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#Abstraction Games
a-bluedream-posts · 1 year
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Rayne Variation by vznnry
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linuxgamenews · 6 months
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Exploring the Exciting New Content of Gigantic: Rampage Edition
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Gigantic: Rampage Edition 5v5 MOBA hero shooter game aims at Proton for Linux via Windows PC. Thanks to the skilled folks at Abstraction Games for their work. Due to evolve onto Steam soon. Gigantic: Rampage Edition is rolling out some new content! We're talking about two fresh battlegrounds - Picaro Bay and Heaven’s Ward. All due to release on April 9th, you'll be able to dive into these amazing new worlds on Linux via Windows PC. Which is something to look forward to.
...it will be interesting to see how well it performs under Proton simulation, as quite a few UE3-based games run relatively smoothly on it.
Exciting news from the Abstraction Games email. They're sticking with Unreal Engine 3 for Gigantic: Rampage Edition but are upgrading it for Xbox Series and PS5. Here's a tidbit: the game servers run on a Linux version of Unreal Engine 3. But, there's no native support for the client yet. It's a tough task to build that support, so the devs are turning their focus to Proton. They're so into it, they even shared a ProtonDB link to show their commitment. Let's get the detail of what's in store: First up, Picaro Bay. Think of a breezy seaside setting with a twist. It's not your typical beach holiday spot. This place is all about narrow paths, vertical challenges, and a pirate ship! It’s the kind of spot where danger and adventure go hand in hand in Gigantic: Rampage Edition. Doing so an unassuming island where every resident is a wanted outlaw. You've got camps with vibrant colors and decorations, a central battlefield for showdowns, and that pirate ship I mentioned, which is literally a battleground. This is the place for those who like a bit of stealth and surprise in their tactics. If you're the kind who likes sneaking around or getting a bird’s eye view to rain down some strategic chaos, this is the place.
Gigantic: Rampage Edition - New Maps Trailer
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Then there's Heaven’s Ward. This one’s for those who dig a futuristic vibe. We're talking about a small part of a floating city. It’s all about high-tech industrial settings like old power plants, warehouses, and factories. It's a maze of opportunity for those thrilling hide and seek moments. Plus, there are jump pads that can change the match, making you leap into or out of action. Since it's all about strategy and being one step ahead. For those who haven't jumped into Gigantic: Rampage Edition yet, here’s a quick intro. It’s a 5v5 MOBA hero shooter where you team up for matches. The goal? Protect your massive Guardian while trying to take down the enemies. With the Rampage Edition, you’re getting more than just a game; it’s a fully-loaded experience with new modes, cross-platform play, fresh heroes, and so much more. This edition really ups the ante. It's perfect for those who have been with Gigantic: Rampage Edition since the beginning and those just getting their feet wet. It’s all about variety, strategy, and, of course, fun. Remember, whether you’re a veteran or a newbie, there’s something in Gigantic: Rampage Edition for everyone. The combination of new maps and heroes means endless possibilities and tactics. So, mark your calendars for April 9th and get ready for a whole new level of excitement. Due to make its way onto Steam via Proton support for Linux with Windows PC.
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kristo-flowers · 5 months
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beech branches reflecting in water
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spoopdeedoop · 2 years
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magic (8 ball) mike
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devil-acid · 7 months
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finish side order DLC so I wanted to do a drawing about it
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ultrapoobert · 7 days
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theminecraftbee · 1 year
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There are several things Martyn realizes, all at once, when he opens his eyes:
He is dreaming.
It's one of those in-between dreams, the ones that aren't quite dreams.
He is sitting at a green felted table. It is sitting on a stage. The lighting is dim, and no one is watching, but out of the corner of his eye he can see the stagehands dressed in black, waiting.
He is not the only one sitting at the table. There is a Watcher, draped in purple. There is a Listener, draped in yellow. There is someone he recognizes in a red sweater. There is someone he thinks he should recognize, but can't quite, shuffling a deck of cards.
"Right. What's all this, then," he mutters.
We are playing blackjack, the Listener says.
We are deciding the rules, the Watcher says.
"It's not like we have anything better to do. Honestly, I'm glad you're here. Do you know how boring these guys are?" Grian says, and Martyn decides to quietly file Grian away as a dream-Grian, as opposed to real-life-Grian, so he doesn't go insane and/or stab him when he wakes up. He waits for the almost-familiar dealer to say something. He does not. After another few moments of awkward nonsense dream-silence, Martyn sighs and leans forward on the table.
"Sure, this might as well be happening," Martyn says. "Deal me in. How's the betting work, again?"
"You put your bet on the table. If you beat the dealer, you get to add it to the game," Grian explains. "If you don't beat the dealer, it takes it."
"Yeah, but like, that's abstract, isn't it? What does that mean, exactly, me losing what I bet if I don't beat the dealer," Martyn says.
Grian shrugs. "Don't ask me. To be honest, I'm hardly the storyteller you are."
"Me? Why are you acting like I have any control over these things when you're--"
Are you ready to play?
Martyn shuts up, looks at the Listener, and sighs. "Yeah, sure, I'm ready to play. Why not."
The dealer looks to its left. Grian sighs. "Why are you making me bet first. Again. We should rotate where we're sitting--fine, fine, I know it's an advantage because I'm the worst at this. Uh. Hm. No trading or giving away lives again. Not even as time or something. It makes the dynamics all weird, and I think we could use a nice straightforward death game next time."
(Martyn wants to roll his eyes. Nice and straightforward. Sure.)
The Watcher goes next. I would like there to be deep and wonderful bonds between the players. I would like those bonds to seem unbreakable.
"Coming from you, that's ominous," Martyn says.
Can I not just miss the alliances of the early days? the Watcher says.
"Never left the desert," Grian says, rolls his eyes, and looks at Martyn in commiseration. Martyn just stares back. So sue him, he's a bit more worried about this whole concept than an eye roll and a pithy phrase. Things Watchers want are rarely good.
When the bonds are enforced, they're less interesting, complains the Listener.
Martyn looks over sharply. Hey, wait, he thought--
I didn't say they had to be enforced by rule. I said they had to be deep. Encouraged, as opposed to discouraged.
Just saying. You'll never recapture Third Life.
Martyn swallows. His throat is dry. Weren't the Listeners supposed to be the good guys, here?
Besides, what I want is for each death to be meaningful again. They've felt too meaningless, lately, the Listener continues.
Martyn thinks the dealer raises an eyebrow, but it strikes him he's not exactly sure. Grian snorts. "Meaningful deaths. That's rich for you to say. I mean, I guess they're meaningful sometimes? I don't know, Martyn's the one who understands dramatic sacrifices, I just like killing things."
"Why do you keep on looking at me when you say those things," Martyn says.
"Look, you wouldn't be here if you weren't helping write," Grian says.
"What?" Martyn says.
We're here to play our cards for the story, the Watcher says. Aren't you also one of the authors?
"Me? What? No, I'm--what are you talking about," Martyn says.
Oh, well. I also hope your meaningful deaths make it in, the Watcher says the Listener.
Thanks, even if I disagree on the bonds, the Listener says.
"They hardly ever talk about real, concrete rules they want," complains Grian. "It's easier to understand the consequence if they bring up actual rules. Like boogeyman or no boogeyman."
"We're all just betting on cards!" Martyn says, throwing his hands up. "You're giving me a headache!"
It's your bet.
"Fine!" Martyn says. "Fine! You know what? Screw all of you. I hope this is the last one. I hope we never have to go back to that stupid death game. I hope it's miserable to watch or to listen to or to play and everyone just gives up. How's that for a bet?"
You're no fun.
Is that what you really want?
"Suit yourself," Grian says. "Honestly, if I still had that to bet, I guess I probably would."
"What do you mean, if you still had that to bet?"
"Well, I mean, that's not how blackjack works, is it? I don't just get back my in when I play it."
The dealer nods, and then silently, with a long bony hand, deals the cards.
Grian is dealt the four of diamonds. The Watcher is dealt the nine of spades. The Listener is dealt the five of clubs. Martyn is dealt a jack of spades. The dealer deals itself a seven of hearts. The dealer deals Grian a six of clubs--
"Hey, isn't that supposed to be face-down?" Martyn asks.
"Not here," Grian explains. "They're all face up so we can't touch the cards. So we don't have to. So we can't cheat."
"Who said anything about cheating?" Martyn says.
"Please," Grian says.
The dealer makes a hand motion. Martyn, grumpily, falls silent. He supposes they're playing by casino rules, then. He hasn't been in a casino since--he wouldn't know. Hard to remember anything that isn't this, isn't it? Isn't killing and dying and things out of his control and things very much in his control and, apparently, bizarre dream sequences designed to make him want to strangle Grian.
Anyway. Grian is dealt a six of clubs, giving him ten. The Watcher is given an eight of spades, giving it seventeen. The Listener is dealt a king of hearts, giving it fifteen. Martyn is given a six of clubs, giving him sixteen. The dealer deals its own second card face-down. Martyn stops to try to speak, and then shuts his mouth. Right. Dealer's advantage.
He stares at the numbers.
Grian sighs. "Well, I've got to double down, don't I? Fine. I want the whole 'red lives can kill' thing to be enforced somehow. I don't care how. There's my double down."
The dealer nods.
"Why would you want that," Martyn says blankly.
If we all win, that will be interesting with the bonds, the Watcher says mildly.
Grian shrugs. "I mean, we've enforced red names not befriending green names, but not the murder thing before. Figure we should switch up the game, right?"
"Why?" Martyn says again.
Well, it wouldn't do for it to be boring.
"No, not that. Just... isn't it easier to handle when the rules are laid out properly?"
Martyn throws his hands up, but stops arguing. The dealer gives Grian a face-down card. The dealer moves to the next party at the table.
The Watcher looks over at the dealer and makes a cutting-off motion. I stand.
The dealer moves on. Hit me, the Listener says, and is dealt the queen of diamonds. The Listener gestures to Martyn. It seems I bust. Pity. I suppose there will be no guarantee of meaning, then. Not what I'd prefer.
The dealer looks at Martyn. Martyn looks at the other hands. Martyn pauses.
"Wait, this is like, casino blackjack, yeah? I'm only playing against you, not the whole table?"
"Why would you be playing against us?" Grian says. "Writing's a collaborative process."
Martyn looks entreatingly at the Listener, but the Listener is a little too caught up in the bad hand it has been dealt. Martyn looks entreatingly at the Watcher, but the Watcher just looks somehow confused.
"I was under the impression that, I don't know, you all were adversarial."
Why? All we want is the same thing as you: the story to be told a certain way.
Martyn's not sure if he's furious or just numb.
"Fine. Got a sixteen, don't I? Hit me."
Two of spades.
He's furious. He wants to win against the dealer. He wants to win against everyone. He wants his idea to make it through. He has an eighteen, though. There are only two numbers in the deck that will not bust him, and he's no fool. Hitting on sixteen is a risk enough; if he wants his stupid bet of everything finally ending to make it through, he's got to hold here.
"I hold," he says through gritted teeth.
The dealer silently deals itself another card. A three of hearts. Distantly, Martyn's ears rush. He could have taken that. He could have taken the hit. He could have won. He could have had blackjack, and he doesn't know what the extra payout for blackjack even means in a game like this one, but he could have had it, and he held back, he didn't take the risk, he didn't--
The dealer flips up its cards. Seven, eight, three. Eighteen.
Martyn's heart pounds. A stand-off.
Grian flips up his own card and groans. It's a five of diamonds. "There goes that bet," he mutters.
The dealer makes a sweeping motion around the table. The Watcher smiles, a terrible, terrible thing. Martyn, all at once, realizes that he can't ask again. He can't say 'this is guaranteed to be the last one' again. He backs out of his chair. To the sides, he sees the stagehands change the lighting. A spotlight, on him and the dealer--
"That isn't fair," he says. "It's a tie. I should get my bet back, right? It's a tie!"
THAT IS WHERE WE DIFFER FROM THE HOUSES IN VEGAS, the dealer says, and Martyn's heart stops.
(The voice is familiar. Familiar, but he cannot place it.)
YOU SEE, IN THIS GAME, THERE IS ALWAYS ONE THING THAT HAS AN ADVANTAGE. ONE THING THE STORY IS ALWAYS PLAYING AGAINST. ONE THING, THAT INEVITABLY, AFTER LONG ENOUGH PLAYING, WILL WIN.
There, the dealer looks Martyn in the eyes, and Martyn, all at once, knows exactly what the dealer must be.
AND THAT IS ME.
Martyn stares Death in the eyes.
Then, in a cold sweat, Martyn wakes up.
He does not sleep again for a long time.
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hhhhleb · 2 months
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getting to know each other
they got stuck in the Void(?) for an indefinite period of time…without Ink's brush and vials.. they have nothing to do but talk i guess..(more thoughts in tags)
related to this thing with sci and this red ink thing
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fruitiermetrostation · 5 months
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Sonic Riders
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knifetomeatu · 6 months
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she's so annoying😍😚💕😍💖💗🥰💞💓
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scholliski · 3 days
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Kevin Day 😍💐💫💕
Kevin Day 👻👹🤬🗣️
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scealaiscoite · 8 hours
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⋆˚࿔ build a fic no. 2 𝜗𝜚˚⋆
➴ chose a scent, an item of clothing and a weather forecast (a number, letter, + creature), and write/request to your heart’s content my dears!
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𓂃 ࣪˖ a smell
꒰ 1 ꒱ rich, incensed perfume
꒰ 2 ꒱ burnt coffee
꒰ 3 ꒱ resinous pine needles
꒰ 4 ꒱ steadily-baking bread
꒰ 5 ꒱ inescapably strong disinfectant
꒰ 6 ꒱ expensive, pungent red wine
꒰ 7 ꒱ cheap cologne
꒰ 8 ꒱ salty air rolling off of crashing sea waves
꒰ 9 ꒱ mouth-watering home cooking
꒰ 10 ꒱ a too-strong vanilla candle
꒰ 11 ꒱ fresh-cut, perfectly ripe stone fruits
꒰ 12 ꒱ overpowering tiger balm
꒰ 13 ꒱ smoke unfurling from a wood fire
꒰ 14 ꒱ spiced incense
꒰ 15 ꒱ all-too familiar coconut shampoo
꒰ 16 ꒱ strong herbal lavender
꒰ 17 ꒱ newly turned earth
꒰ 18 ꒱ motor oil
꒰ 19 ꒱ just-washed bedsheets
꒰ 20 ꒱ petrichor after a rainshower
𓂃 ࣪˖ a piece of clothing
꒰ A ꒱ a wrinkled black tie
꒰ B ꒱ mismatched socks
꒰ C ꒱ faded blue jeans
꒰ D ꒱ a hotel bathroom
꒰ E ꒱ a stolen hoodie
꒰ F ꒱ a crisp white button-down
꒰ G ꒱ an expensive, lush fur coat
꒰ H ꒱ a pair of beaten-up combat boots
꒰ I ꒱ plaid pajama pants
꒰ J ꒱ loose-fitting boxer shorts
꒰ K ꒱ a yellow football jersey
꒰ L ꒱ a papery hospital gown
꒰ M ꒱ a blue, lacy thong
꒰ N ꒱ a brown belt with a gold buckle
꒰ O ꒱ cheap swimming garb
꒰ P ꒱ six-inch high heels
꒰ Q ꒱ a dark-red evening gown
꒰ R ꒱ a thick knitted sweater
꒰ S ꒱ a chef’s white coat
꒰ T ꒱ a flimsily-made tourist t-shirt
𓂃 ࣪˖ a weather advisory
꒰ 𓆉 ꒱ hammering, unrelenting rain
꒰ 𓅨 ꒱ warm, golden sunshine
꒰ 𓆣 ꒱ hair-raising rolls of thunder
꒰ 𓃰 ꒱ thick, looming fog
꒰ 𓃗 ꒱ a clear, chilly evening
꒰ 𓃱 ꒱ blazing heat
꒰ 𓃟 ꒱ a nighttime lightning storm
꒰ 𓆟 ꒱ a grey sky laden with rainclouds
꒰ 𓆈 ꒱ cold, drizzly mist
꒰ 𓅫 ꒱ an unexpected snowstorm
꒰ 𓅟 ꒱ bone-chilling sleet
꒰ 𓃵 ꒱ breathless humidity
꒰ 𓃓 ꒱ blustery winds
꒰ 𓆌 ꒱ rain-induced floods
꒰ 𓆏 ꒱ spitting showers of hailstones
꒰ 𓅭 ꒱ a freezing, sudden drop in temperatures
꒰ 𓆗 ꒱ a hurricane warning
꒰ 𓃢 ꒱ a tropical storm
꒰ 𓆧 ꒱ a warm, temperate breeze
꒰ 𓃔 ꒱ road-closing landslides
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citrinepixel · 17 days
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✧ the world looks 𝕒𝕓𝕤𝕥𝕣𝕒𝕔𝕥
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kristo-flowers · 1 year
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Reed reflections
Buy as art print from my Artheroes shop or on Redbubble
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thestuffedalligator · 5 months
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OK you know that. Thing. When you’re watching a piece of visual media that’s been going on for a while, and it started with very simple, almost abstract, character designs, but as time went on and the artist skills/technology improved, and they could consistently make more elaborate character designs, new additions to the cast would be more consistently elaborate in their design and the characters who were grandfathered in from those earlier installments wind up looking a little goofy alongside them?
Is there a name for that? Is this a recognized phenomenon? I’ve been calling it character design creep in my head
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thisisrealy2kok · 5 months
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Next Generation Issue 47 November 1998
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