#�� the fool speaks
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Bitch we're ALL the problematic transsexual you were warned about via call out posts and news articles. Do not betray your siblings in the struggle, we are all next.
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the thing about kabru is that he thinks he's some kind of cold, calculating, manipulative mastermind who will do anything, kill and seduce and lie, to achieve his own personal goals. but actually at his core he is an incredibly kind and selfless person with a really big heart and high morals and altruistic outlook who just wants to save everyone even if it costs him his own life and happiness. like @ kabru you're the nicest mf here. chill
#dungeon meshi#delicious in dungeon#kabru of utaya#dunmeshi#this is ur cafe speaking#i think if you dislike this man you need to check your reading comprehension skills bc how does this man have you fooled#how are you letting yourself fall for his mind games. you can even read his mind
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the fact that desert duo had the opportunity to emote in game and the first thing they did was hug is doing cocomelon shit to my head rn
#desert duo#goodtimeswithscar#grian#traffic series#real life spoilers#april fools#IM SO VISCERALLY UNWELL RN#shouting speaks#txt
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Lab tech brain compels me to ramble through my OC
#fallout#arcade gannon#my art#you fools- by liking my previous art post you compelled me to do more art#anyhow I suppose that the one upside to wasteland medicine having less people involved is that there's less room for miscommunication#this is one thing on a canvas with far too many things#and the one other finished thing can sit in my drafts to post later for the illusion of me doing more art than I have haha#woe be upon y'all I can only post non-OC art when it's with an OC present it's just the law of my brain#it's a significant motivating factor I cannot sidestep around#anyway if you read these tags know that his speaking cadence is 1000 miles an hour#one of them say nothing OR flip a switch then be a chronic yapper kinds (like myself)
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Against Lore
For the rest of May, my bestselling solarpunk utopian novel THE LOST CAUSE (2023) is available as a $2.99, DRM-free ebook!
One of my favorite nuggets of writing advice comes from James D Macdonald. Jim, a Navy vet with an encylopedic knowledge of gun lore, explained to a group of non-gun people how to write guns without getting derided by other gun people: "just add the word 'modified.'"
As in, "Her modified AR-15 kicked against her shoulder as she squeezed the trigger, but she held it steady on the car door, watching it disintegrate in a spatter of bullet-holes."
Jim's big idea was that gun people couldn't help but chew away at the verisimilitude of your fictional guns, their brains would automatically latch onto them and try to find the errors. But the word "modified" hijacked that impulse and turned it to the writer's advantage: a gun person's imagination gnaws at that word "modified," spinning up the cleverest possible explanation for how the gun in question could behave as depicted.
In other words, the gun person's impulse to one-up the writer by demonstrating their superior knowledge becomes an impulse to impart that superior knowledge to the writer. "Modified" puts the expert and the bullshitter on the same team, and conscripts the expert into fleshing out the bullshitter's lies.
Yes, writing is lying. Storytelling is genuinely weird. A storyteller who has successfully captured the audience has done so by convincing their hindbrains to care about the tribulations of imaginary people. These are people whose suffering, by definition, do not matter. Imaginary things didn't happen, so they can't matter. The deaths of Romeo and Juliet were less tragic than the death of the yogurt you had for breakfast. That yogurt was alive and now it's dead, whereas R&J never lived, never died, and don't matter:
https://locusmag.com/2014/11/cory-doctorow-stories-are-a-fuggly-hack/
Hijacking a stranger's empathic response is intrinsically adversarial. While storytelling is a benign activity, its underlying mechanic is extremely dangerous. Getting us to care about things that don't matter is how novels and movies work, but it's also how cults and cons work.
Cult leaders and con-artists know that they're engaged in mind-to-mind combat, and they make liberal use of Jim's hack of leaving blank spots for the mark to fill in. Think of Qanon drops: the mystical nonsense was just close enough to sensical that a vulnerable audience was compelled to try and untangle them, and ended up imparting more meaning to them than the hustler who posted them ever could have dreamt up.
Same with cons – there's a great scene in the Leverage: Redemption heist show where an experienced con-artist explains to a novice that the most convincing hustle is the one where you wait for the mark to tell you what they think you're doing, then run with it (scambaiters and other skeptics will recognize this as a relative of the "cold reading," where a "psychic" uses your own confirmations to flesh out their predictions).
As Douglas Adams put it:
A towel has immense psychological value. For some reason, if a strag (strag: non-hitch hiker) discovers that a hitch hiker has his towel with him, he will automatically assume that he is also in possession of a toothbrush, face flannel, soap, tin of biscuits, flask, compass, map, ball of string, gnat spray, wet weather gear, space suit etc., etc. Furthermore, the strag will then happily lend the hitch hiker any of these or a dozen other items that the hitch hiker might accidentally have "lost". What the strag will think is that any man who can hitch the length and breadth of the galaxy, rough it, slum it, struggle against terrible odds, win through, and still knows where his towel is is clearly a man to be reckoned with.
Magicians know this one, too. The point of a sleight is to misdirect the audience's attention, and use that moment of misattention to trick them, vanishing, stashing or producing something. The mark's mind is caught in a pleasurable agony: something seemingly impossible just happened. The mind splits into two parts, one of which insists that the impossible just happened, the other insisting that the impossible can't happen.
You know you've done it right if the audience says, "Do that again!" And that's the one thing you must not do. So long as you don't repeat the trick, the audience's imagination will chew on it endlessly, coming up with incredibly clever things that you must have done (a clever conjurer will know several ways to produce the same effect and will "do it again" by reproducing the effect via different means, which exponentially increases the audience's automatic imputation of clever methods to the performer).
Not for nothing, Jim Macdonald advises his writing students to study Magic and Showmanship, a classic text for aspiring conjurers:
https://memex.craphound.com/2007/11/13/magic-and-showmanship-classic-book-about-conjuring-has-many-lessons-for-writers/
There's a version of this in comedy, too. The scholarship of humor is clear on this: comedy comes from surprise. The audience knows they're about to be surprised when the punchline lands, and their mind is furiously trying to defuse the comedian's bomb before it detonates, cycling through potential punchlines of their own. This ramps up the suspense and the tension, so when the comedian does drop the punchline, the tension is released in a whoosh of laughter.
Your mind wants the tension to be resolved ASAP, but the pleasure comes from having that desire thwarted. Comedy – like most performance – has an element of authoritarianism. You don't give the audience what it wants, you give it what it needs.
Same goes for TTRPGs: the game master's role is to deny the players the victories and treasure they want, until they can't take it anymore, and then deliver it. That's the definition of an epic game. It's one of the durable advantages of human GMs over video game back-ends: they can ramp up the epicness by "cheating" on the play, giving the players the chance to squeak out improbable victories at the last possible second:
https://wilwheaton.typepad.com/wwdnbackup/2009/03/behind-the-screen.html
This is so effective that even crude approximations of it can turn video-games into cult hits – like Left4Dead, whose "Director" back-end would notice when the players were about to get destroyed and then substantially ramped up the chances of finding an amazing weapon – the chance would still be low overall, but there would be enough moments when the player got exactly what they'd been praying for, at the last possible instant, that it would feel amazing:
https://left4dead.fandom.com/wiki/The_Director#Special_Infected
Critically, Left4Dead's Director didn't do this every time. As any showman knows, the key to a great performance is "Always leave 'em wanting more." The musician's successful finale depends on doing every encore the audience demands, except the last one, so the crowd leaves with one tantalyzing and imaginary song playing in their minds, a performance better than any the musicians themselves could have delivered. Like the gun person who comes up with a cooler mod than the writer ever could, like the magic show attendee who comes up with a more elaborate explanation for the sleight than the conjurer could ever pull off, like the comedy club attendee whose imagination anticipates a surprise that grows larger the longer the joke goes on, the successful performance is an adversarial act of cooperation where the audience willingly and unwillingly cooperates with the performer to deny them the thing that they think they need, and deliver the thing they actually need.
This is my biggest problem with the notion that someday LLMs will get good enough at storytelling to give us the tales we demand, without having to suffer through a storyteller's sadistic denial of the resolutions we crave. When I'm reading a mystery, I want to turn to the last page and find out whodunnit, but I know that doing so will ruin the story. Telling the storyteller how the story should go is like trying to tickle yourself.
Like being tickled, experiencing only fun if the tickler respects your boundaries – but, like being tickled, there's always a part where you're squirming away, but you don't want it to stop. An AI storyteller that gives you exactly what you want is like a dungeon master who declares that every sword-swing kills the monster, and every treasure chest is full of epic items and platinum pieces. Yes, that's what you want, but if you get it, what's the point?
Seen in this light, performance is a kind of sado-masochism, where the performer delights in denying something to the audience, who, in turn, delights in the denial. Don't give the audience what they want, give them what they need.
What your audience needs is their own imagination. Decades ago, I was a freelance copywriter producing sales materials for Alias/Wavefront, a then-leading CGI firm that was inventing all kinds of never-seen VFX that would blow people away. One of the engineers I worked with told me something I never forgot: "Your imagination has more polygons than anything you can create with our software." He was talking about why it was critical to have some of the action happen in the shadows.
All of this is why series tend to go downhill. The first volume in any series leaves so much to the imagination. The map of the world is barely fleshed out, the characters' biographies are full of blank spots, the mechanics of the artifacts and the politics of the land are all just detailed enough that your mind automatically ascribes a level of detail to them, without knowing what that detail is.
This is the moment at which everything seems very clever, because your mind is just churning with all the different bits of elaborate lore that will fill in those lacunae and make them all fit together.
SPOILER ALERT: I'm about to give some spoilers for Furiosa.
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FURIOSA SPOILERS AHEAD!
Last night, we went to see Furiosa, the latest Mad Max movie, a prequel to 2015's Fury Road, which is one of the greatest movies ever made. Like most prequels, Furiosa functions as a lore-delivery vehicle, and as such, it's nowhere near as good as Fury Road.
Fury Road hints as so much worldbuilding. We learn about the three fortresses of the wasteland (the Citadel, the Bullet Farm, and Gastown) but we only see one (The Citadel). We learn that these three cities have a symbiotic relationship with one another, defined by a complex politics that is just barely stable. We meet Furiosa herself, and learn something of her biography – that she had been stolen from the Green Place, that she had suffered an arm amputation.
All of this is left for us to fill in, and for a decade, my hindbrain has been chewing on all of that, coming up with cool ways it could all fit together. I yearned to know the "real" explanation, but it was always unlikely that this real explanation would be as enjoyable as my own partial, ever-unfinished headcanon.
Furiosa is a great movie, but its worst parts are the canonical lore it settles. Partly, that's because some of that lore is just stupid. Why is the Bullet Farm an open-pit mine? I mean, it's visually amazing, but what does that have to do with making bullets? Sometimes, it's because the lore is banal – the solarpunk Green Place is a million times less cool than I had imagined it. Sometimes, it's because the lore is banal and stupid: the scenes where Furiosa's arm is crushed, then severed, then replaced, are both rushed and quasi-miraculous:
https://www.themarysue.com/how-does-furiosa-lose-her-arm/
But even if the lore had been good – not stupid, not banal – the best they could have hoped for was for the lore to be tidy. If it were surprising, it would seem contrived. A story whose loose ends have been tidily snipped away seems like it would be immensely satisfying, but it's not satisfying – it's just resolved. Like the band performing every encore you demand, until you no longer want to hear the band anymore – the feeling as you leave the hall isn't satisfaction, it's exhaustion.
So long as some key question remains unresolved, you're still wanting more. So long as the map has blank spots, your hindbrain will impute clever and exciting mysteries, tantalyzingly teetering on the edge of explicability, to the story.
Lore is always better as something to anticipate than it is to receive. The fans demand lore, but it should be doled out sparingly. Always leave 'em wanting more.
If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/05/27/cmon-do-it-again/#better_to_remain_silent_and_be_thought_a_fool_than_to_speak_and_remove_all_doubt
#pluralistic#writing#lore#series#science fiction#the elaborations of a bad liar#always leave em wanting more#james d mcdonald#guns#pilkunnussija#craft#Silmarillion#sf#Better to Remain Silent and Be Thought a Fool than to Speak and Remove All Doubt#magic tricks#conjuring#narrative#mad max#furiosa
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I can't with them oh my god
The WoL's utter shock, Alisaie's affronted "What did you just-", and G'raha's dumbfounded "What-" are so fucking funny
#ajax speaks#ffxiv#final fantasy xiv#shadowbringers spoilers#alisaie leveilleur#g'raha tia#crystal exarch#y'shtola rhul#takara kasanui#fools the lot of them#i love them so much#i was fighting for my life to get this posted so i could go to bed#god
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sure jan.jpg
#tvedit#ropedit#userthing#userquel#userelenagilbert#tolkienedit#filmtvtoday#haladrielcentral#tropedit#cinemapix#userlysandra#haladrieledit#rings of power#otpsource#saurondrieledit#ringsofpowerdaily#otp: bind yourself to me#pavidaresque.gif#with the emphasis on “never..”#girl i love u but....#who r u trying to fool??#him or yourself??#is it me or her expression when she says “we never were”... why do i feel like she's enjoying everything while her words speak otherwise?#maybe that's bc she knows sauron is right???#hmmmmm
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like this post if you want me to spam the boop button on your blog
edit: oh god i've made a terrible mistake
edit edit: aaaaaaaaaaaaaaaaaaaaaaa
edit 3: okay you can stop now you aren't even boopable anymore
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arson countdown direct to video disney sequel
#tight high boots are not strictly period accurate but let this poor fool plead artistic license.#mizu blue eye samurai#abijah fowler#blue eye samurai#***png#ok bye i’m thawing out the fridge hashtag BOTULISM. much to do. much to see.#in other words making s2 predictions gives me Such Brainworms i can barely function so we will not speak of that.
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the buddy-buddy act ends now
#ritsu: i am a horrible person and i hate you this is my evil arc#shigeo: *hugs his hurting little brother*#ritsu: *breaks into tears* not fair#GDHEHXGSGDH god God i love ritsu okay#i love the kageyama brothers they mean everything#and ritsu- loving ritsu has just been SO interesting and enlightening even these past months#I'm squatting in his brain#his tendency to catastrophize#his powerful sense of self-importance that coexists with brutal self criticism#his prickly aloof nature and enormous capacity for empathy that he consciously extends to very few#he's a judgy b-tch but only in his head#people adore him but he's not interested#he's Driven by fear and he's brave to the point of lunacy#the LEVELS of gaslighting he did on himself to convert that fear into adoration#protectiveness#anything#Anything else that makes sense#the way he snapped under the weight So Fast when presented with an out eager to test what kind of wicked creature he is under the layers of#paint and consolation prizes#his high morals that he's itching to see crumbled#his 'I've obtained loss' that speaks to me. his 'I just wanted to see what its like being a fool'#his 'i realised what i really wanted: to learn that devotion towards living a fun life and shedding sweat and tears and blood for it.'#g a h#kageyama ritsu#ritsu kageyama#mp100#mob psycho 100#mob psycho 100 fanart#kageyama brothers#this piece fought me every step of the way Jeeesussss but i love it. it was very experimental in the direction i want to keep exploring
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yeag
#icarus speaks#‘oh icarus are you thinking about cbedwars again-‘ NO#well. yes bc i’m always thinking about them#but u fools. this is about csparklez siblings#in any server
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lorenzo berkshire is such a dirty little slut
#don’t let his angel face fool you he’s a wh*re through and through#lorenzo berkshire#*✧・゚:* jess speaks.
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please. don’t. ever become a stranger who’s boop. i. could recognize anywhere.
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Experimenting with different visual cues to show that a character is not quite fluent in a language yet. Commentary and extras below the cut. (the other language is kalaallisut, a real language spoken in greenland, albeit machine translated and probs not 100% accurate)
1. Blurred bits
I feel like this one isn't very visually pleasing, but it speaks to me more regarding how learning a language feels. You don't quite make out what the words are, and slowly pick up bits from what is being said. This also adds room for uncertainty on the character's POV, the speech bubble wouldn't be theirs, but what you read off it would be their thoughts regarding whats being said. The blur also helps keeping things incomprehensible even if you speak the other language being spoken.
2. Bits in multiple languages
This one adds room for out of the speech bubble commentary. It doesn't make misunderstandings as easy as with the blurred speech, and with an agglutinative language like kalaallisut it might end up being confusing to organise or break the sentence's syntax. It looks cleaner than the blurred bits though, and it still makes the other language incomprehensible (if you dont speak kalaallisut, that is). Colour coding would help indicate whats being understood by the main character and what isnt, and the texts would slowly be fully red across the chapters.
3. Faded colour to indicate not understanding
This makes the reader able to understand everything, and relies on the reader memorising that faded = not understood by the character. Other than that, colour coding would indicate a change of languages.
I like the reader only understanding what the character can understand and I like the types that leave kalaallisut still visible. Though option 3 might be cleaner and easier to manange.
4. Faded colour + blur
This is something I thought after posting it earlier on patreon. Blurring the parts the main character wouldn't understand can be a way for the brain to quickly skip through the missed text, in hopes that at least the first reading will match what the character is understanding.
Also, for the enjoyment of my 4 greenlandic followers, heres the machine translated kalaallisut version I used for 1 & 2. I had to use a double way translation tool and an annotation tool to be sure the words were somewhat related to what I wanted them to be. I can't really fact check it though, so I hope that whichever way the translator messed up is at least worth a chuckle.
If you'd like to see more of this kinda stuff, please consider supporting me on patreon
#comic#marangatu#language learning#brart#brazilian artist#latino artists#brazilian artists#greenland#if i were to make this a big project id hire a translator btw#and fool myself into learning a 7th language probably#the more languages you learn the less you care about how many people speak it or how profitable it'd be#sometimes the most dellicious languages to study are hidden in a 800km range area#also its amazing to see how many different ways there are out there to structure words and make sentences. i love languages#kalaallisut#comics
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Reblog and tell prev what color their booping paw is
#reblog pls#boop#it seems to be consistent for each person as far as i can tell???#april fools#april first#mercinary speaks#please tell me i really wanna know what i was assigned
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