#‘Ace this is such a minor detail’ yeah but I really like exploring their dynamic
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exgirlfiend · 15 days ago
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sorry the fact that marcassin holds onto swaine when riding tengri is getting to me again
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sisterdivinium · 1 year ago
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AvMila anon again. I could also totally see Miguel/JC as you say in the right light. Say the fact that JC has studied in the school of hard knocks in life, and Miguel has very little life experience. He left earth as a child. I could see that if JC is given knowledge about this, an author could have JC being goofy and helpful in trying his best to teach some street smarts and general stuff to Miguel. Perhaps not in a romantic capacity, because I personally think no one should be dating Miguel. He's a child in a adult man's body. But yeah a big brother/little brother dynamic would be quite sweet between them, seeing as we're never told if JC has any siblings or any family left. They could be each other's sibling. Which is also to add to another great point you made. Warrior nun is well written, so much so that even with only 2 seasons of 8 episodes each, they hand you enough details about its minor characters that you can play with in a myriad of ways. And the minor characters are almost all quite interesting and have tons of potential!. With good material, even if there's little of it, you can build all kinds of stories. Not necessarily all centered around romantic love and only with the main characters. Romance, personal growth, chosen families, friendships, aro/ace/trans experiences. I also think it's baffling that people don't engage more in taking all these characters and just truly playing with them a lot more.
For JC and Miguel/Michael, I guess so! (I say this and so succinctly because I'm infamous for my very strong "bling ring" dislike, so I really, really wouldn't touch JC or his crew with a ten foot pole, lol.)
The main thing, I think and agree wholeheartedly with you, really is the fact that there are so many little threads one could pull on for just about any of the characters in the show. If you're courageous, you absolutely could pull off some "esoteric" character combinations in whatever capacity you'd like, just as we feel the writers could at any given moment just pick them up again themselves and go on from where they stopped. There's always a little something, a little spark in even the minor WN characters that could push a story forward. We've been watching Ava's story but it could probably be told from just about anyone's perspective -- without the same charm and effect, of course, but what I mean to say is that everyone is built in a way that could make it possible for them to be the main character of their own stories, which is something you don't often see regarding those in the background. There are little idiosyncrasies, little contradictions, little details that add life and interest to them and just about anyone could try and use those to explore another avenue that the show cannot give us, certainly!
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crescentmoonrider · 6 years ago
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Fics I sorta want to write, sorta don’t want to, probably never will (a non-exhaustive list)
A:tla/LoK
Of the inequality of palindromes
What it is : A canon divergence in which Noatak and Tarrlok leave together, build the Equalists much earlier, and the world once more descends into war. Avatar Aang is killed, Equalists occupy most of Earth Kingdom and spread the mercy of the Spirits-sent brothers who will make all equal, and a young Korra is raised behind the walls of the Northern Water Tribe. Also Jet is here, somehow, and would probably be one of the PoV characters, maybe along with Tarrlok ?
Why I want to write it : Lots of potential here for a lot of stuff, I’ve always loved Tarrlok and Noatak’s story, I already made a few sketches after the inciting dream and I kind of like what this all looks like. Lots of situations, lots of characters, lots of trauma. I feel like it could work with a non-chronological storytelling - or at least less chronological than A viper-lizard’s tales - and I’m curious to see how I would go about structuring that.
Why I don’t want to : The Timeline Is Fucked !!! I seriously have no idea what would be going on with the dates and ages of most characters and just trying to figure out and make sense of that stuff is killing me. Also, it would be Long, and Viper-lizard will probably have exhausted me by the time I finish it, so starting another long fic would be. HHHHHhhhhhhhhhhhhhhhhhhhh
Ace Attorney
I will fill your thermos with Worcester sauce or so help me
What it is : A canon divergence in which bratty prosecutor Miles Edgeworth and Diego “I think I am a good person but I’m barely there” Armando somehow join forces to take down Dahlia. They’re both douchebags who despise each other. It’s a great collaboration. They meet one young and innocent Phoenix Wright at the legal library and it’s all downhill from there.
Why I want to write it : Douchebag duo !! Reluctantly working together !! I want these two to interact and to barely resist kicking each other in the shins like the little brats they are. And well, I’ve already made Content(TM) for this, so I’d say it speaks to how much I like the idea. There is a scenario somewhere in my mind and in the sketches I did.
Why I don’t want to : I’m barely in this fandom anymore (if I ever really was) and I don’t like research. What the fuck is a legalese and do I need to know it to write about lawyers ? Whatever the answer may be, I’ll have to look shit up, and it will take time, and I’ll get distracted, and the fic will never write itself.
Hannibal (NBC)
Ode au pêcheur (long ver.)
What it is : A role-reversal AU, in which Hannibal is not a cannibal but still a psychiatrist, and Will is a teacher and profiler with a, uh, taste for uncommon meats. They still meet during the Shrike case, which is what the current Ode au pêcheur is about, and this would be the following events.
Why I want to write it : For one, I already wrote a short piece for this verse, so jot that down. But also I want to explore the change in dynamics, and also Hannibal being completely fucked up but in a different way. And writing Will as this kind of mysterious and fascinating being through Hannibal’s eyes... yeah, that’d be good.
Why I don’t want to : I spent hours reading the scripts, deciding what I would and would not keep, how to phrase it, for a 878 words standalone. I do Not want to know what I’d do with a long fic.
Six Sibylline Books (oracles willfully blind)
What it is : A Psycho Pass AU, with Will as an Enforcer specializing in profiling, having been declared a Latent Criminal since he was 6, because of his high empathy. He lives in fear of the day his Coefficient will reach 300. Hannibal is, of course, criminally asymptomatic, and working as a therapist for the government.
Why I want to write it : Let’s be honest, these two in the Sibyl System would be a fucking mess, and I for one am here for it. Mostly I want to see Will struggle with his place in this world, and watch what his Becoming would be like. Hannibal as a worse version of Makishima who just does shit for fun is terrible too, I love it. He probably wouldn’t even try to do a revolution and pretend to help people, the asshole.
Why I don’t want to : I Would Die. Two very complicated shows with literary references and philosophy mixed in just about every sentence, and a very well-rounded world as the setting ? Instant death. Or a very slow one, induced by the constant need to reference every little detail.
Kekkai Sensen
Fallen Hellsalem
What it is : A noir AU in which Daniel Law is a hardboiled detective who has been looking for answers regarding the disappearance of his younger twin brother for the past three years. A two-parters (by which I mean, two fics of consequent length, or a Huge fic with two very long main arcs), with the first case introducing the world through Steven A Starphase being accused of murder and needing Daniel’s help to find the real culprit. Turns out he didn’t do This murder but is also a crime lord involved in the disappearance of many other people, reigniting Daniel’s quest for answers. The second case is actually much more focused on the actual investigation surrounding Marcus’ disappearance, with Daniel gaining an apprentice in the person of Leonardo Watch, and learning to let go of the past a little.
Why I want to write it : I made a 5 page comic of the very first scene in 20 days. I just really like the noir aesthetics, and also Daniel. I have something resembling the beginning of an actual plot. I love Daniel. Did I mention I love Daniel ? It would be very interesting to have to actually think things in advance and build a case that makes sense.
Why I don’t want to : It would be so much work !! Two parts ?? Two fics for one story ? Or even just a Mega Fic - I would just fucking die. Also, while having to figure out how to build a case that makes sense is a fine challenge, it’s also a Lot of work, especially when I’m more the type of writer to figure stuff out as it comes, or to plan for Big Emotional moments and then turn the plot around it so that it all works organically. I’m not really a planner of plots, more of scenes. Plots kinda just happen. And that doesn’t fly for detective stories if you want it to be decent.
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Psycho Pass
The blind Sibylla (long ver.)
What it is : A canon divergence directly following the events of The blind Sibylla (in which Akane shot Makishima during episode 11). Makishima didn’t die but is injured, still somehow escapes ; meanwhile Akane is kind of scouted by Sibyl because she shot a guy with the intention to kill him and her Crime Coefficient didn’t rise, and she considers the offer. Kogami gets a phone call that leaves him sick to his stomach, and he too has to make a choice.
Why I want to write it : I mean, I already wrote two short chapters on impulse, so it’s more of “why I want to continue it”. Anyway the answer is that I’ve got ideas and I want to see where they go. Also if I can get Kagari and Choe Gu Sung to stay alive that would be swell.
Why I don’t want to : Psycho Pass Is Complicated. The worldbuilding is on point, but that also means fucking it up is incredibly easy. Also the literary references. It would be a lot more work than I am used to putting into my writing and I really don’t feel like memorizing the wiki and constantly rewatching the series just to get everything as accurate as possible.
Reborn
The illusion of love and the reality of hate
What it is : A TYL 186918 story about Hibari and Mukuro navigating their hate-relationship and trying to make it work. Especially after Mukuro was thought to have been killed by Byakuran. Would involve Mukuro asking Ryohei for advice because he is literally the only person in a stable relationship who has any idea what he’s doing, and also he knows what Hibari is like. A contract is drafted. I’m not saying Mukuro and Hibari get hate-married but. They get hate-married. Kind of.
Why I want to write it : I’ve wanted to explore a full-blown, healthy blackrom for a while now, and these two are one of my oldest ships, and also one I’ve written a lot for in the past. Love me a good mix of fucked up shit and humor. And boy would there be fucked up shit between these two.
Why I don’t want to : Two words : Sex Scenes. I can’t imagine this story (or this relationship, for that matter) without sex, as it would be one of the most primal way they have of communicating with each other, along with fighting. But I’ve never written smut in my life. Also I barely remember the TYL arc (better than the later ones, but not by much) so I’d have to look that up again, and probably more (likely re-reading the whole thing), but that’s a minor issue.
Red Raven
Cave Canem
What it is : An early canon divergence in which Ricardo gets lost in the panic of the five days of blood and is believed to be dead, while Walter meets Calogero at Castor Arte and decides to follow him around out of a mutual hatred of the Scaggs. Anyway Ricardo joins the Red Ravens because he believes he was abandoned and can’t trust the mafia anymore, while Walter more or less gets adopted by Calogero and becomes Laura’s right hand.
Why I want to write it : I just. I love this manga so goddamn much,,,,,,, Also Walter and Ricardo are very similar while being pretty different, and the changes in dynamics a switch would make are. Pretty darn interesting. I made sketches. I want to see what would stay the same and what would go differently. I want to send more Red Raven content into this world.
Why I don’t want to : This fandom is comprised of three people and a crow, and I know myself well enough to be certain I’ll have trouble staying motivated in these conditions. Also this would be Long, I can feel it. And I don’t really have a scenario planned, so that’s that.
Tsubasa Reservoir Chronicle
Snow blossoms
What it is : A canon divergence (?) in which Fai (the dead one, not our Fye) is a dream-walker and meets child Kurogane a few times this way. At one point, Kurogane promises to find Fai and Yui and to help them, no matter what. Later, the then grown Kurogane is eternally confused by Fye’s presence for one more reason.
Why I want to write it : It’s an old headcanon of mine that Fai is a dream-walker, I figured I might as well do something with it. Also I want to write this kid !! Give him some life !! And of course the KuroFye angst might just triple from this. Also, the truth is that I started this one (in January 2018...), and it looks promising. I already have a structure for the first arc, so that’s neat.
Why I don’t want to : For one, it would be Long, and as mentioned earlier in this post, I don’t think I’d have the strength to go through this again. For two, TRC is a cool story that I like a lot, but I hardly think about it anymore most of the time.
W.I.T.C.H.
Whispers under my skin
What it is : A canon divergence in which Cedric (still in his kind librarian skin) seduces Matt as a way to get to Will, and it backfires horribly when he realizes he is loved by this human and Phobos will never love him like that, and he will never get what he really wants. So at the final battle in Meridian, instead of going full Super Saiyan Lizard, he betrays Phobos. He gets badly injured, but he also gains a half-freedom as thanks from Kandrakar, in the way of a human life (plus some minor magic if the girls allow him to) and a duty to help the Guardians in their mission.
Why I want to write it : Like many of my dream-inspired things, it is very weird, and for once I think it’s a very good thing. Yes I had a dream in which Matt and Cedric had A Thing, no don’t ask me how that happened I don’t control my brain. Anyway, I’ve always liked Cedric and I want to explore his character, and the dynamics he could form with the girls in such different circumstances. Also, I’d get to play around with the magic system, which is very cool.
Why I don’t want to : I re-read my w.i.t.c.h. comics maybe once every two years, and while some of them still make me cry (why did you have to die you filthy lizard man), it’s probably not enough of a basis to start a Long Fic. Also it would be Long and I am tired. And ! I don’t have nearly enough references at home and that means I’d have to look shit up, and the wiki is Not Great, from what I’ve seen.
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grifalinas · 7 years ago
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So I see a lot of discussions where people are trying to find out if a creative idea they have is Acceptable(tm) and Not Problematic(tm). And while I certainly advocate talking to people (who have welcomed the discussion) about how to better represent people like them in fiction, there comes a point where the questions are less “Can you help me understand why portraying black characters as more aggressive than white characters is problematic?” and more “Is this okay? What about this? Here’s a vaguely-described scenario with the bare minimum of details, please give this the stamp of approval”... etc. Which is. Frustrating.
Instead of relying on Tumblr culture to decide for you the difference in Good(tm) and Bad(tm) tropes/headcanon/writing choices/whatever, learn to think for yourself. You want to make sure your writing choices aren’t problematic? Pay attention to the following things.
(Please note that all of these require you to be honest with yourself. It doesn’t work if you hem and hedge and make excuses.)
Motive.
Why are you making that character ace? Why are you making that character evil? Why did you slate that character for death? Why did you put those two characters together? How did you land on that narrative for that character?
Basically, what is driving you to make the choices you are making?
“Did I make this character of color ace in an attempt to desexualize people of color and pave the way for a white couple to get together?” I don’t know, did you? “Did I kill that female character in order to push the male character’s story by causing him emotional pain?” I don’t know, did you? “Did I portray that trans man as curvy because I have a fetishistic view of trans men?” I don’t know, did you? None of these scenarios- a black ace character, a dead female character, or a reluctantly curvy trans man- are instantly bad just in their concept. Can they all be executed in bad ways? Absolutely! Do they often come from bad places? You betcha! Are you approaching them badly and from a bad place? I can’t answer that. Only you can.
And yeah, sometimes you’ll examine your motives and realize... oh, there’s no reason for me to have written that greedy character with physical traits stereotypically associated with Jewish people, except that I live in an antisemitic society that has taught me to associate those two things with each other. And when you make that realization you’ll have to confront that part of yourself and train yourself to do better.
Patterns.
There are patterns in everything- in the stories you consume, in the stories you create. It’s important to recognize these patterns, so you can avoid perpetuating the harmful ones (pro tip: pretty much any pattern if perpetuated ad infinitum can be harmful, even the seemingly positive ones). 
When finding the patterns across the board, this is where talking to people (who have invited that discussion) and listening to open discussions that you’re not involved with directly comes in (but again, make sure you’re invited). People in minority groups are the best at pointing out the patterns about how they’re portrayed. From a young age I was smart enough to notice when stories only had the one black character, but it wasn’t until I actually started paying attention to what black people were saying that I started noticing when there wasn’t one at all. Which I personally feel is an important distinction that I had to actively learn to make.
But there’s also patterns in your own writing. Maybe you always make your trans characters fit a certain body type, maybe you always have the same dynamic with your ships, maybe your stories all follow the same basic formula. This isn’t necessarily a bad thing- storytellers have signatures, and if you like a character type or trope or what have you, why not put it into your story? It’s your story, after all, and you’re allowed to be self-indulgent with your very own story.
The trick is to look at the patterns and find the places where those patterns are harmful. Are all of your trans characters across the board ace, while cis characters are prone to being allo? I actually spotted this pattern in my own work awhile back; it’s a little more complex than that because I tend to default most of my characters to ace unless I think about it, but I realized I’m a lot more prone to making cis characters explicitly allo while I tend to gloss over it with trans characters. I don’t think there’s anything wrong with trans ace characters, but that certainly does seem like a harmful pattern, don’t it?
So, yeah. Look at the patterns in your work. Look at the patterns across the board. Listen to people you’re trying to create representation for about the harmful patterns they have to deal with. And if you find yourself falling into a harmful pattern of your own- like associating moral purity with tallness, or turning your characters of color into animals, or killing all of your wives- then take a step back, observe your motive, and figure out how to fix it. Even if the solution to a lot of dead wives is to kill some husbands.
Execution.
So, I maintain that there are very, very few tropes that are inherently Bad(tm) and need to be left behind in the name of progress. Barring some, any trope can be executed in a good or bad way, depending on the writer- a genderbend from one writer could be a reinforcement of gender stereotypes, while from another can be a thoughtful exploration of how environment affects personality depending on what gender you’ve been assigned + what you identify. Just because someone does it wrong, doesn’t make the concept itself bad.
All right, you looked a your motive and you looked at your patterns and you said, okay, I think I’m in the clear, but that still doesn’t change the fact that I’ve got a male character with a dead wife, and I know that’s Problematic(tm). What do?
You pay attention to how you write it, of course.
Execution is everything in writing. Look at coffee shop aus- they’re a popular concept, there’s eighteen billion of them in any given fandom, unless you’re dead set against them you probably have at least one that you really loved. So what was it about that one that made it special? Execution. How the writer approached the story and what they did with it.
You’ve got an idea that could come across harmful. You’ve got a Chosen One(tm) coming to the city he’s destined to rule. You’ve got a Gentleman falling in love with his Valet. You’ve got a character losing his sight in an accident. You could very easily do this poorly. You could very easily perpetuate harmful ideas about divine right to rule, or power imbalances in relationships, or disabled existence-
-I’m going to pause right here and put in a disclaimer that while it’s true that fiction affects reality, it doesn’t affect it anything like how Tumblr culture insists it does. It’s a lot more complex than that and most audiences have the awareness to understand that the story they’re taking in is a story, and reality will assert itself a lot more than you’re giving it credit for. That doesn’t mean don’t be aware and put in the effort in your writing, it just means don’t get your knickers in a twist just because you’re reading a story that happens to have favorable monarchs. Sometimes the writer just wanted a fairy tale.-
-Thoughtful execution is the most important ingredient for a good story; it can take a book that is merely “light, attractive reading”, to be read when you don’t want to get too invested, to “powerful, impactful, couldn’t put it down”. Good execution can, in fact, change the way people see the world, albeit in subtle ways.
There’s no easy way to get better at execution. It’s just something you have to practice.
Context:
At the end of the day, context is something you can’t divorce your idea from. You’ve got a female character who previously identified as a lesbian, but then became attracted to a man and started questioning that. What’s your context? Is it a story about how sexuality can sometimes be fluid, not necessarily for everyone but sometimes, for some people? Is it a story about bisexuality, and the journey to find out one’s identity so they can have a deeper understanding of themselves? Or is it yet another story about how lesbians just need to Find The Right Man to cure them of their lesbianness with their cishetero Straight Dick Of Healing?
Context can turn a bad trope into something poignant. Context can turn a terrible idea into something that will make someone go ‘huh’ and maybe learn something new about themselves.
(But for the love of god please pay attention to your presentation. ‘Woman who thought she was a lesbian falls in love with a man’ is a terrible presentation for a story about bisexuality. Again, please exhibit the awareness I know you to have.)
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crystalnet · 7 years ago
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My Top 10 Video Gamesss
I'm really bored so I'm just gonna do this, fuck it. Top 10 from a guy whose genre of choice is the action-(J)RPG, of which makes up about half this list. I'm gonna try to keep it pretty short and sweet, cuz like who cares, like why am I even doing this who cares. (Digibro says text-blogging is dead, like I need to make videos but like who would want to watch the video of some rando listing things either? Idk, like I don't really get any motivation for anything anymore. But I do like games/JRPGS soooo.... without further ado...). Also I'm doing a 1-game-per-franchise rule 'cuz otherwise it'd be largely Zelda and Final Fantasy because I have good taste, am sheepish and bland, and overly-content with the same 2 franchises. But yeah, I'm digging a little deeper here. 
1. Zelda Breath of the Wild-
This may seem risky, audacious and possibly even sacrilege to put a game that is only like 5 months old on this list, but really this is the only game that I could really confidently put on my top spot. I think this game is just about perfect, and even though its not technically my genre of choice, it comes pretty close to a JRPG, and yet feels more pure than that, and somehow even deeper in a way. I'm just astounded by everything from the mechanics, to the presentation to the flow of this game and more. But especially those things probably. The "flow" of this game for example feels so fucking organic and open-ended that it essentially feels like no other game I've ever encountered. You can wander for hours semi-aimlessly and still have an amazing time and work towards progress. 
The climbing/paragliding thing is just about the coolest mechanic I've ever seen or played in a game and works as a really amazing foundation for one of the underlying aspects of this game, which is sheer unadulterated exploration. And I was saying it somehow reminds of a JRPG even tho it's Zelda and that has everything to do with the deep item-management and collecting, the deep cooking/crafting system, and the huge array of weapons which all transform the combat from being vanilla-as-fuck as it was in previous console Zeldas (barring Skyward I suppose) to really cool, challenging and pretty dang deep, for a Zelda game at least. And that, along with so much of this, including the incredible different experimental non-linearity of it, make this unlike any other than Zelda save the first, revolutionary entry. A lot of the depth also has to do with the crazy deep physics. Did I mention the physics?? And though there's only like 5 dungeons (I easily count Hyrule castle, and this is not including 120 shrines and the various fortresses/mazes), they're really ace and easily rival my favorite Zelda dungeons in the way in which the structure of the dungeons must themselves be manipulated in order to solve their puzzles (my next top 5 is gonna be Top Zelda Dungeons btw..). 
So yeah, this game is just freakin' incredible and this iteration of Hyrule is probably my favorite game world of all time. Every inch of it is beautifully lit, realized, and filled to the brim with little puzzles, shrines, formidable foes and questing galore. Also the horses. The horses are sick. And yeah, climbing to the tops of mountains and paragliding down (or later using Revali's Gale to ascend rapidly) is the most free I've felt in a game since the weirdly amazing web-slinging in Spider-Man 2 (PS2). Also the difference between how weak and basic you feel at first to how you feel toward the end when you have the Master Sword, a crazy good arsenal of weapons that you've curated, all the spells and Shiekah slate magic and all the amiibo-dropped gear attained from an illegal/frowned-upon amiibo deck is freakin awesome and even cooler than the dynamic progression of something like Dark Souls. And the whole first 10-20 hours or so of a new file are especially “special” to me. Not that it gets less fun-- in many ways it gets more fun as you get more capable and experienced-- but the Plateau segment is a master class in tutorial segment design, and the way you learn to live off the land is kind of incredible... There’s this whole Buddhist-esque anti-attachment thing the game forces you to accept regarding early weapons breaking all the time that help make you depend so heavily on scavenging and exploring and always looking for more loot just so that you can survive. You really learn to live off the land, and well that’s beautiful. And everything about all the various mechanics and the world feel so holistic and cohesive and unified in a way that I just haven’t really seen before.  Anyway, yeah I could go on but I think that mostly sums it up. This is the only game where it feels like your actually exploring an amazing natural environment, but without like sore feet and bugs and being sweaty and stuff. It's just all the good stuff involved in taking in a crazy beautiful environ. I already said that but yeah. This game feels restorative, peaceful, meditative. And I never get sick of those lonely little piano chords. It's good. Perfect even. Really a masterwork for me. And the DLC is sweet to boot and still incoming, so yeah. Me likey.  2. Final Fantasy XV-
Where I feel really good picking BotW as my #1, and can do it without hesitation, and it's not even a tough call to make as my favorite entry of its respective franchise, this one is a bit more complex. And like a lot of FF fans would probably rightfully scoff and write me off right away, whereas Zelda fans would probably be more accepting of BotW as the top pick. Because it involves a shit ton of caveats. For one thing, deep deep down, FFXI will actually always be my favorite video game experience of all time. Always. Forever. Sorry not sorry BotW. But I'm not putting that one, because I feel like there's something weird about listing an MMO that I only played for 3 years as a child and can't really revisit in a real capacity. Its sealed in time and perhaps that's what makes it special. Sure I could get on one of the couple of PC servers still going but it wouldn't be the same. Another caveat is FFVII, IX, and XII (Zodiac Age!!) are all, to me, way classier and probably on a technical level "better" than XV. And yet, I'm kind of have this disease where 64-bit games have aged worse for me than any other gen, and while XII is fucking awesome (Zodiac!! ^.^;;), I don't have quite as much fun playing that as XV (though its pretty close...). Somehow, despite all its short-comings, FFXV almost perfectly captures the charm and joy of this series, and all my memories of it, while containing them within a fucking gorgeous-- immaculately so at that-- package that is super freakin' playable compared to older turn-based titles. Like, ATB/turn-based FF will always be more "legit" in a sense, but I can't deny I am an action-JRPG addict and this game hits the sweet-spot for me.
Did I mention how beautiful it is? While some might see the new fixation on open-worlds as kind of redundant-- and BotW has now kind of revealed the flaws in the old triple-A formula for them--, I think this is just a reeeeally good rendition of the "open-world" concept, which is something I always wanted in FF. And while you can't join in with other players like in XI and carve your own path in the world (multiplayer is coming though...), there is a certain feeling of freedom felt in this game that makes so many other FF titles seem so limited (lookin at you XIII). Also, pretty. It's pretttttty. And if BotW's Hyrule is my favorite game-map, Eos is my favorite world in terms of like lore, look, and design. It's freakin cool. It looks real and there are cars and there are modern-looking people like us but there's also crazy monsters, magic, teleportation, robots and evil empires (well those are real). And the monsters seem like something out of an otherworldly Nat. Geo. the way everything is so wonderfully detailed. Its freakin cool Dinotopia shit in this bitch. So yeah, while there are flaws-- notably of which are the lack of customization in character-progression that I love in games like XII Zodiac Age and with the kind of unrealized story which is spread mercilessly across an anime mini-series and OVA-- this game feels like a perfect monument to my favorite series of all time. And like you can play all Nobuo songs while exploring this amazing world. Like seriously that tiny little feature is what puts this over-the-top. Otherwise I might have honestly chosen IX or XII Zodiac Age 'cause they're classy AF and the RPG mechanics are deeper. But fuck it, when I play this, it's basically the best visualizer for an endless Nobuo Uematsu soundtrack I could imagine. And like Shimumura's new stuff is great on top of that. This point falls apart 'cuz I could just play an FF actually composed by Nobuo, but like this way it's like an endless loop of my personal favorite Nobuo. Nobuo... 
But anyway... Yeah I like the look, combat, magic, world, characters, chocobos, and the look again. Also the potential... I think multiplayer could be really, really cool honestly. So while it bears some of the issues all post-Enix-merger FF games have (like weirdly dropping parts of the plot which is like...why???, or the fact that they're having to patch it all year, and are adding stuff (can you say DLC $$$$)), it's still a minor masterpiece for me. And while not as deep, or even as charming as old PS1 FF or 16-bit FF, its just so damn playable. I'm not a good retro-gamer like other people-- I like my games new and bright/shiny, and this game is shiny AF. So yeah. I clearly have to defend the hell out of this, but fuck it, it's great. Like seriously the design of everything? Just walk around and like look at it. LOOK AT IT. Character models!!! Lighting!!! Facial animation and movement!!! Omg. Okay, yeah I'll leave it at that. Don't hate me. 3. Super Smash Bros Wii-
I feel like I don't even have to explain this one. This is quite simply the perfect multiplayer game. And as with BotW and FFXV, I like these latest iterations a lot, which may seem sheepish and like plebian-core but fuck it. Melee was reeeeally fun back in like 2008, but I'm not trying to play that rn. Robin all day. And Cloud?? So yeah, there's just something kind of endlessly sweet about a game where the likes of Mario, Pac-Man, Sonic, Megaman, Cloud, Ryu and... Bayonetta (??) all collide in a game with amazing physics, awesome platform-y freedom-of-movement and a deep competitive scene which almost make this seem like some kind of weird master-game. Like the Master Sword of games. An Einherjar/Valhalla of all videogame character of fame and fortune. So yeah, its great. I can't speak about it to it to the length I did with FF and BotW because I feel like it speaks for itself. Its just pure, unadulterated Nintendo/pan-franchise world-colliding fun. 4. Nier Automata-
Nier/Drakengard lore is fucking crazy, deep as hell, and multi-faceted AF and Yoko Taro is freeeeakin cool and the best game director this side of Hideo Kojima. And where the first Nier is an amazing, lovably imperfect game-- clunky combat, and weird genre-hopping and all-- this one is like freakin' awesome to play front-to-back. Unless you like don't like abruptly inserted bullet-hell segments. But the main combat is irrefutably sick, which is crazy. Platinum games took a reeeeally weird game-world and made it feel super slick despite all the amazing quirks that are inherent to Yoko Taro's games. Also this is one of my like top 5 maybe 3 game soundtracks of all time. It's amazing and reminds me of my favorite Yuki Kajiura soundtrack for .Hack//Sign. Is there a term for awesome vaguely medieval-ish female-vocal heavy mystic-sounding music? 'Cause this game has it in spades and it's freakin sweeeet. Alongside some like soulful adult-contemporary R'n'B ballads? Buy yeah, amazing-feeling combat, a plethora of combos and weapons, a solid amount of depth to character progression, and really fun bullet-hell segments make this game sooooo playable and maybe my favorite action-RPG of all time (FFXV doesn't quite feel like a true action-RPG?)
But then, on top of that it has an amazingly evocative story, with wonderfully dynamic characters who are lovingly revealed over the course of multiple play-through, in a an epic struggle that revels in the philosophy of Sartre, Kierkegaard, and Marx among others. That in itself is freakin' crazy. Games/anime/movies with AI characters or like androids can be so cliche in their exploration of existentialism, and this game can seem like its gonna be like that at first, but it ends up making good on its promises, and functions as just a really cool exploration of a rich philosophical tapestry. And it's all beautifully told, in these really nice semi-muted colors and with these super lovely character models. Plus the open-world is surprisingly great to run around. I love the over-grown human city thing, and the super atmospheric music come together with the aesthetic to make this game so emotional. Like honestly, along with other aspects of the story, this game is sooooo feels-heavy for me. It can be really sad, and there's this amazing dichotomy/friction between how fun it is to play, and how like strait-up bad it can make you feel sometimes. To like even play it. Getting into that would be spoiler-y and stuff, but yeah I'll kind of leave it to there. The story is awesome. 2B and 9S are amazing. The concepts and way this game actually effect you are super unique, and all the presentation-aspects bring it together so beautifully. It's just like... wow. Like play this game. then play it 5 times to get all the endings. 5. Metal Gear Solid V-
I almost have to make the same caveats I did for FFXV for this game as well. Yes, I know, it's not perfect. It partly represents like the downfall of this whole series, and the darker side of video-games in general. There's a pachinko-level pay-wall type thing inserted right into this and there's some behind-the-scene drama involved that strait-up led to Kojima's departure from Konami? (firing??) Idk, idc, I don't have the energy for that, honestly. So maybe I'm a horrible MGS fan, but I'll be damned if I don't love this game unabashedly. I first played it during a time when I had basically spent 5 years not playing any video games besides Smash, and it was an amazing reintroduction into the world of triple-A titles. Emergent gameplay. Openness. The most handsome character model of all time (Big Boss is my daddy). And that Asia song "Only Time Will Tell". Seriously-- something about the way that song synchs up with the feel of sneaking into an Afghani military outpost in the early 1980's any damn way you please is like the story of this game for me, and part of why it's on this list. That song is everything. Like in the context of this game that is. But also outside of it too? But yeah the sheer openness is just incredible. Not open in the same way like Skyrim or BotW is, but in terms of how you complete each and every mission. It feels like your writing the script to your own big action movie every time you set out. Like the game doesn't force anything on you. Did I mention Big Boss is fucking hot. 
And yeah, great music, gameplay and overall presentation, and the cool base-management stuff adds this really cool RTS-ish depth that fleshes out the game wonderfully. Add some solid online PVP, a sweet mech and the gatdamn coolest most open-ended stealth gameplay I'm aware of, and you have yrself a winner. Sorry old, classic MGS, I gotta go with the new model. It's just so damn playable. Like yeah, I know, Konami is like really bad, and fucked up, and like if I really respected Kojima maybe I wouldn't chose this one? But like man I can't help it. I love it soooo much, contemporary triple-AAA-developer-dysfunction and all. Oh and Asia. And the Pere Ubu "Man Who Saved the World". And "Take On Me". Honestly without the tape-collecting/playing this might not be included. But yeah, its clearly great.
6. Dark Souls- Idk, I'm not even a huge Souls guy but this game is kind of breathtaking. I got it for cheap and went in a skeptic, and remained that way for a decent chunk of it, but around the time I was getting to Sen's Fortress things started to click like crazy. This game is undeniable and I'll leave it to the plethora of well-made YouTube analyzers to really get into why. But for me, as far as action-RPGs go, this feels like it has some of the most legit customization and progression of any RPG I've played. It's got an amazing world, with the vertical-nature of the map and way that inter-locking various paths slowly reveal themselves is an amazing thing to behold as the game unfolds. I also just really love the online aspects of this game. I played this game when Dark Souls III was just about to come out and it gave it this kind of spooky feeling. Like I still got invaded a good bit and had help when I wanted it from others, but I could tell it wasn't as busy as it might have been during its initial hey-day. Like playing a weird culty Dreamcast game online in like 2005 (Phantasy Star Online anyone?). This spooky feeling of people being there but not at the same time fits the lore and the world itself really well and that aspect is probably even more exaggerated now (plus the fact that I fuck co-op proves im a n00b). But the fact people were still playing it at all, and still do to this day, speak to how singular and amazing it is. For me, this is just the end-all be-all as far as  archetypal high fantasy worlds go-- at least as far as the darker side of things go. Its a bit heavy metal and dreary for me as far as fantasy goes (I like my shit kinda twee and anime-core), but if I want dark and bleak, with an underlying sense of old-world scenic beauty, this game is unbeatable. Like literally, I can't beat it. That's my one complaint: too hard! I'm a noob, maybe one day I'll git gud and stop getting wrecked-- one can hope... 7. Persona 5
This is weird to put after Dark Souls 'cuz if I'm honest I feel like this game has so much more charm and character and like personality than Dark Souls? Idk, I guess I can make that claim. Like Dark Souls has tons of personality, but like Persona 5? I guess it has to do with my slight preference for action-RPG over turn-based, but this game almost seems like one long ass 100 hour+ trek through sheer charm and personality. Hm, PERSONA-lity? Wow genius. But really, this game is just dripping with unique style and charisma. And I'll be honest, I wen't in expecting a lot and for a solid like 20 hours initially I wasn't all that into it. I'm still kinda an SMT noob so I think I'm just impatient for how long this game takes to reveal itself. It's just freakin big and deep that it literally takes that long and then some to truly get going. But once it does... oh boy does it. I think it might be the coolest turn-based game I've ever played in terms of just the sheer combat itself (sorry all pre FFXI Final Fantasy games???). Equal parts FF at its deepest and classiest and Pokemon at its um. Well idk, it's not as Pokemon as Ni No Kuni, but the Persona-collecting system is freakin great. And the level of challenge the combat/dungeons have seem almost pitch-perfect in a way RPGs rarely do. And then add in all the social links/dating sim components, and the open world, and the weird Sly Cooper-inspired stealthy dungeon-crawling and you have like one of the craziest, coolest most legit JRPGs of all time.
But yeah the saving grace for me is the actual turn-based system/combat itself. For a turn-based, its bizarre how kinetic and speedy it can feel. You have all the time you need to strategize if you so chose, but once you know what your doing it can be like lightning, right up until the point where your arguing with a demon to either fork over some loot or join your party, or else your moving fluidly back into great dungeon-crawling action. And then yeah all the crazy super-Japanese high-school student simulation stuff rounds things out delightfully. Like, I admit I like my RPGs to either be high fantasy or else cyber-punky and this is neither of those. Like I'm not even sure what aesthetic so much of this is... smooth jazz and sassy r'n'b moodiness, and like Japanese high-school-attending outcasts who moonlight as stylish treasure-hunting demon-slaying thieves and fight against the inner-world manifestations of corrupt adults-- like what is that vibe? I really don’t know, but I suppose its something all true otakus understand on some inherent level, even if it does remain mysterious and ever allusive in its charms to me. 
But the story is cool and huge (Seriously, 100+ hours! What?!!?) and plumbs psychological depths and doesn’t pull punches when it comes to getting a little dark, if maybe in a somewhat simplistic way. But yeah, this game oozes charm, like in the way Mona is so undeniable as a side-kick. I mean they’re almost annoying too but then like, no, Mona’s pretty great though. There are things I can almost imagine it doing that would make me like it even more (like the whole day-cycle thing never quite feels as open as I want it to? But like if it was it'd be like 300 hours. Just that thing where you speed through yr day and almost skip right to one scene in-class and then BAM its after-school), but yeah like this nitpick doesn't even fully make sense. It's just that this game is open-ended af and yet it can also sometimes feel kind of like your spending a lot of time clicking through text without a ton of control. But really that's just the like first 20-30 hours. And again the combat is just undeniably solid. So yeah, it's lite-novel-y and when yr not in dungeons it can seem like yr clicking through an anime almost, but I mean that's kind of also what makes it amazing.
And I'll just touch lightly on presentation stuff like the amazing soundtrack and the f a b u l o u s  style of all the menu's and just over-all visual flair of this game, 'cause literally everyone notices that instantly. The dungeons also seem kinda weirdly PS2-looking to me, but like it doesn't matter. This game has a crazy amount of depth and charm that make more immaculate looking triple-A's seem soulless. Plus, yeah like all the menu stuff and like visual segues make it seem so much more stylish than them too even though its clearly not on the same level technically. So yeah, this game’s a lot of win. I was skeptical of the hype honestly, and aspects of Persona 4's world are a little cooler to me still, but man this game is just like... yeah it's good. It's soo long and so written and chock full of a very distinct kind of charm that it seems comparable to having some kind of weird virtual pal inside my ps4 (Does that sound sad ^.^;;). Like it's just cool to know I can always pop it in and hang out with my old pals Ryuji, Ann and Morgana. And Makoto.  For like 100 more hours now. How long is this? Where am I, I've been playing it for 3 days, help!? 8. Odin Sphere Leifthrasir-
I'll have less to say to this 'cuz I'm pretty new to the hype-train and thank god 'cuz I wrote way too much about P5? But yeah, this game is the addictively-awesome side-scrolling action-RPG/Beat-'em-up I didn't know I needed in my life. At first I thought the over-all look was kind of not really my thing, but I've done a full 180, and while its not the like more traditional anime/FF-esque style I'm used to, I've come to see just how beautiful and fresh its style is. And then the combat itself is sweeeeeeet. Endlessly playable and as deep as you'd want a still kinda light-feeling action-RPG to be. Plus there's a deep cooking system which just always takes good action-RPGs or any game over-the-top for me. Most of the game is done exploring these really fun combat-filled levels but some respite is found in the mini-farming and cooking mechanics. And the crafting adds an extra dimension as well. Soooo deep. I also love that it scores you on how stylishly your playing by tracking yr combos. This is one of the more fluid and engagings JRPGs I’ve played, and the hand-drawn look is to die for. So yeah, I'll keep it short and sweet, but the action is great, the characters' various play-styles are wonderfully varied, and the overall presentation is just so unique and cool. Oh and the story ends up being like really legit? Caught me by surprise. It's mostly just good old fashioned sprite-based fun, with a really sick Norse-inspired fantasy aesthetic. A video game's video game (what does that mean?? (you get it)).
9. Dark Cloud-
The true OG "Dark" action-RPG of my dreams and heart-- sorry Dark Souls, you were a decade late. This game encapsulate the joy of PS2-era action-RPGs, a high-point for the genre. The kind of vaguely bland-but-still-unique fantasy look of it (a successful "Ocarina-killer" for my money, on a visual level at least), the procedurally-generated dungeon crawling, and the freakin’ awesome city-building and NPC-interacting make this game pure win. Like yeah, its a bit clunky with its combat, but charmingly so for me. Its mostly just got this really nice sustained vibe of like sheer pleasantness all throughout, and I just can't get enough of its over-all vibe after all these years. Harder to put this one into words... but yeah the city-building and little tiny touches with all the NPC-helping and questing is what make it special for me. Especially the city-building (you get to restore these little towns that have been ravaged and you have to make everyone happy with the way you set things up. So Japanese and so fun..) Like what a cool, weird feature that ends up being great. Idk, its great. I like the vaguely arabian-ish vibe too. It's just...  really good. It's just sheer PS2-style win. So yeah this one is mostly a lot on inarticulate nostalgia but fuck it. 10. .Hack//Infection-
Speaking of inarticulate nostalgia...Now I can't quite say this game is like truly a "good" game? All the way through at least. In some ways its part of a big cash-grab for Bandai-Namco. I'll go with the first one in the series, but its really just a piece of a whole along with 3 other games, that may have been a bit padded and intentionally designed to leach a whopping 200 US from a true dreamer back in the day, who just couldn't help themselves. BUT it's also kind of amazing. Like the combat and dungeon-crawling is a bit cut-and-dry (is it just me or are procedurally generated PS2 dungeons kind of sick?) but its enough. You have tons of party members to choose from, a plethora of magic scrolls to use if you so choose, and your 2 trusty little twin blades with which you can press X to slash with until the cows come home. A game like Kingdom Hearts as an action-RPG seems so much more fluid and kinetic and yet? Well KH is ridic, and if I'm gonna die on some hill for a goofy anime-core action-RPG it'll be this one any day. It combines my favorite aesthetics (mysterious celtic-y high fantasy AND cyber-punk) by way of being a game-within-a-game, and by being about a fictional MMO while not actually being an MMO it's kind of meta AF also. Also, the stuff with the emailing the other party members you meet and the system that has you increasing your bond through these simulated conversations with other players just reeeally gets to me, and seems cooler than Persona confidant-developing honestly. I'm a huge sucker for the original anime, and you got these really sick OVA anime discs with each entry which were set in the real world that the game existed in and even though that shouldn't factor in really, I admit it does. It all comes together as this kind of cool, weird, slightly-trashy anime wet-dream from my childhood at the end of the day. Also, some sick music, sick AF character designs, and an overall concept (that I'll actually defend to the death despite some of the superficial anime plotting/characters) round things out very nicely. Just the fact that this is a game about an MMO... like what a concept (and a decade before that SAO garbage fire shit). Plus Grunty raising. And the G.U. Last Recode remaster is right around the corner, OMG!!!!!!
also rans/runner ups: 11. SSX 3
12. Resident Evil 4
13. Katamari Damacy
14. Super Mario Galaxy
15. No More Heroes
16. Spider-Man 2
17. Catherine
18. Bomberman '93
19. Tekken 4
20. Marvel Vs. Capcom 2
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