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#( it's now super super official. )
airoarts · 2 months
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I know several other people have redrawn that one official cloudtail & brightheart art but i wanted to take a crack at it. Hire me harpercollins.
[ID: a digital painting of Cloudtail and Brightheart from Warriors in a semi-realistic style. Cloudtail is a fluffy white cat with blue eyes, and Brightheart is a ginger-and-white cat with one blue eye and heavy scarring on the other side of her face, including an empty eyesocket, shredded ear, and part of her lip torn away to reveal her teeth. The cats are facing towards the viewer, looking happy, with Brightheart leaning her head into Cloudtail's muzzle. They are in a field of tall grass with mountains visible in the background and a tree with a few leaves looming over them. End ID]
Original below the cut for comparison
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[ID: a painting similar to the first one, but Brightheart and Cloudtail are drawn in a more realistic style, lacking expression, and not leaning into each other. Brightheart has much less ginger on her pelt and her scarring is reduced to a few scratches on her eye. End ID]
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rechicken-and-waffles · 3 months
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33 years 🦔💙
Bonus cover versions
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qwakque · 10 months
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it shined more brightly than any gem could,,
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deoidesign · 2 months
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For my birthday... read my webcomic! It's literally free! (Unless you want books. Those are not free)
It's beautiful, it's gentle, it's funny, they're canonically t4t and gay... And it's about time traveling vampires solving supernatural mysteries!
I've spent thousands of hours writing and drawing it, and it's really good! I'm not biased!
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It's on hiatus right now and coming back in 2 months, so it's the perfect time to get caught up
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talulagrimm · 8 months
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HAPPY VALENTINES, CELEBRATE LIKE I DO BY WATCHING THESE TWO HOPELESS TEENAGERS
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egophiliac · 8 months
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so have you heard about the ride kamens app game? seems like it's gonna be a twisted wonderland like game with all the riders being hot anime guys now, and it's also gonna be written by yuya takahashi and produced by naomi takebe (apparently it was in development before geats), with designs by the person who did sk8 the infinity, so take that for what you will
have you ever gotten the feeling that a piece of media came into existence just to appeal to you specifically, or
(brb preregistering immediately)
(as far as I can tell you play as an agent who maintains a secret superhero base for riders in the basement of the rider-themed cafe that you run with your butler, and there's some other plot stuff going on but honestly I'm way past sold at this point, this sounds amazing)
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dandelion-roots · 2 years
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hua cheng, huh? <3
bonus:
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[id in alt]
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michi-chelle-draws · 6 months
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more towa !
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ashtxeman · 6 months
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Really autistic room tour?? 🔥🔥
And by that I mean just showing all the Punchout things I have. HERE WE GO.
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This is the main attraction. The Joe Shrine, The Glass Temple, call it what you will. I think I started this in 2022?? Might've even been 2021! Point being, it's a staple of my room and it's HUGE.
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Next up err, my bedside wall!
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This is just stuff that doesn't go on the Joe Shrine essentially! 9 out of my 11 RavagingAngel keychains are up here, 10 and 11 are the catboy ones and they're on the Joe Shrine. Otherwise, it's just my art! Other than the occasional random meme things I only ever put my art up because I don't know if other artists would be comfortable with it. :]
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This is a very special area of the Joe Shrine. The stickers were the first ones I ever ordered back when my interest in Punchout was beginning. The silly Joe above the light switch is actually a 3D model that I posed, and the lovely SuperionSoldier coloured in!! The framed Joe was a gift from my friend for my 16th birthday, she's really good with embroidery and she made it just for me. I love it so much. 😭😭😭
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Finally, here's all my stickers! I bought these really early on so they're not in the greatest condition (and Hurricane I bought more recently which why he's just shoved down there lol). They're very special though, and they make the boring drawers look pretty!
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I also have some on my wii and my laptop!
And that's it, my room. It might not be very exciting but it's still fun to share!! :]
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kupahdraws · 7 months
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cringe ass regretevator ocs or something
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woof-squiggles · 8 months
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"come to me, my mysterious natural phenomeno-"
no filters + bonus under cut
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bottom is a shoddy screenshot redraw because i found it very funny jHDAJD
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dorianpavus · 4 days
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once again but somehow feeling completely more terrifying than ever, i am down bad. ya girl has been got 😔
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gbirrd · 1 month
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“He isn’t even bisexual, he’s just gay.”
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luckylunatix · 2 months
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Peach: Oh boys... Happy 43 years! 🎂
Mario and Luigi: .....
Luigi: We're-a 27????
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buds-and-baubles · 2 months
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“If I shouldn't be alive, when the Robins come, give the one in Red Cravat, a Memorial crumb..”
After Dick's visit where he caught Tim doing something in honor of the first Robin in the place it all started, Tim is riddled with nightmares that lead to his decision to do something similarly for Jason both in and out of costume, with Alfred's help. There's talk of complicated relationships with parents and their children, favorite things, important places, as well as the struggle of grief and guilt.
(This is set Post 80 Page Giant (1998) 2/3 Titled "Footsteps", Pre Robin Mini-Series (1991) aka Tim's first Paris trip.)
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theoneprecioustome · 3 months
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Old Interviews
A couple of years ago, I came across a compilation of interviews, including some that shared some very interesting info about Aigis' role in the game and the reasons why she didn't have a S-Link in the original Persona 3. I didn't trust my Japanese enough to capture all the nuance though, so the screenshots have been sitting in my folders collecting dust.
Well, no more! We now luckily have a professional Japanese translator in the Aikoto Server, and she has kindly gone ahead and translated the interviews in question. Thank you so much, kitaroai!
Interviews below the cut!
Dengeki PlayStation September 8, 2006 issue Vol.364 "Persona 3" Development Staff Interview
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Dengeki PlayStation: I got the impression that Aigis was the main heroine of this work. What made you decide on having a robot girl as the game’s main heroine?
Tanaka (Writer): While I didn’t particularly set out to write her as one would a “main heroine”, we felt that a character who is unaffected by death was essential to a story with “Death” as its theme. In order to explore that theme, it was crucial to depict the process of an existence that starts-off not understanding the meaning of “death”, only to eventually come to face it and acknowledge it.
Soejima (Character Designer): When it comes “heroines”, the game has a system that allows you to date various girls… But personally, I feel that Yukari is a girl that is nearby, while Aigis is the heroine of the main story, or to be more exact, a character that is at the very core of it.
Dengeki PlayStation: So rather than a “heroine”, she could be considered another protagonist?
Hashino (Director): Yes… Aigis is special. She was necessary to depict the story we wanted to tell.
Dengeki PlayStation: I imagine that she is the only female character without a Social Link precisely because she is the one at the heart of the story.
Tanaka: Indeed. It wouldn’t be realistic to say that you can experience love with a robot partner in the exact same way you would with a human, but above all, we feared that giving her a Social Link would make her special role in the story seem less important.
Hashino: She was going to have a Social Link at first and we prepared the scenario for it, but we ultimately decided not to include it.
Dengeki PlayStation: And what about an ending that's influenced by the relationships built in the Social Links? For example, did you ever consider having character-exclusive endings?
Hashino: The staff discussed having character-exclusive endings depending on which Social Links the player did. However, we ultimately decided not to do so because it would take us away from the main story and from what we truly wanted to depict. The relationships with the girls reach their own conclusions in the daily school life section, which is separate from the main story.
Translation by: kitaroai
Material/Dengeki PlayStation July 28, 2006 issue Vol.359 "Persona 3" Interview with Katsura Hashino and Shigenori Soejima
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Hashino: Aigis, on the other hand, is a character we added from the very beginning. Since she is a robot, she lacks “feelings”, so we wanted to contrast that with the Protagonist’s emotional side. She was also an indispensable character because she has no fear of “Death”, the main theme of this work.
Soejima: The setting of the story came before the concept, I believe. I remember I started drawing without knowing the story nor its stakes, which was a struggle.
Hashino: […] At first, Soejima seemed to be against the idea of a robot girl, but after convincing him that it was necessary precisely because Aigis is the heroine, it somehow worked out. Was that why you designed her with her machinery exposed?
Soejima: No, it’s not as if I drew her like that as a form of revenge (laughs). I just wanted her design to have more of a nostalgic vibe rather than a high-tech one. My tastes also played a part in it, though (laughs).
Translation by: kitaroai
Plus! One cute extra, this time translated by me:
Materials/Dengeki Maou September 2008 issue supplement “Persona 4” Katsura Hashino, Shigenori Soejima, Kazuhisa Wada Interview
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[...]
Soejima (Character Designer): By the way, when it comes to Persona 3, I only worked directly on the one scene where we see Aigis for the first time during the trip to Yakushima.
Dengeki Maou: Do you mean that was the scene you were most particular about?
Soejima: Since that is the scene where we see Aigis for the first time, the Director, Hashino, asked me to make it as cute as possible (Laughs).
Translation by: @theoneprecioustome
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