#Brief Sol cameo
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penncilkid · 2 years ago
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Been a sec since Romeo's been around, hope you enjoy~
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solradguy · 7 days ago
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Xrd Series Official Artworks
SPECIAL EPISODE: A Brief Respite, English translation
Sol and Ky story from the new Xrd art book with a Crusades flashback to the Battle of Rome. Sin cameo.
Read it here: https://solradguy.neocities.org/archive/xrdsoa-respite PDF: https://archive.org/details/special-episode-a-brief-respite
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arcann · 2 months ago
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this is just wild because "we owe the big choices more than a line or brief cameo" but now, in exchange of a brief appearance they're getting nothing. zero. shit. nada.
and it feels like this "owing" implies bioware will be able to... what. make a game focusing on every big choice after veilguard? because it's "owed"? that ea isn't out of the door like the reaper knocking on the latest door?
this was the last chance to give fans what they wanted and all of this for just a meh. play sol-vellan and pick between the most mid romance options in the series like the writers intended and forget every other choice you made and was left unfinished.
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finallyfantasy7 · 2 years ago
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"Final Fantasy VII - The Kids are Alright: A Turks Side Story" a book by Kazushige Nojima, same writer who wrote FF7, Crisis Core, Advent Children, etc.
It was a lot better than I expected for a game fill-in novel.
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It focuses on two new characters Evan Townshend and Kyrie Canaan (thanks to this novel she had a brief appearance in Final Fantasy VII Remake, and thanks to the Remake this novel finally got translated into English 😁)
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and takes place after the main game and mostly before the events of Advent Children.
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The two of them in their late teens and run a detective agency with Leslie and Fabio in the new city of Edge. Due to a mix-up they get embroiled in Turks' business which is never pretty but quite funny. Especially Reno and Rude (Elena is a bloodthirsty menace!).
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Rufus Shinra and Tseng also make an appearance, as does poor Johnny (but who cares 🤭), and so many other characters have cameos: Cloud Strife, Tifa Lockhart, Denzel and Marlene, Don Corneo, Red XIII (Nanaki), and there's a surprise appearance. We even get a tiny glimpse into how lonely Aerith was. Known locations are used: Costa del Sol, Nibelhem, Icicle Lodge, Lifestream,...
The book is not perfect but *a lot* better than I expected for what it is, and it was a nice prequel to Advent Children. It explained more about where Kadaj, Yazoo, and Loz came from and why Rufus is looking for Jenova again, etc. but still the main story stayed focused on Evan and Kyrie.
So I am definitely going to read the other two other Final Fantasy 7 books by Nojima: On The Way to a Smile and Trace of Two Pasts.
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patchdotexe · 1 year ago
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as part of me working through art block once again, i present to you: a lot of eyes!
i want to vary up design elements more and eyes are a good starting point because some of them get weird. sol's been the only example of it up until now but nah it's just like that
list of everybody under the cut bc this is Nearly The Entire Cast!
Experiments:
Sol, Zyd, TK*, Monty, CY, Kieran, Del, Spice, Marble, Birch
(* not an experiment but i didn't know where else to put her)
Androids:
Griffin, Seb, Aloe, Sen, Tux, Sil
Staff:
Ondine, Petri, Seif, Rye, Angelo, Rob, Ax, Kimber*
(* brief cameo but the other staff character, Null, doesn't have visible eyes)
most of these guys are minor or backstory characters - at least half of the experiments are failures and the other androids show up briefly, and most of the staff are just in flashbacks asides from Ondine and Angelo. but hey it was a fun exercise!
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chernobog13 · 9 months ago
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Tarzan's Magic Fountain (1949) was Lex Barker's first of five adventures as the Ape Man. He took over the role from a visibly tired and worn out Johnny Weissmuller, who had played Tarzan since 1932.
Playing Jane was actress Brenda Joyce, who took over the role when Maureen O'Sullivan decided to retire as Jane after 1942's Tarzan in New York.
Ironically, Tarzan's Magic Fountain was Joyce's last time in the role. She had only contracted with producer Sol Lesser for five films, after which she retired from acting to raise her children. Lex Barker ended up working with five different "Janes" during his run in the series.
The film was co-written by Curt Siodmak (The Wolfman and Donovan's Brain). It was directed by Lee Sholem, who in a few years would direct Superman and the Mole Men (1951), as well as several episodes of the Adventures of Superman television series.
Finally, the film featured a brief cameo by Elmo Lincoln, the original cinematic Tarzan from 1918's Tarzan of the Apes, as an old fisherman.
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who-is-page · 2 years ago
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💬 August Website Update! 💬
-walks in five months late with a smoothie-
Sorry for the delay on...literally everything, everyone! The Abnormal Instincts Survey (and its accompanying OtherCon lecture this Saturday) has been eating up all of our time, so we just haven't been able to focus on updating everything.
The TL;DR is that we've added 13 essays, 1 fiction piece, 9 new personal websites, 3 new creative projects, and 2 new large writing collections onto our website's Resources and Writings pages. All but one of the essays is from NaNoWriMo of last year, so it's not an update with a whole lot of new content, per se.
Our website, as always, is invisibleotherkin . neocities . org since I know we've gained a few hundred followers between this update and last.
WRITINGS:
​Digitalized Natural Selection: The Importance of the Internet, Literature, and Art in Alterhuman Communities - A brief piece by Page on the roles the Internet, literature (or rather, discourse), and art play in the alterhuman communities. Written for NaNoWriMo 2021, unedited since then.
Looking into Burn Out - Page and Dash discuss burn out in older alterhumans, especially those in therian, otherkin, and fictionkin communities. Written for NaNoWriMo 2021, unedited since then.
​(I Always Kill) The Things I Love: How I Navigate Ethical Relationships with Food as a Carnivore - How Page navigates his relationship with food and ethics as a canine psychopomp. Written for NaNoWriMo 2021, unedited since then.
​Our Thoughts and Experiences with Cameo Shifts & Fictionflickers - Some of the cameo shifts and fictionflickers the Sol System has experienced and their thoughts on these phenomena. Written for NaNoWriMo 2021, unedited since then.
This Far - A look at Noel's previous life with her rider. Written for NaNoWriMo 2021, unedited since then.
On Surveys - Why Page wants to see more surveys created by alterhumans, for alterhumans. Written for NaNoWriMo 2021, unedited since then.
The Curiosity and Curse of Canon - A discussion on the differences between Dash and the basilisks from the HP universe, and some commentary around non-fictionkin/fictive ideas and interpretations around canon connections. Written for NaNoWriMo 2021, unedited since then.
​Animals Aren’t Children nor Automatons: Facing Distasteful Realities Through Examining My Own Animality - How Page's nonhumanity both increased his "animal empathy," and forced him to confront realities he'd previously avoided by using empathy towards animals as an excuse for inaction or disengagement. Written for NaNoWriMo 2021, unedited since then.
​Peddling the Veil Between Worlds: Proselytizing within Otherkin, Fictionkin, and Therian Communities - A look into common proselytizing and invasive spiritual narratives in the otherkin, fictionkin, and therian communities. Written for NaNoWriMo 2021, unedited since then.
On Ugly Instincts - On how alterhuman spaces treat ugly instincts and why they treat them so poorly. Written for NaNoWriMo 2021, unedited since then.
Prey Drive & Video Games - How Page uses particular video games to manage their prey drive. Written for NaNoWriMo 2021, unedited since then.
Legalize Awoo: The Problems and Solutions of Howls - Page writes on the importance of Howls, the decline we've seen in them over the years, and how we can potentially navigate Howls in a pandemic world and revitalize them post-pandemic. Written for NaNoWriMo 2021, unedited since then.
A Nonhuman Guide to the Holidays: Thanksgiving - A guide to Thanksgiving etiquette for nonhumans, by Page. Written for NaNoWriMo 2021.
The Encroaching Anjanath - Page writes about his experience with an Anjanath fictionflicker.
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viroro-kun · 4 years ago
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My Review of the Pokémon Sun & Moon Anime (2019)
[The following post is a repost of a thread originally published on Reddit in November 17th, 2019, titled “My final review of the Pokémon Sun & Moon Anime”, which I’m sharing here again for archival purposes. I may eventually do a new one and this post is meant to only reflect my thoughts at the time. It will also not be updated with later information to keep it consistent with the original] About two weeks ago, the Sun & Moon series of the Pokémon Anime concluded after a run of three years, ending up as what's probably one of the most controversial entries of the show, with fans either loving it as a fresh take on the series or disliking it for several issues that cropped up over time. Now, after reviewing the series for the length of the aforementioned three years and at the eve of the beginning of the newer series, I'd like to pass my personal, final judgement of the Alolan series. Now, first of all, I think a preamble is necessary: all of what I will explain is my opinion and nothing else, and this isn't meant to be senseless bashing of the Sun & Moon series, either. I treasure striving to be objective and analytical above all else, and while I of course can't claim mine will be an absolutely perfect and objectively correct review, I will do my best to share my thoughts on the matter, while explaining why I feel this specific way.Secondly, I'd like to address an argument I've occasionally seen brought up, that due to Sun & Moon's seeming focus on comedy and slice of life it's not possible to compare it to previous seasons. And while that may apply for some specific choices it made, I don't believe that's the case: it was still set in a new region of the Pokémon world, still had Ash undertake the local region-wide challenge, still had a structure involving unimportant self-contained episodes (which we could call 'filler' in an useful but technically inaccurate definition) surrounding the plot-based ones, and still ended up with a League at a climax for it all. Therefore, at least on a structural and plot standpoint, there are enough commonalities to make a comparison possible, and that's where I plan to dig in particular to explain my stance.
Before I move to the meat of it, however, I want to spend some words of praise for some things I feel this series did right or at least deserves some compliments for, overall. First of all, I think that Sun & Moon does great in mantaining a chill, comfy atmosphere which to a degree makes it stand out from previous seasons, and I understand why this was appealing for some previous fans of the series. Most of the cast is pretty likable on the whole with particular props to Ash's Alolan Pokémon team managing to mantain lots of expressivity in all situations, and the series has a decent willingness to explore some concepts previous seasons only lightly touched on. The show also foregoes a lot typical Team Rocket shenanigans for different kinds of plots, making it great for people who find their usage stale and played out by now, and the simplified art style allowed for some pretty good sequences both in battle and out. At its best, the series can produce some of the best moments of this Anime as a whole, and it was at least the first series to let go of some limitations that were just weighting the show down at this point. While I think several of these pros also have indirect cons attached to them (especially in terms of tone and character usage), these are all things I feel need to be pointed out in positive for the series.With that said, I'd like to begin my proper dissection of the Pokémon Sun & Moon Anime.
Pokémon Sun & Moon - A Pokémon Anime in an Identity Crisis
1. Plot Pacing and Development: The Problem of the Stationary Setting and the "Happy Bubble"
Everyone who has heard of the Sun & Moon Anime is probably aware of its biggest break from tradition: rather than being an adventure series, this entry in the long-running Pokémon series decided to take place in a single location with occasional detours by having Ash enroll in the Pokémon School, shifting the general tone of the series towards a more slice of life approach. This had a significant effect on how the story developed, but in my opinion, if there's a fundamental issue of the Sun & Moon series, it's probably this one. Because rather than committing to the change, the writers appeared to want to have their cake and eat it too.
Specifically, adventure series and slice of life have radically opposed mission statements: for the first, progression and rising action are an important, consistent story engine moving the plot forward; the second is instead far more laidback, focused more on enjoying the moment and offering low stakes and drama more often than not, especially Sun & Moon's chosen brand of it that's closer to a sit-com than a proper slice of life. Pretty much, adventure series have a degree of development in them, while slice of life is defined by the lack of said development.
Now, I'm not saying Pokémon characters were always amazing examples of character development, or that every series prior was well-written. But the structure itself was sound, as you had Ash embarked in a defined goal of winning the League as part of his vague dream to become a Pokémon Master, having filler adventures on the way, but always undertaking rising action from the first to last Gym and occasional rivals, until the climax of the journey at the League (and in Kalos' case, the Team Flare arc). We see Ash, and occasionally his friends, actively train, fight or improve on the path to their goals, while the narration itself always reminds us of what the current major objective is. Even when the episode doesn't actually contribute to the larger story, the viewer always has a reassurance that the next objective will be reached eventually.
The structure of Sun & Moon, by comparison, is inherently more passive more often than not, as you have Ash and the others waiting for the plot to happen to them. Instead of having Ash actively seek a new challenge, you see him sitting down and wait for something specific to make him go and progress, and so does everyone else, with only rare exceptions. The characters are effectively static until the plot decides to move them, and while this could superficially resemble the previous structure (as both have a progression that could be defined as arbitrary), the Sun & Moon series barely, if ever, reassured the viewer to still remember the goals it set up, or even what the next one to come is.
Now, inherently, the characters being passive recipients of plot isn't a bad thing, it's just how slice of life stories tend to work. The problem of Sun & Moon, however, was that beyond the vague and SoL-friendly concept of Ash at the Pokémon School they still had Ash pursue the Island Trials (and in fact, he's impressed by the concept of mastering Z-Moves before he even enrolls in the school), which gave the show a problem: it wanted to be a chill story focusing more on small time hijinks than big adventures, while still taking on a structure that demanded to follow the rules of an adventure series, creating an inherent contradiction.
What I mean is that, since the Island Trials were still part of Ash's stay in Alola, the show was still supposed to abide to the rising action leading to a climax, giving the show a direction that it had to fulfill by its end rather than have an open premise with occasional plotlines (example: GeGeGe no Kitaro, where the open premise is 'Kitaro deals with evil Yokai' with every other longer plotline spinning from there). It's something that pretty much prevents the viewer from fully enjoying the more quiet romps, because in the mind of a viewer expecting progression, these are just a diversion over the more important goal Ash has in the region. Now, in fairness to Sun & Moon, the show seemed aware of the tension and made sure to tie each Trial Ash did into either school trips or wanting to get specific Crystals, but beyond making it seem like Ash didn't care much for something he claimed he wasn't interested in (especially with wanderlust being a previously estabilished character trait of his), this ran into another big issue of Sun & Moon: rather than a sense of rising action, pretty much every Island Trial Ash did was narratively unrelated to each other, especially once it was revealed that Ash didn't need to complete any of them to access the Alola League, in contrast with how every badge was important and necessary in previous regions.
This specific issue wasn't however unique to Ash, but rather a persistent problem in pretty much every element and story arc of the series: be it Ash's quest, Guzma's struggles, Rowlet's rivalry with Hau's Dartrix/Decidueye, Lycanroc's rage issues, Lillie's goal to be able to touch every Pokémon again, the Necrozma and Aether arcs to even the Alola League and anything in between, almost all of them had only the bare minimum of buildup and either ended as soon as they got teased or happened to be sidelined for a large amount of episodes before they got their due focus, if not both at once. While some of these arcs ranged from alright to pretty great (Litten's pre-capture arc dealing with Stoutland's passing, or the Guzma-related segments of the Alola League), there are quire a few (chiefly Necrozma) that were ruined by a combination of lacking setup work and the feeling that, simply put, nothing mattered that much. Sure, the arcs could be mentioned here and there, and some can set up things for the future (like how Aether leads to the Ultra Guardians), but on the whole, the arcs are effectively done-in-one in terms of lasting impact. Unlike how in previous shows you could've had stuff like Ash's and Dawn's intertwined journeys, here you have Stoutland lose relevance in terms of influence to Litten as soon as he dies, where save for Stoutland brief cameo as a spirit on Poni Island his storyline got shifted in the unrelated rivalry with Kukui's Incineroar.
This last example, in particular, brings up another of the big issues of Sun & Moon, one that can be divided in three parts: plot pacing, plot segregation, and the "happy bubble".
In regards to plot pacing, one of the most notorious problems brought up for this series is the fact that, to put it simply, each plotpoint will only progress when the show decided they have to, which led to things like Lillie going almost an entire real time year between getting her Z-Crystal and then her Z-Ring, or Ash doing absolutely nothing about his Lycanroc's raging issues for getting dirty for close to thirty episodes before they happened again in the Ula'Ula arc, during which neither character gave any hints of even thinking about these lingering elements in any way even if it was clear setup to be followed on. This, coupled with the aforementioned lack of a constant reminder of the next destination, just made for a frustrating waiting game in terms of the next major point of progression.
A related issue is the plot segregation, or specifically, how each major arc is effectively removed from the others, from Kiawe and Sophocles' occasional focus episodes to more important stuff like Lillie's Pokémon phobia, her and Gladion's later interest in finding their father, Lana's desire to create a balloon to explore the ocean with, Ash's Island Trials, and so on. It made these characters feel like they exist in their own separate paths, never to intersect, something the evolution episode in the Poni Island arc somewhat exemplifies since Sophocles' and Lana's efforts happen on completely distinct plotlines and locations. As I explained above this also happens with major arcs, like how the Necrozma arc's only contribution to the wider narrative was sending Poipole home (and given its later offscreen evolution and power up, one could make a case the arc had a negative impact on the series). The segregation also had the effect of having the plot act like something flat out doesn’t exist unless it has been directly showcased, leading to such goofiness as Kukui's best friend Molayne not being invited at his wedding in spite of being Sophocles' cousin, or how absolutely no one was in Poni Island during the Manalo Festival buildup. A good example of the difference, I feel, is this: in previous series, we could've had Serena relate to Ash with her Master Class loss at a significant point of his character arc during the Winding Woods episode; in this one, Mallow only revealed her mother issues after Lillie's entire arc revolving around her mother was resolved, with the two never comparing notes. The closest we get is Ash relating to Lana for his problems with Lycanroc using Continental Crush in Ida's first episode and Lillie trying to help out Ash during his fallout with Rotom, both of which refer to things that happened to them either mostly offscreen or entirely there.
The plot segregation was, in particular, noticeable with the decision to associate three of Ash's Alolan Pokémon (Torracat, Dusk Lycanroc and Rowlet) to specific characters as rivals, with the Pokémon driving the rivalry rather than Ash himself (who had otherwise rather civil, mostly friendly interactions with Kukui, Gladion and Hau). On paper, this should've guaranteed that every Pokémon had their moment to shine, but effectively, it meant that each of them were restricted to mostly their specific rival in terms of focus post-Aether. Lycanroc got Olivia's Grand Trial, the Ula'Ula arc to itself and then the rivalry with Gladion's Midnight Lycanroc, but no other significant usages; Rowlet got roles in the first two Grand Trials, but then spent almost one hundred episodes before its second focus episode, and beyond his friendship with Meltan it only got Hau's battle and a part against Kukui to itself; Torracat was the one absolutely done dirty here, as beyond the Stoutland appearence in Poni Island and the Totem Lurantis battle pre-Aether, all his following focus moments rely on the rivalry with Kukui's Incineroar, with only occasional minor scuffles to its name and a bit of the Guzma battle to its name. That would already be bad enough, but the fact that until the League there's no battle that requires Ash to involve more than two Pokémon (with most of them requiring him only one), Ash's team never actually gets to act as a team until the very final battle of the series, furthering the lacking sense of cohesiveness. Year two of the series was particularly bad in this sense, as most major battles were fought with either Pikachu or Lycanroc while Torracat and Rowlet barely did much.
And lastly, one persistent result of both the plot pacing and the plot segregation was a phenomenon I like to refer to as the "happy bubble," or the tendency of the Sun & Moon series to confine major conflicts and bad moments for the characters only to their specific focus episodes. In previous shows, you could have moments of self-doubt or worry linger even outside dedicated episodes (Dawn's depression for her losing streak, Ash's rivalry with Paul affecting him, and his increasing worries in the latter part of XY being clear examples), but due to Sun & Moon's commitment to fun times before everything else, it means the characters aren't allowed to have any conflict or moments of darkness to later conquer unless they're the focus, and even then resolving them quickly. See how bubbly Lillie is even when she's scared of Pokémon unless the episode is specifically about her, how she never even thought about her father until Gladion reminded her, how Ash's confidence and his relationship with Lycanroc are only focused on in Ula'Ula and then never again, and most noticeably the fact Mallow's dead mother was treated as something that tore her for years but it was only ever directly dealt with in one episode, to the point she's the only family member on Bulbapedia listed under characters of the day. The problem of this bubble is that it pretty much makes it hard to invest in the emotional struggles of these characters because they end up feeling like throwaway moments which are then functionally forgotten, with no sense of constant growth. Characters get their moments, the audience gets invested, and then it's forgotten, with only few and far-in-between moments of exception, and that's another thing making each conflict feel segregated from each other.
If I could sum up everything in one sentence, I'd say this: Sun & Moon is composed by a myriad of pieces, some excellent, some average, some awful and everything in between, that all exist mostly in a vacuum. I'll return to this topic in a bit, as there's another important aspect to touch first.
2. Characters and Their Development: Too Many, Too Little, Too Late
Another aspect of Sun & Moon that's often brought up is the decision to have a main cast of six counting Ash, with the game Trial Captains Mallow, Lana, Kiawe and Sophocles alongside plot-important character Lillie turned into Ash's classmates. These characters have been as much a point of praise as they were of criticism, with some fans absolutely loving this group while others couldn't absolutely stand them. I feel the best way to tackle this is to first list how I feel each character was handled in terms of planning and development, before going into their relationships and the rest of the cast, starting with the humans and then going through Ash's Pokémon before closing on Ash himself. I will say to start with, however, that none of these characters is inherently unlikable the way they started as, and most of their later issues came solely from their handling down the line or flaws in how they were approached.
2.1) The companions
Among the companions, Sophocles was probably the one that made the poorer first impressions, as beyond sharing the same type specialty, his game background as an inventor and his Anime presentation as a programmer that sometimes built things gave him a number of unfair comparisons with Clemont, not helped at all by an introduction episode that ranks among the worst ones of this group. That said, I feel by the end he actually ended up being one of the best characters of the group in spite of heavily scattered focus, for one major reason: he's one of the few characters of this group to have a consistent character growth that plays in his dream and that's easily noticeable as the story unfolds. Early on, he starts as the timid, insecure kid that gets easily scared of the dark and needs people and Pokémon's support over everything, but between his first few episodes and the later clarification of his interest in space, it's clear that his development was actually aimed towards him growing into a more independent and confident person and trainer. He goes from being unable to tell his friends that he's not actually leaving Alola after a misunderstanding and only getting his second Pokémon as a gift from Ash to slowly take an interest in rising Charjabug, first with a race and then by evolving it, then deciding to gain a Z-Crystal and a Z-Ring, learning to use it, and ultimately take part in the League in spite of knowing to not be on the same level of his friends, yet still putting his all, with a nice interlude where he takes things into his own hands during the Celesteela mission, and with the race he does to gain his Z-Crystal leading him to confront and surpass his fear of the dark. While still pretty scattered and sidelined, I feel he's a character that's been developed well-enough and that in his post-series aim is actively working towards his dream in a new but productive way by visiting Mossdeep City's Space Center, and definitely my favorite of the Alolan kids as he clearly developed into a better person by the end through a straightforward, traceable progression.
Lana is probably up there with Sophocles in terms of being one of the best characters of this group, and I'd go as far as saying she's probably the best non-Coordinator/Performer Pokégirl out there. While Sophocles ranks high due to getting good personal development, Lana ranks high because, while on paper her dream of creating a big balloon to explore the ocean with is simple and a tad silly, it is something she puts clear effort into and that she never loses track of through the whole series, even with a fairly noticeable void of attention in the mid-series stretch. Between being the first of the non-Kiawe classmates to get a Z-Ring and a Z-Crystal, learning how to use Hydro Vortex, then evolving Popplio to Brionne and then Primarina (while dealing with a Kyogre along the way) while also getting Oceanic Operetta, she's consistently focused on her improvement, and always the best female battler of the bunch. The only thing that really penalizes her is that while her dream is technically achieved, she ultimately gets Oceanic Operetta with offscreen training and they never make a point to highlight that as a big moment, and while her skill development is solid, she remains exactly the same character throughout the series from the first and last episode. An entertaining character for sure, but one that just gets stronger and not much else. Still, she's easily one of the best female leads this series ever had, and a good example of how to make a non-Coordinator-esque female character work well after the pitfalls Misty and Iris fell into.
Kiawe is not far from them, with a pretty solid run slightly marred by a few issues. Specifically, he's probably the best battler of this group that isn't Ash, but he's distinctly characterized as having two "modes" as a character: either the serious, spiritual follower of Alolan traditions, or the one that started popping out more often later in the series where he's an overreacting ham to rival Cilan. I personally feel Kiawe's better moments tends to come from the first mode, not only because he stands out better in a funny sense by being the straight-laced guy in a cast of wacky people, but also because he's the best character to explore the more spiritual angle of Alola, the element that truly makes the region stand out compared to previous ones featured in the series. Unfortunately, beyond the fact the slice of life romps tended to favor his wacky angle more than the serious one, Kiawe is penalized by not quite having a true arc to develop through: he wants to become a stronger trainer and claims so, but all his episodes ultimately end up involving unrelated matters: he catches his Marowak, learns to use a Z-Move with him later on, and ends up getting his Charizard back into working shape after he undertakes Fini's trial to save Ash, but while each of these are overall good showings and he's probably got the best League run of the cast in terms of prowess and skill, they tend to remain isolated instances. It also doesn't help that while his hot-blooded rivalry with Ash can be fairly entertaining and it's teased from episode 2, it ultimately culminates into an underwhelming showdown in the penultimate episode that barely feels like an afterthought. I'd hardly call him a bad character and he still does pretty well even with his issues, but one that could've been handled better on the whole.
A far different story is Lillie, a character that, I feel, suffered from several different issues all at once. To address the elephant in the living room first, let it be said that while they share traits, Anime Lillie and Game Lillie end up being fairly different characters by the end, and while I think Game Lillie is probably one of the best creations of GameFreak, my opinion on her Anime self couldn't be more different, and it's not due to straight comparisons between each other. Now, Lillie doesn't actually start badly: the fact that she has a phobia of touching Pokémon from an unknown source at first actually gave her a nice direction as a character in a way similar yet different from Lana, but it didn't take long for Lillie's major issue to show itself: things happen to her rather than her working towards stuff proactively, and the majority of the time her struggles are resolved by feeling sad or believing really hard with extremely few exceptions. This started already before the Aether arc, where while her episodes were good, they all relied on the exact same formula of Lillie unable to touch Pokémon, being unable to do so and feeling sad about it until she can in a spur-of-the-moment situation, which started to make her episodes feel stale.
The Aether arc seemed to finally change things as it heavily revolved around Lillie, but to anticipate some things I'll delve into more detail later, the changed circumstances ended up weakening both the conflict and her character, making her come across as too unlikable. But beyond that issue, the problem of the Aether arc is that it ensured that Lillie was completely healed of her phobia due to the actions of others rather than herself, which killed off all her character potential and left her with nothing to do for the rest of the series (while the conflict with her mother was completely brushed under the rug after this arc introduced and hastily attempted to resolve it). Sure, she 'grew stronger', and got a Z-Ring and Z-Crystal, but the majority of important things of the Mohn arc were actually dealt with by Gladion, while her own help ended up amounting to still, once more, feeling really hard rather than active work. But the biggest problem of her character is that all of her major achievements derived from either someone else (Silvally healing her phobia by saving her, Gladion actually defeating Totem Kommo-o, her Z-Ring being borrowed from her father, Gladion finding Mohn's Zoroark) or facilitated by outside assistance (her one victory in the League's Battle Royale coming from effectively killstealing a Salamence Kiawe weakened, her battle with Tyranitar having the assistance of a Totem Sandshrew) which made it hard to think she earned her development or truly grow stronger when she ultimately always ended up relying on someone else, especially given her tendency to never act unless prodded (see how she seemed perfectly fine not touching Pokémon for years until Mallow and Ash actively tried to get her to do it, nor try to learn why she has the phobia in the first place, nor thinking about where her father may be). This, alongside the tendency of the series to play up game moments like the Lillie and Solgaleo moment or her change in dress and hairstyle to show her resolve while sapping all the meaning they had in the source material and the habit of the characters to praise Lillie for anything she does no matter how minor or trivial, ultimately made her a character that was borderline insufferable to follow, especially for the classmate pushed as the most important beyond Ash.
The worst of all main characters, however, is without a doubt Mallow. While I have several issues with Lillie's handling as a character, at least her faults come with how the show decided to approach her, while I feel by contrast Mallow was only allowed breadcrumbs of just about anything, something already shown by how she had to wait until episode 18 for her first true focus episode. Back in the earliest episodes I thought her interest in making Aina the most popular restaurant in Alola could've given her a drive as a character similar to the one Lana and at the time Lillie had, only for the story to be content with leaving her where she is. Between the fact her Bounsweet evolved twice in ways that were respectively too sudden and rather unrelated to her and the habit of her focus episodes past her first to focus away from her more than on her (having to share screentime with her brother 'Ulu and Oranguru, specifically), it felt like she was added to the cast because they had to, and while the last year of Sun & Moon tried to put a patch on the problem by giving her emotional moments with her mother and her League match with Lana, said patches had the effect of not feeling very genuine since her mother, as I mentioned above, only really figured in one episode, while Mallow suddenly being afraid of Tsareena getting hurt when she fought in Ultra Space and in other instances just fine just feels like an awkward attempt at giving her an emotional moment that doesn't gel with her characterization too well. If we add onto it that she only mastered her Z-Move during the League itself, her Z-Crystal was gained just by making a burger, and the Shaymin she cared for after meeting her mother effectively did nothing afterwards until its deal was resolved at the last possible second during the final credits of the series because 'Ulu found some Gracidea with no input from Mallow proper, Mallow ended up feeling like the most mishandled characters of this crew, whose character and development felt more like isolated moments than anything cohesive.
The Pokémon of the cast outside of the major ones don't really warrant much talk, the best of the bunch being Kiawe's Marowak for his vibrant personality and good feats, while everyone else ranges from pretty much not too focused on (Turtonator, Charizard, Tsareena, Togedemaru), useful for development but otherwise kinda dull more often than not (Primarina, Vikavolt, Snowy), cute but pointless in spite of heavy buildup (Sandy), and pretty much useless (Shaymin, Magearna outside of being a McGuffin), mostly getting occasional cute moments than anything substantial or productive for their trainers.
2.2) Ash's Pokémon
Beyond the classmates, there's the matter of Ash's Pokémon as well, and I'd like to spend a few words on the Rotomdex. On the whole, he was never the most important character, but I'd say the best way to describe him is that he's a likable character that happened to star in some rather poor episodes: while his overreactions could get annoying sometimes, for the most part he was likable enough, and his existence ensured that Ash would lose his oft-criticized trait to scan Pokémon he already saw that made him come across as dumb, and some of his moments and hobbies made him pretty endearing. His only real problem is that his focus episodes usually tended to focus on rather stupid plots aimed only to comedy, and while three of them are at least arguable, his last true focus episode happened to be one of the worst episodes of the series due to how out-of-character Ash acted under the possibility of Rotom leaving. None of the issues of these episodes were Rotom's fault, but as a minor character, it was somewhat unfortunate for him to receive such a short end of the stick focus-wise.
Going back to Ash's actual Pokémon, beyond the eternal Pikachu, I'd say the one most worth of consideration overall is Torracat (or Incineroar, but he never fought under the form), both in terms of praise and criticism. I say so because, before his capture, Litten seemed to be given unusually large focus, including being the first of Ash's Alolan Pokémon to debut and appearing for several episodes even between his major pre-capture arc, which being among the most tragic and involved capture circumstances seemed to point towards Torracat being the 'ace Pokémon' of the region, only for things to change once Lycanroc entered the picture. To put it simply, Torracat has some rather solid episodes and a personality that very much matches Ash's own, but he often feels like he's only given breadcrumbs of focus. Between only taking part in one minor trial and no Grand Trials, not getting his own associated Z-Crystal until right before the League and having it used only twice counting the test run of it, and his rivalry battle being the only one in the Alola League to happen in the middle of a match rather than at the end of it (which lead to a rather goofy division of him getting declared winner and then fainting after evolving just so it couldn't technically be considered a tie even if it functionally was to preserve his triumph), it feels like the poor Pokémon is never given enough of his due, and while I enjoy his drive to surpass Kukui's Incineroar and especially the way the plotline was figuratively used throughout the Ash VS Kukui battle, it just seems like Torracat is always last in priority in terms of Ash's Pokémon, which makes even his good moments feel like afterthought even with nice bits like his relationship with Lycanroc, especially with how, as touching and well-executed as it was, Stoutland's effect on Torracat is forgotten as soon as it happens, between Fire Fang being mastered exactly one episode later and Stoutland himself only being brought back twice, once as a thought by Ash and only in the second with Stoutland meeting Torracat again in Poni Island, mostly for the purpose of teaching him another move. So, in my opinion, Torracat is a case of a conceptually solid-enough character, that's however penalized both by how little the narrative gave him focus, and the fact that his arc with Stoutland and his later rivalry with Incineroar are pretty much unrelated (for why I consider this a flaw, consider that fellow Fire starter Infernape was able to have a memorably tragic backstory that did dovetail into his major rivalry perfectly, so just asking for a degree of connection isn't outside the realm of what this show can do).
And then there's Lycanroc, the Pokémon that the series wants us to consider the regional ace, which had several issues associated with him. To put this simply, I feel like he was a much better character as a Rockruff than he was after his evolution, mostly for being the perfect mix of adorable, focused, and having actually pronounced rage issues that occasionally popped up but were treated completely seriously, alongside having a pretty good showing in the Olivia battle as a rare final bout to completely not involve Z-Moves in a period where their usage was starting to become excessive. However, after the evolution (which is treated as a rare, one-of-a-kind event due to Rockruff evolving during a rare green flash yet is never actually remarked on beyond very occasional comments that he looks odd that are never treated as much), his handling changes for the worst, specifically for two of his rather ace-worthy moments: its rage form arc, and the way his rivalry with Gladion's Dusk Lycanroc was handled. The first is overall the biggest issue, because it's also symbolic of Sun & Moon's tonal issues since his major challenge to overcome as a Pokémon is the fact that, whenever his fur gets dirty, he goes on murderous rampages, always after acting goofily shocked in a way intended to be humorous, creating a whiplash effect that doesn't make clear how the viewer should find the scene given it first asks us to laugh at Lycanroc and then to be scared of him. This is also only introduced once in the middle of the Aether arc and then never revisited until the Ula'Ula arc, where it's ultimately solved by Ash bringing back memories of how Rockruff used to act about getting dirty that happened completely offscreen, only for the writers to then milk the drama some more two episodes later by now handling the rage mode completely seriously in terms of reactions and using actual rage as the trigger instead of just specifically the fur, in an episode that ultimately relied on Ash not trusting his Pokémon (when he was already somewhat out-of-character by being scared by Lycanroc's rampage after he was willing to hug his blazing Chimchar to calm him down back in Sinnoh). It's all handled in an extremely brief arc and then never again, feeling like an arc that takes elements from both the Infernape and Ash-Greninja arcs while missing the slow buildup and non-regressive development that made those two arcs work (and I'll elaborate more on it in a bit). Beyond this, his rivalry with Gladion's Lycanroc suffers of being extremely sidelined in spite of being the 'major' rivalry of the series: while the two Pokémon did fight three times, the first time was interrupted by Team Rocket (something they stopped doing for major rival battles for quite a while beforehand), the second relying on some very weird resilience by Midnight Lycanroc by not only tanking completely Dusk Lycanroc's Splintered Stormshards to seemingly no damage but also snapping out of confusion to deliver a finishing Z-Move of his own, and the third relying on a battle that was overall not too bad, but felt more like a mid-series squabble than Ash's victory at the Alola League (which is then completely outclassed in spectacle by Ash VS Kukui). Dusk Lycanroc's rivalry isn't actually too bad, but considering how Gladion's Lycanroc is the only major opponent Ash's ace got to fight post-evolution outside the Ula'Ula arc, Kukui's Pokémon (none of which he defeated) and occasional training bout, it did restrict a lot of his feats and ended up with him feeling more like an okay Pokémon than the powerhouse the writing wanted him to seem like. Coupled with a lackluster personal arc, this makes him closer to the Krookodile tier of 'possible aces' than one of the major ones like Charizard or Infernape.
And then we get to Rowlet, the last of the major Alolan four counting Pikachu, and probably the most problematic of the bunch. Much like Torracat and Lycanroc, Rowlet isn't inherently a bad Pokémon, with the first episodes neatly estabilishing two things: yes, he is dopey and loves to sleep a bit too much, but he's also a serious and competent fighter in battle that never fails to impress, making sure that neither side ultimately hurt or diminished the other. His problem is ultimately revolving around two things: he's spent a long time out of focus, and his later focus didn't exactly paint him in a good light. The first is probably the major issue at hand: while both Rowlet and Torracat were heavily sidelined midway into the series, Torracat did at least get a few token episodes to himself, while Rowlet's first real focus episode after his capture one only really comes almost one hundred episodes later. While in the early series this was mitigated by having Rowlet take part in two minor trials and two Grand Trials, this focus is all but forgotten by the second year of the series, with Rowlet reduced to solely a gag Pokémon whose greatest achievement ended up being learning Razor Leaf by sitting on a magical tree. This had the adverse effect of making his gag tries, which previously only showed either in minor matches or not during serious parts of battle, to slowly become more and more prominent. The other issue is that Rowlet had without a doubt the weakest rivalry set up and buildup of the three major Pokémon Ash obtained in Alola, as Hau and his Dartrix only appear in one episode before the League and two of the three battles Ash had with Hau involved major, non-strategy related writing contrivancies to reach the desired outcome (Ash slipping his Grassium-Z and getting distracted to fetch it for Rowlet to lose for the first one; Rowlet's Decidueye hoodie tanking a Z-Move, the overturned loss, and the sudden learning of a Feather Dance that doesn't act like the one Rowlet was trying to master for Rowlet to win in the final one). The way Rowlet acted in the Ash VS Hau battle is kinda emblematic of this, as the oft-debated overturned loss moment involved him falling asleep in the middle a match he was supposedly fired up for just for the sake of a joke and nothing else; regardless of how one wants to justify it, it doesn't change that such a thing never happened before in the series, and it ultimately involved Rowlet betraying the trust Ash put in him just for a scene the writers deemed funny, in what was supposed to be his finest hour (while Rowlet fell asleep in the Hala Grand Trial, it was only after his part of the match ended). Considering also that two of the moves Rowlet learned required the help of his adoptive flock without as much input from Ash and he ultimately ate an Everstone just for a variation of Seed Bomb that turned out to be more a liability than asset throughout the series, not even a cute relationship with Meltan and the fact that he won his last important matches of the series makes up for some of the worst excesses of tonal imbalance and inability to let jokes go in a context that absolutely have no space for his brand of incompetence-based humor.
With the major Alola captures gone, there's just the other two latecomer to discuss, and I'd like to start with Poipole/Naganadel, specifically because he's probably one of the worst handled Pokémon Ash ever owned. While the second year of Sun & Moon had several issues, none are as glaring as Poipole being the major Pokémon of the period, only to not actually do much of actually important. Starting with the fact that Ash only bonds with Poipole by proxy to begin with since Poipole interacts with and loves Pikachu before Ash even actually enters the picture, Poipole's biggest contributions to the series afterwards are acting silly for the majority of episodes and never actually getting involved in serious fights beyond one small bout with the Team Skull trio (which is estabilished as even more pathetic than the Team Rocket trio), making the fact that Ash captured him feel like a waste, especially when his focus episodes dealing more with his emotional side end up being just two, and ultimately not doing much of helpful during the Necrozma arc except leaving at the end in what at the time felt like a rather permanent farewell (as he was stuck in another dimension rather than somewhere Ash can readily access). Now, if Poipole's story ended there, he would've been odd but not too bad all things considered, but the problem comes from the fact that Poipole eventually returned right at the end of the series for no adequately explained in-universe reason during an unrelated Guzzlord attack, not only evolved but also presented as a competent and useful battler in spite of the fact none of it happened either onscreen or by Ash's efforts (unlike how Gliscor and Goodra, Pokémon in similar situations, did prove their worth onscreen before being put aside for a time), making this turn come across as an undeserved boost for Ash just so he could have six Pokémon, alongside removing the beauty of the permanent farewell Ash had with Poipole because the sheer coincidence of Naganadel's arrival and then his departure means that they may as well see each other again in the future. Among Ash's Pokémon in Alola, Naganadel is probably the crowning example of the series wanting its cake and eat it too in terms of wanting to be cute and fun and then rushing to make battles matter without the required buildup.
Meltan shares a lot of issues with Poipole, but overall to a lesser degree, mostly because his biggest problem is just coming way too late in the series and, much like Poipole, he only really bonds with Ash by proxy due to starting to like Rowlet first. Much like Lycanroc, his existence is supposedly important as a new discovery but this trait of his is barely called to attention, and coming too late in the series he only gets a few battles to his name with his contributions mostly amounting to gags rather than skill and serious fighting, alongside having the dubious honor of being the only Pokémon of Ash's Alola team to never use Z-Moves in spite of Ash fetching a Steelium-Z as a result of his final Grand Trial for no other reason than the out-of-universe one that Melmetal has never been in a game where you could use Z-Moves. Adding to the fact that Meltan only evolved right before the League finals for reasons outside Ash's guidance or influence conveniently before the last match for the victory, only to give indirect help at best and then winning a battle against a Pokémon with no feats, it's hard to consider Meltan's power boost earned and even harder to tell if he even had a significant power boost to begin with considering how little feats we have for both him in particular and Alola battles in general. All in all, a Pokémon that's been more shortserved by how late he came than actually any inherent issues.
2.3) Ash, Pikachu, and the Team Rocket trio
And with all those characters breached, we have to move on to the Sun & Moon take on Ash himself, which is, to put it simply, rather complicated to discuss. Another one of Sun & Moon's biggest talking points was the decision to amp up Ash's typical childishness to higher degrees than usual, with even his voice actress Rica Matsumoto confirming in an interview for the next series that she was explicitly instructed to play Ash as younger than usual for the Alolan series. Now, yet again, Ash having a goofier and more relaxed personality is neither unprecedented (as he was always silly to a degree, even in XY) nor inherently bad, and the problems mostly came from how the series decided to handle him later. One good thing at the start was that the take this series seemed to go for was Ash being a battle shonen-esque hero stuck in the wrong genre, with his typical behavior clashing with the more relaxed nature of the setting, which actually worked well in ensuring he didn't feel reset while fitting the new mission statement of the series. The problems really came up with how, ultimately, Ash became the series' biggest target of butt monkey-related humor (with the rest of the cast either being treated far more seriously or only occasionally being given the same treatment) and his initial competence in battling lead the way to an overabundance of 'silly regular kid'-related humor with even battles treated as mostly laughing matters, something later battles and important matches overturned to a degree that started to make Ash's handling feel arbitrary.
And arbitrary is the best way to describe Ash in this series: he can either be as good a trainer and master planner as he always was (Ash VS Olivia, Ash VS Misty, Ash VS Kukui), a heroic young man willing to go to good lengths for people he cares for (Tapu Koko rematch, most of the Guzzlord arc) while being scared and intimidated by his own Pokémon (Ula'Ula arc), a regular kid screwing up on daily tasks and willing to cheat his homework (Sophocles' early focus eps, the open school episode), a whiny little kid (the Stoutland treasure hunt episode, the Rotom farewell episode), a surprisingly thoughtful and serious boy (Stoutland's death episode, Minior episode) and everything in between, with the changes being so jarring that it feels less like this show is attempting a nuanced take on Ash and more like the show is simply not caring to stick to any portrayal depending on what the episode requires, especially when as I said above the entire premise of the show hinges on Ash not falling for his typical wanderlust (which is the inability to sit still for long and explore the world, so 'school and daily life adventures' doesn't cut it) without ever adequately explaining how, and seeming strangely uninterested in looking for new chances to grow stronger unless they happen to come his way. Arbitrary is also a great way to describe his impact on both his friends and the region, where in spite of appearing in every single episode, it often feels like Ash is irrelevant to his own show: he has nothing to do with either of Lillie's family deals, nor Sophocles' growing independency beyond occasional sidelines support and kickstarting it indirectly with the Charjabug gift, he barely did anything to support Lana's achievements beyond being there when they happened, his rivalry with Kiawe was nice but ultimately wasn't given his due, and Mallow and him barely got to have significant interactions throughout the story. Most of his rivalries in the region were carried more by his Pokémon than himself as he only shared amicable relationships with all of his supposed rivals with no real competitivity at their core (aside from Kiawe, which as mentioned was done dirty), and even when he got to be a hero it was either as part of an effort by everyone (Necrozma arc, both Guzzlord instances, technically most Ultra Guardians episodes), relying on questionably justified plot devices (Aether arc, and once again the Necrozma arc), or ultimately moving the focus away from him and his influence when you'd think the story would do the opposite (Guzma's parts in the Alola League). Adding onto that that the amount of times his Pokémon gained moves in the heat of the moment without training (a series staple that previous series tried to downplay with more onscreen training) and how his Pokémon ended up learning moves more for the actions of someone other than him than because he helped them, and Ash's handling in this region really adds up to strangely inconsequential, which is particularly bad considering how the League tried to go the other way, making his eventual achievement at the end feel hollow in the face of lacking buildup in the region and the several boosts and narrative aids he got to get there.
There's also the elephant in the living room that is Ash's development. Early in Sun & Moon I've seen people claim this series was more about Ash developing as a human being than as a trainer, which would be true... if not for the fact stuff like Ash doing chores was also alluded to and shown in previous series like AG and DP, and that during the Alola League (which should be the culmination of the series) none of it is actually remotely involved except for Ash talking of his love for the region during the final attack, while it never actually showed in previous matches (even against Guzma, which should be where this should come up given Ash's declaration at the start of it, the narrative wants us to stay in Guzma's head instead). The 'love for the region' thing also seems weird to bring up to me considering he actually spent less time exploring the region and more being holed up in one city with very occasional detours, with most of the plots ensuing around him being the sort of thing you'd see in "filler" episodes (like taking part in some competitions, taking part in a play, etc). It feels more like the series wants us to pretend the typical filler hijinks now are part of character growth rather than being just small adventures for fun. If we consider that learning to love the region, then Ash didn't really do much of different from previous series beyond sitting still this time around. And ultimately, the fact that Ash is back to adventuring now in a similar way to previous series means that if Ash ends up winning a League again in the future (which is not unlikely now that the ceiling was broken through), none of the reasons given to make his stay in Alola significant would really age well. The only arc that I feel actively tried to develop Ash as a trainer was Ula'Ula, and that still relied on some very significant moments of out-of-character behavior from Ash.
2.4) Relationships, and Everyone Else
I think at this point one recurring issue has cropped up: specifically, there are so many supposedly important characters that none of them truly got their due in terms of focus, either having to be satisfied with a number of focus episodes that barely amount to an arc or with their involvement into things reduced to just their specific deals and barely little else, especially with how this was the first series to not have all of Ash's friends necessarily involved in every episode. I feel this had a pretty adverse effect on the series' dynamics, as the already diluted interactions between the cast due to the large group ended up being even less focused on given that not all the characters were always there. As a result, we barely know stuff like Mallow's or Sophocles' relationship, or Lillie's and Kiawe's, and so on, with their own relationships to each other mostly falling into basic friendship (the ones with Ash in particular mostly falling into respect, friendliness and occasional snark at his expense), with only a few like Kiawe's competitiveness with Ash or Lana and Mallow being revealed halfway in as childhood friends having particular focus, otherwise being content with splitting the cast into 'the boys' group' and 'the girls' group' whenever they needed focused attention, and the rare occasions where the characters had some interactions. For the most part, perhaps emblematically of this series, characters mostly shared moments rather than actual relationships.
All that's left to discuss in this area is the rest of the cast, and let it be said... for a series supposedly about exploring the people of Alola, the majority of the non-main cast ranges from forgettable to rather dull, especially once we move to the lesser recurring characters. Lusamine's reduction to an overworked mother who only gets involved in matters explicitly tied to her children and occasionally the Ultra Guardians missions was a rather noticeable waste of an interesting game character, and while Kukui does have a nice presence and good usage throughout the series, the same can't quite be said of his wife Burnet, who beyond some good presence in the Aether arc and minor bits of exposition when dealing with Ultra Beasts (and in particular Necrozma) is effectively sidelined in housewife position for most of the series as Ash's 'second mother' (a position that, unlike Kukui who actively acts the part, mostly seems to come from cooking for him and being married post-Aether) with most of her funny moments coming from being a Royal Mask fangirl. Wicke has very little going for her, while Faba is probably one of Sun & Moon's worst misfires in that, after making his villainy far worse than his game self, the story acts like he should be forgiven while never actually learning his lesson, in spite of the show telling us he caused trauma to Lillie for years and how most of his contributions to anything end up boiling to minor help at best, and attempting to cheat his way to what he wants (the League) at worst. It's a horrible lessons for kids to have, and I'm not sure what the writers had in mind with this aside from keeping him around because the games' more snively and heinous Faba (even accounting for his more evil USUM iteration) also did.
Then we have the Kahuna, which are for the most part okay bit characters (even if Olivia's take was pretty weird, coming from her game self), with Nanu as the obvious standout even between the issues of the Ula'Ula arc as a jerk trainer with a point that doesn't really get 'taught his place', close enough to his game characterization, and Hapu having a decent track to development in the Poni arc (even if much like Olivia, it sacrificed her game characterization along the way). The other Trial Captains not part of the main cast run the gamut between nice to see but not particularly deep (Acerola, to a degree Ilima) and pretty much borderline pointless (Mina). Ash's rivals are a similar deal, with Hau being nice but having not too much to himself with how late he enters the series, while Gladion is an alright character whose rivalry with Ash mostly suffers of being a tad vanilla: they're on friendly terms, are strong, and like to battle each other, but beyond that Ash doesn't have much of a reason to be a rival (something even Alain had by being interested in facing Ash even if he was as separate otherwise), like the student-teacher relationship Sawyer had, or the foil status Paul shared with him, or simply being an old friend he wanted to surpass the way Gary was. Their lack of connection alongside the fact that Gladion would barely think about him unless the plot required him to only contributed to them feeling a tad distant from each other, and why their final bout at the League felt for many viewers just 'okay' rather than the earned culmination of their relationship.
And then there are the lower tier recurring characters, ostensibly Sun & Moon's selling point as, unlike previous series, only rarely did the series happen to introduce 'characters of the day' that never came back afterwards. The biggest problem is that, ultimately, all of these lower tier characters are still as flat as the characters of the day of yesteryear: in spite of appearing several times, all we know of Anela the old lady is that she used to be a dancer and likes Litten/Torracat a lot, Ulu is pretty much an even more flanderized Brock that seldom pops up, Anna the reporter mostly stuck to that role, most of the parents and relative of the classmates that weren't Lillie's remained minor characters with little of note to themselves, and so on. The only noticeable recurring guys among the bunch are probably the Skull trio (which mostly acted as a second rate Team Rocket while was even less recurring than they were in this region) and Viren as a recurring antagonist, mostly for being the kind of villain you usually saw punished at the end of the series in previous series (like Dolan the Pokémon merchant) except made recurring in spite of being arrested in his previous appearence, with no real explanation beyond 'kids' show logic'. Even supposedly important characters like Ida and Horatio mostly remain rather regular mentors and rivals with not much else to them, and are unlikely to stick to anyone but the most diehard fans. There are of course some good characters among this bunch, especially the borderline characters of the day like two-episode-wonders Dia and the Kanto weaboos in the Malie City arc, but overall, if Alola truly wanted to make this a lived in and more developed region than previous series, its inhabitants didn't give this aim any real favors, in my opinion.
3. A Dissection of the Series: What Went Wrong, How, and Why
With the biggest parts of important elements of the series analyzed, I'd like to use this final part of the review for some extra analysis of how the series went down and why, in my opinion, it ended up changing for the worse as it went along, since there's one important thing to point out: Sun & Moon, conceptually and fundamentally, wasn't a bad series. But what it does have is, beyond some big flaws, several small ones that continously added up.
Now, let's start to dissect everything, dividing everything by their year of airing.
3.1) Year One: Beginnings, Akala Island, Aether Foundation
When I say that, I have to start with saying that my opinion of Sun & Moon wasn't initially this negative, and in fact, the first twenty-to-forty episodes were actually pretty nice: while the setup is slightly different than usual and humor is definitely prevalent (in particular the oft-mentioned 'funny faces', which would go on to become one of the defining elements of this iteration, far more than any prior series), there's a steady influx of plot-important episodes, development and setup for the future to help making the series a breezy watch, with each slice of life romp feeling either productive or simply fun diversions. Among the good things estabilished here that stand out as good even at the end of the series there's definitely the spiritual angle of Alola, an angle that whenever explored truly does make the region feel different than previous ones and like Ash is effectively experiencing something he never did before, and with stuff like the first trial and Grand Trial alongside Litten's capture arc and Gladion's introduction help keeping ther pace going even in the absence of a more overarching goal in the League. Now, this stretch is hardly perfect, considering that it already shows several cracks that later expanded: Ash only decides to move to the Island Challenge when he happens to remember about it in episode 9; a lot of battles end way too quick and barely get focus except for Trial and Grand Trial (which still have a somewhat lethargic pace); Gladion's decent rival setup is ruined by an unnecessary Team Rocket attack; some Idiot Plots and empty episodes that are just dull to watch happen; certain setups and developments are rushed to the finish way too fast; and, most importantly, the removal of Trial Captains from the lore and Team Skull as a consistent presence beyond occasional moments ended up removing tentpole parts of Alola's nature in the games that the show barely fills adequately, and it opens the door to call anything the show wants a trial, no matter how unrelated to battling it is, giving a feeling that the Island Challenge is hapzardly put together. But, during these early episodes, the problems are negligible or made up for, and even nowadays, I'd heartily reccomend everything up to Stoutland's death as legitimately good.
The first crack, overall, comes from the Akala arc. At the time of its airing, it looked to be a breath of fresh air as it finally moved away from Melemele Island after a rather noticeable dip in plot important events for more filler-y hijinks, and due to prior experience with the series, it was easy to assume the cast would've remained there for a while. However, that didn't end up happening, the arc ending mere episodes after it began, after rushing through equivalents of the three in-game trials (with Ash only effectively taking part in the Grass Trial from the games while Kiawe and Lana ended up gaining his Marowak and her Z-Ring and Waterium-Z instead) until it culminated in Olivia's Grand Trial, with one extra episode dealing with evolution-related issues for Lycanroc culminating into Dusk Lycanroc. This arc already started on a bad note by only allowing Ash one of the in-game trials for a Z-Crystal, which while to a degree understandable on the reasoning of wanting him to only have Z-Crystals he'd effectively use and the seeming decision at the time to not have overlapping Z-Crystals among the main cast, ended up solidifying the 'whatever counts' feeling of the Anime Island Challenge, and a first proper episode that seemed to relish into making Ash into an even larger butt monkey than usual, including him crying like a baby upon losing in a way that would've been immature for his OS self. Kiawe's episode was the standout of this batch, as it focused on him confronting an opponent he couldn't beat and with Ash giving him support into improving, estabilishing a good challenge to overcome in a way that had become rare for the series and was good to see again. Lana's own Trial wasn't bad either, but suffered of having more challenge put into it during the fishing part than the battling part, and Ash's Grass Trial being a battle that suffered of both misplaced comedy (an example of tone imbalance I'll address more later) and an opponent that barely even moved in Totem Lurantis. Olivia's Grand Trial was also probably one of the best battles to come out of Sun & Moon, putting a focus on strategy even in an extremely slow battle and with a more-than-decent finish, with the only blemish being that Rockruff's signs of evolving only really come one episode before they develop further into him evolving, and the already-mentioned problem of Dusk Lycanroc being supposedly a new discovery that nobody paid much attention to, after which we moved back to Melemele to resume the rhythm of seeming slice of life (with at least three episodes of good importance and one nominally important).
After another brief stretch, we moved briefly to Kanto for an arc that was ultimately just nostalgic fluff for old fans bringing back Misty and Brock, which was nice even if transparently OS-pandering (to the point Misty's Azurill and even Tracey were not even as much as mentioned during the episodes), with the only really important contributions to the series beyond two cool fights in the second episode was the first mention of the Alola Pokémon League (with Kukui being reminded he'll need badges, something he seemed to not pay much attention to later) and Misty and Brock getting a promise of a visit to Alola that didn't really do much for the series beyond further fluff. After this, however, we finally moved to one of the first truly major arcs of the series: the Aether Foundation arc, or, in my opinion, where the series really started to fall apart.
At first, the arrival of the Aether arc seemed to be rather promising, seemingly keeping the slice of life nature of the series but starting to delve into the elements of the games for what people presumed to be a slow burn to a payoff loosely covering the game events. Except... that's not really what happened. Instead, this entire arc turned into about a dozen of episodes harshly abridging the entire villain arc of the games and cutting everything they couldn't fit, while seemingly following the conflicting mission statements of making the arc as loosely close to the games as possible while trying to be as different from them as possible, and this was clear from the very beginning, with the introduction of Lusamine as an overbearing mother with none of the deviousness of her game counterpart. This, however, isn't necessarily a problem as the Anime has often rewritten game characters before, but what the problem is is the fact they changed the conflict of Lillie dealing with the emotional abuse Lusamine inflicted upon her into Lillie simply being annoyed at being treated as a child and, most importantly, being annoyed at how her mother evolved her own Clefairy, something Clefairy itself didn't have a problem with, that makes her come across as a spoiled brat and losing most sympathy (especially when no one but maybe Burnet reprimand her for her callous behavior), especially when Lusamine is treated as legitimately loving her and just being too busy rather than having any malice. The problem is also that, throughout the arc, the only one blaming Lusamine for never wondering how did Lillie develop her phobia of Pokémon is Gladion, while true to form Lillie doesn't seem to hold her mother accountable for it, and in fact, only wants to uncover the truth after Nebby teleports her near Type: Null by sheer coincidence, reverting her development from her focus episodes. Nebby is another big issue, as its ownership moved from Lillie to Ash for no reason other than giving him a reason to be involved in what would've otherwise been 'the Aether family show', yet the episode wants to still play into the game by implying Lillie and Nebby have a special relationship when they share their moment.
What I feel was the biggest issue of this specific arc, however, was shuffling the actively villainous role of the plot towards Faba, where he actually manages to be menacing for a brief while before the show decides to fully portray him as a silly villain hard to take seriously (including a magical girl routine to activate an Ultra Wormhole-creating machine) even as he's responsible for Lillie's trauma in his attempt to make Lusamine happy and finding an Ultra Beast for her and tried to wipe out Lillie's memories when she seemed to be able to reveal what happened. In the midst of a sea of confusing plot holes by adaptation (why was Type: Null fitted with the mask when as Silvally he did exactly what he was asked to do and Lusamine seems unaware it even exists? Where did the RKS System ROMs come from? Why the heck did a random Solgaleo and Lunala entrust their child to Ash to begin with?), the biggest problem of this arc comes from how, in Faba's aborted attempt to wipe out Lillie's memories, Silvally's attempt to save her reminds her of what really happened when she developed her phobia (a mere two episodes after it was revealed what caused it), giving her back the ability to touch all Pokémon again, making her previous attempts to do so feel retroactively pointless and only there to milk viewer sympathy for when she lost the ability to again, alongside ensuring to keep her development path directionless after this episode barely one third of the way into the series.
The biggest problem after this, however, comes from Faba's subsequent plan that ends up with Lusamine defending her children from a Nihilego and ending up dragged into Ultra Space due to her act of selflessness, with Lillie, Gladion, and subsequently everyone else moving on to Poni Island to rescue her. Along the way, Lillie changes into what the games called her 'Z-Powered Form', which in the games symbolized her moving away from her mother's shadow, while here it means... pretty much nothing, voiding it of its significance and making it come across as either a game-pandering move or something just done because the source material did it. Another significant issue of this stretch is Ash's upgrade of his Z-Ring into a Z-Power Ring, under the absolutely important reasoning of his Solgalium-Z not fitting in his regular Z-Ring. Meaning that Ash needed a magical, seemingly important ritual to obtain something whose usefulness boils down to borderline cosmetic reasons, especially as we later see Z-Power Rings doled out regularly like they're nothing important (including one to Team Rocket and Gladion's regular Z-Ring turning into a Z-Power Ring with no one remarking about it), which is probably one of the most blatant cases of marketing dictating plot flow in the history of this series.
We then moved on to the final battle, which was admittedly decent enough beyond some strange issues of power creep (like Sophocles one-shotting Lusamine's Milotic) and some occasional bits of tonal imbalance (Teether Dance hula in the middle of a serious mission by Sophocles, Mallow and Lana), but was marred by two issues of significance: one was the decision of having Lillie's big moment with her mother possessed by Nihilego involve her giving a speech of how she hates her and how she allowed herself to be possessed by an Ultra Beast for how self-absorbed she is, which while definitely meant to come across as "the mother I respect would never fall for it" has the problem of Lillie and Lusamine never getting a softer reconciliation before this moment (with said softer reconciliation seemingly happening offscreen after everything was over, which we never heard of until almost episode one hundred), which just further makes Lillie unlikable. The other problem is the grand debut of 10,000,000 Volt Thunderbolt, a move that was only used three times that was either poorly explained or never actually received an explanation depending on how you interpret the part where it's employed in the very last major battle of the series, completely out of nowhere except for perhaps Ash's Electrium-Z shining briefly a lot of episodes ago, which was never fully explained, as is the fact Ash's Pikashunium-Z reverted after use.
And thus, after a wedding between the four-times-dated Kukui and Burnet and with Nebby deciding to leave for no adequately explained reason, with Lusamine estabilishing a task force for Ultra Beasts which involves the classmates and Lillie in the closest thing this series gave them to an onscreen reconciliation, after an arc where Lillie supposedly grew... things returned to be for the most part exactly like they were in previous episodes, almost like this arc never happened, including Lillie reverting to her regular clothes. Pretty much, this supposedly character-focused arc ended up coming across as ultimately not so important, especially when Lillie's personality remained roughly the same with the only real problems she developed from being the ones this arc itself introduced, except for now being able to touch every Pokémon.
Things seemed to just return to normal, even if this was just a prelude towards the structure of the series completely collapsing on itself.
3.2) Year Two: Ultra Guardians, Ula'Ula Island, Necrozma
Year two is the one to which I, personally, trace most of the problems of the Sun & Moon series, as the major focus of the series throughout this period ended up being the 'Ultra Guardians', a Sentai-esque team formed by the main cast under Aether Foundation supervision tasked with dealing with Ultra Beasts, and the biggest problem of this arc is that it really wasn't an arc so much as it was a loose connection of monster of the weeks plots that occasionally was brought up outside of them, but was otherwise completely separate from everything not just in terms of structure, but also in tone, as a parody Sentai with barely threatening monsters clashed heavily both with wanting to be a chill slice of life Anime and with wanting to be a battle-based Pokémon Anime. It's an arc that never fully gelled with everything else (the only I'd save being Celesteela, a good Sophocles episode and a rare character-driven Ultra Guardians romp) and ultimately ended on a pitiful note with a rather dull episode with no real oomph to it, but ended up taking the 'main arc' position and leaving the rest of the series pretty much directionless, with several major arcs stalled and, beyond Lillie obtaining her Icium-Z and an Ice Stone that then disappeared completely, Torracat and Steenee evolving, and the Ula'Ula arc for Lycanroc, and Poipole leading to Necrozma, pretty much little of major happened. Teams remained frozen, and development seemed to hit a dead end, beyond officially introducing the Masked Royal.
Between the Ilima episodes (which felt like a waste considering his main purpose at the League ended up being effectively jobbing to Guzma) and the beginning of the Ula'Ula arc proper, the viewers and the students were properly acquainted with the idea of Alola soon getting a Pokémon League, with both Ash and Kiawe expressing interest in it. This didn't send any weird looks yet, as Kiawe was estabilished as the other major battler and to have taken the trials, but this was in hindsight an important omen of things to come. In the meantime, however, Ash departed for Ula'Ula in what turned out to be a solo arc, and one that started up promising only to run into big issues along the way.
I already mentioned part of it when talking of Lycanroc, but the problem of the Ula'Ula arc is that it works on the assumption that Ash would be scared of Lycanroc's rage issues to the point of not acting, with Tapu Bulu's training giving them a moment to surpass those issues that, even with Rowlet suddenly learning Razor Leaf by sitting on a magical tree, could've even worked if it wasn't for the fact that to calm down Lycanroc and reaffirm his trust in him Ash ended up involving a flashback to Rockruff that we never saw before, making the whole affair come across as insincere. After an interlude where Ash undertook a 'Trial' that was technically the in-game Ghost one but was effectively a phony one involving Team Rocket (just furthering the 'whatever goes' sense of the Anime Island Challenge) that resulted in no Z-Crystal, the debut Electroweb, and a strange appearence of 10,000,000 Volt Thunderbolt again in spite of the whole thing being a relatively down to earth affair even with Team Rocket about to win with Mimikyu's Z-Move, this arc reached its conclusion with Ash VS Nanu, a battle that's been in equal part praised and mocked, and which I had a friend describe in the most accurate way as a well-written and interesting battle... for anyone but Ash Ketchum.
Seeing a battle taking on a more psychological bent with Nanu toying with Ash and trying to force him to give in to Lycanroc's rage mode is an admitedly interesting choice and Nanu is absolutely the best part of this battle for it, but the problem is that this requires the assumption that Ash would unconsciously not trust his Pokémon after they put the rage mode under control with trust to begin with, alongside the battle being rather visually boring and with a 1 VS 3 set up that makes it more seem like Nanu is weak than Ash being strong (especially with Tapu Bulu tossing in a Sitrus Berry mid-match). This is supposed to be Ash's big development moment as a trainer in Alola, but it requires Ash to have a regressive mindset that doesn't fit how far he's come (something Sun & Moon does in quite a few things big and small, like completely forgetting Jennies and Joys are families of clones after the Kanto episodes) and, much like the Aether arc before it, begins and ends in the few episodes it takes to happen, I already covered Poipole's issue in his character dissection, so I'd like to move on to the most important part of this year: the Necrozma arc, which among the major arcs of the Sun & Moon series it's probably the most irrelevant. Coming in after only minimal foreshadowing (including a fairly interesting hint of a connection between Nanu and Giovanni that the show never really dealt with adequately), this arc was effectively as standalone as it gets, involving events that were only briefly mentioned after it (Rotom depositing the data of Necrozma in the Stufful episode, Naganadel's return, the stadium where the League was held being called Manalo Stadium), and that tried to make a big dangerous deal without actually having much happening: beyond the biggest damage of the episode being adults feeling comedically down as a result of absorbed energy, the introduction of an Elite squad of Team Rocket led by Giovanni's secretary Matori (here revamped as a Team Rocket trio hater in spite of originally being the one reccomending them to Giovanni in DP's last episode) that ultimately did nothing significant except maybe causing injuries to Nebby that wasn't clear if they happened or not with how stiff the animation was, the baffling and unexplained return of Nebby alongside an out-of-nowhere Lunala, and a general sense of big deal where nothing much of dangerous for the cast happened (and that bafflingly replaced the Ultra Recon Squad and Ultra Megalopolis with a talking Naganadel and a generic quarry that achieved effectively the same purpose), this arc ended up feeling like a snoozefest that only resulted in Poipole staying behind in his now healed world in an overall beautifully permanent-feeling farewell, except that, in the light of future events, this choice felt like one that effectively harmed the show in the long run. Also, with Matsui being the headwriter, one might think resolving the arc with everyone sharing their energy borders on self-plagiarism considering she was also the headwriter of Dragon Ball GT, which had a similar climax (itself inherited from Dragon Ball Z).
Thankfully, even if this year was really not the greatest, the following one brought as much improvements as it did other problems to deal with.
3.3) Year Three: Poni Island, Hints of Mohn, Alola Pokémon League
The third year of Sun & Moon did not start on a good note, as after the Necrozma arc the show ended up on a shortage of things to look forward to, with several arcs still stalled and only the still no show Guzma and the League left to check out. During this period, perhaps to lead into Let's Go marketing, we started getting some shorts at the end of each episode dealing with an Eevee getting to Alola, which everyone assumed would eventually go to Ash, only to unexpectedly go to Lana in a move that made some fans sour. Sandy didn't end up doing much else but being cute and possibly allowing Lana's arc to resume by giving her another cute Pokémon to hold in Popplio's stead, but that was it for a while alongside Hau's debut as a character, in an episode infamous for being at the same time an okay rival introduction where Ash lost a fight by fetching his Z-Crystal and getting distracted to take it back, and where Rowlet ate an Everstone for a move that turned out to be more trouble than it was worth.
Beyond Misty and Brock visiting an Alola (which involved an episode where Brock's womanizing gag was blown even further than ever before) and an actually pretty decent arc starring Ash tossed into a post-apocalyptic alternate Alola to deal with Guzzlord in a rare instance of an Ultra Beast being presented as an actual force of destruction, the show finally started to move again with the Poni arc, or as some people called it 'the ultimate development arc', as the focus of this arc seemed to be the opposite of Ula'Ula being an Ash solo act by putting the focus back on the neglected companions, giving them either a new character direction, Z-Crystals evolutions, new Pokémon or in Ash's case his final Grand Trial, all tied together by Hapu opening up to the crew after starting standoffish and distant. Overall, Poni isn't on paper a bad arc, and there are quite a few episodes that are actually pretty good (Kiawe's trial among them for sure), but cramming all this development on the same island one after the other only had the effect of feeling jarring (unlike how Akala was not only still early enough, but only gave significant new things to Ash, Kiawe and Lana), most noticeably by cramming two completely separate evolution plots in the same episode in a move that slightly hurt both of them (Sophocles' feeling a tad impersonal, while Lana's lost the actual training part of it), Shaymin was effectively even more irrelevant than Sandy in the series, the Mohn arc estabilished here had some problems I'll get into soon, and the Hapu Grand Trial ending up as one of the worst 'Gym battles'-like matches Ash ever fought by utilizing the same strategy to victory as the extremely derided Brock battle by dousing Mudsdale and using an Electric attack on it, only adding the patch that 'it was just like Soak' even if no Pikachu can access that move. Ultimately, a well-intentioned arc that felt a bit too little, too late, and came at the expense of Ash's own focus before his final Grand Trial (to the point unlike the previous islands he didn't even do any unofficial trials before this one).
Following this, the next major episode (excluding a two-parter introducing Ash's Meltan that arguably ran one episode too long) was one that was both long awaited and caused some issues and improvements for the series going forward: Guzma's debut episode, alongside the formal announcement to the world of the Alola Pokémon League... and more specifically, the fact that it would be open to everyone with no requirements whatsoever, on the justification that it's not important who wins. Now, I've seen way too many debates on the topic, so I'll put it simply: regardless of if you think an open League is a good idea or not, it does mean that the various trials and Grand Trials Ash took on lost a lot of their meaning since they became self-sustained achievements that don't mean much outside their bubble if Ash didn't need to do any of them to enter the League, and this structure did cause several problems that lowered the general quality of the Alola League for a decent part of its length. When Guzma is being painted as the bad guy for considering the League just a schoolyard fight between weaklings, the viewers shouldn't be inclined to agree with him.
Another big issue of this decision is that, otherwise, it caused the structure of the series to come under scrutiny: before, and usually, since Ash is the only character taking part in the League, it's only his growth in skill that is under scrutiny, and everyone else is free to be as strong or as weak as necessary, but opening the door to everyone to join in also meant that everyone in the series came under scrutiny, and to put it simply characters like Mallow just weren't made to be involved in it even under the guise of a League for fun, something that showed in the actual execution of the Alola League and that I'll get to in a bit.
The episode after this one started the further estabilishment of the Mohn arc, and let me just say... this arc is, on the whole, probably the most disappointing of the various arcs of Sun & Moon, and that's saying something after everything I explained so far. Specifically, the biggest purpose of this arc was for the Aether family to find out about the whereabouts of the seemingly dead patriarch of the family, and supposedly show Lillie as being 'strong' after the events of the Aether arc, but in actual concept, it was just a convenient way for her to get a Z-Ring after conveniently ignoring the possibility for almost one real life year, getting it 'on loan' for almost getting a Z-Move to work in spite of everyone else requiring to pass a real trial to get theirs, and with her contributions effectively ending up still needing Gladion's help and amounting, once more, mostly to feeling sad to catch audience sympathy, while Gladion gets a Zoroark to be only used in one round of the League. But the worst part of all is that this arc, to put it simply, doesn't end. After Magearna finally wakes up and we get the not explained reveal that it knows where Mohn is, the Aether family embarks on a journey to find him... only for the series to end at that point. After spending six months teasing this storyline, just leaving it hanging like this is poor storytelling, and even with the justification that Pokémon 2019's world-hopping premise would mean the new show can end it for Sun & Moon, the series shouldn't have to rely on another one to resolve its own plots, especially one on which supposedly significant moments of the late series hinged on.
The rest of the series, however, does gain something from the open League premise, and that something is a consistent direction by having everyone get boosts in preparation for the League, which at the very least leads to some alright moments for Sophocles that play nicely in his arc and the technical resolution of Lana's arc, among a sea of strangely persistent legendary appearences that only got more and more contrived as the series went on considering they were entirely separate from each other, even the ones that led to ultimately good episodes (like the one where a Celebi led to Ash and Torracat meeting a young Professor Kukui), since it felt like a move to ensure attention that was wholly unnecessary to the story being told. But over time, everything came to a close with the start of the Alola Pokémon League, probably the most talked about arc of Sun & Moon, for good or ill.
The Alola League is unique in several aspects, both in terms of the Sun & Moon series and the Anime as a whole: for the former, it's a battle-focused arc in a region that didn't want battling to be the focus as the climax of it; for the latter, it's the longest League arc in the series' history. clocking at roughly sixteen episodes. Being a tournament arc, you'd think such a good length would benefit it, but the way the series decided to execute things left a lot to be desired, most specifically because Sun & Moon has a very mixed track record in terms of battles and for the decision to show every battle of the tournament even if just partially. There is a lot that could be said about this arc, but I'll try to aim for the big ones first: for starters, beginning the League by reducing the contestants to just sixteen using a Battle Royale was a rather poor choice, as not only that's a format that allows characters to reach high positions by just surviving rather than being strong (as seen by how James got to the Top 16 even if he explicitly didn't face anyone), but confining it to just one episode meant that pretty much every battle of it was reduced to just a series of one-hit KOs from every major characters, with all of them ultimately surviving. After that, another problem was how a lot of the early rounds of the arc ended up averaging between okay to poor battles, with the dubious honor of having Ash's first battle being completely for laughs against Faba, the only character beyond Jessie and James to get one in this League in spite of being the eventual winner. I already mentioned the specifics of Mallow's attempt to quit her match coming out of nowhere from a character standpoint and the issues of Ash VS Hau, so I'll just say that Lillie's battle against Gladion was okay but done dirty for what was supposed to be a huge moment for her in terms of development, and that Sophocles', Lana's (sans Mallow's) and Kiawe's battles ended up being okay to great on the whole. However, the fact that the first two rounds of the League only used one Pokémon each didn't help the sense of escalation at all, nor the sense of Guzma being correct in describing this League as 'a schoolyard fight between weaklings'.
From the Semifinals onward, the League improves in quality due to only good battlers remaining, though it does run into problems of a different sort: Guzma, which was built up as the major threat of the League with Ash vowing to stop him due to what Alola did to him, is not only dealt with in the penultimate round rather than in the finals, but in a battle that makes that statement ring a tad hollow since the perspective we follow during the fight isn't Ash's, but rather Guzma's, shedding some light into his confidence issues and his Golisopod's habit to use Emergency Exit whenever scared (which beyond being only halfway foreshadowed, also ends up with the bad side-effect of giving Ash a free win through Torracat, turning Ash VS Guzma into a 2 VS 1 in Ash's favor), but effectively making Ash interchangeable as a result. It's a good fight with some nice moments, but it just makes his build up as possibly ruining the League for everyone ring hollow when his presence didn't seem to ruin the League for anyone in any way, and the threat wasn't even considered worthy of the finals. Kiawe VS Gladion, by contrast, is mostly a good fight with not much else to it. However, one thing that starts to be noticeable in this part of the League is the sheer reluctance of the show to start any matches before the halfway mark or close to it, padding the airtime as much as possible with not always necessary scenes and stretching the battles along two episodes even when not necessary.
The finals having three Pokémon each meant that Ash VS Gladion ended up having a bit more meat to it in terms of battling, but Ash once again ended up getting another boost in the form of Meltan's evolution into a supposedly powerful mythical Pokémon, which would already be bad since he shouldn't be getting these kinds of boosts at the very final stage of this story (and yes, just to be clear, Kingler's deal was poor writing back in OS as well) but also comes after a gag battle rigged in his favor, a battle that required several contrivancies on his side to be won with Rowlet, and another battle with a facilitated victory in Guzma, making it feel like Ash ended up getting into each of these matches with the writing rigged on his side. The Gladion battle has some fairly good moments both from a character and battling perspective, but between the unearned evolution right before it and just the way they built up to things, Ash's victory here ended up not really feeling as impressive as you'd think this first League Conference victory should be, all things considered. A battle that just ends up as 'okay' rather than the amazing it should've been.
However, after a somewhat dull interlude involving a Guzzlord attack that's probably comprised of more stock footage than action just so Naganadel can come in to make number, we moved on to Ash VS Kukui, probably one of the best battles of this series. That said, while it is pretty good and better written than the majority of them, especially in terms of how Torracat is handling for its first three episodes, it is knocked down by being an exhibition match, meaning that beyond 'fun' and offering a good fight, Ash doesn't need to win this battle (unlike how every other major battle at this stage usually comes with adequate stakes), and most importantly how Tapu Koko forced his way in in place of Kukui's last Pokémon (after Kukui allowed Naganadel in on the pretense of being part of the family, ignoring that three-to-four of Kukui's Pokémon in this match were never seen before and his supposed Pelipper was completely excluded just because the local deity wanted some fighting), which given how Koko wasn't part of this particular equation comes across as scrunching two battles to save time. It also doesn't help that then Tapu Koko interrupts the match again just to allow Kukui and Ash to use Z-Moves again, with Ash ending up using 10,000,000 Volt Thunderbolt for the final time while praising the region, which while making for a cool finisher it ultimately makes Ash's supposed aim to master Z-Moves to defeat Tapu Koko resolved in a poor way when he only won using the Z-Crystal he never actually trained to use and that only conveniently showed up whenever it needed. Accounting for yet another boost in the form of Naganadel's return, this battle is ultimately marred once again like most of the League by the writing apparently wanting him to win at all costs and look good while doing so, strategy and skill be damned along the way.
After this followed two episodes of closure, that had some good moments (especially in regards to the Team Rocket trio) but ultimately involved a lot of contrived instances (like an Ultra Wormhole for Naganadel to return home coming just above Kukui's house) or poorly executed moments, most importantly the completely offscreen adventure of Ash and Nebby in Ultra Space, the way Mimikyu decided to let go of his killer instinct towards Pikachu, and most importantly the fact that Ash decided to leave his Alolan team behind for reasons the viewer wasn't made privy to, and which ended up having negative implications for either the Alolan team or the previous Pokémon depending on how you read it.
And that's ultimately how Sun & Moon ended up feeling for me, with several small issues that kept adding up, until the show just couldn't handle them anymore.
3.4) The Problem of Themes and Other Technical Issues
Before to move on the closing statement, I'd like to quickly address something I've often seen brought up in Sun & Moon's defense, generally its themes justifying a lot of what it does alongside exploring the region of Alola by having Ash live there. Usually, the biggest themes I see brought up about this is that Sun & Moon is about family and meeting a world and learning from it... but while the first might have some merit, the second is very much what the show has always been about, arguably moreso than Sun & Moon has been since Ash actively travelled to meet said world rather than wait until the world came knocking at his door, and there were a lot of family-oriented moments in previous series, be they siblings or relatives. I'm sure there are other, different themes that one could bring up here, perhaps some that are indeed unique to the Sun & Moon series, but there's something important to say about themes: no matter how good the message you want to spread or explore is, if the narrative has issues, you can't excuse them on the pretense of themes, especially if it starts to be applied to every single imperfection one finds in a story. Themes are embellishments that make stories better, not substitutes for good writing.
And in terms of narrative issues, Sun & Moon has, in my opinion, quite a few of them, not just the ones I explained in the first paragraph but also some important ones involving both the way episodes are written, and how battles were handled, including the way the generational gimmicks were used. In regards the way the episodes are written, there's the fact that several of them end up involving a strange structure where the plot doesn't actually begin until the halfway mark, and while this may perhaps help with a slow pace and relaxed atmosphere, it does have the side effect of making quite a few of them feel dull to watch, especially older fans used to the rhythms of the series before this iteration.
Bigger, and most pressing, are the problems of battle writing this season ran into, which go deeper than just the absolute downgrade in battle presentation, but go straight into how the battles were written. One noticeable thing that feeds into how slow the battles ended up being is the fact that commentary became just as commonplace as it used to be in the earliest series, constantly breaking the action on a regular basis rather than letting the scenes flow more often than not. Beyond that, the biggest problem is that, more often than not, the battles aren't decided by skill or strategy (though there are occasional skill-based bouts), but rather who feels a bigger drive to win or happens to fire their Z-Move last, which coupled with the removal of most of the minor battles that could go either way to mostly focus on the big ones that have to absolutely be resolved a certain way, leading to such gems as the already mentioned battle with Hau where an otherwise good Ash ended up slipping his Z-Crystal just so he could be distracted and lose due to it, or one where Gladion managed to completely tank a Z-Move only to reply by his own, out of nowhere new Dragon-type Z-Move. It made battles dull to follow more often than not, especially with battles often falling more on shows of strength or exchanges of moves with no real rhyme and reason rather than giving the impression that the trainers had any real plan behind their orders (Ash constantly falling back on relying on an incompletely learned move in Ash VS Hau being a particularly blatant case of it showing).
And relatedly, another major issue of the series overall is the way it choose to handle Z-Moves. Compared to Mega Evolution being a fairly consistent 'have the stones + have the bond = Mega Evolution' in the previous show, Z-Moves depend on several factors, from getting the pose right to having a correct amount of focus and bond with the Pokémon to if the Pokémon used them before, and as a result, the entire idea of mastering Z-Moves feels wholly inconsistent: sometimes you can have characters with perfect relationships with their Pokémon completely failing at using their Z-Moves, sometimes characters like Mallow that first chided others for not getting the Grassium-Z pose right and then ended up unable to master Bloom Doom well until the League match, sometimes you can have characters that get Z-Moves right with Pokémon they never even saw before, and everything in between. It feels extremely arbitrary, and makes 'mastering Z-Moves' feel less down to the characters' agency and more down to whether the writers feel like having them master them or not.
But, if I may say, the real biggest problem of the series is that, simply put, it often raises questions it never manages to answer satisfactorily, just creating a situations were things are left so vague everyone has to either remain confused at what happened or supplant it with their own headcanons. Counting just some of the important questions: Why did Ash choose to go to school instead of a typical journey? Why was Tapu Koko so interested in Ash? Why did Ash receive Nebby from that Solgaleo and Lunala? Why did Nebby leave at the end of his arc? Why do Giovanni and Nanu know each other so personally? Where did that Lunala come from? What's the deal with Dusk Lycanroc and Meltan? Why does the Pikashunium-Z manifest? Why did Naganadel return? Why does Magearna know Mohn's location?
I have no clue. And frankly, I'm not sure if Sun & Moon knows, either.
4. Conclusions
And with this, I reached the end of this long dissection. It probably got pretty ranty, and it may sound excessive considering this is all the result of overanalyzing what's ultimately a kids' show, but I think I covered most of everything I wanted to. So, in the end, with so much said, what are my final impressions of Sun & Moon? Well, I'd say the amount of fun you'll have with it will depend exactly from what you want of it.
In spite of all my critiques, I'm fairly aware of how people just looking for a good time to cheer themselves up with occasionally emotional moments will find definitely stuff to like. Less critical-minded viewers will also definitely find something for everyone in there, and perhaps enjoy what the series has to offer. My personal opinion is that, ultimately, at its best Sun & Moon can be one of the best entries of the Pokémon Anime, while at its worst, it can be even worse than entries like the Best Wishes series. And as someone who likes consistency in terms of what a series has to offer, I found Sun & Moon a quite irritating watch to do, and probably my second least favorite entry of the series even with its good moments.
Overall regardless of which opinion you will have ended this read in, I hope you found my thoughts interesting to read about, and whatever opinion you hold of the Sun & Moon series, I respect it, and, in case you enjoyed it more than I did, I'm glad you did.
As for me, I officially consider the Gen VII Anime a closed book. With the new series starting soon enough, I'm optimistic that things will only look up from there. Not just for me, but for every other watcher as well.
So, regardless of what the future may hold for this show, I'm looking forward to continue my journey reviewing it with all of you, hoping in better stories to be told.
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weathered-canvas · 4 years ago
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Met @always-anxious-skychild and their flock!
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A joke that turned into a project
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We're naming the band "Edgy and Generic" by the way.
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A friend, @moro-of-the-wasteland, made a cameo!
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Some promotional pictures for the band..
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@ocean-tae stopped by and joined the flock!
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Who's Who: clockwise from the top
Sol: lead vocalist
Eevee: instrumentalist
Ocean: guest star
Mace: backup vocalist
Blaz: bodyguard
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And some brief backstage shenanigans after the prairie debut!
(I plan on drawing something for the group once I get everyone's band-skid cosmetics.)
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simsofsanmyshunoandmore · 4 years ago
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Bryan Bridgerton, a charming young man from England, went to Willow Creek with the hopes of achieving fame through his band, The Stradmore Notes. Bryan, along with his two dearest friends, Cole and Heather, started The Stradmore Notes in college to be their creative and recreational outlet. They played in bars, school events and other celebrations during their free time, making their way up to be recognized as a start-up band. Their hopes and dreams to share their music with others encouraged them to continue their journey together after college and live in their youthful times with each other. The Stradmore Notes became more of a brotherhood than just a band in their lives.
After college, they all decided to buy a house together in Willow Creek and continue writing songs for their band. They aspire to submit these to labels and earn their chances of being breakout stars. They also applied to be regular entertainers in the local bar to play their songs and earn extra cash to help pay the mortgage. It did not take long for the locals to appreciate and recognize them because of their spark and talent. They ignited the music in Willow Creek and eventually, Bryan, Cole and Heather found themselves as an in-demand band to play in events and festivals in the city. Hence, they had higher pays, fame and recognition. Their trajectory kept a steady pace going upwards, higher than they thought they could achieve at that period of time. The Stradmore Notes was a success and their growing fanbase was the best validation.
Courageously, Bryan encouraged the band to join the national singing competition to gain a large reception and an audience. He wanted to place a mark in the industry as early as then and reach peaks in their career in their early 20s. Despite being able to graduate at different fields, they all decided to make music their utmost priority. The preparation for the competition had to be perfect. They wanted to win for themselves, for the money, prestige and attention. They realized that this would be a great medium to showcase their talent and efficiently make themselves known by big names in the industry. Playing their own music written by Heather with lyrics by Cole, Bryan took the helm of being the lead singer and guitarist of their 3-man band. He was the face of the trio and that went well for their publicity.
Ever since in high school, Bryan was eye candy. He had the looks and the physique that put him at the pedestal in the high school food chain. He was a swimmer and a basketball player, and he also played guitar during lunch breaks. He had three girlfriends during his high school years and was even the prom king in his time. That fame dwindled a bit in college, having been mixed with a lot of guys of his own wavelength. However, conceiving The Stradmore Notes helped him regain this attention and reestablish his name in the pack once more. Bryan was talented, sexy and charismatic and he always played these qualities to his advantage. This also played beautifully to their favor in the national stage. Bryan attracted a lot of attention in the auditions, having his own fanbase that revered him so well. This gave his band an advantage through the competition by always being voted to stay and compete for the succeeding rounds until the finale. Despite not winning yet, The Stradmore Notes had marked their way in the industry by their extremely large fanbase online. And when they eventually did win, their support and recognition exploded through the roofs, claiming a record-breaking album at their first release after the competition.
It was no doubt Bryan put The Stradmore Notes on the Del Sol Valley map. He thrived in the sunshine of attention, being showered with love and fondness from his supporters alone. On the other hand, Cole and Heather took a backseat after their win. They did not love the attention as much as Bryan did but they were still both happy to play for him in their performances. Heather and Cole loved writing songs and Bryan was their avenue to share this gift with others. They were happy for their friend who owned the spotlight the world had given him naturally. Bryan was offered solo albums, modelling opportunities and even acting roles through a couple of years, most of which he declined, especially if it meant going solo. Bryan loved his two best friends and he figured that it was their songs that elevated him to the stars. Bryan did not let his fame get to him easily. He may have had the spotlight, but he generously shared the stage with Heather and Cole.
After a couple of years of growing fame, The Stradmore Notes became more than just winners of a national singing competition, but their own names for themselves. They were a band; a celebrity no less. They were nominated in Starlight Accolades, appeared more as guests in shows, played for a couple of movie soundtracks and sang in front of the academy in Del Sol Valley. Above all else, they found themselves mingling with other celebrities that they just watched on TV and movies before. Mrs. Ward, the 21-time Starlight Accolade nominee, congratulated them at the Starlight Accolades the night they were nominated. Shantel Ransom, a top-grossing supermodel, flirted with them a bit in the reception. The Bailey-Moon family of Pop RnB also invited them in one of their concerts to sing. Bryan, Heather and Cole were stars and no longer just winners. Bryan realized that this was the life he always dreamed of, but for his other two friends, this wasn’t the ultimate goal they wanted to grow old with.
Inasmuch as Heather and Cole wanted to stay in the band, they both felt like Bryan could finally stand alone as a celebrity. Eventually, the two of them opted to stay out of the spotlight and focus on the professions they had degrees for. Despite being left alone at the top of his career, Bryan braved himself to stay confident as a solo singer and guitarist. He shifted from being a lead vocalist of The Stradmore Notes, to a singer-songwriter artist with his handy guitar to keep him company. He also became the ambassador of many brands, modelled apparels and cameoed in several movies and TV series. His brand-new character propelled him higher in his career, integrating more activities and projects for him to cement his character in the industry.
In one modelling gig, Bryan met Julianne Moore, the supermodel and stylist known for her own show “What Would Julianne Wear?”. She was invited by Julianne herself to model one of the budding brands she fancied to feature in her show. She had Bryan wear multiple undergarments designed by the amateur stylist to jumpstart his line. Bryan did the guesting humorously. He threw jokes and playfully flirted with Julianne as he modelled in boxers and briefs for the show. It was funnily unfortunate that in his series of jokes, Bryan’s boxer briefs had a noticeable tent that became a huge highlight not only for the show, but for his career as well. The wardrobe malfunction became the talk of the town for several days, linking Bryan and Julianne together by fans. For the next several talk shows, they were always both invited to share this experience and to talk about their personal and romantic lives to get to know them better. With these opportunities during tapings and what came between, Bryan and Julianne shared more time together, weighing their chemistry and charm as a Del Sol Valley item. They were also often seen to go out together shopping and dining which started rumors that they were actually dating. These rumors spread like wildfire in the industry but the two of them were unfazed. These rumors turned out to be true when Julianne posted a sweet vacation photo with Bryan in Maldives quoted as her boyfriend.
After their announcement, Bryan and Julianne became known as one of the Del Sol Valley’s power couples. They appeared together as each others’ dates in several events. They also started their own online vlog as a couple to let their fans explore their lives deeper and create a connection with their solid fanbase. Individually, Bryan still delivered well in the music industry, singing in concerts and having his own tours and guesting for other singers. However, having a girlfriend brought more flair into his performances, inspiring him and his fans alike. His ballads evolved further than just random songs for a random woman, but ultimately addressed and sang for his girlfriend, Julianne. Julianne, on the other hand, had more opportunities to pursue her humanitarian efforts after joining and winning the first ever Ms. SimWorld pageant. She was crowned and won the title to be the ambassadress for her own cause which involved women empowerment, equality and body positivity.
Bryan and Julianne had been together for a few years already that time when each of their own careers pulled them away from each other more often. Bryan had a world tour that took him away for several months. He was alone and only with his team to perform his scheduled concerts across the globe. It was a lonely ride for several months and Bryan missed being deeply connected with someone. Nina Caliente, his personal stylist, was there to talk to him everyday and share their victories after each performance. Bryan was alone so he tremendously appreciated Nina’s efforts to be a close friend through those months. One night after a celebration for a successful concert, things started getting hot and heavy in the party. Booze and loneliness combined went bad for Bryan against his commitment with his girlfriend. It started with a harmless tease, then a passionate kiss and then Bryan and Nina found themselves in his hotel room naked and loud. The next day came and he woke up beside Nina. He watched her sleep and re-evaluated his actions the night before. He felt guilty but he couldn’t put an end to his only source of comfort and pleasure.
In his sphere, eyes were everywhere. It did not take too long for rumors to start and eye Bryan’s unusual intimacy with his personal stylist. Just as his world tour was about to end, a picture of him and Nina making out at the backstage was taken by a paparazzi and was posted online that stirred a trending social media craze. As it reached Julianne, she could not feel anything but betrayal and disgust. Bryan arrived shortly in Del Sol Valley and was greeted by the press to explain his side. Cornered, Bryan admitted his guilt and broke up with Julianne immediately to let her go from further harm. Julianne did not take this easily. When Bryan came to their apartment to pick up his things, Julianne allegedly assaulted Nina when they finally met. After the incident, both of their careers lied low. For Julianne, she had the sympathy so she was able to rivet back on what was important. Despite being haunted by the press and the intrusive questions during interviews, Julianne bounced back as the sole ambassadress for the Ms. SimWorld Organization.
With his new earnings from his world tour, Bryan bought his own villa in Oasis Springs where he and Nina resided as a couple. They still had their careers in front of them despite having less opportunities than they had before. For a year, Bryan lost his edge and resorted to online vlogging for the time that he did not have any projects. He modelled for several brands for the year but nothing significant related to music. Hence, he took the initiative to release another album under his trusted label and this was a smart move that earned him attention once more. However, this time around, he wasn’t just a pretty face with a great voice. He was a sin However, that was not necessarily a bad thing in the industry. The only forced him to adopt a more mature character afterwards, as a daring and sexy songbird, so Bryan took it for the challenge. He thoroughly enjoyed the interest and it also worked well for him and Nina as they played along in this trajectory.
Nina had her own break as well being Bryan’s girlfriend. After modelling couple pictures with him in an adult magazine, she had her own spotlight to be the face of a lingerie brand. This gave her a spotlight of her own, shaping her celebrity status alongside Bryan’s brand. Nonetheless, it placed them back on the map with their new characters and attributes that their fans still loved. They also attracted more who fancied their mature identities and encouraged to see more of this side as it fit them both perfectly. Unfortunately, this light also inspired more rumors and controversies that rocked their relationship. A sex video was leaked online that showed Bryan and Nina having a group intercourse with other people. It seemed that they often engaged in cuckold fetishes that despite being denied by them, still always put them in hot water. Eventually, Nina and Bryan split up for reasons they kept to themselves. Rumors said that it was because Bryan wanted to be monogamous, but Nina did not. Others speculated that the psychological turmoil surrounding their several controversies just became too tough to handle so they decided it was best to stay separated.
Bryan lived alone again in his large villa. He focused more on music and asked his old friends’ help to write songs once more. He felt like after the years of being rocked and rolled by controversies and issues, he needed to reaffirm his roots and dreams from where he started as. After a few months of writing new songs, Bryan released his comeback album with the original members of The Stradmore Notes. Long-time fans were excited for the release, bringing back Bryan’s old fans and connections to his shadow. He chose to concentrate more on his music career and stop the other guesting for the mean time. He only modelled for trusted brands as he tried to get back on his feet and refrained from being linked with any celebrity for the moment. This steadily slow pace worked for him to remain in the roster of top artists for the decade. Bryan revalidated his goals again and anchored them to what truly mattered: music. After a year of doing small gigs and medium-scale concerts, Bryan courageously brought himself back from the dumps and took more projects again. The national channel started a new show the SimBachelor and invited him to be the first celebrity to participate in the series.
The SimBachelor was a reality TV where single male celebrities would guest as the bachelor whom women (or men) will compete to earn a date or to possibly be their romantic interests. The show helped Bryan paint him as a reconciled man who yearned to meet his soulmate, to which he truly felt and dreamed. He was scared it wouldn’t be received well by the society but they actually did. Several auditionees competed to be part of the real-time show where 7 women earned their chance to meet Bryan Bridgerton in person. All of them were equally excited to win and possibly win Bryan’s heart as the prize. Through the competition, Bryan had eyes for a particular young contestant who had an appeal of a high school sweetheart named Alice. She was pretty and confident, but she would turn meek and shy when Bryan was nearby. It reminded him so much of the effect he had on girls in the past, when things were simpler and uncontroversial. Bryan liked her and what she was personified as. Eventually winning the competition, she earned her chance to date Bryan and see to where it could lead. Favorably for her, Bryan saw her beyond just as a contestant. She did not need to weigh her strengths further and appeal differently to win just to be Bryan’s soulmate. Bryan instantly invited her to live with him in Oasis Springs and get to know each other further. Bryan saw her as another chance to start again and finally be able to share his dreams with a special someone. He looked forward for this chapter as he figured that it was time to be truer for himself and for his aspirations.
Furthermore, Bryan took this beginning seriously for himself and for the woman who chose and competed to be his partner. It was a call for him to appreciate what is important not just for his career, but for himself and for what he recognized as important. Being a celebrity of his stature had been fun but very difficult to cope with. He did not have someone to share that burden with when The Stradmore Notes broke up. He was alone and struggling to be at that altitude all by himself. However, Bryan finally learned how to anchor himself to something important other than his lifelong endeavor so the waves of fame wouldn’t sweep him away. Now that he has Alice to be his partner, he hopes to do more, and do better than he ever had before. 
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Béla Ferenc Dezső Blaskó (Hungarian: October 20 1882 – August 16 1956), known professionally as Bela Lugosi. He was a Hungarian-American actor best remembered for portraying Count Dracula in the 1931 film and for his roles in other horror films.
After playing small parts on the stage in his native Hungary, Lugosi gained his first role in a film in 1917. He had to leave the country after the failed Hungarian Communist Revolution of 1919 because of his socialist activism. He acted in several films in Weimar Germany before arriving in the United States as a seaman on a merchant ship.
In 1927, he appeared as Count Dracula in a Broadway adaptation of Bram Stoker's novel. He later appeared in the 1931 film Dracula directed by Tod Browning and produced by Universal Pictures. Through the 1930s, he occupied an important niche in horror films, with their East European setting, but his Hungarian accent limited his potential casting, and he unsuccessfully tried to avoid typecasting.
Meanwhile, he was often paired with Boris Karloff, who was able to demand top billing. To his frustration, Lugosi, a charter member of the American Screen Actors Guild, was increasingly restricted to minor parts, kept employed by the studio principally so that they could put his name on the posters. Among his pairings with Karloff, he performed major roles only in The Black Cat (1934), The Raven (1935), and Son of Frankenstein (1939); even in The Raven, Karloff received top billing despite Lugosi performing the lead role. By this time, Lugosi had been receiving regular medication for sciatic neuritis, and he became addicted to morphine and methadone. This drug dependence was known to producers, and the offers eventually dwindled to a few parts in Ed Wood's low-budget films—including a brief appearance in Plan 9 from Outer Space (1959). Lugosi was married five times and had one son, Bela George.
Lugosi, the youngest of four children, was born Béla Ferenc Dezső Blaskó in Lugos, Kingdom of Hungary (now Lugoj, Romania) to Hungarian father István Blaskó, a banker, and Serbian-born mother Paula de Vojnich. He later based his last name on his hometown. He and his sister Vilma were raised in a Roman Catholic family.
At the age of 12, Lugosi dropped out of school. He began his acting career in 1901 or 1902. His earliest known performances are from provincial theatres in the 1903–04 season, playing small roles in several plays and operettas. He went on to perform in Shakespeare's plays. After moving to Budapest in 1911, he played dozens of roles with the National Theatre of Hungary between 1913–19. Although Lugosi would later claim that he "became the leading actor of Hungary's Royal National Theatre", almost all his roles there were small or supporting parts.
During World War I, he served as an infantryman in the Austro-Hungarian Army from 1914–16, rising to the rank of Lieutenant. He was awarded the Wound Medal for wounds he suffered while serving on the Russian front.
Due to his activism in the actors' union in Hungary during the revolution of 1919, he was forced to flee his homeland. He went first to Vienna before settling in Berlin (in the Langestrasse), where he continued acting. He took the name "Lugosi" in 1903 to honor his birthplace, and eventually travelled to New Orleans, Louisiana as a crewman aboard a merchant ship.
Lugosi's first film appearance was in the movie Az ezredes (The Colonel, 1917). When appearing in Hungarian silent films, he used the stage name Arisztid Olt. Lugosi made 12 films in Hungary between 1917 and 1918 before leaving for Germany. Following the collapse of Béla Kun's Hungarian Soviet Republic in 1919, leftists and trade unionists became vulnerable. Lugosi was proscribed from acting due to his participation in the formation of an actors' union. Exiled in Weimar-era Germany, he began appearing in a small number of well-received films, among them adaptations of the Karl May novels On the Brink of Paradise (Auf den Trümmern des Paradieses, 1920) and Caravan of Death (Die Todeskarawane, also 1920) with Dora Gerson (Gerson, who was Jewish, died in Auschwitz).
Lugosi left Germany in October 1920, intending to emigrate to the United States, and entered the country at New Orleans in December 1920. He made his way to New York and was inspected by immigration officers at Ellis Island in March 1921. He declared his intention to become a US citizen in 1928; on June 26, 1931, he was naturalized.
On his arrival in America, the 6-foot-1-inch (1.85 m),[8] 180-pound (82 kg) Lugosi worked for some time as a laborer, and then entered the theater in New York City's Hungarian immigrant colony. With fellow expatriate Hungarian actors he formed a small stock company that toured Eastern cities, playing for immigrant audiences. Lugosi acted in several Hungarian plays before breaking out into his first English Broadway play, The Red Poppy, in 1922. Three more parts came in 1925–26, including a five-month run in the comedy-fantasy The Devil in the Cheese.
In 1925, he appeared as an Arab Sheik in Arabesque which premiered in Buffalo, New York at the Teck Theatre before moving to Broadway. His first American film role was in the melodrama The Silent Command (1923). Several more silent roles followed, villains and continental types, all in productions made in the New York area.
Lugosi was approached in the summer of 1927 to star in a Broadway theatre production of Dracula, which had been adapted by Hamilton Deane and John L. Balderston from Bram Stoker's 1897 novel. The Horace Liveright production was successful, running for 261 performances before touring the United States to much fanfare and critical acclaim throughout 1928 and 1929. In 1928, Lugosi decided to stay in California when the play ended its West Coast run. His performance had piqued the interest of Fox Film, and he was cast in the studio's silent film The Veiled Woman (1929). He also appeared in the film Prisoners (also 1929), believed lost, which was released in both silent and talkie versions.
In 1929, with no other film roles in sight, he returned to the stage as Dracula for a short West Coast tour of the play. Lugosi remained in California where he resumed his film work under contract with Fox, appearing in early talkies often as a heavy or an "exotic sheik". He also continued to lobby for his prized role in the film version of Dracula.
Despite his critically acclaimed performance on stage, Lugosi was not Universal Pictures' first choice for the role of Dracula when the company optioned the rights to the Deane play and began production in 1930. Different prominent actors were considered before Browning cast Lugosi for the role, but the film was a hit.
Through his association with Dracula (in which he appeared with minimal makeup, using his natural, heavily accented voice), Lugosi found himself typecast as a horror villain in films such as Murders in the Rue Morgue (1932), The Raven (1935), and Son of Frankenstein (1939) for Universal, and the independent White Zombie (1932). His accent, while a part of his image, limited the roles he could play.
Lugosi did attempt to break type by auditioning for other roles. He lost out to Lionel Barrymore for the role of Grigori Rasputin in Rasputin and the Empress (also 1932); C. Henry Gordon for the role of Surat Khan in Charge of the Light Brigade (1936), and Basil Rathbone for the role of Commissar Dimitri Gorotchenko in Tovarich (1937), a role Lugosi had played on stage.[20] He played the elegant, somewhat hot-tempered General Nicholas Strenovsky-Petronovich in International House (1933).
Regardless of controversy, five films at Universal — The Black Cat (1934), The Raven (1935), The Invisible Ray (1936), Son of Frankenstein (1939), Black Friday (1940), plus minor cameo performances in Gift of Gab (1934) and two at RKO Pictures, You'll Find Out (1940) and The Body Snatcher (1945) — paired Lugosi with Boris Karloff. Despite the relative size of their roles, Lugosi inevitably received second billing, below Karloff. There are contradictory reports of Lugosi's attitude toward Karloff, some claiming that he was openly resentful of Karloff's long-term success and ability to gain good roles beyond the horror arena, while others suggested the two actors were — for a time, at least — good friends. Karloff himself in interviews suggested that Lugosi was initially mistrustful of him when they acted together, believing that the Englishman would attempt to upstage him. When this proved not to be the case, according to Karloff, Lugosi settled down and they worked together amicably (though some have further commented that the English Karloff's on-set demand to break from filming for mid-afternoon tea annoyed Lugosi).[21] Karloff also insinuated that his rival could not act, claiming Lugosi had "never learned his trade". A small percentage of critics cited his "dull and slow performance" in Dracula as a great example of minimal dialogue with no real acting prowess needed. Lugosi did get a few heroic leads, as in Universal's The Black Cat after Karloff had been accorded the more colorful role of the villain, The Invisible Ray, and a romantic role in producer Sol Lesser's adventure serial The Return of Chandu (1934), but his typecasting problem appears to have been too entrenched to be alleviated by those films.
Lugosi addressed his plea to be cast in non-horror roles directly to casting directors through his listing in the 1937 Players Directory, published by the Academy of Motion Picture Arts and Sciences, in which he (or his agent) calls the idea that he is only fit for horror films "an error."
A number of factors began to work against Lugosi's career in the mid-1930s. Universal changed management in 1936 and, because of a British ban on horror films[citation needed], dropped them from their production schedule; Lugosi found himself consigned to Universal's non-horror B-film unit, at times in small roles where he was obviously used for "name value" only. Throughout the 1930s, Lugosi, experiencing a severe career decline despite popularity with audiences (Universal executives always preferred his rival Karloff), accepted many leading roles from independent producers like Nat Levine, Sol Lesser, and Sam Katzman. These low-budget thrillers indicate that Lugosi was much less discriminating than Karloff in selecting screen vehicles, but the exposure helped Lugosi financially if not artistically. Lugosi tried to keep busy with stage work, but had to borrow money from the Actors Fund of America to pay hospital bills when his only child, Bela George Lugosi, was born in 1938.
Historian John McElwee reports, in his 2013 book Showmen, Sell It Hot!, that Bela Lugosi's popularity received a much-needed boost in August 1938, when California theater owner Emil Umann revived Dracula and Frankenstein as a special double feature. The combination was so successful that Umann scheduled extra shows to accommodate the capacity crowds, and invited Lugosi to appear in person, which thrilled new audiences that had never seen Lugosi's classic performance. "I owe it all to that little man at the Regina Theatre," said Lugosi of exhibitor Umann. "I was dead, and he brought me back to life." Universal took notice of the tremendous business and launched its own national re-release of the same two horror favorites. The studio then rehired Lugosi to star in new films.
Universal cast Lugosi in Son of Frankenstein (1939), appearing in the character role of Ygor, a mad blacksmith with a broken neck, in heavy makeup and beard. The same year saw Lugosi making a rare appearance in an A-list motion picture: he was a stern Soviet commissar in the Metro-Goldwyn-Mayer romantic comedy Ninotchka, starring Greta Garbo and directed by Ernst Lubitsch. Lugosi was quite effective in this prestigious character role and it could have been a turning point for the actor, but within the year, he was back on Hollywood's Poverty Row, playing leads for Sam Katzman. These horror, comedy and mystery B-films were released by Monogram Pictures. At Universal, he often received star billing for what amounted to a supporting part. Lugosi went to 20th Century-Fox for The Gorilla (1939), which had him playing straight man to Patsy Kelly and the Ritz Brothers.
Ostensibly due to injuries received during military service, Lugosi developed severe, chronic sciatica. Though at first he was treated with benign pain remedies such as asparagus juice, doctors increased the medication to opiates. The growth of his dependence on opiates, particularly morphine and, after 1947 when it became available in America, methadone, was directly proportional to the dwindling of Lugosi's screen offers. He was finally cast in the role of Frankenstein's monster for Universal's Frankenstein Meets the Wolf Man (1943), but Lugosi had no dialogue. Lugosi's voice had been dubbed over that of Lon Chaney Jr., from line readings at the end of The Ghost of Frankenstein (1942).[23] Lugosi played Dracula for a second and last time on film in Abbott and Costello Meet Frankenstein (1948).
Abbott and Costello Meet Frankenstein was Bela Lugosi's last "A" movie. For the remainder of his life he appeared — less and less frequently — in obscure, forgettable, low-budget features. From 1947 to 1950, he performed in summer stock, often in productions of Dracula or Arsenic and Old Lace, and during the other parts of the year made personal appearances in a touring "spook show", and on early commercial television.
In September 1949, Milton Berle invited Lugosi to appear in a sketch on Texaco Star Theatre. Lugosi memorized the script for the skit, but became confused on the air when Berle began to ad lib. His only television dramatic role was on the anthology series Suspense on October 11, 1949, in an adaptation of Edgar Allan Poe's The Cask of Amontillado.
In 1951, while in England to play a six-month tour of Dracula, Lugosi co-starred in a lowbrow film comedy, Mother Riley Meets the Vampire (also known as Vampire over London and My Son, the Vampire), released the following year. Following his return to the United States, he was interviewed for television, and reflected wistfully on his typecasting in horror parts: "Now I am the boogie man". In the same interview he expressed a desire to play more comedy, as he had in the Mother Riley farce. Independent producer Jack Broder took Lugosi at his word, casting him in a jungle-themed comedy, Bela Lugosi Meets a Brooklyn Gorilla (1952), co-starring nightclub comedians Duke Mitchell and Sammy Petrillo, whose act closely resembled that of Dean Martin and Jerry Lewis.
Lugosi enjoyed a lively career on stage. with plenty of personal appearances. As film offers declined, he became more and more dependent on live venues to support his family. Lugosi took over the role of Jonathan Brewster from Boris Karloff for Arsenic and Old Lace. Lugosi had also expressed interest in playing Elwood P. Dowd in Harvey to help himself professionally. He also made plenty of personal appearances to promote his horror image and/or an accompanying film.
Late in his life, Bela Lugosi again received star billing in films when the ambitious but financially limited filmmaker Ed Wood, a fan of Lugosi, found him living in obscurity and near-poverty and offered him roles in his films, such as an anonymous narrator in Glen or Glenda (1953) and a Dr. Frankenstein-like mad scientist in Bride of the Monster (1955). During post-production of the latter, Lugosi decided to seek treatment for his drug addiction, and the premiere of the film was said to be intended to help pay for his hospital expenses. According to Kitty Kelley's biography of Frank Sinatra, when the entertainer heard of Lugosi's problems, he helped with expenses and visited Lugosi at the hospital. Sinatra would recall Lugosi's amazement at his visit, since the two men had never met before.
During an impromptu interview upon his exit from the treatment center in 1955, Lugosi stated that he was about to go to work on a new Ed Wood film, The Ghoul Goes West. This was one of several projects proposed by Wood, including The Phantom Ghoul and Dr. Acula. With Lugosi in his Dracula cape, Wood shot impromptu test footage, with no storyline in mind, in front of Tor Johnson's home, a suburban graveyard, and in front of Lugosi's apartment building on Carlton Way. This footage ended up in Plan 9 from Outer Space (1959), which was mostly filmed after Lugosi died. Wood hired Tom Mason, his wife's chiropractor, to double for Lugosi in additional shots.[29] Mason was noticeably taller and thinner than Lugosi, and had the lower half of his face covered with his cape in every shot, as Lugosi sometimes did in Abbott and Costello Meet Frankenstein.
Following his treatment, Lugosi made one final film, in late 1955, The Black Sleep, for Bel-Air Pictures, which was released in the summer of 1956 through United Artists with a promotional campaign that included several personal appearances. To Lugosi's disappointment, however, his role in this film was that of a mute, with no dialogue.
In 1917, Lugosi married Ilona Szmik (1898-1991). The couple divorced in 1920, reputedly over political differences with her parents. In 1921, he married Ilona von Montagh, and divorced in 1924. In 1929, Lugosi took his place in Hollywood society and scandal when he married wealthy San Francisco resident Beatrice Weeks (1897-1931), widow of architect Charles Peter Weeks. She filed for divorce four months later, citing actress Clara Bow as the "other woman".
On 26 June 1931, Lugosi became a naturalized United States citizen. In 1933, he married 22-year-old Lillian Arch (1911-1981), the daughter of Hungarian immigrants. They had a child, Bela G. Lugosi, in 1938. Bela had four grandchildren and six great-grandchildren.
Lillian and Bela, as well as his mother, vacationed on their lake property in Lake Elsinore, California (then called Elsinore), on two lots between 1944 and 1953. Bela Lugosi Jr. attended the Elsinore Naval & Military School in Lake Elsinore. Lillian and Béla divorced in 1953, at least partially because of Béla's jealousy over Lillian taking a full-time job as an assistant to Brian Donlevy on the sets and studios for Donlevy's radio and television series Dangerous Assignment – Lillian eventually did marry Donlevy in 1966. Lugosi married Hope Lininger, his fifth wife, in 1955; they remained married until his death. She had been a fan, writing letters to him when he was in the hospital, recovering from addiction to Demerol. She would sign her letters "A dash of Hope". She died in 1997 at age 78.
Lugosi died of a heart attack on 16 August 1956, while lying on a bed in his Los Angeles apartment. He was 73. The rumor that Lugosi was clutching the script for The Final Curtain, a planned Ed Wood project, at the time of his death is not true.
Lugosi was buried wearing one of the "Dracula" cape costumes in the Holy Cross Cemetery in Culver City, California. Contrary to popular belief, Lugosi never requested to be buried in his cloak; Bela G. Lugosi confirmed on numerous occasions that he and his mother, Lillian, actually made the decision but believed that it is what his father would have wanted.
In 1979, the Lugosi v. Universal Pictures decision by the California Supreme Court held that Lugosi's personality rights could not pass to his heirs, as a copyright would have. The court ruled that under California law any rights of publicity, including the right to his image, terminated with Lugosi's death.
In Tim Burton's Ed Wood, Lugosi is portrayed by Martin Landau, who received the 1994 Academy Award for Best Supporting Actor for the performance. According to Bela G. Lugosi (his son), Forrest Ackerman, Dolores Fuller and Richard Sheffield, the film's portrayal of Lugosi is inaccurate: In real life, he never used profanity, owned small dogs, or slept in coffins. And contrary to this film, Bela did not struggle performing on The Red Skelton Show.
Three Lugosi projects were featured on the television show Mystery Science Theater 3000. The 1942 film The Corpse Vanishes appeared in episode 105; the serial The Phantom Creeps appeared throughout season two, and the Ed Wood production Bride of the Monster in episode 423. An episode of Sledge Hammer! titled "Last of the Red Hot Vampires" was an homage to Bela Lugosi; at the end of the episode, it was dedicated to "Mr. Blasko".
In 2001, BBC Radio 4 broadcast There Are Such Things by Steven McNicoll and Mark McDonnell. Focusing on Lugosi and his well-documented struggle to escape from the role that had typecast him, the play went on to receive the Hamilton Deane Award for best dramatic presentation from the Dracula Society in 2002.
On July 19, 2003, German artist Hartmut Zech erected a bust of Lugosi on one of the corners of Vajdahunyad Castle in Budapest.
The Ellis Island Immigration Museum in New York City features a live 30-minute play that focuses on Lugosi's illegal entry into the country and then his arrival at Ellis Island to enter the country legally.
The cape Lugosi wore in Dracula (1931) was in the possession of his family until it was put up for auction in 2011. It was expected to sell for up to $2 million,[43] but has since been listed again by Bonhams in 2018.[44] In 2019 the Academy Museum of Motion Pictures announced acquisition of the cape via partial donation from the Lugosi family and that the cape will be on display in 2020.
Péter Müller's theatrical play Lugosi - the Shadow of the Vampire (Hungarian: Lugosi - a vámpír árnyéka) is based on Lugosi's life, telling the story of his life as he became typecast as Dracula and as his drug addiction worsened. In the Hungarian production, directed by István Szabó, Lugosi was played by Ivan Darvas.
Andy Warhol's 1963 silkscreen The Kiss depicts Lugosi from Dracula about to bite into the neck of co-star Helen Chandler, who played Mina Harker. A copy sold for $798,000 at Christie's in May 2000.
Lugosi was also the subject of "Bela Lugosi's Dead", the first single by the English band Bauhaus. Released in August 1979, it is often considered to be the first gothic rock record.
Lugosi's star on the Hollywood Walk of Fame is mentioned in "Celluloid Heroes", a song performed by The Kinks and written by their lead vocalist and principal songwriter, Ray Davies. It appeared on their 1972 album Everybody's in Show-Biz.
According to Paru Itagaki, the creator of the Japanese manga/anime Beastars, the main character Legoshi was inspired by Bela Lugosi (regarding the similar sounding names).
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solradguy · 2 years ago
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Sol's only made like brief cameos in these doujinshi so far but there's this Jam/Ky (???) one where Sol walks in on them and is terrified for a minute before joining and apparently he has an actual like sentient monster dick with eyes and teeth and all
I'm laughing back tears I won't post the whole panel but
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VOLCANIC VIPER
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juhlcho15-blog · 6 years ago
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dweemeister · 7 years ago
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The Journey of Natty Gann (1985)
Almost a hundred years after the United States started settling its West, most of the land west of the Mississippi River remained “untamed” by humans. Today, much of the American West still has humans at the mercy of nature. Jeremy Kagan’s The Journey of Natty Gann sees a young, tomboyish girl that endures some of nature’s harshness in her long westward adventure – eventually finding peace with it and surviving. This one of the strongest films from one of the worst decades for Walt Disney Studios; yet the film is all but forgotten. In the years after Walt Disney’s death, the studio that bears his name attempted to make live-action films within the family-friendly confines that Disney himself established, yet making these newer films appeal to contemporary audiences. That tricky balancing act has continued into the present day, yet few have ever succeeded to the extent Natty Gann does.
It is 1935 in Chicago. Sol Gann (Ray Wise) lives in an aging apartment complex with his fifteen-year-old daughter Natalie Sue/“Natty” (Meredith Salenger). It seems as if he has been unemployed for some time, but soon finds a job in Washington state as a lumberjack thanks to the Works Progress Administration (WPA). The catch: he must leave on a bus for the Pacific Northwest immediately. Once he arrives home, Sol is unable to find his child anywhere. Considering his financial desperation, he leaves a note for Natty and arranges for the landlord, Connie (Lainie Kazan), to be a temporary guardian. Connie disapproves of Natty, and circumstances will force Natty to leave Chicago on her own. While traveling west on foot, by train, and automobiles, she will save and befriend a wolfdog from a dogfighting organization and meet a young man named Harry (John Cusack).
The Journey of Natty Gann marks the final on-screen appearance of dancer/singer/actor Scatman Crothers (the voice of Hong Kong Phooey, 1970′s The Aristocats, 1980′s The Shining), who appears in a brief role.
There is no denying that Natty Gann is as sentimental a movie as it sounds. It presents itself as a family film but does not see the need to sugarcoat everything: the dogfighting scene is more violent than expected, we are shown a few instances of a worried Sol calling a prevaricating Connie about his missing daughter, and Natty must fend off someone heavily implied to be a pedophile. Screenwriter Jeanne Rosenberg (1979′s The Black Stallion, 1991′s White Fang… yes, she specializes in animal movies) turns the film into part animal movie, part coming-of-age - when the film concentrates on the latter, it is at its best. This is because Natty is a street-smart Chicagoan who knows how to navigate life in a big city. But when tossed into wilderness without anyone to fall back upon, she retools her sense of resourcefulness and inner courage to suit her passing surroundings. Never despairing, a quiet go-getter by nature, always retaining some shred of optimism within but – unlike many Disney female characters – in touch with her anger, Natty is wonderfully portrayed by Salenger as one of the least Disney-esque female protagonists. It helps to have the Disney label, but The Journey of Natty Gann is an excellent film for youngsters who can take some of the film’s violence.
A sorta-first romance occurs with John Cusack’s character of Harry, but so little is made of this and so underdeveloped is their emotional connection that it seems like just another throwaway subplot in the film’s final third. Cusack, whose career was just beginning and had starred in Sixteen Candles (1984) and Better Off Dead (1985), is like a teenage Humphrey Bogart mixed with a teenage James Cagney (in his non-gangster roles) in this film – even though he does not appear in Natty Gann long, it should be of great interest to his fans.
One cannot ignore the other half of the film, as it is also a decent animal movie. Walt Disney Pictures has a long history of making live-action animal films from Old Yeller (1957) to various incarnations of The Incredible Journey (1963) and others, the studio has produced plenty in that subgenre – even if they might not be the most artistic movies ever made, there is no denying their enjoyability or emotional hold on audiences. To its credit, Natty Gann leaves its wolfdog protagonist as more of an open question, an unpredictable and fickle (like nature itself) aspect of the story that takes his time to warm up to Natty. Trust and understanding is not developed instantaneously, and the relationship between Natty and the wolfdog progresses as she comes closer to reuniting with her father. The film concentrates on Natty, not the wolfdog who never receives a proper name other than “Wolf”.
The canine actor here is a wolf-malamute named Jed. Born in 1977, Jed appeared in four films: a cameo in 1982′s The Thing, The Journey of Natty Gann, and White Fang and its 1994 sequel. His owner-trainer was Clint Rowe, who has trained animals for movies and television for more than thirty years. Ferocious though he might be at first, he wins over Natty’s and the audience’s affections as the film concludes.
From the film’s beginning in Chicago until its closing minutes, this is one of the prettiest films ever photographed with Disney. Cinematographer Dick Bush outdoes himself (1979′s Yanks, 1982′s Victor Victoria) in a setting – because of his British background – he has little experience with. The North American outdoors, as I have already waxed upon earlier, are unlike anything else in the world and often becomes a character of its own when Hollywood movies warrant it. Shot in various places along the route of the BC Rail (westward from Prince George to Vancouver) in Canada, Bush – when the action slows down – captures enormous panoramas of the forests, mountains, and waterways to trumpet the immense scope of Natty’s journey. During more intimate moments (like to emphasize the lack of space in the Chicago apartment complex Natty and Sol live out of), Bush’s camera lingers on conversations without gimmicks – and assisted by a lack of unnecessary editing by David Holden (1979′s The Warriors, 1980′s The Long Riders). And in moments of peril, the camera keeps the action within the entirety of the frame, rather than fragmenting it as it happens too often in contemporary films.
There is nothing more traumatic for a film score composer than when one has composed an entire score for an upcoming project, only to have it entirely tossed out and be replaced with another composer’s work. This trend increased in major Hollywood studios once the old Studio System disintegrated. For Natty Gann, Elmer Bernstein (1956′s The Ten Commandments, 1960′s The Magnificent Seven) submitted a score, rewrote it once, edited some of the cues after the second rejection, but ultimately was dismissed from the film. The already-established, but young, James Horner (1982′s Star Trek II: The Wrath of Khan, 1989′s Glory) came in. Horner’s score recalls the works of Aaron Copland in its musical expanse – Americana music replete with optimistic woodwinds and free-flowing strings. Later in his career, Horner’s compositions for Americana would incorporate tragic motifs like in Legends of the Fall (1994), so Natty Gann represents Horner at his most adventurous and clear-eyed for a film sent in the West. Influences from Copland’s Rodeo appear in cues like “Into Town” (and would be replicated for Horner’s work in 1991′s An American Tail: Fievel Goes West). The final minutes of the film are blessed with two cues – “Farewell” and “Reunion/End Title” – which encapsulate all the emotion building to the only ending that this movie could entertain. It is excellent work from a young James Horner.
To appreciate The Journey of Natty Gann in all its scenic beauty, do not purchase the 2004 DVD/VHS release. That home media edition employs pan-and-scan – a bastardized method of video presentation meant for square televisions, but chops off chunks of the film’s imagery. For a proper letterboxed experience, all editions of Natty Gann legally streaming are presented in the correct format. This review, based on the March 29 airing on Turner Classic Movies’ (TCM) Treasures from the Disney Vault bloc, has been written on the letterboxed version.
Today, Disney is approaching a time where a majority of its live-action/hybrid films are remakes or reimaginings of its animated classics. Longtime readers will notice, thanks to TCM’s periodic bloc, has featured many live-action Disney titles from yesteryear not based on any pre-existing Disney property. Where have lower-mid and mid-budget original films like The Journey of Natty Gann gone? 20,000 Leagues Under the Sea (1954) this is not, nor is it trying to be. In that wonderful modesty, set amidst beautiful landscapes, verdant forests, and shimmering rivers, The Journey of Natty Gann – along with another film with wolves, Never Cry Wolf (1983) – is one of the best Disney films of the 1980s, and ranks comfortably in the studio’s top tier of live-action films.
My rating: 7.5/10
^ Based on my personal imdb rating. Half-points are always rounded down. My interpretation of that ratings system can be found here.
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alswrites · 3 years ago
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1. Favorite surprise in the finale
Kingsley Tealeaf
2. Favorite epilogue in the finale
Probably Kingsley Tealeaf journeying with Fjord and Jester and then getting his own ship.
3. Favorite headcanon you’ve seen re: the finale.
That Charles Boyle is Beau’s secret godfather and is proud of her and Yasha.
4. Least favorite headcanon you’ve seen re: the finale
That Caleb and Essek immediately got together - not mine. Both are people who’ve gone through a lot and they need time to heal.
5. Favorite moment from early arcs (Trostenwald/Allfield/Zadash; 1-18 or so)
Meeting Pumat Sol (the episode aired on my birthday)
6. Favorite moment from the Gentleman’s tasks/Iron Shepherds arcs (19-31)
Meeting Kiri
7. Favorite moment from the Nicodranas/Lucidian Ocean arc (32-47)
Twiggy killing the dragon
8. Favorite moment from the Xhorhas arc (48-63)
Nott reuniting with her husband
9. Favorite moment from the Obann arc (64-87)
The heist of Gelidon’s lair
10. Favorite moment from the Visiting/Rescuing Family and Also Working on a Peace Treaty arc (88-99)
Fjord’s death and the aftermath
11. Favorite moment from the Rumblecusp arc (100-108)
Battle of Vokodo
12. Favorite moment from Aeor Part 1 (109-124)
Discovering Lucien/Molly
13. Favorite moment from Brief Empire Disaster Interlude/Aeor Part 2 (125-141)
The final battle
14. Favorite ship
 Don’t really have one
15. Ship you lost interest in
Caleb and Molly. Critters getting angry at Matt for Molly’s death, and getting angry at Caleb’s final words to Lorenzo before his death irked me.
16. Ship you came around to late in the game
Beau and Yasha
17. Favorite major NPC
The Ruby of the Sea. I’ve actually had her and Jester cameo in a game of mine.
18. Favorite minor NPC
One of the Pumats
19. Favorite wizard NPC
Essek
20. Place you wish they’d visited
the Darrington’s place
21. Unpopular fandom opinion (either that you frequently saw in fandom and are like UGH, or opinion you hold that you found was unpopular within fandom) you wish to get off your chest
When Critters thought Matt intentionally tried to kill Cad. “Ever since he’s killed Molly he’s had a taste for blood,” was one quote I saw in the Twitch chat. It pissed me off, especially because Tal and Matt. Matt has said that if Taliesin is one of his favorite players and if he’s running a game, he wants Tal there.
22. Favorite headcanon you saw elsewhere over the whole campaign
The fragment of Mollymauk’s soul was a ghost that watched over the Nein
23. Favorite combat
The final battle
24. Favorite spell (either overall or if you must, for each significant spellcaster PC)
Widogast’s Web of Fire - I’m bias because during the Rime of the Frostmaiden game I played in, our Aasimar Divine Soul Sorcerer used the spell and it killed a duregar king.
25. Favorite PC ability
Beau’s Cobalt Soul monk ability Extract Aspects
26. Favorite city visited
Port Demali
27. Favorite [person doing the asking, please insert character here] moment
Cad turning down sex and Tal revealing that Cad is asexual. One of my close friends is Ace and while she loves the LGBT community, she feels underrepresented. 
28. Thing you most hope gets explored in Campaign 3 (note: if it’s Tharizdun, feel free to also include something else since that was heavily hinted)
Honestly, I just want everyone to play different characters than what we’ve seen in Campaign 1, and especially Campaign 2. Critters are protective of the Nein and that’s great, but that doesn’t mean they should shun whatever characters the cast plays in C3.
29. Favorite deity interaction?
The Earthmother
30. Favorite “it’s weird it happened twice” moment?
Avantika’s pursuit of Fjord. I loved that she came back undead.
31. Favorite speech given by a PC
Nott’s speech about Caleb being “her son.” Goblins are usually canon fodder and i thought Sam did a great job making Nott more than just a goblin PC.
32. If you could guarantee a one-shot with the Mighty Nein, what would it be about
The Mighty Nein run into Dr. Ripley. I know Ripley is dead and she’s a Vox Machina villain, but she’s terrifying and I’d love to see how the Nein would face her.
33. Favorite platonic dynamic
Fjord and Beau because I felt a lot of that was Travis and Marisha
34. Empire, Dynasty, Greying Wildlands, or Coast
The Coast because that’s where I’ve run a few games.
35. Favorite C1 callback
When Nott gets a gun and Taliesin turns into Percy for a moment and explains how it works.
36. Scene you’ve rewatched the most
Honestly, I don’t think I’ve rewatched a scene
37. Scene you can’t/won’t rewatch
Beau and Keg. I don’t know why but them hooking up bugged me. I know they went through a traumatic experience and they needed to blow off steam, but something about it.
38. Character you wish had been seen in the finale
Tary Darrington. He’s from Wildemount and I think hearing about the Mighty Nein would have piqued his interest and he’d seek them out. C2 is 25 years after C1 and he’d be middle-aged.
39. Favorite minor mystery you hope gets answered in the wrap up
Who’s Fjord’s family
40. Favorite meme/running gag/joke in the fandom
Matt and Sam wearing shirts with each other’s faces on them
41. Thing you just want to rant about
There were numerous points during this campaign both in and out of the game where the Critical Role community really treated Matt like shit and it was embarrassing as a Critter. They crucified him for killing Molly. They’d throw shade him and criticized his DM style during difficult combats - while at the same time cheering on Laura to get a TPK during her one-shot. This is on top of the hate they throw at Marisha in both C1 and C2. When he announced the campaign was wrapping up, people threw shade at him. Regarding the Essek and Caleb relationship and how it’s played out and the decision from both him and Liam, people were upset because it didn’t happen the way they thought it would. The man gives the TTRPG community so much on top of his busy schedule, which includes numerous voice acting gigs. Critters are a passionate community and that’s great. Whenever I learn that I’m playing D&D with a fellow Critter, I get excited because I know I’m gonna have a blast.
But at the end of the day, the actual-play show portion of Critical Role is a game between a bunch of nerdy ass voice actors. It’s their game, we just get to watch them roll dice.
That said, Campaign 2 was a blast but I’m glad it’s over. I can’t wait to see what happens next.
Campaign 2 Ask Meme
Before I get into it, you will notice this has opportunities for regret/criticism. This is by design! I find relentless positivity unbearable, artificial, and cloying, and I have opinions beyond 'this was great' and they are valid and dare I say, correct.
With that said...there is a difference between some fun spicy salty takes vs. being a black hole of bitter negativity and if you reblog this and engage in the latter, I can't stop you but do know that I am judging the shit out of you.
1. Favorite surprise in the finale
2. Favorite epilogue in the finale
3. Favorite headcanon you've seen re: the finale.
4. Least favorite headcanon you've seen re: the finale
5. Favorite moment from early arcs (Trostenwald/Allfield/Zadash; 1-18 or so)
6. Favorite moment from the Gentleman's tasks/Iron Shepherds arcs (19-31)
7. Favorite moment from the Nicodranas/Lucidian Ocean arc (32-47)
8. Favorite moment from the Xhorhas arc (48-63)
9. Favorite moment from the Obann arc (64-87)
10. Favorite moment from the Visiting/Rescuing Family and Also Working on a Peace Treaty arc (88-99)
11. Favorite moment from the Rumblecusp arc (100-108)
12. Favorite moment from Aeor Part 1 (109-124)
13. Favorite moment from Brief Empire Disaster Interlude/Aeor Part 2 (125-141)
14. Favorite ship
15. Ship you lost interest in
16. Ship you came around to late in the game
17. Favorite major NPC
18. Favorite minor NPC
19. Favorite wizard NPC
20. Place you wish they'd visited
21. Unpopular fandom opinion (either that you frequently saw in fandom and are like UGH, or opinion you hold that you found was unpopular within fandom) you wish to get off your chest
22. Favorite headcanon you saw elsewhere over the whole campaign
23. Favorite combat
24. Favorite spell (either overall or if you must, for each significant spellcaster PC)
25. Favorite PC ability
26. Favorite city visited
27. Favorite [person doing the asking, please insert character here] moment
28. Thing you most hope gets explored in Campaign 3 (note: if it's Tharizdun, feel free to also include something else since that was heavily hinted)
29. Favorite deity interaction?
30. Favorite "it's weird it happened twice" moment?
31. Favorite speech given by a PC
32. If you could guarantee a one-shot with the Mighty Nein, what would it be about
33. Favorite platonic dynamic
34. Empire, Dynasty, Greying Wildlands, or Coast
35. Favorite C1 callback
36. Scene you've rewatched the most
37. Scene you can't/won't rewatch
38. Character you wish had been seen in the finale
39. Favorite minor mystery you hope gets answered in the wrap up
40. Favorite meme/running gag/joke in the fandom
41. Thing you just want to rant about
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talietikasero · 3 years ago
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I went in aware of the (possible) retcons and shit but I watched the whole thing anyway. It’s some ungodly hour way past when I should’ve slept and here’s what I thought. I’m trying to be fair here when I give GG Strive’s story a 6.8/10
Visuals: This game is beautiful. 12/10
Voice cast: I enjoyed the dub. Not as much of a corny anime dub like Sign was, but the returning cast improved from that game -- or at least I thought so. 8.75/10
Soundtrack: One word: Incredible. The duo of Naoki and Aisha on vocals for all character themes -- ok they're only a duet on Ramlethal's [Necessary Discrepancy] but you know what I meant -- was a perfect choice. My favorite themes from when I played the second open beta back in mid-May were Giovanna's [Trigger] and Potemkin's [Armor-Clad Faith], but Leo's [Hellfire] really grew on me the most. 15/10
Game itself: Arcade mode was a fun challenge because I’m an idiot who did all 15 but I got really tired of fighting Nago over and over again. I’m not that great so I’m not worrying about getting the “Messiah Will Not Come” trophy where you fight him but he’s got an infinite blood gauge. Survival gives a good chunk of the lifebar back without making it too easy -- and the “mysterious challenger” at stage 10 being a shadowy Sol with neon red was an okay way to signal a checkpoint. 9/10 I’m not doing online any time soon because I don’t have a wired connection but I hear it’s ass and the tower placement is a complete lie.
Anywho, now on to the real post:
For a finale, the story was... slightly below average. But I’ll be honest here, I kinda had high expectations because of the hype from the past two (?) years, five if you count the total time between Rev2 and Strive's release dates.
The last time I was this critical of a sequel’s story was the gap between Borderlands 2 and 3, which was seven years. I'm going off on a tangent here but I'll sum it up so if you're not familiar with Borderlands you'll have an idea of what I'm taking about. In Borderlands: the Pre-Sequel, the Watcher (Eridian? that saved Athena from execution after telling Lilith and company of her adventures on Elpis with Nisha, Wilhelm, Timothy, Aurelia, and Claptrap) warned "Now's not the time for bickering, Vault Hunters. War is coming, and you will need all the Vault Hunters you can get". BL3 rolls around and there was no big war. Instead, we got a poorly delivered dumpster fire of a main campaign that spanned five planets and the main villains were some bratty livestreamer Sirens that run a planet wide cult. Seriously? The cast was poorly handled there too but I'll stop here.
In the case of comparison to another fighting game’s story, the game that comes to mind is Tekken 7 because if they aren’t a Mishima or Kazama or someone else in that fucked up family that’s plot relevant, they were given a shitty one-fight episode. Sure Nina and Claudio were in the main story mode but that's the thing: they were just there. The returning (dlc) series veterans, such as Anna, Lei, Marduk, and all the way to Zafina plus the newcomers Leroy, Lidia, Fahkumram, and Kunimitsu II weren't given much aside from a brief story snippet. Dare I say it but SFV did their new seasons newcomers and returning fighters justice as they all got episodes of their own. You read that right. Street Fighter V was better to its cast than Tekken 7 and Guilty Gear -Strive-.
Unlike the Xrd games, watching the story does not get you any money. The only difference I saw right after was that the Strive correlation chart updated. For what it’s worth, they could’ve done something like DBFZ’s story clearance unlocking a new character, or do an alternate costume where the outfit Frederick wears in the ending (and upon further inspection is the very same one he wore in the flashback) is useable in fights (it’d be hilarious but a good detail added in if you were to select that option but the name plate doesn’t display “Sol” lmao). If Ky has a palette that puts him in an open button white shirt, jeans, and what look like work boots, then let me play in the ending's lab coat, tanktop, and jeans dammit.
I kept track of how many of the playable cast showed up and played some part. Everyone except Ramlethal, May, and Faust appeared in the story -- these three were reduced to credit image cameos >:( Ram’s seen with Elphelt and Sin, while Ky and Dizzy are in the background. May’s with her crew, and Faust is in the desert somewhere or some shit with Chronus.
But even if they did show up, nobody else except like five people did jack shit. Giovanna, bless her heart, was absent for a long period then showed up to fight Nagoriyuki (who eventually sided with the good guys) but got her ass beat after he faked surrender. Potemkin helped but spent most of his time cruising at high speed trying to get to the White House. Ky and Jack-O didn’t arrive until the end either. Axl -- or should I say Will -- finally got to see Megumi again at the cost of I-No’s defeat. The dude got his girlfriend back at the loss of someone he considered a friend but the delivery felt forced as it was confirmed as she was dying -- wasn't part of her character that she has no recollection of a past? Her suddenly remembering a past boyfriend and being able to describe his appearance didn't really make much sense.
Chipp and Anji were in that comical highway chase scene, but then Anji's just wherever while Chipp's in the Pentagon control room. I get that someone had to stay behind and watch from the other side -- this role landing with Leo as he, Millia, and Zato were overseeing commentating on events from the castle’s war room like Brock and Misty during Ash's battles in the OG season of the Pokemon anime, while Daryl was at the G4 conference and Ky was on his way to the fight -- but the pacing and usage of the cast in this story was a mess. Yeah sure it has most of the GG cast in this installment's playable roster present but it didn't feel like a GG story -- really it felt like the live action Resident Evil movies where the source material's characters are sprinkled in, acting more as a "here ya go they're here don't expect much!" type thing.
Honestly, a step down from Rev because at least everyone in that arc were somewhat present with maybe one or two exceptions? Hell, even though they were added as dlc or in Rev2, Dizzy, Haehyun, Baiken, and Answer were in the main story. Being hopeful here when I say that I hope we see more of Goldlewis or get to play as him because his design is badass and so is his coffin flail weapon. On the side of fairness though, I have a feeling this isn’t exactly what Ishiwatari intended (this is unlikely but it's probably Katano's directing? Whatever in any case)? The general reaction I saw from others who’ve watched the story was that the subplots were half baked and the plot as a whole was pretty rushed. Happy Chaos / the Original as the main villain was Calypso Twins from Borderlands 3 level cringe and every time HC appeared on screen I wanted to mute it. There is the bonus story coming later this year, along with the dlc slots, so ehh? The interactions between Colin and Frederick were one of my personal favorite points even if this did turn into “Neon Genesis White House Down”.
“Brown bears don’t give birth to pandas.“
I’m sure like the others who actually paid attention to the story from the end of Xrd to Strive, my main question was this:
After the Justice / Jack-O fusion -- recall the “newly revived” Aria had purely red hair and Jack-O’s halo disappeared. During the mid-credits of Revelator, former friends turned sworn enemies turned frenemies Asuka and Frederick pretty much have one last declaration of war against each other, with Sin, I-No, and Raven as their witnesses -- Asuka even said “take good care of Aria”. Naturally from all of that, she’s not Jack-O anymore, right? Wrong. According to the game, what's inside of Jack-O is only a fragment / shard of Aria mixed in with Jack-O's projected personality (I think). How did they go from "let's do the fusion and guaranteed she'll return" to "yeah nah she ain't comin' back bro"
Xrd Revelator: "Pull this off successfully and Aria will fully revive as a human."
Strive: "Nah bruh. We lied. It just turned Jack-O human and what's inside her is only an unstable shard of Aria -- not the whole thing."
Back to the “final battle”, they don’t fight, rather Asuka removed the Flame of Corruption from Frederick's body (and somehow he got a haircut too). So really what was the fight in Rev2′s [After Story - A] for? Did he get nearly the life beaten out of him from Ky fighting dirty and left that crater in the park for nothing? Seems that way. Asuka lives on the moon and he's got a radio show now because (*bong rip*) that makes sense.
I’ll admit it’s a little cute that the feelings are mutual between Jack-O and Frederick -- he sees her as herself and not just a genetic copy but they expect us to think in the three weeks they've known each other that "oh shit I'm in love with this person" is believable -- and they live in the woods near a presumably 200+ year old space shuttle complete with the launchpad but come on now. That's some Russo Brothers level writing right there -- y'all remember Avengers: Endgame and how when he went across space and time to return the Infinity Stones, Steve Rogers threw everything away just so he could go back to his original era? The now depowered-so-he's-human-again Frederick Bulsara (the ex-gear and world's savior x times over formerly known as Sol Badguy) living in isolation away from his newfound family and friends gives off the same vibe. Especially after that one and only flashback where it's Aria's birthday and he was going to propose but the ring wasn't ready in time so he had that "error" to show instead.
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