by far the most popular hero in the top arenas recently. In addition to the price nerf, we reduced how much cash Highwayman steals in the early game, hopefully making the two Jerichos a little more balanced relative to each other as well as the other heroes. Bug Fixes Fixed bloons frozen by the 4xx Ice Monkey not losing their immunity to sharp damage. Fixed puddles created by the xx2 Alchemist not layering correctly Fixed Gwendolin’s Heat It Up buff allowing the x3x Heli Pilot to push back Agent Jericho’s decoys. Fixed issue where simultaneous activations of Highwayman Jericho’s Stand and Deliver ability caused one player to not receive the stolen money. Fixed 5xx Tack Shooter not applying its base damage to Ceramic and MOAB class bloons, only the bonus damage. Minor text fixes Download free BTDB2 update 2.0.4 on PC (Steam).
0 notes
Text
"guys we're losing 28 dollars its over" "sann why do you have $5000?" like what's happening
"ive got a shinobi tactics ninja" "you're not in range of my ninja" "oh, i guess we can sell all the banana farms and get a fuckton of money too. i also have a jar of pickles" "so if ive graded my bananas to this, it should sell for more and get me way more money..."
"Who do I give money to to make a good monkey?" "We don't need a good monkey."
"Guys I've got an idea, what if you give me money until I've got a marketplace, so I don't have to click on the banana farm anymore" why are they reinventing kickstarter
"So basically there are 3 types of money maker, basically there's a banana farm that drops bananas on the ground you have to click, 2nd is a bank where you have to click the bank to collect the money, and 3rd is a market that makes money on its own"
"Banks aren't good right now because they're not going to pay out before the time the Phayze spawns in" this is just not a real game man"
"Can you buy a favored trades buccaneer so that it's in range of all the other monkeys so that they can sell for more?"
what happened to placing tower to pop balloon...
the ygo friend group also plays bloons and im convinced that they're making shit up. they talk like the games have a fucking bloons stock market and the game is about laundering money to a plantation. there's something called a fucking "elite phayze"
7 notes
·
View notes
Photo
Spicy-Adventure Stories July 1937
Buccaneer’s Vengeance by Alan Anderson
Hell’s River by Arthur Wallace
Spot of the Leopard by Ken Cooper
Priestess of the Living Dead by Stewart Gates
Spawn of Siva by Clive Trent
21 notes
·
View notes
Text
FusionFall Headcanons: Candy Buccaneers
After a handful of spawns snuck onboard the Sweet Revenge, they infected the crew’s stash of sweets and molded it around themselves in order to become the Candy Buccaneers. Now, they’ve practically taken Stickybeard’s ship for their own, surrounding it as their base of operations as they hunt for even more candy in the nearby areas.
From evidence we see in-game among the Candy Pirate’s supplies to places that exist in the various cartoons like Red Stalk Isle and Candied Island, it’s clear that giant sweets are very much real, or even more common than you’d think, in this world. While the base of their bodies is more of an amalgamation of these confections, the Candy Buccaneers do utilize these larger sweets as parts of themselves and their weaponry--along with different pieces of equipment from Stickybeard’s ship.
This explains their behavior of plundering candy: It’s not just because they’ve copied the behaviors of pirates, but because it’s used to make more of themselves. Chances are, any other crews who also had the bad luck of fusion spawns stowing away on their own vessels have experienced this as well, creating more of this type of monster in other areas.
The description for the Candy Buccaneers and the mission “Avenge the Sweet Revenge (Part 1 of 3)” actually contradict each other a bit. The description says that the Candy Buccaneers put any of the sweets they’ve stolen on the Sweet Revenge while, in the mission, Stickybeard orders us to stop them from plundering the ship: One implies that they’ve already taken the ship over while the other implies that it’s more of a work in-progress. Since we don’t actually see any Candy Buccaneers on the ship itself, I’m more inclined to think that the latter is more accurate. However, there is also a large terraformer on the ship, meaning that it is possible for fusion spawns to erupt there at any time. Chances are, what with there being Candy Pirates in the infection zone itself, keeping the ship as Candy Pirate property is a constant struggle. The Candy Buccaneers stick close to the ship, hoping to break down the zone’s force-fields make the vessel completely their own. The two sides fight directly on a regular basis and steal from each other.
Since their bodies are made mostly from candy, they’re fairly weak in comparison to other fusion monsters. This is why they effectively have to armor themselves with various, large pieces of scrap around the limbs and torso. Typically, these pieces are from shells or containers that they candy they took over was once in.
Still, their defenses are pretty low and they have to patch themselves up fairly regularly. They make up for this weakness by manipulating fusion matter around the external parts of their bodies a bit heavier. An example of this is their mace-shaped hands, which are almost solely made from hardened fusion matter.
As their lower halves allow them to roll from place to place, it’s almost impossible to throw the Candy Buccaneers off-balance. Parts of their bodies may not even be directly connected together. The best way to beat them is to aim for the face and abdomen and keep a strong offense, chipping away at them.
Never make the mistake of trying to eat the candy left behind from their remains like some of the pirates did early on: It’s been infected with fusion matter and, as revealed in “Creature Discomfort,” can even be turned radioactive by fusion monsters. If you have to try it, in the very least, get a nano with the antidote ability to try and purify it first...
The mission “Fizzy Rox and Roll” illustrates just how far the Candy Buccaneers are willing to extend their search for sweets, in this case having travelled all the way to Pokey Oaks North. They won’t just attack candy pirates or look for lost loot; they’ll happily go after a KND operative’s stash and attack regular businesses like Jelly’s Candies. Nowhere that has a sweet stash is safe.
In the Future, the Candy Buccaneers have evolved into the Candy Bandits. There’s not a huge difference in terms of strength, but by that point, they had fully taken over the Sweet Revenge and amassed a large collection of candy to build and remake themselves from. Had Fuse won the war though, it’s unlikely that they would last long beyond it. Eventually, their candy bodies would crumble apart and their supplies would run out. They would either have to remake themselves into a much stronger type of fusion monster from the remains of the ship to survive or allow themselves to gradually erode from existence.
8 notes
·
View notes
Text
pirate fundamentals are all explained in a fairly rudimentary way on the site however since they're mad downplaying it in favor of their discord i'll run you thru what i can off the top of my head.
pirate plays as a turn based chessboard with you and your companions, who all fall into one of five of the games classes. all of these classes have wildly different playstyles even between boss and mob fights or solo and group play. there are three "types" of attacks, magic, ranged and your standard melee and all classes fall into these categories.
you might have picked up on five classes but three of these attacking types and the main combative stats. it can be a little tricky to figure out what goes where without doing extensive reading. this game more than wizard needs a tutorial revamp and im not even kidding in the slightest.
will gives you a boost in staffy/magic attacks, as well as healing, summons and all weapons labelled "bonus from will" which is not just staffs. witchdoctors want to run this because it powers up their magic. privateers want to run it because they're the support and healing class, and some of their "smashy" type melee weapons use will.
strength is the one buccaneers and privateers use, though primarily buccaneers because they're the all-out brawler. privateers who want to run a more damaged focused set can run it but overall it can be a very tough time deciding which you want to do.
agility is the best synergizing of the three big stats. swashbucklers and musketeers both utilize it and there's no two ways about it. no weird class bleed like privateers with will and strength, both of these want to run agility.
boosting the stat your class (and making sure the weapon you're carrying is has the "boost from x" that matches) is proficient in leads to critical hits more often depending on both your amount and how much an enemy has, which becomes vital in late game and racking up chain attacks with abilities, but in early game it is fairly important as well because your pirate will almost always be the most broken part of your team and the best at cleaning up in endgame.
other than that you have weapon power which is based on what weapon you're holding if you're a swashbuckler, a musketeer, a privateer or buccaneer. some late game builds in every class utilize spell power which is for spells (no duh) but that entails the magic, summons etc covered above. i tend to avoid this strategy as this makes the gameplay loop almost worse than wizards classic blade blade aoe in terms of how boring it is and play to my class strengths.
accuracy and dodge are both right what they say on the tin, opposite sides of a coin that continue to scale past 100% and can once again in late game lead to ridiculous chains.
companions come in all classes and utilities. there's no one right way to run any companion with any class and i tend to have my combat set to have my first mate with me and randomize who else comes to the fight from my available roster. your companions do not need to match your class and synergy isn't locked specifically to what power (will strength agility) their class benefits from. for example, my companions chantal and wing chun work well together because he has an ability that boosts her accuracy and can protect her better from melee attackers who she can't usually land a very effective chain on, whereas she can pick off enemy musketeers that would normally blast him into a million billion bird shaped pieces before he could even hope to get close.
battles usually(sans for some cringe boss fights) are 4v4 unless other players join, where their companion number drops as do the enemies that spawn into the fight. it can seem a little hectic and it's why most people quit, but honestly most people you find who still play tend to do it solo anyways and won't bog down the fight, or at least ask before joining.
pets are good in the sense that you can train them to give you helpful combative abilities and they themselves can join fights and do chip damage but it's a stupid complicated system. they do "train themselves" unlike wiz but it takes much longer and you need to be in an active discord to have a shot at an optimal build.
if theres anything else i missed lmk
Alright how the FUCK do you play Pirate 101
14 notes
·
View notes
Text
THIS HELLSPAWN TAKES NO PRISONERS ON THE HIGH SEAS.
PIC(S) INFO: Spotlight on promo shots of Pirate Spawn 2 six inch action figure, from Spawn Series 34 "Spawn Neo-Classics," released by McFarlane Toys in July 2008.
"Includes removable hat, sword, and guns."
Source: https://mcfarlane.com/toys/pirate-spawn-2.
#Pirate Spawn 2#Pirate Spawn II#Pirate#Hellspawn#Pirate Hellspawn#Spawn#Pirate Hellspawn 2#Toy photography#Action figures#McFarlane Toys#Toys#Action figure photography#Pirates#Spawn Series 34: Spawn Classics#Spawn Series 34#Spawn Neo-Classics#SPAWN Toys#Action figuere photography#Toycore#SPAWN#Spawn Classics#Series 34: Spawn Neo-Classics#Buccaneer#Spawn Neo-Classics: Series 34#2008#Spawn Toys#Spawn Classics Series 34#Spawn Series 34: Neo-Classics#Buccaneer Spawn
2 notes
·
View notes
Text
Madame Sul-Te-Wan
Madame Sul-Te-Wan (born Nellie Crawford; March 7, 1873 – February 1, 1959) was an American stage, film and television actress for over 50 years. The daughter of former slaves, she began her career in entertainment touring the East Coast with various theatrical companies and moved to California to become a member of the fledgling film community. She became known as a character actress, appeared in high-profile films such as The Birth of a Nation (1915) and Intolerance (1916), and easily navigated the transition to the sound films.
Nellie Crawford was born in Louisville, Kentucky, to former slaves Cleon De Londa and Silas Crawford. Her father left the family early in her life, and her mother became a laundress for Louisville stage actresses. Young Nellie became enchanted by watching the young actresses rehearse when she delivered laundry for her mother. When she was older she moved to Cincinnati, Ohio, joined a theatrical company called Three Black Cloaks, and began billing herself as Creole Nell. She also formed her own theatrical companies and toured the East Coast. After moving to California, Madame Sul-Te-Wan began her film career in uncredited roles in director D. W. Griffith's controversial 1915 drama Birth of a Nation. Sul-Te-Wan had allegedly written Griffith a letter of introduction after hearing that Griffith was shooting a film in her Kentucky hometown. Griffith had intended that he would play a rich landowner who spits in the face of a woman who slights him. The scene was cut by the censors but Madame Sul-Te-Wan was hired at $3 a day and this became the first contract for a black woman when she was hired at $25 a week. Sul-Te-Wan had managed to get the role by her extravagant dress which caught Griffith's attention.
In the early 1900s, Sul-Te-Wan married Robert Reed Conley. They had three sons, but Conley abandoned his family when the third boy was only three weeks old. Two of her sons, Odel and Onest Conley, became actors and appeared in several films. Some of these film featured their mother.
Following her roles for Griffith, Madame Sul-Te-Wan followed up in 1916 with a role in the Anita Loos-penned drama The Children Pay with Lillian Gish and in 1917 with Gish's sister Dorothy in the Edward Morrissey-directed drama Stage Struck.
Throughout the 1910s and 1920s, Madame Sul-Te-Wan would establish herself as a publicly recognizable character actress. In 1918 she appeared (uncredited) in Tarzan of the Apes as Jane's maid, Esmerelda. Most often appearing in "Mammy" roles alongside such popular actors of the silent film era as Tom Mix, Leatrice Joy, Matt Moore, Mildred Harris, Harry Carey, Robert Harron, and Mae Marsh. She appeared in the 1927 James W. Horne-directed Buster Keaton comedy College, and in the 1929 Erich von Stroheim-directed drama Queen Kelly, starring Gloria Swanson.
Madame Sul-Te-Wan transitioned into the talkie era with relative ease and continued to appear in high-profile films alongside such prominent film actors as Conrad Nagel, Barbara Stanwyck, Fay Wray, Richard Barthelmess, Jane Wyman, Luise Rainer, Melvyn Douglas, Lucille Ball, Veronica Lake and Claudette Colbert. However, as a black woman in the era of segregation, she was consistently limited to appearing in roles as minor characters who were usually convicts, "native women", or domestic servants, such as her role as a "Native Handmaiden" in the 1933 box-office hit King Kong. Despite the motion picture industry's limitations for African-American performers, Sul-Te-Wan worked consistently throughout the 1930s and 1940s.
In 1937, Sul-Te-Wan was cast in the memorable role of Tituba in the film Maid of Salem, a dramatic retelling of the events surrounding of the Salem Witch Trials of 1692. The film starred Claudette Colbert, Fred MacMurray, Gale Sondergaard, Pedro de Cordoba, and Louise Dresser and was rather financially successful. Sul-Te-Wan's performance garnered critical praise.
On September 12, 1953, a banquet was held at the Hollywood Playground Auditorium to honor Madame Sul-Te-Wan by motion picture actors and film personalities. Amongst the 200 guests who attended the event were Louise Beavers, Rex Ingram, Mae Marsh, Eugene Pallette and Maude Eburne.
In 1954, Sul-Te-Wan appeared in the Otto Preminger directed and almost entirely African-American cast musical drama Carmen Jones opposite Dorothy Dandridge, Harry Belafonte, Diahann Carroll, and Pearl Bailey as Dandridge's grandmother. The film marked a departure for Sul-Te-Wan, who after appearing onscreen for over four decades, was finally able to act in a role that was atypical of her "Mammy" roles. The pairing of Dandridge and Sul-Te-Wan in Carmen Jones spawned a still widely believed but erroneous rumor – that Sul-Te-Wan was Dandridge's actual grandmother (some allege that she is Dandridge's great-grandmother). However, there is no merit to the claim and the two women are unrelated.
At age 77, Sul-Te-Wan married for the second time, to German immigrant Anton Ebentheuer. The marriage lasted three years. During the 1950s, while in her 80s, she continued to appear onscreen in a number of well-received films, albeit now mostly in smaller bit parts and often uncredited. Her last screen appearance came in the 1958 Anthony Quinn-directed adventure film The Buccaneer, starring Yul Brynner and Charlton Heston.
On February 1, 1959, Madame Sul-Te-Wan died after suffering a stroke at the age of 85 at the Motion Picture Actors' Home in Woodland Hills, California.[10] She was interred at the Pierce Brothers' Valhalla Memorial Park Cemetery in North Hollywood, Los Angeles County, California.
In 1986, she was inducted into the Black Filmmakers Hall of Fame. Sul-Te-Wan was the first black actor, male or female, to sign a film contract and be a featured performer.
https://en.wikipedia.org/wiki/Madame_Sul-Te-Wan
29 notes
·
View notes
Text
Toontown: Corporate Clash Recap: Barnacle Boatyard Tour
Okay so, something funny I learned: The NPC Toon who runs the Gag N’ Go vans, Reid Stock, will use the “Greened Cat” Sticker if a Toon goes sad on the street near the Gag N’ Go.
This makes her the only NPC to use Stickers.
Additionally, the Derrick Man has unique Friend Request rejection messages:
The Derrick Man pauses before answering, “I can’t draw that kind of attention to myself right now.”
“Not exactly the kind of message I was hoping to send,” the Derrick Man says.
“That’s not in the cards, Toon,” the Derrick Man growls.
The Derrick Man responds with a series of burbles.
But now, for a tour of the new Neighborhood.
Barnacle Boatyard can be accessed via the tunnel at the end of Punchline Place. This tunnel leads out into Buccaneer Boulevard.
The Fisherman for this street is a purple cat named Barney.
Buccaneer Boulevard’s Cogs are 10% Lawbot, 80% Bossbot, and 10% Boardbot.
Every non-Manager Cog that spawns on this street has a 7.5% chance of being an executive.
The street forms a sort of coily, zig-zaggy, boxy, rectangle shape. Not sure how to describe it.
The minimum level for Cogs on the Street is 2 while the level cap is 5. This is true across all of Barnacle Boatyard’s Streets.
Barnacle Boatyard’s Playground has a large body of water in the center, with piers that rise and lower into the water, and an island with a palm-tree growing out of it in the center, where Tumbles will be stranded if you completed his task in Toontown Central.
It is possible to swim UNDER the Toon headquarters and into the fishing pond. Yes, this is one of the few places outside of the Toon Estate with water deep enough to swim.
The S.S. Day-Sea sails around the island, stopping at the piers as she passes them, her captain (a light blue duck by the name of “The Captain”) will announce arrivals and departures and sing shanties while sailing around the Playground’s waters.
Clerks Bill (a maroon mouse) and Will (yellow rabbit) run the Gag Shop.
The fisherman for this playground is a red cat named Furball.
The Pet Shop is red, and staffed by Barky, Bloop, and Purr (who do not have articles on the Corporate Clash Wiki, so I don’t know their species).
The Clothing Shop is primarily red with yellow stripes, and is staffed by an orange cat named Longhorn Leeroy.
Toon HQ is designed to resemble a hybrid boat, sailor’s cap, and buoy.
Like all Taskline Playgrounds, there’s also a Trolley here.
The playground’s only unique building is a shop by the name of “The Tell-Tale Carp”, run by a black kiwi named Edgar Allen Pole. He’ll sell you Fishing Rods and Fishing Buckets when you’re a high enough Fishing Level, though you also have to buy the Rods and Buckets in order.
While in the Playground, Toons passively regain 2 Laff every second, and by collecting the Starfish Treasures that spawn underwater, Toons can regain 4 Laff per Starfish.
The other three streets are as follows: Anchor Avenue, Lighthouse Lane, and Seaweed Street.
Anchor Avenue connects Barnacle Boatyard to an under-construction tunnel, and has fewer shops than the other streets.
Across the street from it’s Gag N’ Go is the only remaining Street Toon HQ, and behind that Toon HQ is an alleyway that leads into a pavilion in front of an oddly colored Cog Building. If you attempt to enter this building, your Toon will hear the sounds of security cameras and change their mind.
(Note: The Anchor Avenue G.U.M.B.A.L.L. Machine shares its inventory with the G.U.M.B.A.L.L. Machine in the Playground.)
Past this strange building is the both the street’s fishing pond AND the local fisherman, a red beaver named Freshie.
Anchor Avenue’s Cogs have a 10% chance of being executives, and the Cog population is 55% Sellbots, 35% Bossbots, and 10% Boardbots.
Lighthouse Lane connects Barnacle Boatyard to the Brrrgh. Halfway through the street is a lighthouse. Behind this lighthouse is a series of gear sigils in front of a gateway, and behind this gateway is a foggy pier. Going behind the lighthouse to watch this causes ominous music to start playing.
Across the street from the Lighthouse is a fishing pond, and this street’s fisherman is a sienna cat named Shane.
Cogs on this street have a 15% chance of being executives. The Cog population is 5% Sellbots, 5% Cashbots, 35% Lawbots, and 55% Boardbots.
The fourth and final street is Seaweed Street, which connects to Acorn Acres.
The fisherman is Reed, a coral cat.
Cogs on this street have a 10% chance of being executives, and the Cog population is 30% Sellbots, 60% Cashbots, and 10% Lawbots.
When fishing, this is the best place to catch Dogfish, and the following fish species can only be fished up here:
Bull Dog Fish
Hot Dog Fish
Dalmation Dog Fish (can also be found at Estates)
Old King Crab (Lighthouse Lane, can also be found more commonly in a later Neighborhood)
Kiddie Pool Sharks (can also be found in a later Neighborhood)
Swimming Pool Sharks (can also be found in a later Neighborhood)
Olympic Pool Sharks (can also be found in a later Neighborhood)
Next time, we go over the new Cogs you can fight here.
-
“THE TELL-TALE CARP, RUN BY A BLACK KIWI NAMED EDGAR ALLEN POLE”
I am screaming(derogatorily affectionate)
3 notes
·
View notes
Text
ranking every major kingsisle flops
not necessarily bad but spawned tons of memes (tier 1):
selena gomez and nick jonas being added in the game
bad but bearable (tier 2):
the entirety of zafaria
ratbeard’s old hat
dye colors being gender locked
celestia’s clothing
terrible (tier 3):
khrulhu’s old animation
buccaneers not resisting guns
marleybone/aquila test realm
arc 2′s ending
trying to solo a balance boss as a balance wizard (tier 4):
the bed rest mechanic
dreadnaught fortresses not spawning
the medulla fight
the pets spring update
valencia part 2
the magic mirror faces
pigsie crashing the game when you cast it
failing to save azteca (tier 5):
the 500 dollar mount
kingsisle trying to focus on mobile games
pirate101 still not being updated
kingsisle getting DDOS attacks
207 notes
·
View notes
Text
10 Breath-taking Natural Phenomena Found in the Land Down Under
Nature has so much beauty to offer and that’s evidenced by the fact that when our country went under lockdown, the only thing filling people’s Instagram feed was the clear blue skies, the vibrant green trees and a series of animal appearances that would have been otherwise left unnoticed on any given day. Man has a deep relationship with nature and anything out of the ordinary strikes us. If a day with an AQI under 100 can fill us with such joy, can you imagine what would happen if you were to witness natural beauty in all its glory? If there’s one place on this planet that can boast for some of the best natural phenomena then it’s none other than Australia. Don’t believe us? Then continue reading:
1. Bioluminescent Plankton at Jervis Bay in NSW
I bet everyone reading this article would have come across pictures of shores with blue translucent light beaming on the surface. Well, at Jervis Bay, which is a mere 3 hours away from Sydney, this phenomenon becomes a reality. Due to a natural chemical reaction within plankton, the plankton become luminescent and emanate a blue glow. This unusual natural phenomenon, which can only be seen at night can happen at any time of the year but is more common in spring and summer months when the water is warmer.
View this post on Instagram
A post shared by Australia (@australia) on Jan 16, 2020 at 7:17pm PST
2. Min Min Lights, Outback Australia, Northern Territory
The easiest way to convince people that you saw a UFO or some supernatural phenomenon is by taking a picture of the Min Min Lights. These unexplained light phenomena literally will stalk you. Described by witnesses as floating, fast-moving balls of colour that glow in the night sky that stalk people, leaving some feeling confused and frightened, there is debate as to whether the Min Min Lights exist, or if they are simply an Aboriginal folktale that has been passed down for Generations. If you want to find out and investigate further, the only way to do this is by heading down under to outback Australia.
View this post on Instagram
A post shared by Bushranger 4x4 Gear (@bushranger4x4gear) on Oct 2, 2018 at 6:47pm PDT
3. Morning Glory Cloud, Burketown, Queensland
Wondering what Morning Glory clouds are? Well, think of contrails but make them big and close. Close enough to touch. And then multiply these in 2, 3, or even 4s! During September and October, the rare meteorological phenomenon referred to as the ‘Morning Glory Clouds’ roll across the Gulf and can be observed above the skies in Burketown. The cloud bank can be up to 1,000km long, 1-2km wide and can travel at speeds of up to 60km/hour. Although these clouds can be found in other parts of the world, Burketown is the only place where they appear frequently at set times of the year.
View this post on Instagram
A post shared by #exploreTNQ (@tropicalnorthqueensland) on Sep 13, 2018 at 12:18am PDT
4. Coral Spawning, The Great Barrier Reef, Queensland
Once a year, on cues from the lunar cycle and the water temperature, entire colonies of coral reefs simultaneously release their tiny eggs and sperm, called gametes, into the ocean. Known as Coral spawning, this phenomenon creates an underwater blizzard with billions of colorful flakes cascading in white, yellow, red, and orange. An extremely crucial process in fertilisation, this lasts only a few nights, but travellers can take a night time coral spawning dive trip or join an overnight vessel during the coral spawning dates for another chance to view this weird and wonderful sight
View this post on Instagram
A post shared by #thisisqueensland (@queensland) on Nov 28, 2019 at 3:03am PST
5. Cuttlefish Annual Aggregation, Eyre Peninsula, South Australia
Australia is the only place in the world where a mass of beautifully colored cuttlefish come together to migrate to the waters of the upper Spencer Gulf to breed. This annual migration, which takes place predictably every winter, is a sight to behold for every scuba enthusiast. Travelers can snorkel with the amazing giant cuttlefish at Stony Point between June and July, located on the coastline of the Upper Spencer Gulf Marine Park in the Eyre Peninsula.
View this post on Instagram
A post shared by South Australia (@southaustralia) on Jul 1, 2018 at 2:15am PDT
6. Australia’s Pink Lakes, South Australia, and Western Australia
Another Insta-worthy phenomenon, Australia is home to several pink lakes. From the outback of South Australia to the coast of Western Australia, few things are as beautiful and baffling as Australia’s pink lakes. Most of these stand-alone lakes get their vibrant hues due to the high concentration of salt in them.
View this post on Instagram
A post shared by Australia (@australia) on Apr 10, 2019 at 12:00pm PDT
7. Aurora Australis, Tasmania
Much like the Northern Lights, the Southern light illuminates the Aussie sky in colors of green, blue, red, and even pink. The Southern Lights can be viewed all year round – although most commonly during winter, May to August, and during the spring equinox in September. You can head to Bruny Island, Satellite Island, Bathurst Harbour, and Cradle Mountain for the beautiful natural light show.
View this post on Instagram
A post shared by Discover Tasmania (@tasmania) on Feb 26, 2020 at 9:53pm PST
8. The World’s Largest Dinosaur Footprints, Broome, Western Australia
It’s hard to imagine a world where dinosaurs roamed freely along with man. But if there’s one place where this becomes a reality it is in Broome, Western Australia. At 1.7-metres long, the fossilized dinosaur footprints here are 130 million years old and extend in patches for 80km along the coast. At the southern end of Cable Beach is Gantheaume Point, a scenic area of red sandstone cliffs where visitors can observe footprints of dinosaurs located on the flat rocks 30 meters out to sea and are only visible at low tide. This phenomenon is definitely for the bucket list.
View this post on Instagram
A post shared by Western Australia (@westernaustralia) on Nov 26, 2019 at 9:33pm PST
9. Horizontal Falls, Western Australia
One of the most fascinating natural phenomena on this list is Horizontal Falls, which can be found in Talbot Bay in the Buccaneer Archipelago. The first fall is about 20-meters wide, while the second is about 10-meters wide. The powerful tides in the Kimberley can reach more than 10-metres and the direction of the flow reverses ensuring the water flows two different ways each day, and a unique waterfall effect. A scenic flight or a sea safari is the best way to explore the Horizontal Waterfalls.
View this post on Instagram
A post shared by Australia (@australia) on Oct 9, 2019 at 11:00am PDT
10. Red Crab Migration, Christmas Island
Walk the red crab carpet on Christmas Island, off the far north-west coast of Australia. The island is home to an estimated 40-50 million bright red land crabs. Each year, at the start of the wet season (November - January), a spectacular awakening occurs. Mother Nature rolls out the red carpet as hordes of crabs emerge from the island’s forests and march their way down to the ocean to breed.
View this post on Instagram
A post shared by Australia (@australia) on Dec 16, 2019 at 2:00am PST
Head over to the Land down under and experience these incredible experiences. If you need help planning your trip to Australia, check out these super helpful resources.
This content was produced in partnership with Tourism Australia.
88 notes
·
View notes
Text
The Timejammers: A Marvel Teen Team Concept
(eh, no one actually said they’d help, but I’m willing to reach at straws)
In an alternate future of the Marvel Universe where a number of relationships that were never going to happen or go anywhere, did, and a bunch of relationships that were doomed to fail, didn't...
We begin with the teenage third child spawned by the marriage of Crystal and Ronan's kid and Xavier and Lilandra's kid. Her older sister is Majestrix of the Shi'ar, her older brother is the Supremor of the Kree, and she's supposed to marry the Skrull Emperor, thereby spreading the Pax Attilan to pretty much the entire known universe. However, she's not too keen on the idea (because she’s known him since they were kids and thinks of him like a brother) and plans to run away. The problem of course, is where can she run to? Fortunately, she's part of a teen team, who in traditional Marvel teen team style, are fully prepared to do really stupid things to piss off the adults, and so they steal a time machine (also, kidnap the adult superhero who was guarding it) and flee to an alternate past. Earth-616 won't know what hit 'em! The team comprises... -Buccaneer=see above. Is Peak Kree, has the mutant ability to change the color of her eyes, hair, and feathers (she has Shi’ar-style feather-hair, though otherwise she looks like an unusually pale Blue Kree). Has attempted Terrigenesis on multiple occasions, but it never sticks. -Black Panther=NamorXWanda+T'ChallaXSue. Is NOT monarch of Wakanda, that position having been separated from that of the head of the Black Panther Cult. This totally has nothing to do with t’Challa choosing to breed with a white woman, no sir. -Marvel Girl=RachelXKittyXIllyana+PeteXCarol. -Gamma-Ray Jill=SifXBeta-Ray Bill+She-HulkXBen. Youngest member of the team. Has Stormbreaker, which still has the walking stick enchantment. She has two forms; a noseless, orange rock monster, or a green, horse-faced rock monster that is even stronger. Said trnasformation can be triggered in two ways; artificially via the enchantment on Stormbreaker, or naturally by Hulking out; in her case, this is triggered by boredom. That is, she Hulks out when she’s bore,d and de-hulks when not bored. One of the two strongest members of the team. -Adamanteen=Logan+DominoXHercules+Natasha. Has no adamantium, but does have her divine grandfather’s adamantine mace, hence hte name. Jill’s best bud.
-Brother Shield=Scott LangxJessica Jones+Luke CagexClaire Temple. The oldest member of the team. He's inherited all his grandparents' powers (well, the ones that have them) and also happens to be the current bearer of the Iron Fist (he wore a power suppressing device while taking the trials, naturally). And yes, his powers combo exponentially. Technically speaking, he's one of the two the strongest members of the team. However, he's a pacifist who refuses to harm another living being (he will make an exception for carrying out his duties as Iron Fist, but he's not happy about it) as such, in combat he uses his powers and abilities mostly to take hits others cannot. Is a novice in the of the Order of St. Steven of Brooklyn, a Catholic religious order dedicated to well, that should be obvious. Also a med student, and serves as the team’s medic. He isn't a jerk about the pacifism or the Catholicism, but he has an annoyingly obsequious bedside manner.
-Quantum Storm=StormX?. Their mutant power is that they can change at will who their father was, leading to a different appearance, powerset, gender, personality, etc. The poor sap they kidnapped, though frankly, kinda of a mess anyways.
In addition to whatever foes they pick up upon arrival in 616, they were also pursued by...
-Someone dispatched by Buccaneer’s parents and/or fiance to bring her back. Possibly by force if necessary.
-An assassin dispatched to make sure she DOESN’T come back.
-Quantum Storm’s nemesis.
This is what I have thus far, any suggestions for fleshing them out, or what to do with them, will be greatly appreciated.
3 notes
·
View notes